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新论文 · v1arXiv:2611.09175

SIFR: Stable Signed Flow Reinforcement

Runlong Liao, Xingqian Xu, Lizhang Chen, Baiyu Su, Yufan Huang, Zhonghao Wang, Akash Gokul, Ming-Yu Liu 等 10 位作者

原文摘要

Reward-based fine-tuning of flow models requires effectively promoting high-reward and suppressing low-reward samples, while maintaining training stability over many rounds of iterative updates. Iterative reward fine-tuning provides a simple starting point, but the positive reward weights give no explicit unfitting signal, and repeated reweighting concentrates the distribution and causes collapse. We propose Stable Signed Flow Reinforcement (SIFR), which replaces the reward weights by signed advantages to supply the missing unfitting signal, and constrains the velocity drift from a reference model to stabilize the updates, with a Lagrange multiplier that adapts the regularization strength to a prescribed drift budget. We further show that existing flow RL methods fall within this framework: they implicitly minimize the signed loss, differing in their regularization choices. We validate SIFR on SD3.5 Medium (2.5B) and FLUX.2 Klein (9B) and scale it to Cosmos 3 Super Text2Image (64B): across all 12 backbone--reward pairs with preference and rule-based rewards, it matches or exceeds existing methods, reaches their peak rewards much faster, and keeps improving over long training where they plateau or collapse.

cs.LG · cs.AI · cs.CV

版本更新 · v4arXiv:2609.24997

VideoGen-Agent: Reinforcing Video Generation Agents

Binxu Li, Haoyi Duan, Yuhui Zhang, Yaohui Zhang, Zihao Lin, Kaituo Feng, Hui Yuan, Suozhi Huang 等 13 位作者

原文摘要

Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools. Project page: https://andyca111.github.io/VideoGen_Agent/

cs.CV

版本更新 · v2arXiv:2611.07648

Generator-Aligned Reward Modeling with Target-Aware Bounded Optimization for Visual Generation

Ziqiao Weng, Yuanzhi Liang, Haibin Huang, Weidong Cai, Xuelong Li

原文摘要

Post-training aims to enhance desired attributes in visual generative models while preserving their general generation capabilities. Reward-guided post-training faces two challenges: real training data may mismatch the generator's output distribution, and attribute supervision may be confounded by unrelated content. Unbounded reward maximization can also cause overoptimization and degrade generation quality. We propose a framework combining Generator-Aligned Reward Modeling (GARM) and Target-Aware Bounded Optimization (TABO). GARM mitigates distribution mismatch through generator-support matching and reduces content confounding using content-matched real contrasts, yielding generator-relevant, attribute-focused reward supervision. TABO maps the learned reward to a smooth, upper-bounded function calibrated from real target-positive examples. This transformation is independent of the optimization algorithm and supports both direct reward-gradient and policy-based optimization. We further introduce Target-Aware GRPO (TA-GRPO), an adaptation of Flow-GRPO that combines fixed stage-wise advantage scaling, a generator-to-target curriculum, and timestep-balanced credit assignment for flow-based video optimization. Experiments show that GARM improves target-attribute expression while maintaining competitive generation quality. TABO better balances attribute enhancement and visual quality than unconstrained reward maximization, while TA-GRPO improves target enhancement over vanilla Flow-GRPO and reduces unintended attribute leakage on neutral prompts. These results highlight the importance of generator-aligned reward supervision and controlled, data-calibrated optimization for targeted visual generation.

cs.CV

新论文 · v1arXiv:2611.08099

面向实用的20 kbps生成式视频压缩:自适应分词与熵建模

Towards Practical 20 kbps Generative Video Compression via Adaptive Tokenization and Entropy Modeling

Jiancheng Zhao, Jixiang Luo, Haibin Huang, Chi Zhang, Xuelong Li

AI 速读 基于摘要

作者提出一种将预训练因果视频VAE改造为离散分词器并联合优化小型自回归熵模型的方法,用于超低码率生成式视频压缩。

cs.CV

查看原文摘要

Video compression at ultra-low bitrates remains challenging due to the loss of perceptually important details under limited bit budgets. Recent generative video compression methods leverage pretrained video priors to improve perceptual quality and temporal coherence, but many follow a compress-then-generate paradigm, where generative priors are primarily exploited during reconstruction. Moreover, representations learned for generation and reconstruction are not inherently optimized for entropy coding. In this work, we propose \method, which adapts pretrained video representations into compression-oriented representations while preserving their reconstruction capability. Specifically, we adapt the pretrained causal video VAE of MiniMax-H3 into a discrete video tokenizer and develop a small autoregressive entropy model that captures local and global token dependencies, with grouped prediction for parallel decoding. To further improve coding efficiency, we jointly optimize the tokenizer and entropy model using a differentiable rate surrogate, allowing rate gradients to adapt token assignments toward lower coding costs while preserving reconstruction quality. Experiments on UVG, MCL-JCV, and HEVC Class B demonstrate superior perceptual rate--distortion performance, achieving BD-LPIPS savings of 82.2\%--87.5\% and BD-DISTS savings of 78.3\%--85.0\% relative to GLC-Video.

