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首次观测 · 记录 #1CVF · CVPR 2026:cvf:128775de535e1a533cb5b11f23d20055CVF · CVPR 2026

TTRV: Test-Time Reinforcement Learning for Vision Language Models

Singh, Akshit, Marjit, Shyam, Lin, Wei, Gavrikov, Paul, Yeung-Levy, Serena, Kuehne, Hilde, Feris, Rogerio, Doveh, Sivan 等 10 位作者

原文摘要

Existing methods for extracting reward signals in Reinforcement Learning typically rely on labeled data and dedicated training splits, a setup that contrasts with how humans learn directly from their environment.In this work, we propose TTRV to enhance vision-language understanding by adapting the model on-the-fly at inference time, without the need for any labeled data.Concretely, we enhance the Group Relative Policy Optimization (GRPO) framework by designing rewards based on the frequency of the base model's output, while inferring on each test sample multiple times.Further, we also propose to control the diversity of the model's output by simultaneously rewarding the model for obtaining low entropy of the output empirical distribution.Our approach delivers consistent gains across both object recognition and visual question answering (VQA), with improvements of up to 52.4% and 29.8%, respectively, and average boosts of 24.6% and 10.0% across 16 datasets. Remarkably, on image recognition, TTRV applied to Intern-VL-8B surpasses GPT-4o by an average of 2.3% over 8 benchmarks, while remaining highly competitive on VQA, demonstrating that test-time reinforcement learning can match or exceed the strongest proprietary models. Finally, we find many interesting properties of test-time RL for VLMs: for example, even in extremely data-constrained scenarios, where adaptation is performed on a single randomly chosen unlabeled test example, \method still yields non-trivial improvements of up to 5.5% in recognition tasks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1d56ae09a210223782926eff3af4ef44CVF · CVPR 2026

R4-CGQA: Retrieval-based Vision Language Models for Computer Graphics Image Quality Assessment

Li, Zhuangzi, Jin, Jian, Cai, Shilv, Lin, Weisi

原文摘要

Immersive Computer Graphics (CGs) rendering has become ubiquitous in modern daily life. However, comprehensively evaluating CG quality remains challenging for two reasons: (1) existing CG datasets lack systematic descriptions of rendering quality; and (2) existing CG quality assessment methods cannot provide reasonable text-based explanations. To address these issues, we first identify six key perceptual dimensions of CG quality from the user perspective and construct a dataset of 3.5\mathrm K CG images with corresponding quality descriptions. Each description covers CG style, content, and perceived quality along the selected dimensions. Furthermore, we use a subset of the dataset to build several question-answer benchmarks based on the descriptions in order to evaluate the responses of existing Vision Language Models (VLMs). We find that current VLMs are not sufficiently accurate in judging fine-grained CG quality, but that descriptions of visually similar images can significantly improve a VLM's understanding of a given CG image. Motivated by this observation, we adopt retrieval-augmented generation and propose a two-stream retrieval framework that effectively enhances the CG quality assessment capabilities of VLMs. Experiments on several representative VLMs demonstrate that our method substantially improves their performance on CG quality assessment. The public dataset and code are at: https://github.com/lizhuangzi/R4-CGQA

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d313d0a5d3ef6660f88f7114626d563aCVF · CVPR 2026

Efficient Encoder-Free Fourier-based 3D Large Multimodal Model

Mei, Guofeng, Lin, Wei, Riz, Luigi, Wu, Yujiao, Wang, Yiming, Poiesi, Fabio

原文摘要

Large Multimodal Models (LMMs) that process 3D data typically rely on heavy, pretrained visual encoders to extract geometric features. While recent 2D LMMs have begun to eliminate such encoders for efficiency and scalability, extending this paradigm to 3D remains challenging due to the unordered and large-scale nature of point clouds. This leaves a critical unanswered question: How can we design an LMM that tokenizes unordered 3D data effectively and efficiently without a cumbersome encoder? We propose Fase3D, the first efficient encoder-free Fourier-based 3D scene LMM. Fase3D tackles the challenges of scalability and permutation invariance with a novel tokenizer that combines point cloud serialization and the Fast Fourier Transform (FFT) to approximate self-attention. This design enables an effective and computationally minimal architecture, built upon three key innovations: First, we represent large scenes compactly via structured superpoints. Second, our space-filling curve serialization followed by an FFT enables efficient global context modeling and graph-based token merging. Lastly, our Fourier-augmented LoRA adapters inject global frequency-aware interactions into LLM backbones at a negligible cost. Fase3D achieves performance comparable to encoder-based 3D LMMs while being significantly more efficient in computation and parameters.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表