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新论文 · v1arXiv:2611.14033

Few-Step Streaming Video Generation via Condition Shifting

Deyuan Liu, Jungang Li, Kaiwen Zheng, Kai Jiang, Jintao Chen, Yaole Wang, Ming Lin, Tao Lin 等 11 位作者

原文摘要

Few-step sampling reduces the cost of streaming video generation. Distribution Matching Distillation (DMD) supervises few-step generators with a separate fake-score network, which adds training memory and computation and must track the evolving generator. We extend APEX to streaming video by using condition shifting to estimate the velocity field of the generated distribution within the generator. The original text condition selects generation, while a shifted condition selects fake estimation using the same parameters. This removes the independent fake network while retaining S2-Avatar's frozen reference teacher, Self-Replay Forcing, and perceptual regularization. We evaluate APEX on 180-second videos using three backbone evaluations per block and a one-step spatial Refiner, with a 70-case human study and a 320-case StreamAV-Bench comparison. Compared with S2-Avatar, APEX achieves higher video instruction fulfillment on the Progressive track (3.856 versus 3.831) and higher visual aesthetics across both tracks (0.641898 versus 0.632606). Human raters favor APEX most strongly on instruction following, with +30.0% net preference, followed by consistency and video quality at +4.3% each. Motion quality favors S2-Avatar, audiovisual synchronization is predominantly tied, and usability is unchanged. Separate measurements under matched training settings show 4.4% lower peak allocated GPU memory per GPU and 9.2% shorter mean iteration time than DMD.

cs.CV · cs.AI

版本更新 · v3arXiv:2606.08043

OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies

Chao Wang, Guangyao Ma, John Doublestein, Junming Chen, Yiming Lin, Zhaoen Su, Xiaomin Luo, Yushan Yin 等 14 位作者

原文摘要

Facial rigging--creating Facial Action Coding System (FACS) blendshapes and inner-mouth geometry (teeth, gums, and tongue)--remains a major bottleneck in 3D character production. We present OmniFaceRig, a fully automatic end-to-end pipeline that converts a static surface-only 3D character mesh, with no pre-modeled oral cavity, into an inner-mouth-aware FACS rig with up to 155 blendshapes, procedurally fitted teeth, gums, and tongue, and re-packed UV/texture. It supports humans, humanoids, and long- and short-muzzled animals with no manual landmarks, user-provided templates, or per-asset setup. OmniFaceRig combines a hybrid vision-language and computer vision riggability checker, a four-model face segmentation ensemble, keypoint-driven template registration, procedural inner-mouth construction, and collision-aware blendshape transfer. For non-human characters, it selects topology-specific templates with a nose-landmark-free design and uses as-rigid-as-possible deformation with signed-distance-field constraints to reduce teeth-face intersections. We also introduce Omni-Bench, an open-source benchmark of more than 1,000 biped 3D characters rigged with FACS blendshapes and inner-mouth geometry, spanning humans, humanoids, cats, dogs, and other animals. Experiments show high rigging success, nearly complete face detection recall, low inner-mouth penetration, and 20-30 s end-to-end latency per asset on a single A100 GPU.

cs.GR · cs.CV

新论文 · v1arXiv:2610.35439HF 社区推荐

Omni-InteractScope: Benchmarking Proactive and Agentic Interaction in Continuous Omnimodal Streams

Yinsong Yan, Ling Wang, Yuxuan Wang, Yifan Yang, Ruiyang Xu, Junming Lin, Qi Chen, Meng Gao 等 14 位作者

原文摘要

Omnimodal large language models (Omni-LLMs) are increasingly expected to assist users while observing continuous audiovisual streams. However, existing evaluations provide limited insight into how reliably these models connect stream evidence and user needs to timely, sustained interventions. We introduce \textbf{Omni-InteractScope}, a benchmark of 1,479 human-annotated, cross-reviewed interactions with 1,790 temporal targets across eight task groups. It links input modalities, event triggers, intervention types, and user needs, covering event-timed tool invocation and query-free assistance alongside notifications, warnings, state tracking, and continuous responses. Our experimental results on the proposed benchmark reveal three critical limitations of current Omni-LLMs: (1) \textbf{Timely tool invocation remains unreliable}: all 12 evaluated models produce an on-time first response for at most 40\% of tool-invocation targets, and joint timing-and-tool accuracy reaches at most 32.0\%. (2) \textbf{Query-free reminders remain poorly covered}: all evaluated models achieve lower timely reference-target recall on query-free reminders than on explicit questions, measured on their respective target sets. Reminder recall never exceeds 23.0\%. (3) \textbf{End-to-end guidance coverage remains limited}: nine models cover none of the 26 guidance sequences in full, and the remaining three cover only one to three sequences each. Targeted controls further show that tool-invocation scores alone do not establish event grounding and that reminder coverage depends on response history and frequency. These findings motivate developing and evaluating streaming assistants for timely action, initiative under general user needs, and coverage of entire response sequences.

cs.AI · cs.CV · cs.HC

版本更新 · v2arXiv:2609.39490

OmniReasoning: Pushing the Limits of Audio-Visual Joint Reasoning

Junming Lin, Yuxuan Wang, Zhenxin Lei, Yuxin Liu, Ruixun Liu, Yinsong Yan, Ling Wang, Minghao Han 等 14 位作者

原文摘要

Recent advances have enabled unified omni-modal models in understanding audio, vision, and language. However, existing benchmarks, training data, and learning methods largely treat the modalities independently, leaving the capability of audio-visual joint reasoning poorly evaluated and insufficiently elicited. We address this gap with a benchmark, data engine, and learning method. First, we introduce OmniReasoningBench, a benchmark where both audio and visual evidence are indispensable. It comprises 1,150 multiple-choice and open-ended questions across two tasks, reasoning over video and reasoning beyond video. Second, we develop a data engine OmniQA. It automatically constructs evidence-grounded QA pairs that explicitly necessitate audio-visual joint reasoning, together with time-stamped clue chains that guide the annotation of thinking process. Besides our benchmark, this engine produces training data OmniReasoning-SFT-112K and OmniReasoning-RL-19K. Finally, we propose an on-policy self-distillation method Modality-Factored Self-Distillation (MFSD). It evaluates each sampled response under modality-specific clue contexts, disentangling the contributions of individual clues and their cross-modal interactions for token-level credit assignment. With our training data and learning method, our model OmniReasoning-30B-A3B achieves 50.0% on OmniVideoBench and 42.5% on OmniReasoningBench, improving the base model Qwen3-Omni-30B-A3B-Thinking by 12.8 and 9.3 percentage points, respectively. Moreover, it delivers substantial gains on general and long-video benchmarks, including Video-MME-v2. We hope our work offers a solid step for facilitating future research in omni-modal joint reasoning.

cs.CV · cs.AI