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版本更新 · v4arXiv:2604.11748

LangFlow: Continuous Diffusion Rivals Discrete in Language Modeling

Yuxin Chen, Chumeng Liang, Hangke Sui, Ruihan Guo, Chaoran Cheng, Jiaxuan You, Ge Liu

原文摘要

Continuous diffusion has served as a foundation for high-fidelity, controllable, and few-step generation across continuous data modalities such as images, videos, and molecular structures. However, in language modeling, prior continuous diffusion language models (DLMs) lag behind discrete counterparts. Existing categorical and simplex-based approaches operate over extremely large and sparse language spaces, while prior embedding-space approaches avoid this sparsity but lack a well-selected design space. In this work, we close this gap with LangFlow by connecting embedding-space DLMs to Flow Matching, alongside three key innovations: (1) we derive a novel ODE-based NLL bound for principled evaluation of continuous flow-based language models; (2) we propose an information-uniform principle for setting the noise schedule, which motivates a learnable noise scheduler based on a Gumbel distribution; and (3) we revise prior training protocols by incorporating self-conditioning, which improves both likelihood and sample quality for embedding-space DLMs and behaves differently from its use in discrete diffusion. Putting everything together, LangFlow is competitive with top discrete DLMs on generative quality, reaching a generative perplexity of 92.3 on LM1B and 36.5 on OpenWebText. It also outperforms discrete counterparts on reasoning tasks like Sudoku. As the first continuous DLM shown to rival discrete diffusion in generative quality, LangFlow provides clear evidence that continuous diffusion is a promising paradigm for language modeling. Code: https://github.com/nealchen2003/LangFlow.

cs.CL · cs.LG

版本更新 · v2arXiv:2606.13174

TellOnce: Correcting Coding Agents Once, Improving Their Future Actions

Yujun Zhou, Kehan Guo, Haomin Zhuang, Xiangqi Wang, Yue Huang, Zhenwen Liang, Pin-Yu Chen, Tian Gao 等 11 位作者

原文摘要

Interactive LLM agents increasingly work with users across tasks, yet remembering a previous correction does not ensure that the agent changes its behavior in the future. In a diagnostic constructed from anonymized real-world agent interactions, agents using Mem0 still violate 57.5% of applicable preference checks. We introduce TellOnce, a drop-in personalization layer that turns conversational corrections into persistent, scoped, and revisable behavioral rules without updating the underlying agent model. TellOnce identifies which requirements should persist, determines when they apply, reconciles subsequent feedback with existing rules, and prepares reusable checks when reliable verification is possible. We evaluate whether learned corrections improve future behavior by freezing the learned state and testing on subsequent tasks without additional user corrections. Across three models on ClawArena and MemoryArena, TellOnce achieves the lowest preference violation rate in all six settings, reducing violations relative to PGMem by 19.3-42.3 percentage points on ClawArena and 3.0-22.9 points on MemoryArena, while maintaining broadly comparable task performance. On SWE-Together, TellOnce further improves task quality on new coding tasks by learning from feedback received during earlier tasks. Experiment code is available at https://github.com/YujunZhou/TellOnce_exp, and the deployable skill at https://github.com/YujunZhou/tellonce.

cs.LG · cs.CL