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版本更新 · v2arXiv:2606.17985

Gaussian Light Field Splatting: A Physical Prior-Driven Vision Transformer for Low-Light Image Enhancement

Yuhan Chen, Wenxuan Yu, Guofa Li, Fuchen Li, Kunyang Huang, Yicui Shi, Ying Fang, Wenbo Chu 等 9 位作者

原文摘要

Existing low-light image enhancement methods often suffer from local exposure imbalance and color distortion under complex, non-uniform illumination, while mainstream Vision Transformers lack explicit modeling of physics-based priors for illumination degradation. To address these limitations, we propose GLFS, a Gaussian Light Field Splatting-based Vision Transformer that incorporates continuous light-field priors from 2D Gaussian Splatting (2DGS) as an explicit physical bias into the Transformer self-attention mechanism to guide spatial gain estimation under complex non-uniform illumination. Specifically, GLFS represents scene illumination as a superposition of anisotropic Gaussian basis functions and introduces a physics-informed bias into the self-attention mechanism to adaptively infer a spatial gain field, enabling accurate and spatially uniform restoration under complex illumination conditions. To mitigate color shifts and structural degradation during enhancement, we further introduce a color vector angular loss and a luminance edge loss, with the former enforcing hue consistency and the latter improving the structural fidelity of local details. Extensive ablation studies and quantitative evaluations demonstrate that GLFS achieves competitive overall performance in illumination correction, structure preservation, and perceptual quality, validating the effectiveness of the continuous Gaussian light field prior for low-light image enhancement.

cs.CV

版本更新 · v2arXiv:2603.16482

Cue-guided dual-path reconstruction with adaptive multi-scale response refinement for low-light image enhancement

Yicui Shi, Yuhan Chen, Xiangfei Huang, Zhenguo Wang, Wenxuan Yu, Ying Fang, Jie Li, Guofa Li

原文摘要

Low-light image enhancement (LLIE) supports optical sensing and scene observation when limited photon capture and sensor noise degrade image quality. However, existing methods can introduce colour deviations or blur local details in the enhanced images. To address this challenge, we propose CueDR-Net, a dual-path network that combines brightness adjustment with local content reconstruction through bidirectional cue interaction and adaptive multi-scale refinement. Specifically, a fixed extractor derives luminance variation, colour, and texture cue maps from the input image. These maps are encoded in a cue stream that exchanges features with the image stream through bidirectional attention. The exchanged features support two paths for brightness adjustment and local content reconstruction. The brightness adjustment path predicts pixel wise adjustment maps that control iterative intensity changes in the input image. In parallel, the residual path uses the exchanged features to predict an additive correction for local content reconstruction. To capture weak structures across scales, Adaptive Multi-Scale Response Refinement Convolution (AMRRConv) refines the features used for both predictions. It fuses learnable local transition responses with multi-scale features from factorized three-plane filtering using pixel wise weights. The adjusted image is added to the correction before being mapped to the enhanced image. Evaluations on LOLv1, LSRW-HUAWEI, and LSRW-NIKON demonstrate competitive enhancement performance, supported by ablation studies. AMRRConv also achieves competitive low-light detection performance with a small neck parameter count when integrated into YOLOv11.

cs.CV · cs.AI

新论文 · v1arXiv:2611.06728

Turns Matter: Advancing Streaming Video RL via Turn-Level Credit

Shuai Dong, Kanghui Tian, Linghan Chen, Wenqi Shao, Hongrui Wu, Haowen Hou, Yongfu Zhu, Xuehui Wang 等 23 位作者

原文摘要

Streaming video understanding requires models to repeatedly decide whether to respond or continue observing. Recently, Group Relative Policy Optimization (GRPO) has been applied to this setting, with existing approaches emphasizing reward design while retaining a single trajectory-level advantage across turns. Such shared credit can reinforce redundant replies after earlier successes and discourage useful follow-ups after earlier failures. We propose TurnWise, a turn-level GRPO framework that aligns learning with individual streaming decisions. TurnWise addresses the mismatch between trajectory-level feedback and turn-level interaction, promoting informative responses and reducing redundancy. Specifically, turn-level credit assignment uses silence-completed prefix scoring to construct group-relative advantages from each decision's remaining return, separating its learning signal from earlier rewards. Turn-mean policy optimization averages token losses within each turn and then across turns, giving response and waiting decisions equal weight regardless of output length. These complementary designs improve streaming policy learning without a learned critic or additional rollouts. Extensive experiments show our method outperforms prior RL approaches for streaming video understanding.

