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新论文 · v1arXiv:2611.15526

SCR-Mamba: Skeleton-conditioned Mamba with cross-scale incremental refinement for efficient 3D human pose estimation

Jie Wang, Xuejing Gu, Congzhe Zhang, Zibo Zhao

原文摘要

Mamba-based methods for video-based 3D human pose estimation can model long sequences with linear complexity, but their selective state updates usually lack direct exploitation of skeletal relations. Meanwhile, stacking modeling blocks at the full temporal resolution leads to high computational overhead, while compressing the temporal sequence makes it difficult to retain per-frame details. To address these issues, we propose SCR-Mamba, whose core consists of Skeleton-Conditioned State Modeling (SCSM) and Cross-Scale Incremental Refinement (CSIR). SCSM generates a skeleton context from bone connections and left-right symmetry relations and generates the selective parameters of the spatial and temporal branches conditioned on it, so that structural relations are involved in the writing, propagation, and reading of state information. CSIR constructs multi-scale motion representations through content-adaptive aggregation and progressively refines the retained per-frame features with the increments produced by coarse-scale modeling, integrating long-range motion context while reducing full-resolution computation. On Human3.6M with Stacked Hourglass (SH) 2D detections and 243-frame inputs, SCR-Mamba-L achieves 36.8 mm MPJPE (P1) with 7.72 M parameters and 15.10 G MACs, less than 1/7 of the computational cost of StructMamPose-L with similar accuracy; SCR-Mamba-X further reaches 36.6 mm P1 and 30.9 mm P-MPJPE (P2), achieving state-of-the-art performance. On MPI-INF-3DHP, SCR-Mamba-X achieves a percentage of correct keypoints (PCK) of 99.3%, an area under the curve (AUC) of 88.1%, and an MPJPE of 14.2 mm.

cs.CV

新论文 · v1arXiv:2611.13685

Ego Guidance: Enhancing Robot Policy Learning with Action-Free Human Egocentric Videos

Lin Long, Tianren Ma, Zhong Chu, Di Wu, Maosong Cao, Qixiang Ye, Junbo Zhao, Shanghang Zhang

原文摘要

In this paper, we investigate how human egocentric videos can benefit robot policy learning without action supervision. Building on a pretrained VLM, we propose Shared Prediction on Action and Representation (SPAR), an MoT architecture in which future visual state prediction can provide independent and complementary learning signals alongside action prediction. We find that representations learned from egocentric videos improve downstream performance on out-of-distribution robot tasks, with further gains as video data scales. We also study the effects of objective choices and data curation, providing insights into how to leverage action-free videos for scalable robot learning.

cs.RO · cs.AI · cs.CV

新论文 · v1arXiv:2611.12426

dNaViT: Discrete Codes are General-Purpose Visual Representations

Xiaotong Li, Zhengrong Yue, Xu Huang, Jialv Zou, Minhao Jing, Wenhao Yan, Haodong Li, Hai Huang 等 12 位作者

原文摘要

Discrete autoregressive modeling, notably through next-token prediction, has become a cornerstone of modern language models. Extending this paradigm to vision allows visual and language models to converge on a unified framework, thereby fostering shared methodology and infrastructure. This work investigates a central question: how far can a finite discrete vocabulary go in representing the richness of the visual world? We present dNaViT, a Discrete Native-resolution Vision Transformer that produces discrete visual primitives analogous to language tokens. Built upon a frozen pretrained encoder, dNaViT applies lightweight residual modulation with a dual-branch objective to inject reconstruction-aware cues into semantic features. By leveraging grouped product quantization, it scales discrete capacity without inflating spatial sequence lengths, while a balanced training recipe maintains both semantic and pixel-level information. Consequently, dNaViT functions as a versatile discrete visual tokenizer, enabling unified encoding across downstream tasks alongside high-fidelity image decoding. Extensive evaluations show that dNaViT matches or exceeds task-specific baselines across 12 visual understanding benchmarks, 4 generation benchmarks, and an image editing benchmark. These findings demonstrate that a compact discrete vocabulary can serve as a universal visual currency and unlock the full potential of fully unified, native multimodal methodology.