版本更新 · v3arXiv:2511.18811

Adaptive Test-Time Memory Allocation for Long-Tailed Human-Object Interaction Detection

Yuqiu Jiang, Xiaozhen Qiao, Yifan Chen, Ye Zheng, Zhe Sun, Xuelong Li

原文摘要

Long-tailed human-object interaction (HOI) detection remains challenging because rare interactions are sparsely represented in training data. Although test observations provide additional visual evidence, existing cache-based methods typically assign uniform memory capacity across classes, limiting their ability to capture informative features of underrepresented interactions. To address this issue, we propose Adaptive Diversity Cache (ADC), a training-free, plug-and-play framework that adaptively constructs test-time caches through frequency-aware capacity allocation and confidence-diversity joint sample selection. Specifically, Frequency-Aware Cache Adaptation assigns larger capacities to underrepresented interactions using frequency-dependent priorities and a weighted logarithmic allocation objective, and fills remaining slots with selected augmented views. Confidence-Diversity Joint Cache Selection further combines prediction confidence with local feature diversity to retain informative cache entries. Cache retrieval then refines the predictions of the frozen detector. Experiments on HICO-DET and V-COCO across three base detectors demonstrate consistent improvements. On HICO-DET, ADC improves mean average precision (mAP) for rare interactions by 4.02--8.57 percentage points, while also improving performance on non-rare interactions. Online adaptation further achieves gains of 2.87--7.36 percentage points on rare interactions. These results demonstrate that adaptive test-time memory effectively complements existing HOI detectors and improves long-tailed detection performance.

cs.CV · cs.AI

新论文 · v1arXiv:2611.06518

EmoReward: Self-Evolving Reward Calibration for Emotional Video Generation RL

Mingzhe Zheng, Yue Wu, Jing Tan, Chang Zou, Dengyang Jiang, Zeyue Tian, Xuanhua He, Ryan Xu 等 22 位作者

原文摘要

Group Relative Policy Optimization (GRPO) has advanced generative model post-training in verifiable domains such as code and mathematics, but evaluating video quality, especially emotional expression, often depends on subjective aesthetics and has no uniquely correct target. Existing approaches typically rely on fixed rewards for visual quality, motion quality, and text alignment that poorly capture emotional intent and can invite reward hacking, while RLHF is difficult to scale and subject to individual aesthetic differences that complicate the calibration of facial, body motion, and chromatic cues across narrative contexts. We introduce EmoReward, a new self-evolving training mechanism that distills evidence reliability from reward traces collected during an actual training run to adaptively guide multi-reward weight allocation in subsequent training by determining which emotional evidence to trust and how much to weight it. EmoReward first plans specific grounding cues from the emotional prompt to guide evaluation, then uses heterogeneous signal primitives to score the generated video during the act stage. Reflective Reward Gating calibrates their contributions through instance-level gates for phase, face confidence, conflict, and subtlety, then renormalizes weights over the active set to produce the sample's fused reward. RewardMemory then estimates each primitive's reliability from rollout scores and outcomes within each emotional regime in the finished training run, then fixes bounded multipliers that calibrate fusion weights in the next training run without updating reward models. Experiments on HunyuanVideo 1.5 show improvements across multiple RL algorithms and compare EmoReward with other agentic reward methods under SAGE-GRPO. Ablations and transfer experiments on SD 3.5 and FLUX further support adaptive reward calibration for visual generation.

cs.CV · cs.AI

新论文 · v1arXiv:2611.06471

A 3D foundation model unifying CT interpretation and segmentation

Yulu Xie, Zilong Li, Shen Xu, Yifan Bai, Liuhong Shi, Jiao Chen, Xianglei Kong, Wenchao Zhu 等 17 位作者

原文摘要

Radiologists interpret computed tomography (CT) scans by jointly determining what a finding represents and where it lies in three-dimensional (3D) anatomy. However, CT models have treated CT interpretation and 3D segmentation as separate tasks, leaving textual findings spatially unverifiable and overlooking potential synergy between clinical understanding and spatial perception. Here we present HoloCT, a generalist 3D foundation model unifying CT interpretation and voxel-level segmentation by jointly modelling whole-volume context and fine-grained anatomical detail, providing 3D masks as evidence. We curated HoloDATA, comprising 195,921 CT scans from 73 public datasets and six clinical cohorts, with 6.2 million instruction dialogues and 2.8 million CT-mask pairs. Across 346 tasks spanning segmentation, lesion screening, visual question answering, and report generation on 61 internal and 12 external datasets, HoloCT outperformed specialist and foundation models. In multicentre validation across 11,455 clinical CT scans from five hospitals, HoloCT outperformed competing models in lesion segmentation and report generation by 18.2 and 15.3 points. It also achieved 85.1% mean accuracy in screening thyroid tumours and colon lesions, exceeding all four participating radiologists in a retrospective reader study. Further analyses revealed bidirectional semantic-spatial synergy: language-guided segmentation delineated unseen anatomical structures and lesions as well as diffuse free-text findings, outperforming the leading approach by 22.1 points, whereas prompting the model to generate corresponding 3D masks alongside its textual outputs significantly improved interpretation performance. HoloCT shows that clinical understanding and spatial perception can be learned together within a single foundation model and offers a path towards more accurate and reliable CT analysis.

