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新论文 · v1arXiv:2611.12883

超越模态偏好:在多模态大模型模态冲突下控制模态仲裁

Beyond Modality Preference: Controlling Multimodal Arbitration under Modality Conflict in MLLMs

Zhaoying Pan, Shenyu Lu, Jun Hui Wong, Junyi Chai, Xiaoqian Wang

AI 速读 基于摘要

作者识别出少数对视觉与文本证据取舍有因果影响的“仲裁注意力头”,并提出一种免训练的推理时干预方法,用于按任务指定的可信模态偏置模型预测。

cs.CV

查看原文摘要

Multimodal large language models (MLLMs) integrate information across modalities, but become unreliable when those modalities disagree. Under conflicting inputs, MLLMs may favor modalities that are not the most reliable for the task, thus motivating inference-time control of modality arbitration. We identify a small set of attention heads, termed arbitration heads, that causally influence whether predictions follow visual or textual evidence. Building on this, we introduce a lightweight, training-free intervention that biases these heads toward a designated trusted modality at inference time. The identified heads are stable across calibration set sizes and generalize across settings, and steering them enables effective bidirectional control of modality reliance across diverse benchmarks. Our findings identify an effective control mechanism to align MLLM predictions with task-specified modality priorities. The code is available at https://github.com/zhaoyingpan/modality-arbitration.

新论文 · v1arXiv:2611.11391

Let the Gallery Learn Itself: Training-Free Iterative Side-View Face Recognition

Zijun Huang, Suncheng Xiang

原文摘要

What if a face recognition system could learn from every encounter without a single gradient update? We present Gallery Self-Evolution (GSE), a training-free framework where the gallery itself adapts at test time. The core mechanism---dedup-FIFO curation---archives novel appearance samples after successful recognition while permanently locking the enrollment template, bounded at 30 embeddings per identity. On CFP-FP and IJB-C benchmarks, GSE closes the side-view gap by +23 points at 45° yaw and boosts TAR@FAR=0.001 by +9.4 points, all at CPU-level cost. No retraining. No GPU. Just a gallery that grows smarter every time it meets you.

cs.CV

新论文 · v1arXiv:2611.05158

Perturb, Repair, Verify: Self-Play Vision-Language Verifiers for Compositional Understanding

Zijun Huang, Yingjun Du, Cees G. M. Snoek

原文摘要

Vision-language verifiers judge whether an image faithfully matches a textual description, yet existing training pipelines typically rely on static supervision from stronger external judges or curated hard-negative data. Such supervision requires external generation or annotation, is teacher-bounded, and is difficult to adapt as model failures evolve. We introduce PROVE (Perturb-and-Repair Optimization for Vision-Language Evaluation), a self-play framework that trains verifiers through a closed perturb-verify-repair-verify loop. Starting from a known-correct image-caption pair, a Mutator introduces a typed perturbation over objects, attributes, counts, or relations. The verifier then judges the perturbed caption and provides textual feedback, which a Repairer uses to recover a faithful caption for re-verification. These two verification rounds produce structured rewards for informative mismatches and visually grounded repairs. Since perturbation, verification, and repair are role-conditioned behaviors of the same evolving multimodal backbone, updating the shared parameters also improves the verifier itself. Experiments show that PROVE improves fine-grained compositional verification across model scales and families and strengthens visual-detail robustness on the reference backbone, with limited, benchmark-dependent changes on broader multimodal tasks.

cs.CV · cs.LG

新论文 · v1arXiv:2611.04472

Beyond Token Representations: Explicit Visual Object Grounding for Video Reasoning Segmentation

Jun Huang, Junyang Zhang, Zijie Yue, Bingkun Wang, Yong Luo, Miaojing Shi

原文摘要

Video Reasoning Segmentation (VRS) aims to infer and segment target objects specified by reasoning queries in videos. Existing methods typically first infer the target and generate a few segmentation tokens for it, which are then fed into a mask decoder for mask prediction. However, such segmentation tokens tend to be both semantically monotonous and spatially ambiguous, making them largely insufficient to represent the target to guide mask prediction. In this paper, we propose an explicit visual object grounding framework for VRS. Specifically, we first propose a spatial-aware prompt generation and refinement scheme, in which we query a multimodal large language model to generate explicit spatial prompts (i.e., bounding box and point set) for the target and then refine them through multi-step dialogue. Furthermore, we introduce a query diversification and alignment module to generate auxiliary queries that describe the same target from different perspectives. We then enforce cross-query consistency between their predicted spatial prompts to alleviate the training bias caused by query limitations. Finally, we select several reliable frames using a prompt-based keyframe selection strategy to support mask decoding and propagation. Extensive experiments on eight datasets demonstrate that our method significantly outperforms state-of-the-art methods. The code is available at https://github.com/viscom-tongji/EVOG.

cs.CV

版本更新 · v2arXiv:2605.04503

DiffCap-Bench: A Comprehensive, Challenging, Robust Benchmark for Image Difference Captioning

Yuancheng Wei, Haojie Zhang, Linli Yao, Lei Li, Jiali Chen, Tao Huang, Yiting Lu, Duojun Huang 等 10 位作者

