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新论文 · v1arXiv:2611.12597

Unmasking Four Knapsack Problems in the Traveling Thief Benchmark

Mohammed Mizan Alanazi, Mahdi Khemakhem

原文摘要

The traveling thief problem (TTP) asks a thief to choose a tour and a packing together, and the benchmark of 9,720 instances of Polyakovskiy et al. (2014) is the standard test set for comparing TTP heuristics. We show that four of these instances are not TTP instances at all. Their files give a renting rate of 0.00, so the tour has no effect on the objective and each instance reduces to a 0-1 knapsack problem. One of them belongs to the 60 categorized instances on which new methods are usually compared, and on it five of nine published methods report exactly the same value. The cause is the format of the files, which keep the renting rate with two decimals, while the rule of the generator gives a rate close to 0.003 on these instances. The same rounding may shift the rate of 949 other instances by more than 1%. Since the tour and the packing used by the generator were not published, the original rates cannot be recovered. We therefore define new rates with the same rule, applied to a fully specified reference solution that we publish, and we show with a published heuristic that the corrected instances behave as TTP instances again. We also give reference results on the corrected instances and recommendations for future studies. Finally, we present ttplib, a new open-source Python library that loads any of the 9,720 instances, including the corrected ones, without downloading the whole benchmark.

cs.CL · cs.AI

新论文 · v1arXiv:2611.10840

Simple Test-Time Refinement for Plot-to-Code Generation via Visual-Code Diagnostics

Peiming Guo, Jinpeng Huang, Yangbin Sun, Gaoxiong Cao, Ensheng Shi, Yuchi Ma, Yu Zhang, Meishan Zhang 等 10 位作者

原文摘要

Plot-to-code generation has been greatly advanced by recent multimodal large language models (MLLMs). However, existing studies mainly focus on one-pass generation or iterative sampling guided by verifier-based filtering, which does not align with the typical human programming workflow of generate first, then iteratively error-location and fix. This naturally motivates a test-time refinement paradigm for plot-to-code generation. In this work, we present the first study on plot-to-code generation via iterative test-time refinement. We propose a Visual-Code Diagnostics framework that enables refinement through visual feedback from source code. Specifically, we first categorize generation errors into four coarse-grained types, and then train lightweight discriminators to recognize and localize these errors based on the rendered visual outputs and corresponding code. Unlike traditional compiler- or debugger-based verification, our approach performs iterative refinement guided by one diagnostics system, enabling more effective semantic and visual correction during test time. Extensive experiments demonstrate that our method consistently improves generation quality across diverse generators and significantly outperforms strong test-time scaling baselines.

cs.CL · cs.CV

版本更新 · v6arXiv:2607.04726

What You See Is What You Get: Observation-Aligned Supervision for Chart-to-Code Generation

Tianhao Niu, Qingfu Zhu, Wanxiang Che

原文摘要

Chart-to-code generation is commonly trained through supervised fine-tuning on reference plotting scripts, implicitly treating the gold code as a fully observable target. However, many chart programs contain latent variables that cannot be uniquely recovered from the rendered image. We identify this latent-observation mismatch in four forms across five chart types: aggregation-induced mismatch, where raw samples are reduced to box statistics or histogram bin masses; normalization-induced mismatch, where absolute scale is removed in pie charts; projection-induced mismatch, where 3D information is lost through 2D rendering; and level-set-induced mismatch, where a scalar field is observable only through selected contour lines. These mismatches introduce target ambiguity and require models to generate information unsupported by the image. We propose Observation-Aligned Supervision, which replaces latent variables with visually constrained quantities. And we study fixed-view 3D scatter and contour charts through controlled experiments. Across VLMs, observation-aligned supervision generally improves observable recovery end-to-end and under both-executable evaluation. Against compact analytic contour formulas, end-to-end performance declines despite better conditional boundary recovery in both-exec setting, suggesting a trade-off with representational compactness.

