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新论文 · v1arXiv:2611.11427

Flex-DDCM: Zero-Shot Task-Oriented Image Compression via Diffusion Trajectory Guidance

Yixin Gao, Runsen Feng, Xin Li, Zhibo Chen

原文摘要

Recent zero-shot image compression methods exploit the powerful priors of pretrained diffusion models to produce perceptually pleasing reconstructions without compression-specific training. However, image compression serves not only human viewing but also machine analysis, while existing zero-shot codecs have limited flexibility in meeting the diverse reconstruction requirements of these applications. In this paper, we propose Flex-DDCM, a framework for zero-shot task-oriented image compression via diffusion trajectory guidance. Building on Turbo-DDCM, we adapt the coded diffusion trajectory through task-guided noise selection, embedding the effects of task guidance into the compressed representation. Guidance terms can be applied individually or combined, with timestep-dependent strengths controlling their influence throughout denoising. This design enables task adaptation without introducing additional decoding complexity. Experiments demonstrate flexible trade-offs among pixel fidelity, perceptual quality, and downstream task performance, with competitive performance against trained task-oriented codecs and faster decoding than Diff-ICMH.

cs.CV · cs.LG

新论文 · v1arXiv:2611.08802

Scale as a Modality: Multi-Scale Pixel-Space Diffusion Transformers

Ruibo Chen, Kaishen Wang, Tianyi Xiong, Chenxi Liu, Yanshuo Chen, Heng Huang, Jian Du

原文摘要

Latent diffusion models rely on pretrained autoencoders that introduce lossy compression and constrain spatial granularity. Pixel-space diffusion avoids this bottleneck and enables flexible tokenization at multiple spatial scales, yet existing approaches largely adopt two-level coarse-to-fine architectures with limited cross-scale interaction. We introduce MS-pDiT, a multi-scale pixel-space diffusion transformer that treats spatial scale as a modality. MS-pDiT tokenizes the same noisy image at multiple patch sizes, processes each scale in a dedicated transformer stream, and enables bidirectional information exchange through compacted MM-DiT-style joint attention, with attention cost independent of the finest patch size. This design establishes the number of scales as a new architectural scaling dimension. On ImageNet $256\times256$, increasing the number of scales from two to five consistently improves FID from 4.39 to 2.31, 2.26, and 2.19, while adding an intermediate scale substantially outperforms increasing depth under comparable parameter budgets. Further analysis highlights the importance of bidirectional cross-scale interaction and late introduction of fine-grained streams. MS-pDiT achieves FID scores of 1.43 and 1.44 on ImageNet $256\times256$ and $512\times512$, respectively, and naturally extends to text-to-image generation, achieving 0.86 on GenEval and 83.9 on DPG-Bench.

cs.CV

版本更新 · v3arXiv:2605.20290

PhysOmni: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction

Xin Zhang, Yabo Chen, Yijie Fang, Wanying Qu, Haibin Huang, Chi Zhang, Feng Xu, Xuelong Li

原文摘要

Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D conversion approaches often suffer from object interpenetration. Furthermore, physics-based scene-level 3D generation methods exhibit spatial misalignment, stylized artifacts, and inconsistencies with the input data, restricting their use in realistic interactive video synthesis. We propose PhysOmni, a training-free framework that converts a single image into a physically consistent and controllable video through holistic scene-level 3D reconstruction. By rep?resenting the full scene geometry in a unified spatial coordinate system, PhysOmni resolves object penetration and alignment ambiguity. Unlike prior methods, this formulation enables accurate scene?level multi-object interactions and introduces richer, complex control types for advanced mechanics?based manipulation. By decoupling simulation from rendering, PhysOmni bypasses latency-heavy priors, achieving real-time physical interaction previews paired while preserving photorealistic visual fidelity. Experimental results demonstrate that PhysOmni substantially outperforms prior methods in physical fidelity, spatial coherence, and controllability. Project Page: https://zephipage.github.io/PhysOmni/

cs.GR · cs.CV

新论文 · v1arXiv:2611.01765

FinishStrong: Learning to End Well after Imperfect Start in Video Temporal Grounding

Yuda Zou, Boxiang Zhou, Xin Zhou, Yibo Chen, Dejia Song, Xu Tang, Yao Hu, Yongchao Xu