cs.CV · cs.AI

新论文 · v1arXiv:2611.11934

Scale-Consistent Monocular Fisheye Visual Odometry via Spherical Bundle Adjustment-Guided Unsupervised Depth Learning

Wanhui Luo, Hongbo Zhao, Yi Zhou, Qijun Chen, Yiming Nie, Rui Fan

原文摘要

The wide field of view of fisheye cameras and the simplicity of a monocular setup make monocular fisheye visual odometry (VO) attractive for robotic localization and mapping. Nevertheless, scale drift remains a major challenge over long trajectories. Unsupervised depth learning can help to mitigate this issue, but the pronounced distortion of fisheye images poses challenges for accurate depth estimation. This article presents S$^2$D-FVO, a monocular fisheye VO framework integrating spherical bundle adjustment (SBA)-guided unsupervised depth learning to improve scale consistency and depth estimation accuracy. Given that pixel reprojection residuals do not uniformly reflect angular deviations between viewing rays and that the first-order linearization of a scalar angular reprojection residual is insensitive to perturbations along one tangent direction, SBA employs tangent-space angular reprojection residuals derived from the spherical logarithmic map. These residuals retain sensitivity along both tangent directions, with their norms equal to the corresponding scalar angular residuals. A median depth-based scale regularization term is further integrated into SBA to constrain the reconstruction scale. Building on these formulations, SBA replaces the pose estimation network during unsupervised depth learning, providing more reliable relative poses for view synthesis. In turn, depth estimates from the well-trained depth estimation network provide scale references for SBA, improving scale consistency while allowing individual 3-D landmark positions to be refined. Extensive experiments conducted on multiple public datasets, as well as two newly collected large-scale datasets, demonstrate that the proposed framework outperforms representative existing approaches in both depth and trajectory estimation accuracy and is applicable to different camera models.

cs.CV · cs.RO

新论文 · v1arXiv:2611.06974

T$^2$-Splat: Adaptive Topology Mesh Splatting with Texture Residuals

Zhihao Tang, Youjia Zhang, Mingbo Zhao, Wei Yang

原文摘要

Triangle-based splatting connects novel view synthesis with conventional graphics pipelines, but often requires excessive tessellation to preserve appearance details. We present T$^2$-Splat, which decouples topology adaptation from appearance refinement. Safe Restricted Delaunay Triangulation (Safe RDT) initializes mesh connectivity. Dynamic Topology Evolution (DTE) then adapts triangle allocation through edge collapse and vertex split operations. Residual per-face Mip-textures then refine appearance on the fixed mesh using scale-adaptive filtering. Experiments on Mip-NeRF 360, Tanks & Temples, and DTU demonstrate competitive results with compact meshes. T$^2$-Splat improves PSNR by 0.71dB over MeshSplatting on Mip-NeRF 360. Additional compression experiments demonstrate flexible control of mesh complexity, supporting face budgets as low as 10% of the original face count. Project page: https://t2-splat.github.io/.

cs.CV · cs.GR

新论文 · v1arXiv:2611.05825

DualCast: Dual-Image Conditioned Diffusion Transformers for Digital Human E-Commerce Video Generation

Lifan Jiang, Yibo Zhao, Senlin Cheng, Bolei Xu, Xiaobo Li, Can Ye, Dehai Zhao, Deng Cai 等 9 位作者

原文摘要

Digital human e-commerce video generation requires preserving product appearance, human identity, and overall video style during dynamic demonstrations. Although recent models support multiple reference images, their general conditioning schemes do not explicitly distinguish the asymmetric roles of "what is presented" and "who presents it." Consequently, generated videos may favor a single reference, resulting in product distortion, identity drift, or single-reference collapse. To address this issue, we propose DualCast, a role-addressed dual-image conditioning framework for video generation. By explicitly modeling the distinct roles of product and human conditions, DualCast reduces role ambiguity and feature competition between references. First, a dual-spatiotemporal slot injection mechanism VAE-encodes the product and human images separately and places their latent features at the front and rear boundaries of the DiT sequence, enabling sequence-level condition separation and directed injection. Second, a mask-guided region-weighted loss strengthens supervision over product, face, and product-face overlap regions, improving generation fidelity in critical areas. Third, image condition dropout enables a single model to support dual-image, product-only, and human-only generation. In addition, we construct a curated dataset of 10K e-commerce videos for model training. Experimental results demonstrate the strong performance of DualCast.