cs.CL · cs.LG

新论文 · v1arXiv:2610.38231

3DCodeEdit: Benchmarking Instruction-Guided 3D Program Editing

Binjie Wang, Xinran Zhao, Shoubin Yu, Xiang Li, Silong Yong, Chenyang Yang, Tianyu Chen, Ruofei Du 等 11 位作者

原文摘要

Language models increasingly create 3D content through code, with practical workflows often relying on editing existing programs rather than regenerating them, for speed and precise control. Such edits require understanding what a program builds and foreseeing how a change reshapes it, yet prior benchmarks mostly evaluate generation or simple edits against a reference. In this paper, we introduce 3DCodeEdit, a benchmark of 2,592 instruction-guided editing tasks over 108 Blender programs that construct objects entirely in code. Its edits range from parameter to structural changes, style redesign, and scene composition, and are judged from renders against human-reviewed checklists. Across 17 models, the average success rate is only 37%, and even the strongest models complete fewer than 60% of structural and style edits. As models become more capable, their failures shift to geometric foresight, where the code runs but builds the wrong shape. We therefore study whether multi-turn feedback can compensate for this missing foresight. Feedback from a separate reviewer model that describes how the renders differ from the request helps most, more than maximum reasoning effort or an agent harness, and can let a 27B model surpass the single-shot rate of a 2.8T-parameter model.

cs.CL · cs.CV · cs.GR

新论文 · v1arXiv:2610.35008

When the Persona Contradicts the Line: Diagnosing Plan-to-Synthesis Failures in Chain-of-Thought TTS

Joonyong Park, Jerry Li

原文摘要

Chain-of-thought TTS systems rely on language-model planners to translate persona and context into vocal delivery, but it is unclear where this intent is lost when the requested affect conflicts with lexical sentiment. We introduce a bilingual Japanese--English persona--line conflict benchmark in which each item pairs one line with congruent and conflicting personas and pre-declares the expected acoustic direction. We probe this direction in the planner-generated delivery phrase, the planner-written emotion vector, the QwenEmotion-generated vector, and the rendered waveform. Planner outputs are usually direction-correct, while downstream agreement can be substantially lower. Bypassing QwenEmotion provides only modest gains over the full planner-controlled Base. Supervising QwenEmotion raises the direction rate to 75% in Japanese and 84% in English. A learned text-to-latent interface reaches the highest English rate of 89% and the highest Japanese arousal rate of 88%. These results show that learned repair of the plan-to-synthesis interface can recover counter-textual delivery, although its effect differs across languages and acoustic axes.

cs.CL · cs.SD · eess.AS

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.659ACL Anthology · ACL 2026

Stable Signer: Hierarchical Sign Language Generative Model

Sen Fang, Yalin Feng, Hongbin Zhong, Yanxin Zhang NVIDIA, Dimitris N. Metaxas

原文摘要

Sign Language Production (SLP) is the process of converting the complex input text into a real video. Most previous works focused on the Text2Gloss, Gloss2Pose, Pose2Vid stages, and some concentrated on Prompt2Gloss and Text2Avatar stages. However, this field has made slow progress due to the inaccuracy of text conversion, pose generation, and the rendering of poses into real human videos in these stages, resulting in gradually accumulating errors. Therefore, in this paper, we streamline the traditional redundant structure, simplify and optimize the task objective, and design a new sign language generative model called Stable Signer. It redefines the SLP task as a hierarchical generation end-to-end task that only includes text understanding (Prompt2Gloss, Text2Gloss) and Pose2Vid, and executes text understanding through our proposed new Sign Language Understanding Linker called SLUL, and generates hand gestures through the named SLP-MoE hand gesture rendering expert block to end-to-end generate high-quality and multi-style sign language videos. SLUL is trained using the newly developed Semantic-Aware Gloss Masking Loss (SAGM Loss). Its performance has improved by 48.6% compared to the current SOTA generation methods, which is a significant increase in the SLP field.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.868ACL Anthology · ACL 2026