cs.CV · cs.CL · cs.LG

新论文 · v1arXiv:2611.06355

FlashRelight: Portrait Video Relighting with Dynamic Lighting

Jiahui Sheng, Le Li, Limin Lin, Jiahao Li, Wansen Feng, Hong Gu, Shuhan Chen, Xiaorun Li 等 9 位作者

原文摘要

Portrait video relighting aims to modify the illumination of a portrait video while preserving photorealism and temporal stability. The task becomes particularly challenging under dynamic lighting, where illumination direction, intensity, and color vary over time. To tackle this problem, we introduce FlashRelight, a novel two-stage framework for dynamic portrait video relighting. FlashRelight first suppresses the source illumination through delighting, and then synthesizes the target dynamic lighting on an illumination-neutral portrait video. FlashRelight supports three complementary control modalities: envmap sequences for explicit frame-level lighting control, dynamic lighting text for semantic illumination editing, and lighting reference videos for visual lighting transfer. Training follows a low-cost hybrid strategy that combines static one-light-at-a-time (OLAT) data with generated dynamic-lighting portrait videos, covering both controlled illumination variation and realistic portrait motion. Extensive experiments show that FlashRelight achieves temporally coherent and photorealistic dynamic relighting while enabling flexible cross-video lighting transfer. Code is available at https://github.com/vivoCameraResearch/FlashRelight

cs.CV

版本更新 · v2arXiv:2607.18539

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

Yen-Chi Cheng, Chen Gao, Chuhan Chen, Tuotuo Li, Rajvi Shah, Ayush Saraf, Changil Kim, Liangyan Gui 等 11 位作者

原文摘要

Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.

cs.CV

新论文 · v1arXiv:2611.02526

INTERACT: Learning Interaction-Aware World Dynamics from Driving Videos for Autonomous Driving

Zhan Chen, Songyan Zhang, Wenhui Huang, Zirui Li, Zhidong Wang, Qihang Huang, Shiyu Fang, Chen Lv

原文摘要

Safe autonomous driving requires more than recognizing the current scene: the ego vehicle must anticipate how surrounding traffic participants will evolve under its own motion. However, existing end-to-end driving models typically encode scenes into dense visual or BEV features, leaving object-level interactions implicit. We propose (INTERACT INTERaction-aware Action-Conditioned Trajectory learning), a three-stage framework that learns a slot-based object-centric world model from unlabeled driving videos and transfers it to trajectory planning. INTERACT first learns recurrent slots that group dense visual features into temporally structured scene-entity representations without object annotations. It then infers latent ego actions from slot context and video transitions, and uses them to condition future slot prediction, capturing how ego motion and surrounding entities co-evolve. Finally, the learned slots, latent actions, and future slot predictions are distilled into a trajectory planner to guide trajectory generation and selection. Extensive experiments on NAVSIM and nuScenes validate the effectiveness of INTERACT. In particular, it achieves state-of-the-art performance on NAVSIM, with improvements in safety-critical collision metrics.

cs.CV

新论文 · v1arXiv:2610.35515

HiFiPix: Bringing High-Fidelity Real-World Super-Resolution Back to Pixel Space

Wenjie Li, Du Chen, Hui Wang, Linlong Fan, Youwei Lv, Zeyi Chen, Zehan Chen, Jinwei Chen 等 11 位作者

原文摘要

Diffusion-based real-world image super-resolution suffers from limited reconstruction fidelity due to information loss in VAE-based latent representations. Recently, pixel-space diffusion models offer a promising high-faithfulness alternative by avoiding latent compression, but adapting them to Real-ISR remains challenging due to inherent patch boundary artifacts and degraded generative capability. To address the issues and maximize the potential of pretrained pixel-space diffusion models, we propose HiFiPix, a pixel-space Real-ISR framework capable of ultra high-fidelity reconstruction and fine-grained visual generation effects. To suppress patch boundary artifacts, we penalize unrealistic high-frequency periodic components with a Cross-Scale Wavelet Discriminator (CWSD) for image-level supervision, and Mixup Contrastive Self-Distillation (MixCSD) for intermediate representation regularization. Furthermore, we uncover a heterogeneous generation-fidelity trade-off across low-rank adapters (LoRA) and propose Selective LoRA Pruning (LoRA-SP) to adaptively prune LoRA layers, enhancing generative capability with minimal deterioration of reconstruction fidelity. Extensive experiments demonstrate that HiFiPix consistently outperforms existing state-of-the-art latent space methods in terms of both restoration accuracy and perceptual quality by a large margin. Code and models will be released.

