When an LLM agent fails, repair methods choose which action to replace and what to put in its place. They often score candidate repairs with greedy replay, a stronger model, an environment oracle, or a judge that reads the failed log. We ask whether these evaluators pick repairs that help the agent that will actually execute them. Holding failed trajectories and candidate single-step repairs fixed, we label every candidate with independent rollouts of the deployed policy and measure how much deployment value each evaluator's choice loses. On failures not screened for repair value, pre-specified tests show that greedy replay loses 0.08-0.13 in expected net success gain in ALFWorld and 0.06-0.13 in net reward in WebShop, relative to selection with the deployed agent's own rollouts. At an equal rollout budget, selecting repairs for Qwen2.5-7B with Qwen2.5-14B rollouts loses 0.25 in ALFWorld and 0.07 in WebShop, twenty 14B rollouts per candidate are worth no more than two of the 7B agent's own, and fresh rollouts confirm that the two models prefer opposite repairs on selected disagreement cases. Between similar-sized models from different families, the losses appear in both directions in both environments (0.07-0.17). The scoring executor also changes repair-location labels and method rankings. Repairs should be verified with the executor that will run them, and repair labels should name their executor.
Xuyang Zhi, Peilun Zhou Xiaohongshu, Chengqiang Lu Xiaohongshu, Hang Lv University of Science and Technology of China, Yiwei Liang, Rongyang Zhang, Yan Gao, Yiwu Xiaohongshu 等 13 位作者
The evolution of Large Language Models (LLMs) is shifting the focus from single, verifiable tasks toward complex, open-ended real-world scenarios, imposing significant challenges on the post-training phase. In these settings, the scale and complexity of reward systems have grown significantly, transitioning toward multi-objective formulations that encompass a comprehensive spectrum of model capabilities and application contexts. However, traditional methods typically rely on fixed reward weights, ignoring non-stationary learning dynamics and struggling with data heterogeneity across dimensions. To address these issues, we propose SPARD, a framework that establishes an automated, self-paced curriculum by perceiving learning progress to dynamically adjust multi-objective reward weights and data importance, thereby synchronizing learning intent with data utility for optimal performance. Extensive experiments across multiple benchmarks demonstrate that SPARD significantly enhances model capabilities across all domains. Our code is publicly available at https://github.com/USTC-StarTeam/SPARD.
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Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表