cs.CV

版本更新 · v2arXiv:2606.18439

RegimeVGGT: Layer-Wise Spatially Preserving Redundancy Removal for Visual Geometry Grounded Transformer

Jinhao You, Shuo Lyu, Zhuohang Lyu, Tanxuan Li, Zibo Zhao, Jiaxiang Hu, Kai Tang, Yichen Guo

原文摘要

Visual Geometry Grounded Transformer (VGGT) recovers dense 3D scene structure from multi-view images in one forward pass, but quadratic cross-frame attention limits its scalability. Existing training-free accelerators exploit token, frame, or attention redundancy; we investigate how layer-wise functional roles can guide compression. Our spectral, probing, and causal analyses reveal three regimes: shallow layers lack cross-view structure, middle layers drive cross-view alignment, and deep layers are redundant for dense geometry yet their cross-frame attention remains essential for pose. RegimeVGGT applies layer-wise U-shaped compression along two axes: Saliency-Guided Banded Merging protects geometry- and edge-salient tokens, while Selectively Protected K/V Downsampling preserves cross-frame spatial coverage and the pose-critical path through a phase-shifted spatial grid, a reference-frame anchor, and uncompressed camera/register tokens. Without any training, RegimeVGGT achieves a 6.7x speedup over the memory-optimized VGGT* at matched reconstruction quality. Project page: https://tracyou07.github.io/regimevggt/

cs.CV · cs.RO

新论文 · v1arXiv:2611.05279

Möbius:统一理解与生成的运动-语言模型

Möbius: A Unified Motion-Language Model Bridging Understanding and Generation

Jiazhi Shu, Chengfeng Zhao, Jinyi Wang, Yubo Zhao, Zhiyang Dou, Ronghui Li, Yu Lu, Xinwei Jiang 等 10 位作者

AI 速读 基于摘要

Möbius 将扩散生成过程直接放入与运动理解共享的多模态表示空间,在连续帧级原始运动上统一实现运动描述、文本生成运动、时序补全与指令引导编辑。

cs.CV

查看原文摘要

We aim to build a truly unified motion model that can understand, generate, and edit human motion within a single framework. Existing motion UMMs remain only partially unified: motion understanding is handled by a language model, while generation is often delegated to a separate diffusion module operating over learned motion latents. We introduce Möbius, which brings the entire diffusion process into the same multimodal representation space used for motion understanding. Clean motion, noisy motion, and text jointly participate in shared attention, while role-specific parameters process understanding and generation streams. Importantly, Möbius operates directly on continuous frame-level raw motion, requiring neither discrete tokenization nor a pretrained motion VAE. This simple formulation naturally supports motion captioning, text-to-motion generation, temporal completion, and instruction-guided editing within a single model. On HumanML3D, Möbius achieves state-of-the-art performance among unified motion models. Scaling to 1.7B parameters and 1,700 hours of motion data further demonstrates that our framework is both effective and scalable.

新论文 · v1arXiv:2611.05275

Route Anything:面向通用人工智能系统的模型与策略路由研究

Route Anything: A Study of Model and Policy Routing for General-Purpose AI Systems

Pengfei Zhou, Yixing Ma, Hexin Wang, Weidong Tang, Zhenglin Wan, Wangbo Zhao, Yang You

