Bi'an Du, Fanpeng Meng, Jiemin Fang, Chen Yang, Pufan Li, Daizong Liu, Qi Tian, Wei Hu
Generating interactive 3D assets from a single image requires realistic appearance, fidelity to the depicted object, and plausible physical behavior. Yet detailed geometry alone does not determine how an object should move or deform. We introduce PhysAg3D, which couples 3D generative models with agentic reasoning and tool use. A vision-language agent first infers semantic parts, candidate interactions, and physical priors from the image; a 3D generator then produces a textured whole-object mesh from the same image. A hierarchical interaction representation links these revisable priors to mechanisms and the generated surfaces they control, organizing interaction construction and refinement. Guided by this representation and observations of the mesh, the agent uses geometric and physical tools to construct parts, joints, deformable regions, and surface bindings while retaining useful generated geometry and materials. Rendered interactions and execution measurements guide targeted revisions within a fixed budget. The framework accommodates both rigid articulation and compliant deformation. Quantitative and qualitative evaluations on real photographs and external benchmarks demonstrate detailed, image-aligned assets with plausible interactions. Ablations support bounded refinement and source-surface preservation. Project Page: supra-3d.github.io/PhysAg3D.
Spatial transcriptomics (ST) enables joint characterization of tissue morphology and gene expression. However, 3D volumetric ST acquisition remains expensive. AI-driven methods offer a low-cost alternative but remain limited in accuracy, while recent 2D section-wise ST acquisition still rely on dense grid sampling, resulting in redundant measurements and undersampling of biologically informative regions. To bridge the gap, we propose STRATA, a reinforcement-driven active sampling framework with tri-paradigm adaptation for reconstructing dense 3D transcriptomic maps from sparse voxel-wise ST acquisition. STRATA constructs a 3D graph integrating H&E morphology with single-cell priors and employs a reinforcement learning agent to estimate morphological sparsity and transcriptomic informativeness, enabling budget-aware selection of informative spots. Given these sparse measurements, an adaptive tri-paradigm predictor combines retrieval, regression, and cross-layer imputation through lightweight fusion, dynamically weighting their contributions. Experiments across datasets demonstrate improved sampling efficiency and accuracy, particularly under low-budget settings. Code is available at https://github.com/Junchao-Zhu/STRATA.
Recent generation methods produce 3D assets with detailed geometry and rich textures. However, these assets are non-emissive: they reflect light but emit none. We study a new task, emission generation: predicting spatially varying RGB emission over a 3D asset's surface from its geometry, non-emissive materials, and a rendered view. To support this task, we introduce LightGenBench. Our benchmark makes three contributions. First, we curate a dataset of 37k artist-authored emissive assets in UV, voxel, and multi-view form. Second, we establish baselines across four method families: UV-domain, sparse-voxel, multi-view, and segmentation-based generation. Third, we design an evaluation protocol that measures where an asset emits and how, complemented by user-study comparisons on renderings with varying emission strength. Across the four families, the sparse-voxel baseline TRELLIS.2-Emission performs best because generating emission natively in 3D avoids the failure modes of the other representations, such as the fracturing artifacts of UV space and the occluded emitters that multi-view generation cannot see. However, TRELLIS.2-Emission only reaches an IoU of 0.271, leaving the task far from solved. We hope LightGenBench establishes emission generation as a benchmarkable problem for 3D generation.
Yifan Wang, Shiyu Li Tencent, Peiming Li, Xiaochen Yang University of Glasgow, Zheng Wei Tencent Technology (Beijing) Company Limited, Yang Tang Tencent
Chain-of-Thought (CoT) prompting has achieved remarkable success in unlocking the reasoning capabilities of Large Language Models (LLMs). Although CoT prompting enhances reasoning, its verbosity imposes substantial computational overhead. Recent works often focus exclusively on outcome alignment and lack supervision on the intermediate reasoning process. These deficiencies obscure the analyzability of the latent reasoning chain. To address these challenges, we introduce Render-of-Thought (RoT), the first framework to reify the reasoning chain by rendering textual steps into images, making the latent rationale explicit and traceable. Specifically, we leverage the vision encoders of existing Vision Language Models (VLMs) as semantic anchors to align the vision embeddings with the textual space. This design ensures plug-and-play implementation without incurring additional pre-training overhead. Extensive experiments on mathematical and logical reasoning benchmarks demonstrate that our method achieves 3-4\times token compression and substantial inference acceleration compared to explicit CoT. Furthermore, it demonstrates a competitive efficiency-accuracy Pareto exploration compared to other methods, validating the feasibility of this paradigm. Our code is available at https://github.com/TencentBAC/RoT
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表