cs.CV

版本更新 · v5arXiv:2512.15211

WLC: Weber-Inspired Local Contrast Metric for Low-Altitude Image Fusion

Cong Wang, Yufeng Xie, Xuelong Li

原文摘要

Infrared and visible image fusion is a pivotal technology in low-altitude Unmanned Aerial Vehicle (UAV) reconnaissance missions, enabling robust target detection and tracking by integrating thermal saliency with environmental textures. However, the advancement of fusion algorithms is hindered by a critical evaluation bottleneck. In this paper, we identify a systematic failure in traditional no-reference metrics (specifically Statistics-based and Gradient-based metrics) within complex low-light environments, termed as ``Noise Trap''. It is mathematically proven that these metrics are positively correlated with high-frequency sensor noise, paradoxically assigning higher scores to degraded images and misguiding algorithm optimization. To resolve this dilemma, this paper proposes the Weber-inspired Local Contrast (WLC) metric. Grounded in the psychophysical principle of Weber's Law, WLC shifts the evaluation paradigm from global statistical distribution to local semantic contrast. By leveraging infrared priors, it effectively decouples target saliency from global background noise. Extensive experiments on the DroneVehicle dataset demonstrate that WLC exhibits high ``Semantic Discriminability'' in distinguishing thermal targets from background clutter. Furthermore, it achieves remarkable computational efficiency, thus, establishing itself as a reliable and real-time standard for intelligent UAV systems.

cs.CV

新论文 · v1arXiv:2611.04711

Cycle WAM: Coupling Action and Video through Cycle Consistency

Qinglin Yang, Jiepeng Wang, Yuxing Huang, Haibin Huang, Kai Xu, Chi Zhang, Ruizhen Hu, Xuelong Li

原文摘要

Recent advances in video modeling have driven substantial progress in world action models (WAMs). Existing approaches exploit pretrained video priors by decoding actions from latent representations or inferring them from generated videos. The underlying link is causal: robot actions produce changes in the scene, and video observations of these changes provide evidence for inferring the actions that produced them. However, existing training formulations do not by themselves ensure that actions and their predicted visual consequences are consistent, potentially limiting the use of pretrained capabilities. We treat video and action as paired modalities linked by this causal relationship and learn their correspondence through a unified training framework designed to better exploit pretrained video priors. Cycle WAM first augments video-action co-training with bidirectional conversion to reinforce cross-modal correspondence and recover forward and inverse dynamics. It then introduces a differentiable cycle-reconstruction objective to further couple the two mappings. The resulting model supports both forward and inverse dynamics, with the potential to improve performance through more effective use of pretrained video priors. Cycle WAM achieves state-of-the-art performance among comparable methods on LIBERO-Pro and substantially improves DreamZero on DROID. Comparisons with UWM characterize its inverse-dynamics performance and show sharper visual detail in the displayed forward-dynamics predictions.

cs.CV · cs.AI · cs.RO

新论文 · v1arXiv:2611.03404

VidDub: Replacement-Aware Distillation for Two-Step Video Dubbing

Yexin Liu, Yunlong Lin, Zehan Wang, Guangxin He, Xinli Xu, Jiajun Zha, Yaofu Liu, Yueze Wang 等 14 位作者

原文摘要

Video dubbing aims to synthesize lip movements that match target speech while preserving the speaker identity, head pose, and background of a source video. Existing editors are predominantly trained via self-reconstruction under original paired audio, even though the source mouth becomes a conflicting target when driving speech is replaced. We introduce replacement-aware cross-audio supervision: paired-audio samples use full-frame reconstruction, whereas unpaired replacement-audio samples mask out source-mouth reconstruction losses and supervise the mouth solely through audio-visual synchronization while preserving unmasked facial regions and background. Because offline dubbing provides the complete source video and target speech beforehand, we present VidDub, a full-context diffusion editor distilled into two denoising steps (2 NFE). Our replacement-aware teacher first learns accurate lip synchronization without regressing toward conflicting source mouth movements. Matched trajectory regression then transfers the teacher's CFG-guided trajectories to a two-step student, and distribution matching distillation recovers visual quality after step compression. We will release the curated training dataset, VidDub-Bench, fixed paired- and cross-audio evaluation manifests, preprocessing outputs, and unified evaluation code. Across three training seeds, masking out conflicting source-mouth reconstruction improves cross-audio Sync-C by 0.833; the final two-step model combines strong lip synchronization with superior visual quality, identity preservation, and visual speech recognition across four benchmarks.