AI 速读 基于摘要

该工作提出统一框架 Route Anything,研究在质量—成本权衡下如何为每个任务动态选择并协调专用模型、工具与策略,并构建跨模态大规模评测矩阵来检验路由的潜力。

cs.CV

查看原文摘要

Artificial general intelligence (AGI) requires a method that can understand, generate, reason, and act across diverse domains and modalities. Rather than relying on a single model to master every capability, a promising path toward AGI now is to orchestrate a heterogeneous ecosystem of specialized models, tools, and policies (candidates) into a unified AI system. At the heart of this vision lies a fundamental question: how can an AI system dynamically select and coordinate the most capable candidate for each task while balancing performance and computational cost? In this work, we present Route Anything, a unified framework for studying model and policy routing across general-purpose AI systems. We develop a unified theoretical foundation that characterizes optimal routing under quality--cost trade-offs and establishes how the information available to a router determines its attainable performance. To systematically investigate routing across diverse capabilities, we first construct an omni-modal trajectory matrix spanning 25 benchmarks across language understanding, image, video, and speech generation, coding and workplace agents, and robotic manipulation, comprising 374,401 scored runs from 452 candidate configurations. Building on this framework, we train and test different routers to investigate the potential of omni-modal model routing, the capabilities of learned routers, and the conditions under which routing improves efficiency. Our results reveal substantial opportunities for capability orchestration: per-input oracle routing outperforms the best fixed candidate by 5.4 points, and learned routers outperform it by 0.3 points across 16 benchmarks, by 2.1 points on video generation, and by 1.1 points on robot manipulation while using 24% less policy time. More importantly, routing raises efficiency by 8.82x on average compared with the reference model.

新论文 · v1arXiv:2611.03247

R$^2$-Omni: Reducing Structural and Precision Redundancy in Omni-LLMs for Long-Form Generation

Bolong Feng, Pengfei Zhou, Zhenglin Wan, Wei Wang, Wangbo Zhao

原文摘要

Omni-modal large language models (Omni-LLMs) typically process large numbers of multimodal tokens from audio-visual inputs, incurring substantial computational costs and a large memory footprint for the key-value (KV) cache. Aggressive token pruning can alleviate this problem while maintaining competitive performance on multiple-choice tasks, which require only a single option as output. However, we observe substantial quality degradation when generating long-form, open-ended responses. We attribute this gap to query-guided selection, which can retain sufficient evidence for answer selection while discarding details needed for comprehensive generation. This motivates reducing overlapping information across tokens, termed structural redundancy, while preserving diverse content. However, the retained representations may still contain precision redundancy due to unnecessarily high numerical precision in their cached values. To address these two levels of redundancy in token representations, we introduce a training-free framework named R$^2$-Omni. First, Structure-Aware Token Consolidation (STC) consolidates redundant representations using spatiotemporal similarity in video and local continuity in audio. Then, Semantic-Sensitivity Guided Precision Allocation (SSPA) allocates value precision to the retained representations according to the estimated reduction in attention-output error under quantized keys, with query attention and audio-visual alignment providing a semantic prior. Extensive experiments on long-form generation benchmarks demonstrate an average 5.0$\times$ reduction in the memory footprint while preserving 97.98% of baseline generation quality and achieving a 1.48$\times$ end-to-end speedup, highlighting the benefits of jointly reducing structural and precision redundancy.

cs.CV

版本更新 · v3arXiv:2609.38810

CRAFT: Causal Responsibility and Failure Tracing in Medical Vision Language Models

