Yifan Liu, Baihan Zhang, Khai Loong Aw, Klemen Kotar, Daniel L. K. Yamins
Humans imagine scene changes under hypothetical motions, an ability central to spatial reasoning and robotic planning. However, this capability remains underexplored in vision-language models and world models. We formalize this capability as Counterfactual Spatial Imagination (CSI) and introduce FlowBench, a resource for training and evaluating both, with 428K training examples spanning simulated and real-world scenes, household environments and tabletop manipulation, and diverse question types. A scalable, fully automatic pipeline pairs each hypothetical motion with spatial questions and, in simulation, exact outcome frames and optical flow. For VLMs, proprietary models exhibit an imagination gap, performing worse when motion outcomes must be inferred than when observed, and open-source models perform near chance; fine-tuning Qwen3-VL-8B on FlowBench-Sim-Train raises its accuracy by 29.5 percentage points in simulation and 16.9 on real images, a strong sim-to-real transfer. For world models, training on FlowBench-Sim improves text-to-flow prediction for all four model families we test, raising the accuracy of Psi-0.6 from 52.1% to 61.7%. FlowBench thus serves as a training and evaluation resource for both. Code and datasets are released at https://github.com/liuyifan22/FlowBench.
Dayou Li, Hao Wang, Qianqian Yang, Zihao Zhu, Haoquan Fang, Ziyao Zeng, Yan Han, Zihan Wang 等 26 位作者
Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.
The scarcity of diverse, high-quality medical images remains a significant bottleneck in advancing AI-driven medical diagnostics and treatment planning. Traditional datasets often suffer from class imbalances, limited disease coverage, and insufficient variations in imaging conditions - challenges that hinder the development of robust, generalizable models. To address this, we introduce MedNet, a large-scale, multi-modal text-to-image dataset spanning 61 disease categories with 160 classes, covering both humans and animals. We built this with images from trusted public repositories, ensuring data diversity, quality, and ethical compliance. Additionally, we propose U$^2$-ViT, a novel diffusion-based text-to-image generation architecture arranging Vision Transformers (ViTs) in a nested U-Net structure to enhance the generation of diverse, and high-fidelity medical images. Through extensive experiments, we demonstrate that our model achieves the best Fr'echet Inception Distance (FID) score compared to state-of-the-art models. The source code is available at https://github.com/LakshmikarPolamreddy/MedNet-U2-ViT.
Robot tasks require grounding spatial language in physical scenes, but task success alone cannot establish whether spatial instructions are followed. We present BEHAVIOR-Spatial, a benchmark built on BEHAVIOR-1K that measures spatial question answering, point-based target grounding, and robot action to examine how VLM spatial understanding relates to VLA behavior. It comprises 3,256 spatial questions across 49 activities, 1,240 grounding queries across 14 manipulation tasks, and action evaluations covering those 14 tasks and 10 navigation tasks. Our manipulation protocol evaluates held-out configurations and instruction following when the requested target changes within a fixed training layout. The baseline achieves 41.6% on held-out configurations but only 16.1% under changed instructions. VLM adaptation and robot-data pretraining provide limited improvements, whereas oracle visual target cues raise these rates to 60.3% and 38.0%, respectively. Perception evaluations reveal policy-dependent correlations between VLM question-answering and grounding accuracy and VLA manipulation performance. Together, these findings motivate evaluating spatial instruction following alongside task completion and examining when spatial perception performance translates into robot behavior. Project website: https://arielchen07.github.io/behavior-spatial/.
Jianyuan Wang, Minghao Chen, Shangzhan Zhang, Nikita Karaev, Johannes Schönberger, Patrick Labatut, Piotr Bojanowski, David Novotny 等 10 位作者
Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these models scales predictably with model and data size. We do so by introducing VGGT-$Ω$, which substantially improves reconstruction accuracy, efficiency, and capabilities for both static and dynamic scenes. To enable training this model at an unprecedented scale, we introduce architectural changes that improve training efficiency, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We simplify VGGT's architecture by using a single dense prediction head with multi-task supervision and removing the expensive high-resolution convolutional layers. We also use registers to aggregate scene information into a compact representation and introduce register attention, which restricts inter-frame information exchange to these registers, in part replacing global attention. In this way, during training, VGGT-$Ω$ uses only about 30% of the GPU memory of its predecessor, allowing us to train with 15x more supervised data than prior work and to leverage vast amounts of unlabeled video data. VGGT-$Ω$ achieves strong results for reconstruction of static and dynamic scenes across multiple benchmarks, for example, improving over the previous best camera estimation accuracy on Sintel by 77%. We also show that the learned registers can improve vision-language-action models and support alignment with language, suggesting that reconstruction can be a powerful and scalable proxy task for spatial understanding. Project Page: http://vggt-omega.github.io/
Changkun Liu, Bin Tan, Zeran Ke, Shangzhan Zhang, Jiachen Liu, Ming Qian, Nan Xue, Yujun Shen 等 9 位作者
This paper addresses metric 3D reconstruction of indoor scenes by exploiting their inherent geometric regularities with compact representations. Using planar 3D primitives - a well-suited representation for man-made environments - we introduce PLANA3R, a pose-free framework for metric Planar 3D Reconstruction from unposed two-view images. Our approach employs Vision Transformers to extract a set of sparse planar primitives, estimate relative camera poses, and supervise geometry learning via planar splatting, where gradients are propagated through high-resolution rendered depth and normal maps of primitives. Unlike prior feedforward methods that require 3D plane annotations during training, PLANA3R learns planar 3D structures without explicit plane supervision, enabling scalable training on large-scale stereo datasets using only depth and normal annotations. We validate PLANA3R on multiple indoor-scene datasets with metric supervision and demonstrate strong generalization to out-of-domain indoor environments across diverse tasks under metric evaluation protocols, including 3D surface reconstruction, depth estimation, and relative pose estimation. Furthermore, by formulating with planar 3D representation, our method emerges with the ability for accurate plane segmentation. The project page is available at https://lck666666.github.io/plana3r
Humans reason about the physical world by flexibly combining different forms of inference as a problem unfolds. Achieving this flexibility is a major open challenge in AI: capabilities often remain separated across specialized models, limiting how they can be composed and jointly adapted to a task. We introduce $Ψ$-0.6, a unified vision-language world model that adaptively composes perception, language, geometry, and simulation within a shared reasoning process we call streams of thought. These streams interleave images, text, and explicit representations of geometry and motion, all of which the model can generate and interpret through a shared token interface. $Ψ$-0.6 surpasses leading open-weight models zero-shot on multi-view spatial reasoning, with further gains from reasoning through geometric intermediates. It also supports counterfactual simulation: generating and interpreting imagined scenes to determine, for example, whether moving an object would obstruct a pathway. Reinforcement learning from task feedback jointly optimizes the selection, generation, and use of intermediate representations, improving visual question-answering accuracy with gains that transfer to unseen benchmarks. $Ψ$-0.6 offers a path toward adaptive physical reasoning -- not only predicting the physical world but also choosing the representations through which to reason.