cs.CV

新论文 · v1arXiv:2611.03765

VagueBench: Benchmarking the Robustness of Embodied Agents on Ambient Context Illusions

Yang Qu, Qiang Fu, Zonghao Ying, Jiayi Zhao, Yaoyuan Zhang, Jinyang Guo, Jian Yang, Aishan Liu 等 10 位作者

原文摘要

Embodied agents are increasingly deployed in open-world environments, yet current robustness evaluations remain biased toward hazardous instructions and jailbreak vulnerabilities. A more fundamental issue is largely overlooked: agents are rarely tested under semantically sufficient but contextually minimal instructions (i.e., common in real-world human communication), where auxiliary contextual cues are absent. For the first, we identify a novel phenomenon termed Ambient Context Illusion, where agents fail to execute tasks correctly when non-essential contextual details are omitted, despite unchanged task semantics. To systematically study this, we establish VagueBench, a benchmark built upon the AI2-THOR interactive simulation environment for the evaluation of context dependency in embodied agents. We systematically consider key semantic components of instructions (entities, procedures, constraints, and prior knowledge) and derive a unified taxonomy with four categories and nine subtypes to reduce auxiliary information. VagueBench contains 1,303 instruction pairs across diverse indoor environments, constructed via a human-agent co-generation framework that integrates semantic redundancy estimation, taxonomy-guided transformation, and rigorous semantic-invariance verification. Through extensive evaluation on 6 state-of-the-art embodied agents, we observe significant degradation on VagueBench in both task performance and executability (relatively -19.65% in task success rate and relatively +54.10% in empty plan rate) revealing a strong reliance on auxiliary linguistic signals rather than core task semantics. Furthermore, we demonstrate that this phenomenon persists in real-world robotic systems, where it can lead to incorrect decisions and potential safety risks.

cs.AI · cs.CV

版本更新 · v3arXiv:2605.20290

PhysOmni: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction

Xin Zhang, Yabo Chen, Yijie Fang, Wanying Qu, Haibin Huang, Chi Zhang, Feng Xu, Xuelong Li

原文摘要

Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D conversion approaches often suffer from object interpenetration. Furthermore, physics-based scene-level 3D generation methods exhibit spatial misalignment, stylized artifacts, and inconsistencies with the input data, restricting their use in realistic interactive video synthesis. We propose PhysOmni, a training-free framework that converts a single image into a physically consistent and controllable video through holistic scene-level 3D reconstruction. By rep?resenting the full scene geometry in a unified spatial coordinate system, PhysOmni resolves object penetration and alignment ambiguity. Unlike prior methods, this formulation enables accurate scene?level multi-object interactions and introduces richer, complex control types for advanced mechanics?based manipulation. By decoupling simulation from rendering, PhysOmni bypasses latency-heavy priors, achieving real-time physical interaction previews paired while preserving photorealistic visual fidelity. Experimental results demonstrate that PhysOmni substantially outperforms prior methods in physical fidelity, spatial coherence, and controllability. Project Page: https://zephipage.github.io/PhysOmni/

cs.GR · cs.CV

版本更新 · v2arXiv:2603.15020

MER-Bench: Benchmarking Multimodal Emotional Reappraisal for Image-Text Memes

Yiqi Nie, Fei Wang, Junjie Chen, Kun Li, Yudi Cai, Dan Guo, Chenglong Li, Meng Wang

原文摘要

Multimodal Emotional Reappraisal (MER) aims to shift affective interpretation by rewriting and editing a situation without altering its underlying semantic context. Despite advances in controllable editing and sentiment transfer, MER remains challenging under coupled multimodal constraints, especially in internet memes where images, embedded text, and layout jointly encode affective meaning. To bridge this gap, we present MER-Bench, a systematic benchmark for MER on image-text memes, containing over 3,000 real-world memes with fine-grained annotations for emotion transformation and structure-preserving multimodal editing. MER-Bench spans diverse visual, textual, and structural settings and is paired with a structured MLLM-as-a-Judge evaluation suite, comprising eight fine-grained metrics and three aggregated objectives for emotional alignment, content fidelity, and transformation strength. Extensive evaluation of 14 advanced multimodal models reveals that: (1) current models struggle to jointly balance affect, semantics, structure, and text; (2) strong visual editing does not imply effective MER, with poor embedded text rendering and affect-aware rewriting remaining key bottlenecks. Our results identify MER as a critical capability gap in current multimodal generation systems and highlight affective image-text reasoning as a key challenge for future work. Project Page: https://github.com/one-seven17/MER-Bench

cs.CV · cs.CL

版本更新 · v3arXiv:2608.07267

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN

Yuehao Huang, Yunzi Wu, Xiaotao Zhang, Xinhai Li, Jiankun Dong, Sunyao Zhou, Jiajun Lv, Chi Zhang 等 11 位作者

