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版本更新 · v2arXiv:2609.18465

GeoCond: A Conditioning-Aware Reliability Adapter for Feed-Forward 3D Reconstruction

David Ahmedt-Aristizabal, Mohammad Ali Armin, Russell Tsuchida, Lars Petersson

原文摘要

Feed-forward 3D foundation models such as VGGT predict cameras, depth, and point maps in a single pass, but can fail silently under low overlap, low parallax, and extreme relative rotation. Stratified analyses over these factors show that these failures are governed by geometric conditioning and are poorly captured by native aleatoric confidence. We introduce GeoCond, a lightweight reliability adapter for frozen feed-forward 3D backbones. GeoCond reads geometric conditioning cues and the backbone's own stability signals and outputs pose-level uncertainty and a refinement gate. During training, it can be supervised by frame-permutation orbit variance, ground-truth pose error when labels are available, or cycle residuals from unlabelled independent pose graphs. At inference, the default head requires only one backbone pass and a small MLP. On VGGT, GeoCond improves out-of-distribution (OOD) AUSE (area under the sparsification-error curve; lower is better) from $0.32$ to $0.20$ over native confidence on held-out outdoor scenes (and to $0.21$ when trained on indoor data only) and avoids the collapse caused by applying bundle adjustment uniformly, without improving on feed-forward poses there. For three of six backbones, cycle-distilled variants provide a ground-truth-free adaptation route, including cases where permutation variance vanishes on equivariant models. The same reliability signal supports gated refinement, pose-graph weighting, calibration, curation, and capture decisions. Reliable feed-forward 3D reconstruction requires not only predicting geometry, but also knowing when that geometry should be trusted.

cs.CV

新论文 · v1arXiv:2610.37965

Meta-Initialization of Implicit Neural Representations to Accelerate Deformable Medical Image Registration

Marat O. Zinovev, Dmitry V. Sorokin

原文摘要

Implicit neural representation (INR) methods for deformable medical image registration require the network parameters to be optimized for each new image pair, making adaptation speed a practical limitation. This work investigates whether early adaptation can be accelerated using an initialization learned from a collection of previously solved registration tasks. We examine two schemes: Reptile meta-initialization and STRAINER transfer of the shared component of a coordinate network. KAN-IDIR is used as the base INR displacement-field model. Experiments are conducted on OASIS-1, with 364 consecutive pairs used for training and 49 pairs for test-time adaptation. Registration quality is evaluated using mean Dice and HD95, together with the fraction of voxels with a negative Jacobian determinant at iteration 1500. In the configurations studied, both schemes yield higher Dice and lower HD95 at early iterations than random initialization. Reptile numerically outperforms STRAINER under a small iteration budget, although their pretraining budgets are not matched. As the number of iterations increases, the differences between the schemes shrink. STRAINER pretraining takes 39-40 minutes, compared with 44.98 hours for Reptile.

cs.CV · cs.LG

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1cb333f0af2d7c952fdb31eddc443480CVF · CVPR 2026

General Process Reward Modeling for Robotic Reinforcement Learning

Tan, Huajie, Chen, Sixiang, Xu, Yijie, Wang, Zixiao, Chi, Cheng, Ji, Yuheng, Lyu, Yaoxu, Zhao, Zhongxia 等 15 位作者

原文摘要

The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:444feda5930d2c4699d458b20bae8a25CVF · CVPR 2026

Action-Sketcher: From Reasoning to Action via Visual Sketches for Robotic Manipulation

Tan, Huajie, Co, Peterson, Xu, Yijie, Rong, Shanyu, Ji, Yuheng, Chi, Cheng, Chen, Xiansheng, Zhao, Zhongxia 等 11 位作者

原文摘要

Long-horizon robotic manipulation is increasingly important for real-world deployment, requiring spatial disambiguation in complex layouts and temporal resilience under dynamic interaction. However, existing end-to-end and hierarchical Vision-Language-Action (VLA) policies often rely on text-only cues while keeping plan intent latent, which undermines referential grounding in cluttered or underspecified scenes, impedes effective task decomposition of long-horizon goals with close-loop interaction, and limits causal explanation by obscuring the rationale behind action choices. To address these issues, we first introduce Visual Sketch, an implausible visual intermediate that renders points, boxes, arrows, and typed relations in the robot's current views to externalize spatial intent, connect language to scene geometry, and provide a human-verifiable bridge between high-level reasoning and low-level control. Building on Visual Sketch, we present Action-Sketcher, a VLA framework that operates in a cyclic See -> Think -> Sketch -> Act workflow coordinated by adaptive token-gated strategy for reasoning triggers, sketch revision, and action issuance, thereby supporting reactive corrections and human interaction while preserving real-time action prediction. To enable scalable training and evaluation, we curate diverse corpus with interleaved images, text, Visual Sketch supervision, and action sequences, and train Action-Sketcher with a multi-stage curriculum recipe that combines interleaved sequence alignment for modality unification, language-to-sketch consistency for precise linguistic grounding, and imitation learning augmented with sketch-to-action reinforcement for robustness. Extensive experiments on cluttered scenes and multi-object tasks, in simulation and on real-world tasks, show improved long-horizon success, stronger robustness to dynamic scene changes, and enhanced interpretability via editable sketches and step-wise plans.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:862a21fe5b65ab967d907d1e448ec05eCVF · CVPR 2026

Breaking the 3D Dataset Bottleneck: Fast Scalable Generation of Aligned 3D Assets from Scratch for Category 6D Pose Estimation and Robotic Grasping

Guillaume, Duret, Mazurak, Danylo, Zara, Florence, Peters, Jan, Chen, Liming

原文摘要

While 2D vision has been revolutionized by large-scale datasets like ImageNet, 3D vision remains constrained by the scarcity of high-quality, canonically aligned data. We introduce the first scalable, automated framework that generates complete category-level 6D pose datasets directly from text prompts, bypassing the need for existing 3D assets. Our method overcomes key challenges by: (1) ensuring reliable, scalable asset generation via a controlled text-to-image-to-3D pipeline; (2) enforcing built-in canonical alignment through depth-conditioned generation, achieving a 96% pose consistency rate; and (3) enabling large-scale 6D annotation via mixed reality rendering. The pipeline produces high-quality, aligned 3D meshes in under 3 minutes per object--a 5-20x speedup over traditional scanning. We generate over 1,000 instances for each of the 153 categories in the Omni6Dpose benchmark, culminating in 153,000 aligned meshes--a >40x increase in instances per category over previous aligned real-world datasets. Extensive evaluation demonstrates competitive zero-shot sim2real transfer on the NOCS 6D pose benchmark and superior robotic grasping performance in both simulation and real-world zero-shot transfer, where aligned meshes prove essential for success. We release the largest publicly available aligned 3D mesh dataset, largest category-level 6D pose dataset, grasping simulation environments, and open-source pipeline, providing a critical step toward foundation models for 3D understanding and enabling efficient, unlimited generation of task-specific 3D data from scratch. The code and datasets can be found at https://genomni3d.github.io/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表