跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1030新增论文
+790其中 AI 相关
+128已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-12 03:52 · 全站最近入库:2026-11-11 22:47各信源进度 →

统计口径与数据新鲜度

统计 2026-11-11 03:52 — 2026-11-12 03:52(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-12 03:52最近发现新增版本:2026-11-11 22:47库内论文最新更新时间:2026-11-11 08:00

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

21,673 已收录论文18,321 AI 相关6,056 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 6 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-12 03:50(北京时间)
新论文 · v1arXiv:2611.09129

TouchAnnotator: Multi-Source Tactile Supervision with Privileged-View Distillation

Ao Li, Zhihao Yuan, Chubin Zhang, Kunrui Huang, Sheng Xu, Zengjue Chen, Junjie Wang, Jiawei Li 等 9 位作者

原文摘要

Egocentric video captures human-object interaction at scale but rarely includes tactile labels for hidden contact and pressure. We introduce TouchAnnotator, an ego-only bimanual tactile annotator trained with multi-source tactile supervision and privileged-view distillation. A canonical hand field unifies glove pressure, geometry-derived human contact, and robot fingertip deformation from six datasets and three embodiments, while source-aware masks preserve valid targets. During training, an EMA teacher observes synchronized ego and wrist views and distills hand-local representations and tactile predictions into a student that uses only ego video and estimated pose at inference. Compact past-clip memory supplies temporal context. We evaluate on EgoTouch, zero-shot FPHA transfer, and 860 synchronized glove recordings. The model transfers to bare-hand contact and produces qualitatively coherent tactile responses across bare-hand, gloved-hand, and robot embodiments. On measured recordings, it improves temporal accuracy by 5.38 points and Volumetric IoU by 5.02 points under a shared protocol. These results show that heterogeneous human--robot supervision and privileged training views can turn egocentric video into dense tactile annotations.

cs.CV

新论文 · v1arXiv:2611.06355

FlashRelight: Portrait Video Relighting with Dynamic Lighting

Jiahui Sheng, Le Li, Limin Lin, Jiahao Li, Wansen Feng, Hong Gu, Shuhan Chen, Xiaorun Li 等 9 位作者

原文摘要

Portrait video relighting aims to modify the illumination of a portrait video while preserving photorealism and temporal stability. The task becomes particularly challenging under dynamic lighting, where illumination direction, intensity, and color vary over time. To tackle this problem, we introduce FlashRelight, a novel two-stage framework for dynamic portrait video relighting. FlashRelight first suppresses the source illumination through delighting, and then synthesizes the target dynamic lighting on an illumination-neutral portrait video. FlashRelight supports three complementary control modalities: envmap sequences for explicit frame-level lighting control, dynamic lighting text for semantic illumination editing, and lighting reference videos for visual lighting transfer. Training follows a low-cost hybrid strategy that combines static one-light-at-a-time (OLAT) data with generated dynamic-lighting portrait videos, covering both controlled illumination variation and realistic portrait motion. Extensive experiments show that FlashRelight achieves temporally coherent and photorealistic dynamic relighting while enabling flexible cross-video lighting transfer. Code is available at https://github.com/vivoCameraResearch/FlashRelight

cs.CV

版本更新 · v2arXiv:2604.27955

Reinforcement Learning in GUI Agents: A Survey Toward Digital Inhabitants

Junan Hu, Jian Liu, Jingxiang Lai, Jiarui Hu, Yiwei Sheng, Shuang Chen, Jian Li, Dazhao Du 等 9 位作者

原文摘要

Graphical User Interface (GUI) agents have emerged as a promising paradigm for intelligent systems that perceive and interact with graphical interfaces visually. Yet supervised fine-tuning alone cannot handle long-horizon credit assignment, distribution shifts, and safe exploration in irreversible environments, making Reinforcement Learning (RL) a central methodology for advancing automation. In this work, we present the first comprehensive overview of the intersection between RL and GUI agents, and examine how this research direction may evolve toward digital inhabitants. We propose a principled taxonomy that organizes existing methods into Offline RL, Online RL, and Hybrid Strategies, and complement it with analyses of reward engineering, data efficiency, and key technical innovations. Our analysis reveals several emerging trends: the tension between reliability and scalability is motivating the adoption of composite, multi-tier reward architectures; GUI I/O latency bottlenecks are accelerating the shift toward world-model-based training, which can yield substantial performance gains; and the spontaneous emergence of System-2-style deliberation suggests that explicit reasoning supervision may not be necessary when sufficiently rich reward signals are available. We distill these findings into a roadmap covering process rewards, continual RL, cognitive architectures, and safe deployment, aiming to guide the next generation of robust GUI automation and its agent-native infrastructure.

