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arXiv 最近完成扫描:2026-11-16 01:34 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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版本更新 · v3arXiv:2605.25437

Does Seeing More Mean Knowing More? Mono-Anchored Advantage Normalization for Multi-Source Visual Reasoning

Fanhu Zeng, Zhicong Luo, Zefan Wang, You Li, Chi Chen, Maosong Sun

原文摘要

Visual reasoning through reinforcement learning with verifiable rewards (RLVR) has achieved remarkable progress. However, when dealing with multi-source inputs, existing approaches tend to treat them as a mere accumulation of information, lacking explicit mechanisms to distinguish whether integrating additional sources yields information gain or introduces interference. Therefore, they struggle to effectively model dynamic interaction when integrating multiple sources, particularly when they differ significantly in physical properties and semantics, e.g., infrared and depth, leading to inferior performance to mono-source reasoning when a certain source holds the dominant signal. To address this issue, we propose MARS, a novel mono-anchored multi-source reasoning framework that models each visual modality as an independent information source. Specifically, by treating mono-source rewards as dynamic anchors, our method explicitly incorporates the information gain introduced by multi-source fusion into advantage normalization and adaptively emphasizes mutual promotion between sources while suppressing potential noise or conflicts during RLVR. From theoretical analysis, our method effectively quantifies information gain introduced by multi-source integration in gradient estimation, enabling consistent modality regulation. Empirical results also show impressive 3.2% and 4.9% performance gains on GRPO and DAPO across diverse datasets, confirming the effectiveness of our method. Code is available at https://github.com/AI9Stars/MARS.

cs.CV

新论文 · v1arXiv:2611.12699

GeoScope: Training-Free Program Execution beyond the Counting Horizon for Ultra-High-Resolution Remote Sensing Question Answering

Guohui Deng, Yuhang Jiang, Chengjun Wang, Zhongwen Hu, Zhaocong Wu, Linsheng Huang, Jinling Zhao, Chao Ruan 等 10 位作者

原文摘要

In ultra-high-resolution (UHR) remote sensing images, the objects that questions count in a region or relate by direction often span only a few pixels. Existing methods mainly decide where a vision-language model (VLM) should look and trust its answer in the chosen view. We show that this assumption fails for counting, and measure VLMs as one calibrates a sensor. All eight open VLMs tested fall increasingly short once a view holds more than a certain number of objects, about five for most on DOTA aerial images. This counting horizon narrows as views grow and objects appear smaller. An empirical power-law response model predicts the undercount a split recovers and the spurious counts it adds, and supports the rule of splitting only views beyond the horizon. In GeoScope, a text-only language model parses the question into a typed spatial program that fixes the region and its resolution. The VLM only grounds and counts within its operating range, and directions are computed explicitly from the grounded boxes. To our knowledge, it is the first UHR method to split views by a measured limit of the VLM. Without training, it improves Qwen3-VL-8B by 16.3 points on regional counting and 10.5 on spatial relations in XLRS-Bench, and has the highest reported accuracy, trained methods included, on regional counting and on the whole benchmark by question. On UHR-Micro it improves global and regional counting by 16.8 and 36.2 points, 15.6 of the former from splitting. On MME-RealWorld counting it gains 11.4 points, and we show that an option that is almost never correct yet often chosen distorts comparisons there. Project page: https://avalon-s.github.io/GeoScope/

cs.CV · cs.AI

新论文 · v1arXiv:2611.04759

Beyond Local Refinement: Wide-Area Precise Cross-View Localization

Qingguo Hu, Xinyu Ma, Yujie Lin, Yaoxiang Wang, Qi Shi, Zonghao Guo, Chi Chen, Jinsong Su

原文摘要

Fine-grained cross-view localization aims to precisely localize a ground camera against geo-referenced aerial imagery, but current methods typically assume a narrow geographic prior, substantially limiting their applicability when upstream localization remains coarse. To bridge this gap, we study this task over much larger aerial regions. However, this seemingly simple extension fundamentally changes the localization problem: the growing disparity in spatial extent between ground and aerial views makes reliable cross-view matching difficult to establish directly, while the increasing number of look-alike locations in larger regions introduces substantial visual ambiguity. To address these challenges, we propose RingMatch, a search-and-verification framework for wide-area cross-view localization. RingMatch first leverages predictive uncertainty to uncover plausible locations and progressively zooms into their surroundings to obtain increasingly fine-grained evidence, yielding a compact set of promising candidates. We then introduce the depth ring, a novel geometric representation that reveals subtle variations in the spatial layout around a location and serves as a view-shared spatial signature for an LVLM verifier to resolve residual ambiguity. To benchmark this setting, we construct VIGOR-Pro by composing VIGOR aerial tiles into contiguous regions with spatial extents of up to 400 m. Experiments show that RingMatch maintains strong localization performance as the aerial region expands, consistently outperforming representative end-to-end and retrieval-based methods.

cs.CV

版本更新 · v2arXiv:2607.18539

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

Yen-Chi Cheng, Chen Gao, Chuhan Chen, Tuotuo Li, Rajvi Shah, Ayush Saraf, Changil Kim, Liangyan Gui 等 11 位作者

原文摘要

Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1644ACL Anthology · ACL 2026

MUSEG: Reinforcing Video Temporal Understanding via Timestamp-Aware Multi-Segment Grounding

Fuwen Luo, Shengfeng Lou, Chi Chen, Ziyue Wang Tsinghua University, Tsinghua University, Chenliang Li Alibaba Group, Weizhou Shen, Jiyue Guo, Peng Li Tsinghua University 等 12 位作者

原文摘要

Video temporal understanding is crucial for multimodal large language models (MLLMs) to reason over events in videos. Despite recent advances in general video understanding, current MLLMs still struggle with fine-grained temporal reasoning. While reinforcement learning (RL) has been explored to address this issue recently, existing RL approaches remain limited in performance on time-sensitive tasks. In this work, we propose MUSEG, a novel RL-based method that enhances temporal understanding by introducing timestamp-aware multi-segment grounding. MUSEG enables MLLMs to align queries with multiple relevant video segments, promoting more comprehensive temporal reasoning. To facilitate effective learning, we design a customized RL training recipe with phased rewards that progressively guides the model toward temporally grounded reasoning. Extensive experiments on temporal grounding and time-sensitive video question answering (QA) tasks demonstrate that MUSEG significantly outperforms existing methods and generalizes well across diverse temporal understanding scenarios.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表