Qinglin Yang, Jiepeng Wang, Yuxing Huang, Haibin Huang, Kai Xu, Chi Zhang, Ruizhen Hu, Xuelong Li
Recent advances in video modeling have driven substantial progress in world action models (WAMs). Existing approaches exploit pretrained video priors by decoding actions from latent representations or inferring them from generated videos. The underlying link is causal: robot actions produce changes in the scene, and video observations of these changes provide evidence for inferring the actions that produced them. However, existing training formulations do not by themselves ensure that actions and their predicted visual consequences are consistent, potentially limiting the use of pretrained capabilities. We treat video and action as paired modalities linked by this causal relationship and learn their correspondence through a unified training framework designed to better exploit pretrained video priors. Cycle WAM first augments video-action co-training with bidirectional conversion to reinforce cross-modal correspondence and recover forward and inverse dynamics. It then introduces a differentiable cycle-reconstruction objective to further couple the two mappings. The resulting model supports both forward and inverse dynamics, with the potential to improve performance through more effective use of pretrained video priors. Cycle WAM achieves state-of-the-art performance among comparable methods on LIBERO-Pro and substantially improves DreamZero on DROID. Comparisons with UWM characterize its inverse-dynamics performance and show sharper visual detail in the displayed forward-dynamics predictions.
Xin Zhang, Yabo Chen, Yijie Fang, Wanying Qu, Haibin Huang, Chi Zhang, Feng Xu, Xuelong Li
Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D conversion approaches often suffer from object interpenetration. Furthermore, physics-based scene-level 3D generation methods exhibit spatial misalignment, stylized artifacts, and inconsistencies with the input data, restricting their use in realistic interactive video synthesis. We propose PhysOmni, a training-free framework that converts a single image into a physically consistent and controllable video through holistic scene-level 3D reconstruction. By rep?resenting the full scene geometry in a unified spatial coordinate system, PhysOmni resolves object penetration and alignment ambiguity. Unlike prior methods, this formulation enables accurate scene?level multi-object interactions and introduces richer, complex control types for advanced mechanics?based manipulation. By decoupling simulation from rendering, PhysOmni bypasses latency-heavy priors, achieving real-time physical interaction previews paired while preserving photorealistic visual fidelity. Experimental results demonstrate that PhysOmni substantially outperforms prior methods in physical fidelity, spatial coherence, and controllability. Project Page: https://zephipage.github.io/PhysOmni/
Continuous visual world simulation requires coupling evolving scene geometry with temporally persistent appearance. We present UniWorld, a unified framework that integrates depth trajectories and reference appearance within a shared video generation model. The central design maintains visual and geometric histories on a common timeline. Noise-aligned overlapping continuation places generated history at the prescribed sampling noise level and commits only newly generated latents. Rolling depth latent state preserves the corresponding geometric controls, incrementally reads newly available geometry, and keeps the conditioning fixed within each sampling window. Together, these mechanisms ensure exact preservation of latent history while bounding the active depth state by the window size. We evaluate continuous generation, paired history interventions, and long-horizon behavior across diverse scene categories. The same generator supports estimated, native, and on-demand simulator depth, while cached and incremental execution paths produce bitwise-identical outputs. Appearance changes and geometric control branches operate through the same interface without modifying committed history. The measured steady-state DiT execution path achieves real-time generation throughput, demonstrating the efficiency of UniWorld for continuous visual world simulation. Project page: https://zephipage.github.io/UniWorld.
Yuzhou Ji, Jiepeng Wang, Tianyu Jin, Lizhuang Ma, Haibin Huang, Chi Zhang, Xuelong Li
Visual autoencoders must balance reconstruction fidelity, compactness, and semantic structure. Existing semantic tokenizers typically inherit semantics from pretrained recognition encoders, whose invariances can discard the appearance detail required for inversion. We show that this inheritance is unnecessary: semantic structure can be learned inside an autoencoder's own reconstructive representation. We introduce WithinVAE, a compact variational visual autoencoder with a sequential bottleneck, DINO/iBOT-style self-distillation from an exponential-moving-average copy of the autoencoder itself, and position-dependent token masking to achieve a 4-fold compression ratio, which is free of pretrained representation encoder or external semantic target. On ImageNet-1K at $256\times256$, WithinVAE improves all four reported reconstruction metrics over RPiAE including PSNR by 1.36 dB, while using half its latent scalar capacity. Under frozen evaluation, the same latents improve linear probing by 6.5 points over RPiAE and 5.1 points over our reconstruction-only baseline, attributing the semantic gains to self-distillation rather than architecture or external supervision. An auxiliary latent-to-latent model reproduces the ordered-compression trend, and a pixel-to-latent model transfers the objective to a pretrained generative space. These results separate the origin of semantic supervision from its use: a compact visual autoencoder can organize semantic structure without borrowing a recognition representation.