Chunzheng Zhu, Jiaqi Zeng, Hongbo Zhao, Yihang Chen, Yijun Wang, Jianxin Lin

原文摘要

As vision language models are increasingly deployed in clinical diagnosis, understanding how they internally resolve competing visual and textual signals becomes a safety imperative. Existing mechanistic analyses remain confined to unimodal text and offer no explanation for why a single misleading sentence can override a correct image based diagnosis, or why a model commits to a confident answer despite insufficient visual evidence. We find that these two safety risks, arbitration failure where textual context overrides visual grounding and brake failure where the model commits without adequate evidence, are mediated by spatially disjoint attention head populations: arbitration heads form a mid-to-deep wideband reflecting cross-layer evidence competition, while brake heads concentrate in a narrow middle-to-late layer band that regulates evidence sufficiency and abstention behavior. To ground these observations in causal circuitry, we introduce CRAFT, which localizes each failure mode to a minimal causal head set via dual criteria and verifies necessity and sufficiency through temporal probes and Tuned Lens trajectory analysis. Excising arbitration heads sharply reduces conflict following with negligible degradation on clean inputs, while excising brake heads restores appropriate abstention under degraded visual evidence. The two interventions target spatially disjoint head sets and produce distinct corrective effects, underscoring the mechanistic separability of the failure modes. Experiments across multiple medical VQA benchmarks and VLM architectures validate both the localization and interventions, demonstrating that the identified heads causally drive each failure mode and that targeted modulation generalises without retraining. The code is available at https://github.com/zhcz328/CRAFT.

cs.CV · cs.AI

新论文 · v1arXiv:2610.39663HF 社区推荐

AB-Attention: Accurate Block Attention for Accelerating Video Diffusion Transformers

Bin Xu, Mo Zhang, Zhengfeiyang Zhang, Xinfeng Yang, Yixing Ma, Wei Wang, HeXin Wang, Pengfei Zhou 等 9 位作者

原文摘要

Video diffusion transformers generate high-quality videos, but the quadratic cost of 3D full attention dominates their inference. Dynamic block-sparse attention reduces this cost by computing exact attention only on key/value blocks selected from current activations. However, its fidelity degrades under aggressive sparsity: blocks are scored from coarse summaries or formed by costly global clustering, pruned blocks vanish from the softmax, and whole tiles are kept or dropped even when only a few of their keys matter. To address these limitations, we propose Accurate Block Attention (AB-Attention), a training-free method that accurately approximates dense attention at high sparsity. Its Intra-Block Clustering Selector (IBCS) estimates block importance faithfully yet cheaply by clustering queries only within each query block, without permuting tokens. Sampling with Inclusion-Probability Weighting (SIP) then samples blocks in proportion to these estimates and reweights them by inverse inclusion probability, so that one pass estimates dense attention rather than truncating it. Finally, its kernel gathers key/value blocks much smaller than a tile into full tensor-core tiles, refining selection at no extra tensor-core cost. On Wan2.1 and HunyuanVideo, AB-Attention skips 89--92\% of attention, whereas the baselines compute 1.8--3.6$\times$ as much, yet it still improves PSNR by up to 4.4~dB over the strongest baseline and achieves up to 2.23$\times$ end-to-end speedup. Our code is available at https://github.com/InfRec-Cardinal/AB-Attention.

cs.CV

版本更新 · v2arXiv:2607.27982

ViP-Rig: Visual-Prompted Controllable Rigging

Zihan Qin, Mingze Sun, Yifan Mao, Jialei Xu, Jingfeng Guo, Changrong Hu, Wenbo Zhao, Junjun Jiang 等 9 位作者

原文摘要

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.

cs.CV

新论文 · v1arXiv:2610.36077HF 社区推荐

The Trinity:Capability-Driven Recursive Self-Improvement for Multimodal Agents

Weidong Tang, Ruiheng Wang, Jingxuan Zhang, Hexin Wang, Haoyuan Chen, Zhengfeiyang Zhang, Yixing Ma, Zichen Jiang 等 20 位作者

原文摘要

Multimodal intelligence can be viewed as human-guided co-evolution between worlds and agents through interaction. However, scaling this process faces two bottlenecks: constructing heterogeneous, verifiable environments is costly, and manual Harness iteration cannot keep pace with growing task diversity and complexity. A key insight is that tasks with different modalities and surface forms can share the same underlying capability requirements. We therefore introduce The Trinity, a recursive self-improvement framework coupling world generation with Harness evolution through three roles: Creator, Explorer, and Evolver. Drawing on verified execution trajectories, Evolver shifts the basis of task organization from surface categories to shared requirements, reorganizing the original task tree into a hierarchical capability tree. We introduce Capability-Driven Real2Sim2Real: for heterogeneous tasks at the same node, Creator abstracts their common requirements into simplified, verifiable simulated worlds for capability learning, while evaluation on original tasks measures transfer. Along this capability tree, Explorer progressively evolves reusable capability modules through selective inheritance, forming a Harness tree whose validated updates accumulate across iterations within a fixed topology. The resulting Harnesses specialize in different capabilities, motivating a Capability-Aware Harness Router that uses public task information to select compatible module configurations from the tree. Our evolved Harnesses improve mean performance by 34 points across 28 training benchmarks and 26 points across 18 unseen benchmarks, including two real-world embodied tasks.