原文摘要

Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observation history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. A frozen feed-forward geometry encoder extracts cross-view representations from monocular RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length scene prefix for the world-action Diffusion Transformer. Through block-causal attention, this prefix remains visible to every future video-action block throughout joint denoising, providing persistent geometric context. We train WNM-3D with supervised world-action learning, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement. Across GN-Bench and VLN-CE, WNM-3D consistently outperforms the backbone-matched WNM-2D counterpart, demonstrating gains from 3D scene conditioning across distinct visual domains. WNM-3D further outperforms strong VLN baselines on GN-Bench and demonstrates closed-loop deployment on a physical robot. Component and stage-wise ablations support the Adapter design and the complementary roles of DAgger-SFT and subsequent reward-guided refinement.

cs.AI · cs.CV · cs.RO

版本更新 · v4arXiv:2603.28767

Gen-Searcher: Reinforcing Agentic Search for Image Generation

Kaituo Feng, Manyuan Zhang, Shuang Chen, Yunlong Lin, Kaixuan Fan, Yilei Jiang, Hongyu Li, Dian Zheng 等 10 位作者

原文摘要

Recent image generation models have shown strong capabilities in generating high-fidelity and photorealistic images. However, they are fundamentally constrained by frozen internal knowledge, thus often failing on real-world scenarios that are knowledge-intensive or require up-to-date information. In this paper, we present Gen-Searcher, as the first attempt to train a search-augmented image generation agent, which performs multi-hop reasoning and search to collect the textual knowledge and reference images needed for grounded generation. To achieve this, we construct a tailored data pipeline and curate two high-quality datasets, Gen-Searcher-SFT-10k and Gen-Searcher-RL-6k, containing diverse search-intensive prompts and corresponding ground-truth synthesis images. We further introduce KnowGen, a comprehensive benchmark that explicitly requires search-grounded external knowledge for image generation and evaluates models from multiple dimensions. Based on these resources, we train Gen-Searcher with SFT followed by agentic reinforcement learning with dual reward feedback, which combines text-based and image-based rewards to provide more stable and informative learning signals for GRPO training. Experiments show that Gen-Searcher brings substantial gains, improving Qwen-Image by around 16 points on KnowGen and 15 points on WISE. We hope this work can serve as an open foundation for search agents in image generation, and we fully open-source our data, models, and code.

cs.CV

版本更新 · v2arXiv:2606.24153

Differential Unfolding: Efficient Reconstruction for Video Snapshot Compressive Imaging

Yin-Ping Zhao, Muyuan Zhang, Jiaxi Li, Jiancheng Zhang, Haijin Zeng, Xuelong Li

原文摘要

Although Deep Unfolding Networks (DUNs) are predominant in Video Snapshot Compressive Imaging (SCI), they are still limited by a uniform design philosophy. The existing approaches stack high-complexity priors with the same structure repeatedly, neglecting the fact that the optimization paths gradually converge to a nearly static state. As a consequence, representation stagnation occurs, and much computational cost is wasted on small feature updates. To solve this inefficiency, we propose Differential Unfolding (DU), a heterogeneous framework that substitutes repeated work with a periodic schedule of heavy and lightweight stages. The core of DU is the Differential Evolutionary Framework (DEF), which divides the unfolding procedure into two complementary roles: structural anchoring and differential evolution. In this method, high-parameter general stages are used sparsely to form high-fidelity feature foundations. On the other hand, lightweight differential stages use a Differential Representation Prior (DRP) to pass on and refine these foundational features by a differential mechanism. By integrating Differential Representation Attention (DRA) for evolving attention maps and a Differential Modulated FFN (DM-FFN) for feature rectification, DRP effectively models cross-stage variations with minimal overhead. By concentrating high-capacity computation on the sparsely-scheduled general stages and delegating incremental refinement to the lightweight differential stages, DU achieves a superior trade-off between accuracy and efficiency. Extensive experiments show that DU-9stg achieves state-of-the-art reconstruction quality, while DU-5stg surpasses all compared methods with the fewest parameters and FLOPs; compared with the unfolding method DADUN, DU-9stg needs about half the parameters and a quarter of the FLOPs. Code: https://github.com/Muyuan-Zhang/DU

cs.CV

版本更新 · v3arXiv:2610.32381

UniWorld: A Unified World Model for Real-Time Visual World Simulation

Xin Zhang, Yabo Chen, Shuaiwei Wang, Zixuan Duan, Haibin Huang, Feng Xu, Xuelong Li

