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版本更新 · v3arXiv:2503.00747

LFX: Fusion-Form-Flexible Light Field Modeling for Dense Semantic Segmentation and Salient Object Detection

Fei Teng, Lingxin Huang, Buyin Deng, Kai Luo, Boyuan Zheng, Zheng Fang, Hong Zheng, Kunyu Peng 等 11 位作者

原文摘要

Two distinct light field (LF) observation forms, namely sub-aperture images (S.Aperture images) and focal stack (FS), correspond to two fusion settings: the central image with S.Aperture images (CS) and the central image with FS (CF). Existing LF perception methods are typically form-specific, while a modeling design that can be separately instantiated under either setting remains underexplored. To address this gap, we present LFX, a form-flexible LF perception framework. Here, ``X'' represents the LF observation form, indicating that the one modeling design can be separately instantiated under two fusion settings (CS and CF). Specifically, we propose Field-of-Parallax Angular Subspace Modeling (FoP-ASM), which maps the feature difference between each auxiliary observation and the central image to an observation-specific angular marker. This avoids pairwise modeling among auxiliary observations and form-specific geometric assumptions. Meanwhile, a shared manifold subspace and the associated regularization losses constrain the angular residuals within a common feature space, promoting semantic consistency across auxiliary observations. Extensive evaluations across three LF datasets show that LFX achieves state-of-the-art results across distinct LF forms. Under the S.Aperture images and FS settings, respectively, LFX reduces MAE by 12.12%/20.59% on DUTLF-V2 and by 6.15%/7.69% on HFUT, while achieving the best performance on UrbanLF-real. The source code will be made publicly available at https://github.com/FeiT-FeiTeng/LFX.

cs.CV · cs.RO · eess.IV

版本更新 · v3arXiv:2603.08898

Towards Visual Query Segmentation in the Wild

Bing Fan, Minghao Li, Hanzhi Zhang, Shaohua Dong, Naga Prudhvi Mareedu, Xiaoqiong Liu, Weishi Shi, Yunhe Feng 等 10 位作者

原文摘要

In this paper, we introduce visual query segmentation (VQS), a new paradigm of visual query localization (VQL) that aims to segment all pixel-level occurrences of an object of interest in an untrimmed video, given a visual query. Compared with existing VQL locating only the last appearance of a target using bounding boxes, VQS enables more comprehensive (i.e., all object occurrences) and precise (i.e., pixel-level masks) localization, making it more practical for real-world scenarios. To foster research on this task, we introduce VQS-4K, a large-scale benchmark dedicated to VQS. Specifically, VQS-4K consists of 4,111 videos with more than 1.3 million frames, and covers a diverse set of 222 object categories. Each video is paired with a visual query defined by a frame outside search video and its target mask, and annotated with spatial-temporal masklets corresponding to the queried target. To ensure high quality, all videos in VQS-4K are manually labeled with meticulous inspection and iterative refinement. To our best knowledge, VQS-4K is the first benchmark specifically designed for VQS. Furthermore, to stimulate future research, we present a simple yet effective method, named VQ-SAM, which extends SAM 2 by leveraging target-specific and background distractor cues from the video to progressively evolve the memory through a novel multi-stage framework with an adaptive memory generation (AMG) module for VQS, significantly improving the performance. In our experiments on VQS-4K, VQ-SAM achieves promising results and surpasses existing methods, evidencing its effectiveness. With VQS-4K and VQ-SAM, we expect to inspire more future research and applications on VQS. Our benchmark and code are released at https://github.com/VAIL-Fan/VQS.

