Diffusion models have achieved remarkable progress in video generation, but their controllability remains a major limitation. Key scene factors such as layout, lighting, and camera trajectory are often entangled or only weakly modeled, restricting their applicability in domains like filmmaking and virtual production where explicit scene control is essential. We present LiVER, a diffusion-based framework for scene-controllable video generation. To achieve this, we introduce a novel framework that conditions video synthesis on explicit 3D scene properties, supported by a new large-scale dataset with dense annotations of object layout, lighting, and camera parameters. Our method disentangles these properties by rendering control signals from a unified 3D representation. We propose a lightweight conditioning module and a progressive training strategy to integrate these signals into a foundational video diffusion model, ensuring stable convergence and high fidelity. Our framework enables a wide range of applications, including image-to-video and video-to-video synthesis where the underlying 3D scene is fully editable. To further enhance usability, we develop a scene agent that automatically translates high-level user instructions into the required 3D control signals. Experiments show that LiVER achieves state-of-the-art photorealism and temporal consistency while enabling precise, disentangled control over scene factors, setting a new standard for controllable video generation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Lookup-free quantization has received much attention due to its efficiency on parameters and scalability to a large codebook. In this paper, we present a unified formulation of different non-parametric quantization methods through the lens of lattice coding. The geometry of lattice codes explains the necessity of auxiliary loss terms when training auto-encoders with certain existing lookup-free quantization variants such as BSQ. As a step forward, we explore a few possible candidates, including random lattices, generalized Fibonacci lattices, and densest sphere packing lattices. Among all, we find the Leech lattice-based quantization method, which is dubbed as Spherical Leech Quantization (\Lambda_ 24 -SQ), leads to both a simplified training recipe and an improved reconstruction-compression tradeoff thanks to its high symmetry and even distribution on the hypersphere. In image tokenization and compression tasks, this quantization approach achieves better reconstruction quality across all metrics than BSQ, the best prior art, while consuming slightly fewer bits. The improvement also extends to state-of-the-art auto-regressive image generation frameworks.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent video generators achieve striking photorealism, yet remain fundamentally inconsistent in 3D. We present WorldReel, a 4D video generator that is natively spatio-temporally consistent. WorldReel jointly produces RGB frames together with 4D scene representations, including pointmaps, camera trajectory, and dense flow mapping, enabling coherent geometry and appearance modeling over time. Our explicit 4D representation enforces a single underlying scene that persists across viewpoints and dynamic content, yielding videos that remain consistent even under large non-rigid motion and significant camera movement.We train WorldReel by carefully combining synthetic and real data: synthetic data provides precise 4D supervision (geometry, motion, and camera), while real videos contribute visual diversity and realism. This blend allows WorldReel to generalize to in-the-wild footage while preserving strong geometric fidelity. Extensive experiments demonstrate that WorldReel sets a new state-of-the-art for consistent video generation with dynamic scenes and moving cameras, improving metrics of geometric consistency, motion coherence, and reducing view-time artifacts over competing methods. We believe that WorldReel brings video generation closer to 4D-consistent world modeling, where agents can render, interact, and reason about scenes through a single and stable spatiotemporal representation. Project page: https://bshfang.github.io/worldreel/
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Zero-Shot Temporal Action Localization (ZS-TAL) aims to classify and localize actions in untrimmed videos that are unseen during training. Existing training-based ZS-TAL methods typically rely on fine-tuning models on large-scale annotated training data. This can be impractical in real-world applications and damage its generalization. As a result, Training-Free ZS-TAL has gained attention, which directly leveraging Vision-Language Models (VLM) enables action localization without any additional training. However, current techniques perform test-time adaptation independently on each video, neglecting the potential benefit of accumulating knowledge from historical test videos. To address this, we propose a learnable lookup table (LLT) framework. During testing, we continuously update lookup table by incorporating high-confidence, diverse lookup candidates to construct action-positive lookup item. Additionally, we introduce a learnable residual module to adapt the corresponding lookup item to the current video context features. Finally, we employ refined activation scores to select accurate video frames and further adjust the text prototypes. This simple yet effective text-visual collaboration enables training-free ZS-TAL to harness historical videos. Extensive experiments show our method significantly outperforms state-of-the-art zero-shot VLM baselines, validating the effectiveness of our framework.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
With the emergence of 3D foundation models, there is growing interest in fine-tuning them for downstream tasks, where LoRA is the dominant fine-tuning paradigm. As 3D datasets exhibit distinct variations in texture, geometry, camera motion, and lighting, there are interesting fundamental questions: 1) Are there LoRA subspaces associated with each type of variation? 2) Are these subspaces disentangled (i.e., orthogonal to each other)? 3) How do we compute them effectively? This paper provides answers to all these questions. We introduce a robust approach that generates synthetic datasets with controlled variations, fine-tunes a LoRA adapter on each dataset, and extracts a LoRA subspace associated with each type of variation. We show that these subspaces are approximately disentangled. Integrating them leads to a reduced LoRA subspace that enables efficient LoRA fine-tuning with improved prediction accuracy for downstream tasks. In particular, we show that such a reduced LoRA subspace, despite being derived entirely from synthetic data, generalizes to real datasets. An ablation study validates the effectiveness of the choices in our approach.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Self-supervised pre-training has driven rapid progress in foundation models for language, 2D images, and video, yet remains largely unexplored for learning 3D-aware representations from multi-view images. In this paper, we present E-RayZer, a self-supervised 3D vision model that learns geometrically grounded representations directly from unlabeled images. Unlike prior self-supervised methods such as RayZer, which infer 3D indirectly through latent-space view synthesis, E-RayZer operates directly in 3D space, performing self-supervised 3D reconstruction with Explicit geometry. This formulation eliminates shortcut solutions and yields representations that are 3D-aware. To ensure convergence and scalability, we introduce a fine-grained learning curriculum that organizes training from easy to hard samples and harmonizes heterogeneous data sources without any supervision. Experiments show that E-RayZer significantly outperforms RayZer on pose estimation and matches or sometimes surpasses fully supervised reconstruction models such as VGGT. Furthermore, its learned representations outperform leading visual pre-training models (e.g., DINOv3, CroCo v2, VideoMAE V2, and RayZer) on 3D downstream tasks, establishing E-RayZer as a promising paradigm for spatial visual pre-training.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Online High-Definition (HD) map construction is pivotal for autonomous driving. While recent approaches leverage historical temporal fusion to improve performance, we identify a critical safety flaw in this paradigm: it is inherently "spatially backward-looking." These methods predominantly enhance map reconstruction in traversed areas, offering minimal improvement for the unseen road ahead. Crucially, our analysis of downstream planning tasks reveals a severe asymmetry: while rearward perception errors are often tolerable, inaccuracies in the forward region directly precipitate hazardous driving maneuvers. To bridge this safety gap, we propose AMap, a novel framework for Ahead-aware online HD Mapping. We pioneer a "distill-from-future" paradigm, where a teacher model with privileged access to future temporal contexts guides a lightweight student model restricted to the current frame. This process implicitly compresses prospective knowledge into the student model, endowing it with "look-ahead" capabilities at zero inference-time cost. Technically, we introduce a Multi-Level BEV Distillation strategy with spatial masking and an Asymmetric Query Adaptation module to effectively transfer future-aware representations to the student's static queries. Extensive experiments on the nuScenes and Argoverse 2 benchmark demonstrate that AMap significantly enhances current-frame perception. Most notably, it outperforms state-of-the-art temporal models in critical forward regions while maintaining the efficiency of current-frame inference.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表