原文摘要

Continuous visual world simulation requires coupling evolving scene geometry with temporally persistent appearance. We present UniWorld, a unified framework that integrates depth trajectories and reference appearance within a shared video generation model. The central design maintains visual and geometric histories on a common timeline. Noise-aligned overlapping continuation places generated history at the prescribed sampling noise level and commits only newly generated latents. Rolling depth latent state preserves the corresponding geometric controls, incrementally reads newly available geometry, and keeps the conditioning fixed within each sampling window. Together, these mechanisms ensure exact preservation of latent history while bounding the active depth state by the window size. We evaluate continuous generation, paired history interventions, and long-horizon behavior across diverse scene categories. The same generator supports estimated, native, and on-demand simulator depth, while cached and incremental execution paths produce bitwise-identical outputs. Appearance changes and geometric control branches operate through the same interface without modifying committed history. The measured steady-state DiT execution path achieves real-time generation throughput, demonstrating the efficiency of UniWorld for continuous visual world simulation. Project page: https://zephipage.github.io/UniWorld.

cs.CV

新论文 · v1arXiv:2610.37613

VideoLVR: Latent Visual Reasoning over Grounded Video Evidence

Shilong Li, Xingyuan Bu, Hao Shi, Yun Xing, Weixin Feng, Qiangpeng Yang, Shilei Wen

原文摘要

Chain-of-thought reasoning has substantially advanced video understanding in multimodal large language models (MLLMs). However, language-based reasoning traces do not provide a reliable mechanism for models to revisit relevant visual evidence, leading to visual forgetting and impairing their ability to reason over video content. Existing approaches maintain visual grounding during reasoning in two main ways: they either refer to evidence using textual coordinates, which specify symbolic locations rather than the visual content itself, or reinsert cropped regions or frames into the multimodal context, preserving visual details at the cost of substantial context expansion. To address these limitations, we introduce VideoLVR, which constructs latent visual evidence from local regions at relevant video moments, thereby providing visual support for intermediate reasoning steps. To supervise latent visual evidence generation, we introduce a visual token prediction objective that formulates visual token reconstruction as prediction over a vocabulary derived from the input video, thereby unifying visual evidence reconstruction and text generation within the same token prediction framework. This shared prediction framework enables MLLMs to reason over interleaved text tokens and latent visual states while integrating evidence from different moments. We further extend VideoLVR to reinforcement learning by treating sampled visual tokens as actions alongside text tokens and jointly optimizing the policy using final-answer rewards. By efficiently revisiting task-relevant visual information during reasoning, VideoLVR improves video understanding without substantially expanding the multimodal context. Experiments on multiple video benchmarks demonstrate its effectiveness, especially on tasks requiring fine-grained visual evidence.

cs.CV · cs.AI

新论文 · v1arXiv:2610.36593

WithinVAE: Compact Visual Autoencoding with Self-Distilled Semantics

Yuzhou Ji, Jiepeng Wang, Tianyu Jin, Lizhuang Ma, Haibin Huang, Chi Zhang, Xuelong Li

原文摘要

Visual autoencoders must balance reconstruction fidelity, compactness, and semantic structure. Existing semantic tokenizers typically inherit semantics from pretrained recognition encoders, whose invariances can discard the appearance detail required for inversion. We show that this inheritance is unnecessary: semantic structure can be learned inside an autoencoder's own reconstructive representation. We introduce WithinVAE, a compact variational visual autoencoder with a sequential bottleneck, DINO/iBOT-style self-distillation from an exponential-moving-average copy of the autoencoder itself, and position-dependent token masking to achieve a 4-fold compression ratio, which is free of pretrained representation encoder or external semantic target. On ImageNet-1K at $256\times256$, WithinVAE improves all four reported reconstruction metrics over RPiAE including PSNR by 1.36 dB, while using half its latent scalar capacity. Under frozen evaluation, the same latents improve linear probing by 6.5 points over RPiAE and 5.1 points over our reconstruction-only baseline, attributing the semantic gains to self-distillation rather than architecture or external supervision. An auxiliary latent-to-latent model reproduces the ordered-compression trend, and a pixel-to-latent model transfers the objective to a pretrained generative space. These results separate the origin of semantic supervision from its use: a compact visual autoencoder can organize semantic structure without borrowing a recognition representation.

cs.CV

新论文 · v1arXiv:2610.36592

LabWorld: Learning Interactive 4D Worlds for Scientific Experimentation

Suozhi Huang, Kelsey Fu, Binxu Li, Luna Lyu, Kaize Wu, Wenbo Lu, David Smerkous, Jiahan Li 等 15 位作者