原文摘要

Image Difference Captioning (IDC) generates natural language descriptions that precisely identify differences between two images, serving as a key benchmark for fine-grained change perception, cross-modal reasoning, and image editing data construction. However, existing benchmarks lack diversity and compositional complexity, and standard lexical-overlap metrics (e.g., BLEU, METEOR) fail to capture semantic consistency or penalize hallucinations, which together prevent a comprehensive and robust evaluation of multimodal large language models (MLLMs) on IDC. To address these gaps, we introduce DiffCap-Bench, a comprehensive IDC benchmark covering ten distinct difference categories to ensure diversity and compositional complexity. Furthermore, we propose an LLM-as-a-Judge evaluation protocol grounded in human-validated Difference Lists, enabling a robust assessment of models' ability to both capture and describe visual changes. Through extensive evaluation of state-of-the-art MLLMs, we reveal significant performance gaps between proprietary and open-source models, highlight the critical importance of reasoning capability, and identify clear limitations in model scaling. Our framework also demonstrates strong alignment with human expert judgments and strong correlation with downstream image editing data construction quality. These findings establish DiffCap-Bench as both a reliable IDC evaluation framework and a practical predictor of downstream utility. The benchmark and code will be made publicly available to support further research.

cs.CV · cs.AI

新论文 · v1arXiv:2610.36877

GUI-JEPA: Candidate-Conditioned JEPA Latents as a Fast Action Policy for Mobile GUI Agents

Bingchao Wang, Yongcheng Jing, Shunyu Liu, Chengyu Wang, Jun Huang, Jie Yang, Wei Liu, Dacheng Tao

原文摘要

Mobile GUI agents are typically fine-tuned 7B-scale vision-language models (VLMs) that generate each action as text. However, these VLMs decode every action token by token, and even agents that score candidate actions keep a large language model or VLM in the loop, making them slow and memory-hungry. To address these issues, we propose GUI-JEPA, to our knowledge the first decoder-free GUI agent policy built on a Joint-Embedding Predictive Architecture (JEPA), which selects actions in the latent space of a JEPA encoder pretrained on unlabelled GUI screenshots. Its action- and region-conditioned latent predictor turns the screen latent into one latent per candidate action, letting lightweight heads score all candidates against the instruction in a single batched pass, without decoding a token. We further show that the scorer relies on this latent pathway and that the predictor is trained for the decision itself: a randomly initialised predictor does just as well as one pretrained on screen dynamics. On AndroidControl, GUI-JEPA is 2.8-4.0x faster on the same GPU than a Qwen2.5-VL-7B agent we fine-tune with the same inputs, while reaching 86-92% of its in-distribution accuracy with 6% of its parameters. Code is available at https://github.com/bcwang-sjtu/GUI-JEPA

cs.AI · cs.CL · cs.CV

新论文 · v1arXiv:2610.36874

AdaGround: Token-Normalized Adaptive Zooming with Verifier-in-the-Loop Refinement for GUI Grounding

Bingchao Wang, Yongcheng Jing, Chengyu Wang, Jun Huang, Jie Yang, Wei Liu, Dacheng Tao

原文摘要

GUI grounding on high-resolution screens fails mostly on small targets, and zooming in is a common training-free remedy. However, most existing zooming pipelines do not match the zoom to the target's size, accept the zoomed answer unconditionally and never revisit a wrong answer. To address these issues, we propose AdaGround, a training-free framework with three components: (1) Token-Normalized Adaptive Zooming, which sets the magnification, field of view and zoom depth of each sample from the model's own estimate of the target size; (2) Verifier-in-the-Loop Refinement, which uses one marked-click Yes/No verifier to keep or reject each zoom, choose between zoom chains, trigger re-grounding and, with an existence query, decide when to abstain; and (3) Compositional Structure Grounding, which composes spreadsheet cells from their headers. On Qwen3-VL models, AdaGround surpasses state-of-the-art training-free zooming methods and many trained GUI models, improving accuracy over the backbone by 7.4 to 20.6 points on OSWorld-G and ScreenSpot-Pro, and its gains carry over to held-out UI-Vision. Code is available at https://github.com/bcwang-sjtu/AdaGround

cs.CV · cs.AI · cs.CL

版本更新 · v3arXiv:2511.17384

IndustryNav: Evaluating Spatial Reasoning and Safety of Embodied Agents in Dynamic Industrial Navigation

Yifan Li, Lichi Li, Anh Dao, Xinyu Zhou, Wenjun Huang, Tianyi Ma, Yicheng Qiao, Zheda Mai 等 18 位作者

原文摘要

Visual large language models (VLLMs) are increasingly used as embodied agents, yet industrial warehouses demand more than reaching a goal: agents must navigate safely around moving workers and vehicles. To evaluate embodied agents' goal reaching and safety, we introduce IndustryNav, a simulation environment with 24 warehouse scenes for closed-loop navigation to specified destinations. Alongside task success and efficiency, we introduce safety-aware metrics that capture collisions and near-collision warnings along each trajectory. Experiments with eleven leading open- and closed-source VLLMs and three navigation baselines show that agents can reach their goals yet collide with moving obstacles, exposing a gap between success and safe navigation. This gap matters in safety-critical settings, where a single collision can end the task. IndustryNav also supports policy learning through automated oracle trajectories and simulator interaction, with held-out scenes for generalization tests. These experiments show that policies can succeed on new routes in familiar warehouses yet fail to transfer to held-out layouts, making cross-scene generalization an open challenge.

cs.RO · cs.CV