cs.AI · cs.CV

新论文 · v1arXiv:2610.35522

Generative Structure from Motion with Native 3D Diffusion

Haobin Duan, Binbin Huang, Mochu Xiang, Yiqun Zhao, Zibo Zhao, Yi Ma, Shenghua Gao

原文摘要

Recovering an object's 3D structure and camera motion from a few uncalibrated views is a fundamental problem in computer vision. Classical structure from motion methods recover 3D geometry consistent with the input images but cannot recover unseen regions; native generation methods produce plausible 3D objects which are related but not necessarily faithful to the input images. Methods simply concatenating reconstruction and generation allow error to cascade across the two stages, instead of producing a 3D object consistent with both the distribution and the input. We propose GenSfM, which integrates image-based 3D reconstruction with a native 3D diffusion model. In particular, we use a multi-modal diffusion transformer to jointly denoise the shape latent and per-view pose latents under shared self-attention, grounding generated geometry in the observed views while using object-level priors to infer unobserved regions. A compact 3D-native UV-volume tokenization keeps the joint sequence small as views are added, and a pose-aware stage refines geometry and texture by sampling per-voxel image features at the recovered camera poses. On Toys4k and GSO, for $4$ uncalibrated views, GenSfM improves novel-view PSNR by $3.2$-$4.5$ dB and reduces median Chamfer distance by $2.8$-$3.8\times$ over a strong native-3D generation baseline, while recovering input-view poses over $96\%$ Acc@$5^\circ$ without any external pose-estimation backbone, post-hoc optimization, or known intrinsics. Project page: https://dotb1ue.github.io/GenSfm/.

cs.CV · cs.AI

版本更新 · v2arXiv:2604.22868

Probing Visual Planning in Image Editing Models

Zhimu Zhou, Yanpeng Zhao, Qiuyu Liao, Bo Zhao, Xiaojian Ma

原文摘要

Visual planning represents a crucial facet of human intelligence, especially in tasks that require complex spatial reasoning and navigation. Yet, in machine learning, this inherently visual problem is often tackled through a verbal-centric lens. While recent research demonstrates the promise of fully visual approaches, they suffer from significant computational inefficiency due to the step-by-step planning-by-generation paradigm. In this work, we present EAR, an editing-as-reasoning paradigm that reformulates visual planning as a single-step image transformation. To isolate intrinsic reasoning from visual recognition, we employ abstract puzzles as probing tasks and introduce AMAZE, a procedurally generated dataset that features the classical Maze and Queen problems, covering distinct, complementary forms of visual planning. The abstract nature of AMAZE also facilitates automatic evaluation of autoregressive and diffusion-based models in terms of both pixel-wise fidelity and logical validity. We assess leading proprietary and open-source editing models. The results show that they all struggle in the zero-shot setting, finetuning on basic scales enables remarkable generalization to larger in-domain scales and out-of-domain scales and geometries. However, our best model that runs on high-end hardware fails to match the zero-shot efficiency of human solvers, highlighting a persistent gap in neural visual reasoning.

cs.CV · cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1137ACL Anthology · ACL 2026

GeoLaux: A Benchmark for Evaluating MLLMs’ Geometry Performance on Long-Step Problems Requiring Auxiliary Lines

Yumeng Fu Xi'an Jiaotong University, Jiayin Zhu Xi'an Jiaotong University, Lingling Zhang Xi'an Jiaotong University, Wenjun Wu Xi'an Jiaotong University, Bo Zhao Xi'an Jiaotong University, Shaoxuan Ma, Yushun Zhang, Jun Liu Xi'an Jiaotong University