原文摘要

A poor start lowers the ceiling, but does not negate the value of finishing well. In autoregressive video temporal grounding, models systematically exhibit an endpoint performance asymmetry, predicting ends significantly worse than starts. A committed flawed start acts as an immutable physical constraint, irreversibly capping the attainable overlap as a sunk loss. While models should minimize the remaining conditional regret, standard post-training paradigms fail to teach this adaptation. Specifically, teacher-forced SFT suffers from strict prefix exposure bias, and holistic trajectory evaluation in standard GRPO inadvertently penalizes conditionally optimal ends if they follow a poor start. To address this, we introduce FinishStrong, a novel two-stage post-training framework explicitly designed to teach optimal continuations. First, Online-start SFT exposes the end prediction to the model's own generated contexts. Second, Conditional-tree GRPO restructures the sampling topology, centering end rewards exclusively within the same-start branch to mathematically isolate the conditional end quality from the inherited start penalty. FinishStrong-9B achieves a state-of-the-art 61.7\% overall IoU on TimeLens-Bench, remarkably outperforming flagship closed-source models like Gemini-3.8-Flash and Qwen3.8-Max. Crucially, when forced to continue from imperfect starts, it reduces the subsequent end prediction error by 36.5\%, proving its exceptional ability to end well after flawed starts. Code will be open.

cs.CV

新论文 · v1arXiv:2611.01263

StreamClarify: Proactive Clarification for Grounded Streaming Video Question Answering

Zhuchen Shao, Bo Chen, Klara Nahrstedt

原文摘要

Streaming video question answering (QA) requires real-time reasoning over continuous video streams under strict latency and active-context budgets. Current streaming vision-language models (VLMs) often give confident yet ungrounded answers when queries are ambiguous or have false premises, or when relevant visual evidence is no longer in the active context. Proactive clarification can help, but must satisfy the same latency and memory constraints. We present StreamClarify, a training-free framework for grounded streaming QA that combines a pre-answer uncertainty check with hierarchical memory. The check uses the entropy of a binary pre-answer judgment as a lightweight uncertainty score to decide whether to answer directly or request clarification. To support re-answering, a temporal-pyramid KV cache maintains a bounded active visual context, while a CPU-side semantic retrieval archive provides access to historical frames. We further construct StreamClarify-QA, a diagnostic benchmark of 1,837 QA pairs from StreamBench and OVO-Bench, spanning standard, referential ambiguity, and unanswerable scenarios. Across three VLM backbones, StreamClarify improves Macro accuracy by up to 8.2 points over backbone-matched baselines. At comparable trigger rates, entropy-based selection achieves more than 18 points higher precision than random selection in identifying initially incorrect answers. Under oracle user guidance, clarification improves Macro accuracy by up to 3.5 points. We also report a controlled, oracle-assisted Qwen3-VL simulation on Ambiguous QA with generated questions and referent-only user replies, where the entropy-gated condition improves accuracy by 8.3 points.

cs.CV

新论文 · v1arXiv:2610.39265

DeCoRL: Decomposed Consistency Reinforcement Learning for Multi-Image Composition

Zhiqiang Wu, Shuang Sun, Jiale Zhang, Jing Li, Yibo Chen, Xu Tang, Yao Hu

原文摘要

Multi-image composition (MICo) is a critical yet challenging capability for large-scale image editing models, where consistency degrades rapidly as the number of reference images increases. While supervised fine-tuning (SFT) can equip models with basic MICo ability, it provides only implicit supervision on the composed image and often fails to learn reliable object-level correspondence across multiple references. We propose DeCoRL, a reinforcement-learning (RL) framework that improves MICo consistency by decomposing holistic MICo consistency into object-level consistency. DeCoRL first establishes instruction-relevant object correspondences across reference images and localizes the corresponding regions in the generated image. It then uses a VLM-based reward model trained on single-object consistency annotations to produce fine-grained, object-wise feedback, which is aggregated into a multi-object consistency reward to guide RL post-training. We further introduce DeCo-Bench, a benchmark covering compositions from 2 to 6 reference images. Experiments on DeCo-Bench and the public MICo-Bench demonstrate consistent improvements in MICo consistency.

cs.CV · cs.AI

新论文 · v1arXiv:2610.38678HF 社区推荐

AskStream: When and What to Ask Proactively under Uncertainty in Streaming Video Understanding

Lu Wang, Zhuoran Jin, Longxiang Wang, Junhong Chen, Yupu Hao, Yao Xu, Daojian Zeng, Yubo Chen 等 11 位作者