原文摘要

Autonomous scientific agents must not only reason about experiments but also interact with the physical environments in which they are executed. Existing laboratory simulators typically rely on manually constructed assets and predefined procedures, while laboratory videos capture real equipment, layouts, and interactions but leave this information implicit in pixels. We introduce LabWorld, an agent-driven Real2Sim framework for reconstructing interactive 4D laboratory worlds from monocular RGB video. LabWorld recovers reusable 3D assets, a metric scene, time-varying object states, and procedure events. Multi-frame observations provide complementary evidence for asset and scene reconstruction, while motion reconstruction combines visual and geometric observations with event constraints encoding the spatial and temporal requirements of laboratory interactions. We evaluate LabWorld on real pipetting and vortexing videos collected in our laboratory against general-purpose agentic and dedicated reconstruction baselines. For pipetting, LabWorld achieves a mean Mask IoU of 0.501, exceeding the strongest baseline by 0.033. For vortexing, it achieves a mean Tube-Length-Normalized PCK-AUC of 0.638, exceeding the strongest baseline by 0.035. On five pipetting videos, event-conditioned reconstruction increases the fraction of modeled physical constraints satisfied from 14.3% (5/35) to 100% (35/35). The resulting worlds expose geometry, motion, articulation, and events as explicit, editable state for replay, inspection, and future embodied scientific systems.

cs.CV

新论文 · v1arXiv:2610.35842

MedVTok: A General-Purpose Medical Visual Tokenizer

Chenglong Ma, Yuanfeng Ji, Junzhi Ning, Jiyao Liu, Yujie Wei, Shaohao Rui, Chaoyang Zhang, Wenjie Li 等 21 位作者

原文摘要

Multimodal medical AI requires a common visual interface for encoding heterogeneous imaging evidence for patient condition modeling. However, existing medical visual tokenizers are often tied to a specific dimension and imaging modality, forcing multimodal systems to rely on fragmented and poorly reusable representations. We introduce MedVTok, a general-purpose visual tokenizer that maps 2D images and 3D volumes from diverse imaging modalities into a unified token space. Building such a tokenizer poses two key challenges: preserving anatomical structure across dimensions and capturing clinical semantics across modalities. To this end, MedVTok introduces (i) slice differential regularization, which explicitly models inter-slice anatomical coherence missing in previous per-pixel/per-voxel supervision, and (ii) multi-expert representation alignment, which integrates knowledge from multiple medical expert encoders while retaining modality-specific complementary knowledge. Trained on 28M images and 70K volumes across 9 imaging modalities, MedVTok supports classification, retrieval, segmentation, synthesis, visual question answering, and medical report generation through a single tokenizer. Across 24 benchmarks, MedVTok achieves state-of-the-art performance, demonstrating a scalable token interface that unifies medical image dimension, modality, and task usage.

eess.IV · cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1200ACL Anthology · ACL 2026

Beyond Surface Features: Advancing Medical Vision-Language Alignment via Dynamic Evidence-Guided Preference Optimization

Zixuan Huang, Zhihong Zhu Tencent, Xiaolong Liu, Yanchao Hao Tencent PCG, Manman Zhang Tencent PCG, Zheng Wei Tencent Technology (Beijing) Company Limited, Bowen Xing University of Science and Technology Beijing, Xian Wu Tencent 等 11 位作者

原文摘要

Medical large Vision-Language Models (Med-LVLMs) have shown strong potential in multimodal clinical applications such as medical visual question answering and report generation. However, Med-LVLMs remain challenged by hallucinations caused by modality misalignment, where models prioritize textual knowledge over visual evidence and generate outputs that conflict with medical images. To mitigate this issue, recent studies have explored preference optimization to improve image–text alignment, achieving promising results. Despite these advances, existing preference-based methods still face two limitations in medical settings: (1) overfitting to superficial cues, and (2) pseudo convergence of the preference signal. In this paper, we propose Dynamic Evidence-Guided Preference Optimization (DEPO), a new framework that enables evidence-aware and adaptive preference learning for Med-LVLMs. DEPO introduces Multi-Modal Evidence Perturbation (MEP) to suppress non-causal textual and visual shortcuts, and Dispreferred Evidence Resampling (DER) to continuously update dispreferred responses as hallucination patterns evolve. Experiments on multiple medical VQA and report generation benchmarks demonstrate consistent improvements over existing methods, with strong robustness across datasets and architectures. All Codes and data will be released after review.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.406ACL Anthology · ACL 2026

Visual Attention Reasoning via Hierarchical Search and Self-Verification

Wei Cai, Jian Zhao, Yuchen Yuan China Telecom, Tianle Zhang China Telecom, Ming Zhu China Railway Rolling Stock Corporation Limited, Haichuan Tang CRRC ACADEMY, Xuelong Li China Telecom and Northwestern Polytechnical University

