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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

统计口径与数据新鲜度

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版本更新 · v5arXiv:2512.23864

Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation

Guo Ye, Zexi Zhang, Xu Zhao, Shang Wu, Haoran Lu, Shihan Lu, Han Liu

Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.

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cs.RO · cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35396

Toward Clinical Translation of Deep Learning-Based Intracranial Super-Resolution 4D Flow MRI Using Multi-Cohort Transfer Learning

Oliver Welin Odeback, Susanne Schnell, Patrick Winter, Johan Lundberg, Fredrik Piehl, Tobias Granberg, Alexander Fyrdahl, David Marlevi

We evaluated synthetic pretraining and multi-cohort transfer learning for deep learning-based super-resolution of intracranial 4D Flow MRI across heterogeneous neurologic cohorts. This mixed prospective-retrospective study analyzed 18 participants (12 healthy participants, 3 with moyamoya disease, and 3 with multiple sclerosis) with paired 1.2-mm and 0.6-mm 4D Flow MRI scans. A convolutional neural network pretrained on synthetic cerebrovascular data was fine-tuned using cohort-specific or pooled multi-cohort in vivo data. High-resolution-derived inputs enabled voxel-wise evaluation; native standard-resolution scans were used for angiographic and hemodynamic analyses. Synthetic pretraining reduced mean artery-wise velocity-normalized root mean square error (vNRMSE) versus interpolation (0.147 vs 0.166). Pooled transfer learning yielded the lowest mean vNRMSE (0.119 vs 0.127 for cohort-specific models and 0.147 for synthetic pretraining), with narrower 95% limits-of-agreement widths than synthetic pretraining across all test cases (0.109-0.222 vs 0.154-0.278 m/s). Super-resolved phase-contrast angiography achieved higher precision-recall area under the curve than native standard-resolution imaging in all cohorts (0.848-0.896 vs 0.486-0.805). These results indicate that pooled transfer learning improves cross-cohort reconstruction agreement and that super-resolution can improve vessel depiction, supporting further multi-center validation for cerebrovascular imaging.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35361

SG-Splat: Stable Geometry Learning under Pose Uncertainty for Pose-Free 3D Gaussian Splatting

Xiaohan Lu, Jiaqi Zhang, Weijia Jiang, Siwei Ma

3D Gaussian Splatting (3DGS) has become a promising representation for real-time novel view synthesis and 3D scene reconstruction. For practical deployment, recent studies have explored pose-free feed-forward 3DGS, which reconstructs Gaussian representations directly from unposed input images. However, these methods remain sensitive to residual pose errors, which perturb canonical-space Gaussian transformation, introducing noisy supervision for geometry and attribute learning. To address this problem, we present SG-Splat, a pose-free feed-forward 3DGS framework that improves robustness to pose uncertainty and stabilizes the learning of Gaussian primitives. SG-Splat decouples geometry estimation and Gaussian attribute prediction into two dedicated branches, reducing error coupling between pose-sensitive geometry and Gaussian attributes. We further introduce a coarse-to-fine refinement pipeline, consisting of Flow-Guided Pose Refinement (FGPR) and Residual-Guided Geometry Correction (RGC), to improve geometric alignment before Gaussian attribute reconstruction. Specifically, FGPR refines camera poses with flow-based correlation features and differentiable bundle adjustment. RGC then corrects initial point maps using depth residuals derived from FGPR, producing more reliable Gaussian centers. To stabilize training, we introduce a dual-path strategy that mixes ground-truth and predicted poses for canonical transformation. It provides clean supervision for Gaussian attributes while improving geometry robustness to residual pose errors. Extensive experiments on DL3DV and RealEstate10K show that SG-Splat achieves state-of-the-art performance in both novel view synthesis and pose estimation.

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cs.CV
arXiv ↗PDF ↗