Spectroscopic diagnostics provide rich information for characterizing plasma states in tokamak fusion experiments, while existing learning-based approaches are often designed for individual tasks and rely heavily on labeled data. In this work, we propose SpectralTF-MAE, a self-supervised spectral foundation model for tokamak plasma diagnostics. The model is pretrained on paired charge-exchange recombination spectroscopy (CXRS) and X-ray crystal spectroscopy (XCS) measurements through masked spectral reconstruction. To better capture diagnostically important spectral structures, we introduce a peak-aware masking strategy together with a peak-enhanced reconstruction objective, encouraging the model to focus on characteristic spectral regions. A shared Transformer encoder is employed to learn transferable representations across different diagnostic modalities. The pretrained model is further adapted to several downstream tasks, including plasma-parameter prediction, cross-diagnostic spectral generation, and spectral peak analysis. Experiments on EAST diagnostic data demonstrate that the proposed framework achieves competitive performance across different tasks and consistently benefits from self-supervised spectral pretraining. These results indicate the potential of SpectralTF-MAE as a general and transferable representation learning framework for plasma spectroscopic diagnostics. The source code and pre-trained models will be released on https://github.com/Event-AHU/OpenFusion/tree/main/SpectralTF-MAE.
External skills provide language-model agents with reusable procedural knowledge, yet how models use such knowledge after it is supplied remains poorly understood. We identify Procedural Exposure Bias (PEB), the tendency of language models to increasingly favor an action as its associated procedural pattern is repeatedly exposed in a skill, even when the interaction state and action relevance remain unchanged. We find that PEB strongly depends on how procedural knowledge is represented: presenting the same content visually substantially attenuates exposure-induced shifts in action preference relative to textual presentation. Further analysis shows that this attenuation primarily arises from visual encoding rather than structured layout. Although repeated procedural signals remain recoverable from Visual representations, they exert a weaker influence on downstream action prediction, distinguishing signal accessibility from its use as action evidence. This effect also extends to executable action selection, where increasing exposure more strongly favors the corresponding action under Text than Visual. Layer-wise analyses show that exposure-dependent action evidence becomes more pronounced toward the model output, with stronger evidence under Text, while activation interventions reveal architecture-specific roles of internal components in transmitting or counteracting the preference shift. Complete-agent evaluations across ALFWorld, ScienceWorld, and WebShop further show that Visual skills achieve higher macro-average task success than Text skills for all four evaluated models. These findings establish skill representation as an important factor governing how procedural knowledge is translated into agent decisions. All code is available at https://github.com/NEUIR/Vis-Skill.
High-resolution video matting requires preserving fine details, such as hair strands and soft transparency, while maintaining consistency across frames. Memory-based methods achieve strong matting quality by matching current-frame features with information stored from earlier frames, but this process becomes increasingly costly as resolution grows. We present MatAnyone-E, an efficient extension of MatAnyone 2 that focuses computation where it is most needed. Our approach first performs low-resolution propagation to identify uncertain regions that require closer inspection and the memory candidates most relevant to them. It then performs high-resolution matching only for these regions using the selected memory, while reusing low-resolution matching results elsewhere. This strategy reduces both the number of locations requiring detailed matching and the amount of memory searched, while preserving the information needed to produce a complete matte. We further reduce the cost of generating high-resolution mattes with a lightweight decoder designed around measured runtime bottlenecks and trained to reproduce the original decoder's representations. Experiments show that MatAnyone-E maintains matting quality comparable to MatAnyone 2 while achieving an estimated 7.4x inference speedup and reducing peak GPU memory usage to 7.6% of the usage of MatAnyone 2 at 4K. With compilation-enabled inference on a single NVIDIA H200 GPU, it reaches 73.07 FPS at 1080p and 28.62 FPS at 4K.