cs.CV

版本更新 · v2arXiv:2608.12290

Beyond Trial-and-Error: Agentic Optimization for Image-to-Video Adherence

Aman Tyagi, Hemanth Boinpally, Jonathan Chen, Douglas Gebert, Steven Hickson

原文摘要

Modern black-box Image-to-Video (I2V) models offer powerful capabilities in automated content creation, yet their lack of fine-grained control and reliability presents significant challenges in professional workflows. Their inherent stochasticity causes minor variations in textual prompts or hyperparameters to yield drastically different outputs often necessitating inefficient, brute-force trial-and-error processes. To address these limitations, we introduce the ``Agentic Self-Improvement" framework, which reframes video synthesis into a closed-loop, goal-directed optimization. Our framework systematically navigates the generation parameter space using a novel two-stage approach. In the first stage, an iterative prompt optimization loop uses a multimodal Large Language Model (mLLM) to refine the input prompt. This refinement implements two automated evaluations: Davidsonian Scene Graph (DSG) queries ensure semantic adherence, and Common Mistake Questions (CMQ) for artifact detection. At the second stage, we use Bayesian optimization to efficiently co-optimize stochastic seeds and CFG scales. This search is guided by a suite of quality metrics, including the novel Video-Text Adherence (VTA) score derived from the DSG and CMQ evaluations. Our framework significantly outperforms unguided search methods: in human preference studies, videos generated via our agentic approach were strongly preferred over baseline outputs, achieving win rates up to 69\%. This work provides a practical and extensible methodology for enhancing the predictability and control of state-of-the-art video generation models, moving the field beyond speculative curiosities toward reliable, production-ready tools.

cs.CV · cs.AI · cs.MM

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1138ACL Anthology · ACL 2026

Unlocking Multilingual Reasoning Capability of LLMs and LVLMs through Representation Engineering

Qiming Li, Xiaocheng Feng, Yixuan Ma Harbin Institute of Technology, Ruihan Chen, Zihe Tong Harbin Institute of Technology, Zekai Ye Harbin Institute of Technology, Xiachong Feng University of Hong Kong, Libo Qin Central South University 等 13 位作者

原文摘要

Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) demonstrate strong reasoning capabilities, yet their performance in English significantly outperforms that in low-resource languages, raising fairness concerns in multilingual applications. Existing approaches either rely on costly multilingual training or employ prompting with external translation tools, both of which are resource-intensive and sensitive to translation quality. To address these limitations, we propose a training-free inference-time method to enhance Multilingual Reasoning capabilities via Representation Engineering (MRRE) without using any additional training data or tools. MRRE sequentially injects two precomputed vectors at specific layers during inference processing: cross-lingual reasoning enhancement vectors, which steer non-English reasoning representations toward English space to unlock multilingual reasoning, and target-language output anchoring vectors, which restore the distribution of the target language to preserve input–output language consistency. Comprehensive experiments across six advanced LLMs and LVLMs on four reasoning benchmarks demonstrate that MRRE consistently enhances non-English reasoning by an average gain of 5.48% and up to 7.54% in low-resource languages (e.g., Thai and Swahili), while improving input-output language consistency by 3.78%.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1375ACL Anthology · ACL 2026

MPR-GUI: Benchmarking and Enhancing Multilingual Perception and Reasoning in GUI Agents

Ruihan Chen, Qiming Li, Xiaocheng Feng, Weihong Zhong Harbin Institute of Technology, Xiaoliang Yang Harbin Institute of Technology, Yuxuan Gu Harbin Institute of Technology, Zekun Zhou Harbin Institute of Technology, Yunfei Lu Huawei Technologies Ltd. 等 12 位作者

原文摘要

Large Vision–Language Models (LVLMs) have shown strong potential as multilingual Graphical User Interface (GUI) agents, as evidenced by existing GUI benchmarks. However, these benchmarks exhibit two primary limitations: (1) although Perception and Reasoning (P R) capabilities are fundamental for GUI agents, current benchmarks lack fine-grained diagnostics to identify which specific capabilities lead to task failures, hindering targeted improvements; (2) existing benchmarks fail to provide a strictly aligned cross-lingual evaluation environment, introducing confounding factors that prevent isolating the language impact on GUI agent performance. To address these issues, we propose the Multilingual P R GUI Benchmark (MPR-GUI-Bench), featuring strictly aligned environments across six languages and eight fine-grained P R tasks. Our benchmark reveals consistent P R gaps between English and non-English settings, particularly on reasoning-intensive tasks. To leverage the superior English P R capabilities for bridging cross-lingual gaps, we identify layers sensitive to language and propose GUI-XLI, a GUI Cross-Lingual Intervention method that aligns non-English hidden states with their English counterparts at these layers during inference. Experiments show that GUI-XLI effectively reduces the cross-lingual gaps, with an average gain of 6.5% in non-English settings.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表