Dwip Dalal, Shivansh Patel, Chahit Jain, Jeonghwan Kim, Utkarsh Mishra, Yuchen Song, Alex Baratian, Hyeonjeong Ha 等 11 位作者
Finetuning a pretrained vision-language model (VLM) on robot demonstrations via behavior cloning (BC) has become the standard recipe for vision-language-action (VLA) policies. However, BC finetuning progressively overwrites the pretrained representations that support visual and semantic generalization. Co-training on web image-text data, a common remedy, applies language and action losses to separate observations, leaving VLAs with language-action misalignment that standard manipulation benchmarks do not expose. We propose Anchor-Align, which augments BC with two objectives: Vision-Language Anchoring distills layer-wise representations from a frozen VLM copy to prevent this drift, while Language-Action Alignment converts each action target into a discrete motion-direction label and jointly trains language and action prediction on the same robot observation. We conduct real-world evaluations across eight manipulation settings on single-arm xArm7 and bimanual YAM robots, using two VLA architectures with regression and flow-matching action heads. Across these settings, Anchor-Align consistently improves over BC on novel targets, layouts, and motion-sensitive bimanual tasks requiring coordinated control. At scale in simulation, we demonstrate consistent improvements on OOD perturbations, perceptual robustness, and long-horizon control across LIBERO-PRO, LIBERO-Plus, and CALVIN, respectively, suggesting that preserving pretrained representations and effective action learning are not fundamentally at odds. Project page: anchoralignvla.github.io
Bingchao Wang, Yongcheng Jing, Shunyu Liu, Chengyu Wang, Jun Huang, Jie Yang, Wei Liu, Dacheng Tao
Mobile GUI agents are typically fine-tuned 7B-scale vision-language models (VLMs) that generate each action as text. However, these VLMs decode every action token by token, and even agents that score candidate actions keep a large language model or VLM in the loop, making them slow and memory-hungry. To address these issues, we propose GUI-JEPA, to our knowledge the first decoder-free GUI agent policy built on a Joint-Embedding Predictive Architecture (JEPA), which selects actions in the latent space of a JEPA encoder pretrained on unlabelled GUI screenshots. Its action- and region-conditioned latent predictor turns the screen latent into one latent per candidate action, letting lightweight heads score all candidates against the instruction in a single batched pass, without decoding a token. We further show that the scorer relies on this latent pathway and that the predictor is trained for the decision itself: a randomly initialised predictor does just as well as one pretrained on screen dynamics. On AndroidControl, GUI-JEPA is 2.8-4.0x faster on the same GPU than a Qwen2.5-VL-7B agent we fine-tune with the same inputs, while reaching 86-92% of its in-distribution accuracy with 6% of its parameters. Code is available at https://github.com/bcwang-sjtu/GUI-JEPA
Bingchao Wang, Yongcheng Jing, Chengyu Wang, Jun Huang, Jie Yang, Wei Liu, Dacheng Tao
GUI grounding on high-resolution screens fails mostly on small targets, and zooming in is a common training-free remedy. However, most existing zooming pipelines do not match the zoom to the target's size, accept the zoomed answer unconditionally and never revisit a wrong answer. To address these issues, we propose AdaGround, a training-free framework with three components: (1) Token-Normalized Adaptive Zooming, which sets the magnification, field of view and zoom depth of each sample from the model's own estimate of the target size; (2) Verifier-in-the-Loop Refinement, which uses one marked-click Yes/No verifier to keep or reject each zoom, choose between zoom chains, trigger re-grounding and, with an existence query, decide when to abstain; and (3) Compositional Structure Grounding, which composes spreadsheet cells from their headers. On Qwen3-VL models, AdaGround surpasses state-of-the-art training-free zooming methods and many trained GUI models, improving accuracy over the backbone by 7.4 to 20.6 points on OSWorld-G and ScreenSpot-Pro, and its gains carry over to held-out UI-Vision. Code is available at https://github.com/bcwang-sjtu/AdaGround
General-purpose embodied intelligence requires robots to coordinate diverse skills over long horizons, track task progress, and recover from failures. Specialist policies alone do not ensure task-level reliability, while powerful multimodal agents rely on costly reasoning and external experience that compact models struggle to reproduce. We introduce OmniBrain-0, a lightweight unified embodied agent that coordinates manipulation and navigation through a shared high-level decision model, integrating task understanding, planning, progress tracking, and feedback-driven recovery. Our progressive training framework combines embodied pretraining, domain-specialized agent distillation, and multi-teacher on-policy distillation (MOPD). It distills powerful teachers' interaction experience into manipulation and navigation experts, then consolidates their decision capabilities into OmniBrain-0. Unification therefore occurs within the learned decision model rather than only at the tool interface. We further introduce Rubric-Guided Recursive Self-Improvement (RSI), a data flywheel in which a Meta-Agent turns execution evidence into refined rubrics, step-level reminders, and verified trajectories for domain-expert updates before their reconsolidation into OmniBrain-0 through MOPD. We evaluate OmniBrain-0 on LIBERO-Pro, LIBERO-Plus, RoboCasa365, RoboTwin 2.0, and R2R-CE Val-Unseen, as well as multiple real-world manipulation tasks. OmniBrain-0 combines strong cross-domain task performance with substantially lower inference and execution overhead than its closed-source teacher, demonstrating efficient transfer and consolidation of embodied capabilities into a compact unified agent.