原文摘要

Multimodal Large Language Models (MLLMs) frequently hallucinate due to their reliance on fragile, linear reasoning and weak visual grounding. We propose Visual Attention Reasoning (VAR), a reinforcement learning framework that reformulates reasoning as a hierarchical search with self-verification. VAR enforces traceable evidence grounding by generating explicit bounding boxes, guided by a novel reward function combining geometric precision and semantic sufficiency. Furthermore, it replaces linear Chain-of-Thought with a tree-search policy capable of backtracking to correct logical errors. Theoretical analysis validates the framework’s reliability, and extensive experiments demonstrate that VAR significantly outperforms state-of-the-art methods on complex hallucination and safety benchmarks.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.989ACL Anthology · ACL 2026

MMAC: A Multilingual, Multimodal Alignment Framework for Cultural Grounding Evaluation

Weihua Zheng, Zhengyuan Liu Agency for Science, Technology and Research (A*STAR), Singapore, Tanmoy Chakraborty Indian Institute of Technology, Delhi, Weiwen Xu Alibaba Group, Xiaoxue Gao, Bryan Chen Zhengyu Tan, Bowei Zou A*STAR, Chang Liu Shanghai University of Finance and Economics 等 35 位作者

原文摘要

The global deployment of Large Language Models (LLMs) underscores the urgent need to evaluate their cultural alignment. However, assessing genuine “cultural awareness” across modalities (text, vision, speech) and languages remains a significant challenge. To comprehensively investigate this domain, we propose MMAC, a systematic framework that encompasses a tri-modally aligned cultural benchmark creation pipeline and a five-dimensional evaluation protocol to assess cross-country awareness disparities, evaluate cross-lingual and cross-modal consistency, and verify cultural knowledge generalization and grounding validity. Given the prevailing Western cultural bias in current models, we focus on 8 Asian countries as our dataset foundation to more acutely reveal potential cultural deficiencies in LLMs. Our dataset, MMAC-bench, features 27,000 human-curated questions across 10 languages. Crucially, it is the first dataset aligned at the input level across text, image, and speech, enabling direct cross-modal transfer tests. Each question consists of multiple-choice options accompanied by open-ended generated explanations, where 79% require multi-step reasoning grounded in cultural context, moving beyond simple memorization. We probe the causes of modal divergence, offering insights into fostering culturally robust MLLMs.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6deb56eef137af72ebe3f6bdc5a07803CVF · CVPR 2026

The Universal Normal Embedding

Tasker, Chen, Betser, Roy, Gofer, Eyal, Levi, Meir Yossef, Gilboa, Guy

原文摘要

Generative models and vision encoders have largely advanced on separate tracks, optimized for different goals and grounded in different mathematical principles. Yet, they share a fundamental property: latent space Gaussianity. Generative models map Gaussian noise to images, while encoders map images to semantic embeddings whose coordinates empirically behave as Gaussian. We hypothesize that both are views of a shared latent source, the Universal Normal Embedding (UNE): an approximately Gaussian latent space from which encoder embeddings and DDIM-inverted noise arise as noisy linear projections. To test our hypothesis, we introduce NoiseZoo, a dataset of per-image latents comprising DDIM-inverted diffusion noise and matching encoder representations (CLIP, DINO). On CelebA, linear probes in both spaces yield strong, aligned attribute predictions, indicating that generative noise encodes meaningful semantics along linear directions. These directions further enable faithful, controllable edits (e.g., smile, gender, age) without architectural changes, where simple orthogonalization mitigates spurious entanglements. Taken together, our results provide empirical support for the UNE hypothesis and reveal a shared Gaussian-like latent geometry that concretely links encoding and generation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d6051e0698f1f454f29b03aa1b25631aCVF · CVPR 2026

Breaking the Scalability Limit of Multi-Projector Calibration with Embedded Cameras

Kawano, Takumi, Miura, Kohei, Iwai, Daisuke

原文摘要

Conventional multi-projector calibration requires projecting and capturing structured light patterns for each projector sequentially, causing calibration time and effort to increase linearly with the number of projectors. This scalability bottleneck has long limited the deployment of large-scale projection mapping systems. We present a new calibration framework that breaks this limitation by embedding cameras into the surface of the calibration target. The embedded cameras directly capture the incoming projection light, enabling the separation of simultaneously projected structured light patterns from multiple projectors according to their incident directions. Our method establishes correspondences between the optical centers of the embedded cameras and the projector pixels, allowing the intrinsic and extrinsic parameters of all projectors to be simultaneously estimated. We further introduce a correction technique for small misalignments between the calibration board and camera optical centers. As a result, our system achieves calibration accuracy comparable to conventional methods while reducing the required number of projection-capture cycles from linear to nearly constant with respect to the number of projectors, dramatically improving scalability for dense multi-projector systems with overlapping projection regions, such as high-brightness stacking, super-resolution, light-field, and shadow-suppression displays.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表