原文摘要

Geometry problem solving (GPS) poses significant challenges for Multimodal Large Language Models (MLLMs) in diagram comprehension, knowledge application, long-step reasoning, and auxiliary line construction. However, current benchmarks lack fine-grained evaluation for long-step problems necessitating auxiliary construction. To address these limitations, we present GeoLaux, a fine-grained annotated dataset comprising 2186 calculation and proof problems. It features long-step reasoning (with an average solution length of 6.51 steps, maximum of 24 steps) and auxiliary line construction (required in 41.8% of problems). Building on the dataset, we conduct a comprehensive five-dimensional evaluation of 23 leading MLLMs. The evaluation yields three pivotal findings: First, models perform significantly worse on long-step problems compared to short-step ones, with 18 models exhibiting a performance drop of over 50%. Second, it is crucial to enhance models’ understanding, awareness, and proficiency in auxiliary line construction, which is vital for overall geometric reasoning. Third, limited answer hints effectively improve process correctness, whereas explicit answers lead models to neglect intermediate reasoning steps. These findings position GeoLaux both to benchmark MLLMs geometry reasoning abilities and to guide their improvement. Data and code are available at https://github.com/Candice-yu/GeoLaux

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1785ACL Anthology · ACL 2026

v-HUB: A Benchmark for Video Humor Understanding from Vision and Sound

Zhengpeng Shi, Yanpeng Zhao, Jianqun Zhou, Yuxuan Wang Alibaba Group, Qinrong Cui, Wei Bi Independent Researcher, Song-Chun Zhu, Bo Zhao Shanghai Jiaotong University 等 9 位作者

原文摘要

AI models capable of comprehending humor hold real-world promise—for example, enhancing engagement in human-machine interactions. To gauge and diagnose the capacity of multimodal large language models (MLLMs) for humor understanding, we introduce v-HUB, a novel video humor understanding benchmark. v-HUB comprises a curated collection of non-verbal short videos, reflecting real-world scenarios where humor can be appreciated purely through visual cues. We pair each video clip with rich annotations to support a variety of evaluation tasks and analyses, including a novel study of environmental sound that can enhance humor. To broaden its applicability, we construct an open-ended QA task, making v-HUB readily integrable into existing video understanding task suites. We evaluate a diverse set of MLLMs, from specialized Video-LLMs to versatile OmniLLMs that can natively process audio, covering both open-source and proprietary domains. The experimental results expose the difficulties MLLMs face in comprehending humor from visual cues alone. Our findings also demonstrate that incorporating audio helps with video humor understanding, highlighting the promise of integrating richer modalities for complex video understanding tasks.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1859ACL Anthology · ACL 2026

GroupToM-Bench: Benchmarking Group Theory of Mind and Nonlinear Social Emergence in MLLMs

Weidong Tang, Jierui Li Department of Computer Science and Technology, Tsinghua University and Xidian University, Yueling Hou Xi'an University of Electronic Science and Technology, Zihan Mei, Can Zhang, Xinyan Wan, Zhiyuan Liang University of Michigan - Ann Arbor, Pengfei Zhou 等 10 位作者

原文摘要

True general intelligence requires not only a model of the physical world but also a social world model: the capacity to infer how individual mental states interact and crystallize into group-level outcomes. Despite notable progress in individual-level Theory of Mind (ToM) reasoning, existing multimodal large language models systematically fail at this: collective behavior emerges non-linearly from social tensions, conformity dynamics, and structural constraints, and cannot be recovered by summing individual intentions. We present GroupToM-Bench, the first multimodal benchmark for group-level ToM, built around a causal chain spanning micro-level BDI states (belief, desire, intention), meso-level group tension and structural constraints, and macro-level outcome prediction and mechanistic attribution. To probe this full arc, we develop a seven-level cognitive audit framework. Experiments reveal that frontier models perform significantly below human levels, exposing fundamental blind spots in modeling social structures and nonlinear collective behavior.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表