Hyeonjeong Ha Department of Computer Science, University of Illinois at Urbana-Champaign, Qiusi Zhan, Jeonghwan Kim, Dimitrios Bralios, Saikrishna Sanniboina Microsoft, Nanyun Peng Google and University of California, Los Angeles, Kai-Wei Chang University of California, Los Angeles and Amazon, Daniel Kang 等 9 位作者
Retrieval-augmented generation (RAG) has become a common practice in multimodal large language models (MLLM) to enhance factual grounding and reduce hallucination. Yet, its reliance on retrieval exposes MLLMs to knowledge poisoning attacks, in which adversaries deliberately inject malicious multimodal content into external knowledge bases to steer models toward generating incorrect or even harmful responses. We present MM-PoisonRAG, a framework to systematically study the vulnerability of multimodal RAG under knowledge poisoning. Specifically, we design two novel attack strategies: Localized Poisoning Attack (LPA), which implants targeted, query-specific multimodal misinformation to manipulate outputs toward attacker-controlled responses, and Globalized Poisoning Attack (GPA), which uses a single, untargeted adversarial injection to broadly corrupt reasoning and collapse generation quality across all queries. Extensive experiments on diverse tasks, multimodal RAG components, and attacker access levels reveal severe vulnerabilities: LPA achieves up to 56% attack success rate even under restricted access, and transfers effectively across four different retrievers without re-optimizing the adversaries. GPA completely disrupts model generation to 0% accuracy with just one poisoned content. Moreover, both LPA and GPA bypass existing defenses, underscoring the fragility of multimodal RAG and establishing MM-PoisonRAG as a foundation for future research on securing RAG frameworks against multimodal knowledge poisoning.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Cheng Qian University of Illinois at Urbana-Champaign, Emre Can Acikgoz, Bingxuan Li, Xiusi Chen University of Illinois at Urbana-Champaign, Yuji Zhang University of Illinois at Urbana-Champaign, Bingxiang He, Qinyu Luo Johns Hopkins University and Tsinghua University, Tsinghua University, Gokhan Tur 等 11 位作者
Agents built on vision-language models increasingly face tasks that demand anticipating future states rather than relying on short-horizon reasoning. Generative world models offer a promising remedy: agents could use them as external simulators to foresee outcomes before acting. This paper empirically examines whether current agents can leverage such world models as tools to enhance their cognition. Across diverse agentic and visual question answering tasks, we observe that some agents rarely invoke simulation (fewer than 1%), frequently misuse predicted rollouts (approximately 15%), and often exhibit inconsistent or even degraded performance (up to 5%) when simulation is available or enforced. Attribution analysis further indicates that the primary bottleneck lies in the agents’ capacity to decide when to simulate, how to interpret predicted outcomes, and how to integrate foresight into downstream reasoning. These findings underscore the need for mechanisms that foster calibrated, strategic interaction with world models, paving the way toward more reliable anticipatory cognition in future agent systems.
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cs.CL · cs.AI · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表