原文摘要

Recent advances in multimodal large language models have increased interest in interaction paradigms for video understanding. The evolution from offline to streaming and proactive interaction has gradually shifted models from passive responders toward more proactive agents that can decide when to answer. However, existing proactive paradigms typically assume that the information required to answer a query is complete, leaving models to only wait or answer. In the real world, however, information is often incomplete due to uncertainty from either the video or the user. In proactive paradigms, such uncertainty can cause the model to wait forever or generate highly hallucinatory responses. We therefore argue that proactive interaction should be redefined with a third action: ask, allowing models to actively ask for missing information. To study when and what models should ask before answering, we introduce AskStream, the first multi-turn benchmark spanning video and user uncertainty for streaming video understanding, with four task categories and eight subtasks. It contains 438 videos with 2,714 manually annotated frame-level time windows across three types: wait, ask, and answer. Across both multiple-choice and open-ended settings, even the strongest model attains only 52.18% on our proposed Ask-F1 metric, highlighting substantial limitations in proactive information seeking under uncertainty.

cs.CV · cs.CL

版本更新 · v3arXiv:2610.32381

UniWorld: A Unified World Model for Real-Time Visual World Simulation

Xin Zhang, Yabo Chen, Shuaiwei Wang, Zixuan Duan, Haibin Huang, Feng Xu, Xuelong Li

原文摘要

Continuous visual world simulation requires coupling evolving scene geometry with temporally persistent appearance. We present UniWorld, a unified framework that integrates depth trajectories and reference appearance within a shared video generation model. The central design maintains visual and geometric histories on a common timeline. Noise-aligned overlapping continuation places generated history at the prescribed sampling noise level and commits only newly generated latents. Rolling depth latent state preserves the corresponding geometric controls, incrementally reads newly available geometry, and keeps the conditioning fixed within each sampling window. Together, these mechanisms ensure exact preservation of latent history while bounding the active depth state by the window size. We evaluate continuous generation, paired history interventions, and long-horizon behavior across diverse scene categories. The same generator supports estimated, native, and on-demand simulator depth, while cached and incremental execution paths produce bitwise-identical outputs. Appearance changes and geometric control branches operate through the same interface without modifying committed history. The measured steady-state DiT execution path achieves real-time generation throughput, demonstrating the efficiency of UniWorld for continuous visual world simulation. Project page: https://zephipage.github.io/UniWorld.

cs.CV

新论文 · v1arXiv:2610.37599

MoI-Bench: A Benchmark for Image Generation and Editing on Mobile Devices

Kailai Feng, Haoxiang Rao, Yuxiang Wei, Bo Chen, Junsong Li, Yang Pan, Chengkun Cai, Jagmohan Chauhan

原文摘要

Developing on-device image models requires considering practical user needs, task types and device resource constraints. However, existing benchmarks provide limited guidance on identifying capability gaps between on-device models and server-side models. We introduce MoI-Bench, a benchmark grounded in mobile user needs, comprising 64 subtasks and 1150 samples. It defines 16 operations, such as removal and replacement, and eight visual target categories covering content such as portraits and text. These form two orthogonal axes whose applicable combinations define specific tasks, such as removing facial makeup. To better guide model improvement, we further propose MoI-Eval, which introduces task-specific criteria covering instruction following, visual quality and detail preservation. We further construct sample-level evaluation questions and aggregate their scores into overall quality and capability profiles along the operation, target and criteria axes. We evaluate representative on-device and server-side models and measure mobile deployment costs. Results show that this decoupled Operation x Target design provides finer-grained guidance for improving compact models. For example, it highlights the need to prioritize specific capability gaps (e.g., text-replacement) over broad application-level goals (e.g., improving text editing). Unlike conventional benchmarks that rank models using a single score, we introduce a two-dimensional Quality-Deployability capability map to assess models for practical mobile use. The map shows that current on-device models can achieve efficient generation or editing but expanding their task coverage deserves greater attention than further improving deployment efficiency. Further progress requires improving editing quality, particularly identity preservation and text rendering, while broadening task coverage.

