The Aerial Object Goal Navigation, a challenging frontier in Embodied AI, requires an Unmanned Aerial Vehicle (UAV) agent to autonomously explore, reason, and identify a specific target using only visual perception and language description. However, existing methods struggle with the memorization of complex spatial representations in aerial environments, reliable and interpretable action decision-making, and inefficient exploration and information gathering. To address these challenges, we introduce **APEX** (Aerial Parallel Explorer), a novel hierarchical agent designed for efficient exploration and target acquisition in complex aerial settings. APEX is built upon a modular, three-part architecture: 1) Dynamic Spatio-Semantic Mapping Memory, which leverages the zero-shot capability of a Vision-Language Model (VLM) to dynamically construct high-resolution 3D Attraction, Exploration, and Obstacle maps, serving as an interpretable memory mechanism. 2) Action Decision Module, trained with reinforcement learning, which translates this rich spatial understanding into a fine-grained and robust control policy. 3) Target Grounding Module, which employs an open-vocabulary detector to achieve definitive and generalizable target identification. All these components are integrated into a hierarchical, asynchronous, and parallel framework, effectively bypassing the VLM's inference latency and boosting the agent's proactivity in exploration. Extensive experiments show that APEX outperforms the previous state of the art by +4.2% SR and +2.8% SPL on challenging UAV-ON benchmarks, demonstrating its superior efficiency and the effectiveness of its hierarchical asynchronous design.
尚无 AI 解读,展示原文摘要
cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Scalable Vector Graphics (SVG) are central to digital design due to their inherent scalability and editability. Despite significant advancements in content generation enabled by Visual Language Models (VLMs), existing text-to-SVG generation methods are limited by a core challenge: the autoregressive training process does not incorporate visual perception of the final rendered image, which fundamentally constrains generation quality. To address this limitation, we propose an Introspective SVG Generation Framework (IntroSVG). At its core, the framework instantiates a unified VLM that operates in a closed loop, assuming dual roles of both generator and critic. Specifically, through Supervised Fine-Tuning (SFT), the model learns to draft SVGs and to provide feedback on their rendered outputs; moreover, we systematically convert early-stage failures into high-quality error-correction training data, thereby enhancing model robustness. Subsequently, we leverage a high-capacity teacher VLM to construct a preference dataset and further align the generator's policy through Direct Preference Optimization (DPO). During inference, the optimized generator and critic operate collaboratively in an iterative "generate-review-refine" cycle, starting from imperfect intermediate drafts to autonomously improve output quality. Experimental results demonstrate that our method achieves state-of-the-art performance across several key evaluation metrics, generating SVGs with more complex structures, stronger semantic alignment, and greater editability. These results corroborate the effectiveness of incorporating explicit visual feedback into the generation loop.
尚无 AI 解读,展示原文摘要
cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表