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arXiv 最近完成扫描:2026-11-15 02:35 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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版本更新 · v4arXiv:2604.11748

LangFlow: Continuous Diffusion Rivals Discrete in Language Modeling

Yuxin Chen, Chumeng Liang, Hangke Sui, Ruihan Guo, Chaoran Cheng, Jiaxuan You, Ge Liu

原文摘要

Continuous diffusion has served as a foundation for high-fidelity, controllable, and few-step generation across continuous data modalities such as images, videos, and molecular structures. However, in language modeling, prior continuous diffusion language models (DLMs) lag behind discrete counterparts. Existing categorical and simplex-based approaches operate over extremely large and sparse language spaces, while prior embedding-space approaches avoid this sparsity but lack a well-selected design space. In this work, we close this gap with LangFlow by connecting embedding-space DLMs to Flow Matching, alongside three key innovations: (1) we derive a novel ODE-based NLL bound for principled evaluation of continuous flow-based language models; (2) we propose an information-uniform principle for setting the noise schedule, which motivates a learnable noise scheduler based on a Gumbel distribution; and (3) we revise prior training protocols by incorporating self-conditioning, which improves both likelihood and sample quality for embedding-space DLMs and behaves differently from its use in discrete diffusion. Putting everything together, LangFlow is competitive with top discrete DLMs on generative quality, reaching a generative perplexity of 92.3 on LM1B and 36.5 on OpenWebText. It also outperforms discrete counterparts on reasoning tasks like Sudoku. As the first continuous DLM shown to rival discrete diffusion in generative quality, LangFlow provides clear evidence that continuous diffusion is a promising paradigm for language modeling. Code: https://github.com/nealchen2003/LangFlow.

cs.CL · cs.LG

版本更新 · v2arXiv:2610.22686

Multimodal Filesystem Memory For Long-Horizon Embodied Agents

Chloe Su, Jiahan Li, Zhenting Qi, Chaoran Cheng, Haoyu Chen, Sejoon Jun, Weirui Ye, Yilun Du

原文摘要

Agents operating over long horizons need an effective memory that allows them to reuse their experience throughout long interactions. If the entire history of an interaction is retained, it becomes difficult to find the relevant experience, while compressing it into summaries may result in the loss of visual and spatial details that are required later on. We present \textbf{MFM}, a multimodal filesystem memory architecture that keeps complementary types of agent memory. \textbf{Episodic memory} stores the observations, actions, and outcomes, and \textbf{spatial memory} associates experiences with locations. \textbf{Semantic and procedural memory} build up general knowledge and reusable methods of acting, and \textbf{working memory} holds the current plans. MFM makes use of searchable textual records to connect these different representations to the underlying multimodal episodes. The agents are able to find previous experiences by means of contextual cues and to examine the original observations in order to recover details that are missing from their textual descriptions. Through consolidation, the agents convert experience into higher-level knowledge and procedures while still keeping references to the original episodes. In the case of long-horizon Minecraft and computer-use tasks, MFM leads to improved performance with three base models. With GPT-6-Astra, MFM completes \emph{Mine Diamond from Scratch} and reaches 16 out of 24 milestones on the \emph{Ender Dragon} task, as against 12.7 for the best baseline. On CUABench-KiCad it attains a mean reward of 0.440, as compared to 0.400 for the best baseline and 0.267 in the case of no persistent memory.

cs.CL

新论文 · v1arXiv:2610.35518

S3AC: Stabilized, Selective, and Scalable Actor-Critic for LLM Reasoning

Shuo Shen, Guangran Cheng, Chengqi Lyu, Xiangsen Wang, Yanan Sun, Wenwei Zhang

原文摘要

Critic-free methods are widely used in reinforcement learning with verifiable rewards (RLVR) for long chain-of-thought (CoT) reasoning, avoiding difficult and costly critic training. Common alternatives lack token-level credit assignment and typically rely on grouped rollouts to estimate prompt-specific baselines. A critic can address both limitations, but long-CoT critic training is hindered by insufficient coverage of trajectories with diverse lengths and early gradients dominated by the newly initialized value head. We introduce S3AC (Stabilized, Selective, and Scalable Actor-Critic) for LLM reasoning, built around a practical critic-training recipe. The trained critic provides token-specific advantages and prompt-specific baselines. Using the prompt-level baseline to estimate difficulty, we propose Difficulty-Aware Prompt Sampling (DAPS). DAPS combines this estimate with outcome history to select prompts before generation, reducing rollout waste without offline difficulty initialization. S3AC improves group-rollout performance across dense and mixture-of-experts models from 1.5B to 397B parameters, outperforming a modern GRPO variant (GRPO-X). At 35B, it sustains single-rollout training while tested critic-free baselines deteriorate after initial gains.

cs.LG · cs.CL