FocalOrder: Focal Preference Optimization for Reading Order Detection

Fuyuan Liu, Dianyu Yu, He Ren, Nayu Liu Tianjin University, Xiaomian Kang Institute of automation, Chinese academy of science, Delai Qiu, Fa Zhang, Genpeng Zhen 等 13 位作者

原文摘要

Reading order detection is the foundation of document understanding.Most existing methods rely on uniform supervision, implicitly assuming a constant difficulty distribution across layout regions. In this work, we challenge this assumption by revealing a critical flaw: Positional Disparity, a phenomenon where models demonstrate mastery over the deterministic start and end regions but suffer a performance collapse in the complex intermediate sections.This degradation arises because standard training allows the massive volume of easy patterns to drown out the learning signals from difficult layouts.To address this, we propose FocalOrder, a framework driven by Focal Preference Optimization (FPO).Specifically, FocalOrder employs adaptive difficulty discovery with exponential moving average mechanism to dynamically pinpoint hard-to-learn transitions, while introducing a difficulty-calibrated pairwise ranking objective to enforce global logical consistency.Extensive experiments demonstrate that FocalOrder establishes new state-of-the-art results on OmniDocBench v1.0 and Comp-HRDoc.Our compact model not only outperforms competitive specialized baselines but also significantly surpasses large-scale general VLMs.These results demonstrate that aligning the optimization with intrinsic structural ambiguity of documents is critical for mastering complex document structures.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3b4e196ba654d3b170a34cac614c4135CVF · CVPR 2026

Seeing is Improving: Visual Feedback for Iterative Text Layout Refinement

Guo, Junrong, Fang, Shancheng, Qu, Yadong, Xie, Hongtao

原文摘要

Recent advances in Multimodal Large Language Models (MLLMs) have enabled automated generation of structured layouts from natural language descriptions. Existing methods typically follow a code-only paradigm that generates code to represent layouts, which are then rendered by graphic engines to produce final images. However, they are blind to the rendered visual outcome, making it difficult to guarantee readability and aesthetics. In this paper, we identify visual feedback as a critical factor in layout generation and propose Visual Feedback Layout Model (VFLM), a self-improving framework that leverages visual feedback iterative refinement. VFLM is capable of performing adaptive reflective generation, which leverages visual information to reflect on previous issues and iteratively generates outputs until satisfactory quality is achieved. It is achieved through reinforcement learning with a visually grounded reward model that incorporates OCR accuracy. By rewarding only the final generated outcome, we can effectively stimulate the model's iterative and reflective generative capabilities. Experiments across multiple benchmarks show that VFLM consistently outperforms advanced MLLMs, existing layout models, and code-only baselines, establishing visual feedback as critical for design-oriented MLLMs. Our code and data are available at https://github.com/FolSpark/VFLM.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d3c1d532313f3ec2559610e5f362ae9bCVF · CVPR 2026

Texvent: Asynchronous Event Data Simulation via Text Prompt

Wang, Ruofei, Duan, Peiqi, Cheung, Ka Chun, See, Simon, Shi, Boxin, Wan, Renjie

原文摘要

Current event simulation methods focus on employing videos to synthesize new event data, suffering from costly video capture and limited scalability across viewpoints, motions, and lighting. To this end, we propose a Text-to-event simulation framework (Texvent) that can directly generate asynchronous event data from simple text prompts. Texvent first renders prompt-driven videos via multimodal large language models and subsequently applies a new physical simulator to generate event streams. Specifically, an adaptive brightness-aware frame interpolation approach is proposed to enhance the temporal resolution of the rendered videos. A balanced logarithmic intensity comparison strategy and a cache-based voltage refreshment mechanism are introduced into the simulator to generate event data.To narrow the sim-to-real gap, we also introduce background activity noise injection and dense time stamp reconstruction operations. Extensive experiments demonstrate Texvent's superior computational efficiency and its ability to generate more realistic event data than existing simulators.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表