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arXiv 最近完成扫描:2026-11-15 05:41 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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版本更新 · v2arXiv:2511.23115

Robust Image Emotion Classification via Multi-Level Affective Captioning

Zibo Zhou, Zhengjun Zhai, Huimin Chen

原文摘要

Image emotion classification (IEC) has been studied for many years and has recently attracted increasing attention with the rapid development of deep learning. Although recent studies have benefited from knowledge embedded in pre-trained visual models, the performance is still limited by the "affective gap" between low-level visual features and high-level affective semantics. Psychological studies suggest that language can convey fine-grained and emotion-rich information. Inspired by this observation, we attempt to narrow the "affective gap" by introducing affective text. Specifically, we design a multi-level contrastive loss to detect emotional concepts from images and introduce an emotional-attribute-guided large language model approach to generate affective sentences. Then, a pre-trained language model is employed to combine emotional concepts with affective sentences for IEC. In addition, we introduce a contrastive loss with a semantic-similarity-based sampling strategy to address large intra-class differences and limited inter-class differences in affective datasets. Moreover, unlike many previous studies, we explicitly consider images containing embedded text. Extensive experiments on multiple benchmarks show that the proposed method helps narrow the "affective gap" and achieves competitive performance.

cs.CV

版本更新 · v3arXiv:2605.09586

DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos

Can Li, Zhoujian Li, Ren Li, Jie Gu, Lei Lei, Jingmin Chen, Lei Sun

原文摘要

World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because deformable linear, planar, and volumetric objects evolve under high-dimensional deformation, noisy interactions, and complex material response. The model must infer a physical state from visual observations, roll it forward under new interactions, and render the resulting dynamics with high visual fidelity. We therefore present DeformMaster, a video-derived interactive physics-neural world model that turns real interaction videos into an online interactive model of deformable objects within a unified dynamics-and-appearance framework. DeformMaster preserves structured physical rollout while using a neural residual to compensate for unmodeled effects, grounds sparse hand motion as distributed compliant actuators for hand-continuum interaction, represents material response with spatially varying constitutive experts, and drives high-fidelity 4D appearance from the predicted physical evolution. Experiments on real-world deformable-object sequences demonstrate DeformMaster's ability to roll out future dynamics and render dynamic appearance, outperforming state-of-the-art baselines while supporting novel action rollout, material-parameter variation, and dynamic novel-view synthesis. Code and video demos are available at the project page: https://can-lee.github.io/deformmaster-web/

cs.CV · cs.RO

新论文 · v1arXiv:2611.10484

Can General-Purpose Generative AI Supply Training Data for Medical Vision Models? A Multimodal Retrospective Study

Jiachuan Peng, Kyle Lam, Jierui Qu, Lin Li, Haining Zheng, Bang Zheng, Aniruddha Agarwal, Zaki Almallah 等 13 位作者

原文摘要

Background: Well-annotated, diverse medical imaging datasets remain a major constraint for vision-based medical AI. We evaluated Nano Banana, a general-purpose image generation and editing model, as a source of synthetic medical images for model training, subgroup augmentation, and model auditing. Methods: In this retrospective study across four imaging modalities, chest radiography, fundus photography, and CT models were trained only on synthetic images and externally validated on real-world data against real-data-trained models. Carotid ultrasound models were trained on a private Human Phenotype Project cohort (aged 40-75 years) with and without synthetic augmentation. Clinicians rated image plausibility. Evaluation used AUROC, AUPR, calibration, and decision curve analysis. Findings: Synthetic-only models achieved AUROCs of 0.877 (95% CI 0.843-0.910) for pneumonia (n=14863), 0.963 (0.948-0.975) for retinal detachment (n=1149), and 0.711 (0.600-0.823) for renal calculus (n=4122), comparable to real-data-trained models, but their calibration and net benefit were not consistently more favorable. With mixed synthetic-real training, a carotid ultrasound model produced an ordinal vascular age index that stratified 633 external subjects into subgroups differing in BMI and glucose (both p<0.01), linking vascular aging to cardiometabolic health. To stress-test shortcut learning, editing a moderate tessellated pattern into fundus photographs reduced the true-class probability for central serous chorioretinopathy from 0.996 to 0.822. Clinician-guided editing raised low-quality CT plausibility from 3.10/5 to 4.30/5. Interpretation: Synthetic data can complement real data in model training, subgroup representation, and model testing via controlled editing, but its clinical value should be assessed with calibration, decision curve analysis, and clinician review, not discrimination alone.

