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首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1604ACL Anthology · ACL 2026

L2Dir: Integrating L\_2-Norm and Directional Alignment for Unsupervised Contrastive Representation Learning in Multimodal Retrieval

Tianyu Zong, Rui Dai, Hongzhu Yi, Yuanxiang Wang University of the Chinese Academy of Sciences, Zhenghao Zhang, Zhenyu Guan, Yujia Yang University of the Chinese Academy of Sciences, Bingkang Shi 等 12 位作者

Multimodal representation learning primarily relies on contrastive objectives such as InfoNCE to align diverse modalities. However, these methods focus almost exclusively on directional alignment and often neglect the intrinsic role of embedding magnitudes (L2-norm) in the contrastive process. To bridge this gap, we propose L2Dir, a plug-and-play framework designed to optimize L2-norm alignment and Directional consistency jointly. As a highly efficient solution, L2Dir doesn’t require extra data, distillation, or external supervision. It can be integrated seamlessly into existing pipelines by employing a lightweight MLP to reconstruct magnitudes from frozen backbone features. Extensive evaluations across 95 tasks using UniIR and VLM2Vec-V2 frameworks demonstrate that L2Dir yields consistent and significant performance gains over established baselines across various backbones and scales, proving that explicit magnitude modeling is a versatile and potent strategy for refining unsupervised multimodal representations. The source code for L2Dir in VLM2Vec-V2 is available in the supplementary materials.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2015ACL Anthology · ACL 2026

FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs

Bingkang Shi, Jen-tse Huang, Luo Long, Tianyu Zong, Hongzhu Yi, Yuanxiang Wang University of the Chinese Academy of Sciences, Songlin Hu, Xiaodan Zhang 等 9 位作者

Large Language Models (LLMs) have increasingly enhanced or replaced traditional Non-Player Characters (NPCs) in video games. However, these LLM-based NPCs inherit underlying social biases (e.g., race or class), posing fairness risks during in-game interactions. To address the limited exploration of this issue, we introduce FairGamer, the first benchmark to evaluate social biases across three interaction patterns: transaction, cooperation, and competition. FairGamer assesses four bias types, including class, race, age, and nationality, across 12 distinct evaluation tasks using a novel metric, FairMCV. Our evaluation of seven frontier LLMs reveals that: (1) models exhibit biased decision-making, with Grok-4-Fast demonstrating the highest bias (average FairMCV = 76.9%); and (2) larger LLMs display more severe social biases, suggesting that increased model capacity inadvertently amplifies these biases. We release FairGamer at https://github.com/BingkangShi/FairGamer to facilitate future research on NPC fairness.

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cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