cs.CV

版本更新 · v2arXiv:2611.02356

Exploiting Textual Semantics for Robust Cross-View Object Correspondence

Bing Fan, Yunhe Feng, Yan Huang, Heng Fan

原文摘要

Cross-view object correspondence (CVOC) aims to establish associations of the same target between query and search videos captured from different viewpoints. Existing methods often rely on visual cues for CVOC. Despite recent progress, these methods struggle in complicated scenarios with substantial viewpoint changes and appearance variations, due to lacking sufficient target information. Addressing this, we introduce TeSCo, a framework that exploits rich Textual Semantics of an object, in addition to its visual cues, for cross-view object Correspondence. Our key insight is, textual description of a target, by capturing diverse attributes such as category, texture, and color, provides viewpoint- and appearance-invariant semantics, which are complementary to visual cues and can hence enhance correspondence robustness in complicated scenes. Inspired by this, TeSCo first generates a textual expression of the target from the given query view using a vision-language model, and then extracts textual feature to enhance visual features for localization in the search view. To realize this, we introduce a text-conditioned cross-modal fusion (TCF) module that incorporates the textual feature into visual features with text-guided modulation, producing more robust multimodal target representation for object correspondence. Since not all textual cues are equally compatible with the target in current search-view frame, we propose an iterative textual feature refinement (ITFR) module that progressively adjusts textual feature using search-view information before the TCF module, enabling search-view-aware textual semantics to be fused into visual features and leading to better performance. In extensive experiments on Ego-Exo4D and HANDAL-X, TeSCo demonstrates state-of-the-art results and largely outperforms other models, validating its efficacy. Our code is released at https://github.com/VAIL-Fan/TeSCo.

cs.CV · cs.AI

新论文 · v1arXiv:2611.02341

AgiWorld: An Agentic Video World Model for Building Persistent Worlds

Shaoheng Fang, Yiqun Mei, Hanwen Jiang, Xin Sun, Haitian Zheng, Hao Tan, Kalyan Sunkavalli, Georgios Pavlakos 等 10 位作者

原文摘要

Recent interactive video world models generate visually compelling videos from a single image, following user-provided camera motion and text prompts. However, such low-level control demands substantial user effort to realize a high-level intent, and the generated world struggles to remain persistent as the exploration proceeds. In this work, we present AgiWorld, an agentic video world model that explores and builds a persistent world from a single image and a free-form instruction. For high-level planning, our agent AgiWorld-Agent designs the world and the journey through it in a world state and directs the exploration. For low-level realization, our video world model AgiWorld-WM generates the video chunk by chunk and stores it with its geometry in a spatial memory, from which the agent updates its world state. This closed loop keeps the world faithful to the user's intent and keeps the agent's world state consistent with the generated content throughout the exploration. We co-design the two levels around the shared spatial memory and an interface of metric camera trajectories and structured prompts. In AgiWorld-WM, to handle occlusion and accumulated geometric errors in the spatial memory over long rollouts, we propose occlusion-aware history selection, which retrieves past views by surface visibility, and reliability-based memory maintenance, which prefers reliable geometry and earlier observations. AgiWorld-WM achieves state-of-the-art overall performance on world revisiting and exploration benchmarks, and qualitative results and ablations show that AgiWorld builds persistent worlds from free-form instructions over minute-long journeys. Persistence thus arises not from the video model alone but from its closed loop with the agent.

cs.CV · cs.AI

版本更新 · v2arXiv:2610.34321

TopX: Text-to-Motion for Unseen Skeletons from the Skeleton File Alone

Tengjiao Sun, Pengcheng Fang, Xiaoyu Zhan, Dongjie Fu, Xiaohao Cai, Hansung Kim

原文摘要

Text-to-motion models generate motion only for the skeletons they were trained on, while a new character arrives as a skeleton file and nothing else. We study text-to-motion for skeletons unseen in training, without clips of the character, templates, retargeting or fine-tuning. We present TopX, a 73M-parameter flow-matching transformer that generates joint rotations and a root trajectory for any skeleton from its kinematic tree, rest pose and joint names. Motion is normalised by the rest pose and the size of the skeleton, and the rest pose is encoded as a world-frame descriptor that is independent of how the rig's author oriented each joint, while rest conventions are randomised during training. Attention is factorised over the joints and the frames of a motion. Across joints, queries and keys are rotated by HK-RoPE, a heat-kernel rotary encoding of the skeleton graph that is defined for every tree and does not change with the order of its joints or the eigenbasis of its Laplacian; across frames, they are rotated by a rotary encoding of frame order. To evaluate this generalisation, we build SkelShift, which unifies four motion corpora under one codec and holds out whole skeletons, tree classes and species, so that each test bucket isolates one kind of skeleton shift: topology, joint count, body plan, species or rig source. It scores motion quality without a learned evaluator. A single model animates every benchmark skeleton (4--117 joints) directly from its skeleton file and generates up to 240 frames. On held-out game species its motion is about as close to the real clips as two halves of the real clips are to each other (kernel distance 0.127 against 0.124), and text-to-motion retrieval reaches R@1 0.953, compared with 0.929 for real motion. Project page: https://chdtevior.github.io/TopX-page/.

cs.CV