cs.CV · cs.AI

新论文 · v1arXiv:2611.06844

在哪里连接?通过跨所有 ViT 与 LLM 层的动态门控通路提升 MLLM

Where to Connect? Boosting MLLMs via Dynamic Gated Pathways across ALL ViT and LLM Layers

Yingying Yan, Jiaqi Tang, Wei Wei, Qianzhou Wang, Lei Zhang, Jianmin Chen, Yuyang Xia, Botong Geng 等 10 位作者

AI 速读 基于摘要

提出 DGP 动态门控通路,在每一层 ViT 与每一层 LLM 之间建立全连接,并让每个 LLM 层根据自身语义状态动态选择视觉粒度。

cs.CV

查看原文摘要

A central yet under-explored question in Multimodal Large Language Models (MLLMs) is where to connect---how visual information from a hierarchical vision encoder should be wired into the layer-wise semantics of a large language model. Mainstream MLLMs inject a fixed single-layer visual representation into the LLM and treat all LLM layers as a single consumer, ignoring that different layers demand different visual granularities. Recent multi-layer fusion methods either compress hierarchical features on the encoder side or rely on predefined sparse or hierarchical layer-to-layer connections, and therefore stop short of modeling adaptive cross-layer interactions between the ViT and LLM hierarchies. We address this gap with DGP (Dynamic Gated Pathways), a routing mechanism that establishes all-to-all connections between every ViT layer and every LLM layer, with each LLM layer dynamically gating its preference over visual layers conditioned on its own semantic state. Built on top of LLaVA-1.5-7B and 13B, DGP delivers consistent gains over the LLaVA-1.5-7B baseline (e.g., +4.2 on SQA$^{I}$, +3.3 on MM-Vet, +3.1 on VizWiz and LLaVA$^{W}$) and surpasses prior multi-layer visual fusion methods on most benchmarks. Layer-wise routing analyses further show that different LLM layers do select different visual granularities on demand, supporting both the effectiveness and interpretability of the proposed dynamic gated pathways. The code is available: https://github.com/YingyingYan1/DGP.

新论文 · v1arXiv:2610.36831

Right Click, Wrong Box: Grading GUI Grounding by What a Click Does

Xiaokang Yuan, Binhui Yao, Luwei Yang, Ruimin Chen, Zeng Wang

原文摘要

Leading GUI grounders score 93 to 96% on ScreenSpot-v2, and reported gaps between new and prior models are about a point. At this level the useful question is what the remaining errors are. Benchmarks count a click as correct only inside one annotated box, but interfaces often expose one action through several elements: a duplicated link, the label of a checkbox, the title next to a logo. The box is not wrong. The rule is incomplete. We call a click correct when executing it produces the same outcome as clicking the annotated target. A probe that executes and fingerprints about a thousand clicks per page turns this definition into outcome maps and an execution judge for live web applications, with no new annotation. We execute the predictions of three strong 7--8B grounders on a code forge and an online shop. About one in five and one in three of the clicks that box scoring rejects reach the intended outcome, and the shares remain one in seven and one in three when the instructions are rewritten as natural tasks. A blind audit of 11 models on ScreenSpot-v2 (three 7--8B grounders and eight 3B variants) finds the same effect on web screenshots, with two independent reviewers on a 60-unit subset. The share is highest for the strongest grounders. Training seeds and test-set sampling add noise that more runs and paired intervals control. Box scoring instead under-counts correct clicks, which repetition does not remove, and the audit-based correction of 0.2 to 1.8 points on ScreenSpot-v2 is as large as the gaps the field reports. The correction is needed in evaluation. In our 3B GRPO study, crediting equivalent clicks in the reward gives no stable gain over box rewards across three seeds and four test sets. We release the probe, the outcome maps, the audit and every prediction.

cs.CV