Tengchao Yang, Sichen Guo, Mengzhao Jia, Jiaming Su, Yuanyang Liu, Zhihan Zhang Amazon, Meng Jiang University of Notre Dame
Effective math tutoring requires not only solving problems but also diagnosing students’ difficulties and guiding them step by step. While multimodal large language models (MLLMs) show promise, existing benchmarks largely overlook these tutoring skills. We introduce MMTutorBench, the first benchmark for AI math tutoring, consisting of 770 problems built around pedagogically significant key-steps. Each problem is paired with problem-specific rubrics that enable fine-grained evaluation across six dimensions, and structured into three tasks—Insight Discovery, Operation Formulation, and Operation Execution. We evaluate 12 leading MLLMs and find clear performance gaps between proprietary and open-source systems, substantial room compared to human tutors, and consistent trends across input variants: OCR pipelines degrade tutoring quality, few-shot prompting yields limited gains, and our rubric-based LLM-as-a-Judge proves highly reliable. These results highlight both the difficulty and diagnostic value of MMTutorBench for advancing AI tutoring.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Kairui Hu Nanyang Technological University, Penghao Wu Nanyang Technological University, Fanyi Pu, Wang Xiao, Xiang Yue Carnegie Mellon University, Bo Li, Yuanhan Zhang, Ziwei Liu Nanyang Technological University
Humans acquire knowledge through three cognitive stages: perceiving information, comprehending knowledge, and adapting knowledge to solve novel problems. Videos serve as an effective medium for knowledge acquisition, facilitating a natural progression through these learning stages. However, existing video benchmarks fail to evaluate the knowledge acquisition capabilities of Large Multimodal Models (LMMs). To address this gap, we introduce Video-MMMU, a multi-modal, multi-discipline, multi-track benchmark that evaluates LMMs’ ability to acquire knowledge from college-level, educational videos. Video-MMMU features a collection of 300 videos and 900 human-annotated questions across six disciplines, evaluating knowledge acquisition through stage-aligned question-answer pairs: Perception, Comprehension, and Adaptation. Beyond measuring final accuracy, Video-MMMU proposes the performance gain metric that quantifies an LMM’s learning gain from video, shifting the focus of evaluation from absolute performance to learning efficiency. Our evaluation reveals a substantial gap between human learners and current LMMs, highlighting the need to improve models’ ability to learn and adapt knowledge from video content.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zhihan Zhang Singapore Management University, Lizi Liao Singapore Management University
Chart-to-code generation converts a chart image into an executable plotting script, enabling faithful reproduction and editable visualizations. Existing methods are largely Python-centric, limiting practical use and overlooking a critical source of supervision: the same chart can be expressed by semantically equivalent scripts in different plotting languages. To fill this gap, we introduce Chart2NCode, a dataset of 176K charts paired with aligned scripts in Python, R, and LaTeX that render visually equivalent outputs, constructed via a metadata-to-template pipeline with rendering verification and human quality checks. Building on a LLaVA-style architecture, we further propose CharLuMA, a parameter-efficient adaptation module that augments the multimodal projector with a language-conditioned mixture of low-rank subspaces, allowing the model to share core chart understanding while specializing code generation to the target language through lightweight routing. Extensive experiments show consistent gains in executability and visual fidelity across all languages, outperforming strong open-source baselines and remaining competitive with proprietary systems. Further analyses reveal that balanced multi-language supervision benefits all languages and that the adapter allocates a compact shared core plus language-specific capacity.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Understanding and reconstructing the complex geometry and motion of dynamic scenes from video remains a formidable challenge in computer vision. This paper introduces D4RT, a simple yet powerful feedforward model designed to efficiently solve this task. D4RT utilizes a unified transformer architecture to jointly infer depth, spatio-temporal correspondence, and full camera parameters from a single video. Its core innovation is a novel querying mechanism that sidesteps the heavy computation of dense, per-frame decoding and the complexity of managing multiple, task-specific decoders. Our decoding interface allows the model to independently and flexibly probe the 3D position of any point in space and time. The result is a lightweight and highly scalable method that enables remarkably efficient training and inference. We demonstrate that our approach sets a new state of the art, outperforming previous methods across a wide spectrum of 4D reconstruction tasks. We refer to the project webpage for animated results: https://d4rt-paper.github.io/.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表