cs.CV · cs.AI

新论文 · v1arXiv:2610.37216

Zhengrong-Spatial-Aware 1.0: Advancing 3D Multimodal Intelligence

Yu Zhang, Xiaogang Wang, Yuhang Cheng, Jingrui Li, Wenbo Chen

原文摘要

This report presents the implementation and validation of two end-to-end multimodal adaptation pipelines for 3D-aware visual question answering on a custom spatial dataset. The first pipeline fine-tunes HiSpatial-3B, which augments RGB observations with metric-scale 3D point maps; the second adapts Qwen3-VL through memory-efficient QLoRA-based supervised fine-tuning. The completed engineering stack covers dataset conversion, image-annotation alignment, monocular geometry preprocessing, instruction construction, mixed-domain training, checkpoint management, batch inference, and automated evaluation. On the target spatial benchmark, HiSpatial adaptation increases overall accuracy from 1.73% before fine-tuning to 79.89% at 3,600 steps. On a separately collected styled split, accuracy improves from 14.9% to 55.1%, indicating transfer beyond the original training set. The Qwen3-VL pipeline is likewise implemented end-to-end for both 8B- and 32B-scale models using mixed-domain QLoRA adaptation. The resulting accuracy improves from 20.74% to 45.27% for Qwen3-VL-8B and from 30.79% to 47.60% for Qwen3-VL-32B. Together, these results establish two complementary and reproducible adaptation pipelines for geometry-aware and general-purpose multimodal spatial reasoning. These results establish a reproducible engineering foundation for subsequent work on metric 3D reasoning, spatial grounding, and domain-adapted multimodal systems, while also identifying training-data composition as a central factor in preserving general multimodal capability during specialization.

cs.CV

版本更新 · v2arXiv:2605.17912

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

Zhuohang Li, Yiding Ma, Yu Shang, Lei Jin, Shengyuan Wang, Jianjie Fang, Zhaolu Wang, Xvyuan Liu 等 29 位作者

原文摘要

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The project page including codes and demos is available at: https://world-arena.ai/.

cs.RO · cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1670ACL Anthology · ACL 2026

Empowering GUI Agents via Autonomous Experience Exploration and Hindsight Experience Utilization for Task Planning

Tianyi Men , Institute of automation, Chinese academy of science, Zhuoran Jin, Pengfei Cao Institute of automation, Chinese academy of science, Chinese Academy of Sciences, Yubo Chen Minzu University of China, Kang Liu Institute of automation, Chinese academy of science, Chinese Academy of Sciences, Jun Zhao Institute of automation, Chinese academy of science

原文摘要

Multimodal web agents can assist humans in operating repetitive GUI tasks, where effective task planning is essential for decomposing complex tasks into executable actions. While small open-source MLLMs are cost-efficient and privacy-preserving compared with commercial large models, they suffer from weak planning and limited cross-website generalization. To address these limitations, we introduce the planning experience exploration and utilization (PEEU) method, which autonomously explores environments to discover experiences and utilizes hindsight experience to synthesize strictly aligned, high-level training data. To quantitatively analyze the generalization behaviors driving this performance, we propose the task decomposition hierarchical analysis framework (TDHAF) to systematically study compositional generalization across three task granularities: low, middle and high levels. Our analysis reveals that mastering low-level atomic skills does not guarantee high-level planning competence, while high-level task training yields stronger OOD generalization. Experiments on real-world benchmarks demonstrate PEEU’s superior effectiveness: our 7B model achieves 30.6% accuracy, outperforming the much larger Qwen2.5-VL-32B model. These demonstrate constructing hindsight high-level tasks and leveraging experiences is crucial for OOD planning abilities of small MLLMs.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.387ACL Anthology · ACL 2026

Look Light, Think Heavy: What Multimodal Chain-of-Thought Reasoning Can and Cannot Do

Zhuoran Jin, Kejian Zhu, Hongbang Yuan, Yupu Hao Institute of automation, Chinese academy of science, Chinese Academy of Sciences, Pengfei Cao Institute of automation, Chinese academy of science, Chinese Academy of Sciences, Yubo Chen Minzu University of China, Kang Liu Institute of automation, Chinese academy of science, Chinese Academy of Sciences, Jun Zhao Institute of automation, Chinese academy of science

原文摘要

Chain-of-Thought (CoT) has become a standard method for improving reasoning capabilities in large language models (LLMs) by eliciting step-by-step thinking, but its effectiveness in multimodal tasks remains unclear. In this paper, we aim to systematically investigate the key question: What can multimodal Chain-of-Thought reasoning do, and where and why does it fall short? To this end, we evaluate 12 multimodal tasks across perception and reasoning categories using both 14 non-reasoning models and 8 reasoning models. Our analysis reveals several important findings: (1) CoT is not a free lunch and should be used selectively depending on the specific requirements of each task. For perception tasks, CoT can lead to undesirable side effects, such as reduced performance in visual grounding and object counting. In contrast, it proves effective for reasoning tasks involving mathematical, scientific, and multi-image reasoning; (2) Compared to original models, existing open-source multimodal reasoning models often yield only marginal overall improvements, possibly due to an overemphasis on mathematical reasoning at the expense of broader capabilities; (3) Visual reasoning remains a key bottleneck for current multimodal CoT, as models exhibit a Look Light, Think Heavy” pattern where verbal reflection rises and falls during reasoning, whereas visual reflection consistently diminishes. These findings suggest that while multimodal CoT handles verbal reflection relatively well, it lacks the ability to maintain deep visual introspection throughout the reasoning process.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表