cs.AI · cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1281ACL Anthology · ACL 2026

Video-MMMU: Evaluating Knowledge Acquisition from Multidisciplinary Professional Videos

Kairui Hu Nanyang Technological University, Penghao Wu Nanyang Technological University, Fanyi Pu, Wang Xiao, Xiang Yue Carnegie Mellon University, Bo Li, Yuanhan Zhang, Ziwei Liu Nanyang Technological University

原文摘要

Humans acquire knowledge through three cognitive stages: perceiving information, comprehending knowledge, and adapting knowledge to solve novel problems. Videos serve as an effective medium for knowledge acquisition, facilitating a natural progression through these learning stages. However, existing video benchmarks fail to evaluate the knowledge acquisition capabilities of Large Multimodal Models (LMMs). To address this gap, we introduce Video-MMMU, a multi-modal, multi-discipline, multi-track benchmark that evaluates LMMs’ ability to acquire knowledge from college-level, educational videos. Video-MMMU features a collection of 300 videos and 900 human-annotated questions across six disciplines, evaluating knowledge acquisition through stage-aligned question-answer pairs: Perception, Comprehension, and Adaptation. Beyond measuring final accuracy, Video-MMMU proposes the performance gain metric that quantifies an LMM’s learning gain from video, shifting the focus of evaluation from absolute performance to learning efficiency. Our evaluation reveals a substantial gap between human learners and current LMMs, highlighting the need to improve models’ ability to learn and adapt knowledge from video content.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1909ACL Anthology · ACL 2026

Deep-Reporter: Deep Research for Grounded Multimodal Long-Form Generation

Fangda Ye National University of Singapore, Kuicai Dong Huawei Technologies Ltd., Xie Zhifei, Yuxin Hu, Yihang Yin University of Edinburgh, Shurui Huang, Shikai Dong, Chen Zhang Huawei International Pte Ltd 等 10 位作者

原文摘要

Recent agentic search frameworks enable deep research via iterative planning and retrieval, reducing hallucinations and enhancing factual grounding. However, they remain text-centric, overlooking the multimodal evidence that characterizes real-world expert reports. We introduce a pressing task: multimodal long-form generation. Accordingly, we propose Deep-Reporter, a unified agentic framework for grounded multimodal long-form generation. It orchestrates: (i) Agentic Multimodal Search and Filtering to retrieve and filter textual passages and information-dense visuals; (ii) Checklist-Guided Incremental Synthesis to ensure coherent image-text integration and optimal citation placement; and (iii) Recurrent Context Management to balance long-range coherence with local fluency. We develop a rigorous curation pipeline producing 8K high-quality agentic traces for model optimization. We further introduce M^2LongBench, a comprehensive testbed comprising 247 research tasks across 9 domains and a stable multimodal sandbox. It enables unified multimodal assessment, fair comparison, and accessible evaluation without commercial APIs. Extensive experiments demonstrate that long-form multimodal generation is a challenging task, especially in multimodal selection and integration, and effective post-training can bridge the gap. Our code is available at https://github.com/fangda-ye/Deep-Report.

cs.CL · cs.AI · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.425ACL Anthology · ACL 2026

VAPO: End-to-end Slide-Enhanced Speech Recognition with Omni-modal Large Language Models

Rui Hu Beijing Jiaotong University, Delai Qiu, Yining Wang, Shengping Liu, Jitao Sang Beijing Jiaotong University

原文摘要

Omni-modal large language models (OLLMs) offer a promising end-to-end solution for slide-enhanced speech recognition due to their inherent multimodal capabilities. However, we found a fundamental issue faced by OLLMs: Visual Interference, where models show a bias towards visible text over auditory signals, causing them to hallucinate slide content that was never spoken. To address this, we propose Visually-Anchored Policy Optimization (VAPO), which aims to reshape models’ inference process to follow the human-like “Look-then-Listen” inference chain. Specifically, we design a temporally decoupled policy: the model first extracts visual priors in a think> block to serve as semantic anchors, then generates the transcription in an answer> block. The policy is optimized via multi-objective reinforcement learning. Furthermore, we introduce SlideASR-Bench, a comprehensive benchmark designed to address the scarcity of entity-rich data, comprising a large-scale synthetic corpus for training and a challenging real-world test set for evaluation. We conduct extensive evaluations demonstrating that VAPO effectively eliminates visual interference and achieves state-of-the-art performance on SlideASR-Bench and public datasets, significantly reducing entity recognition errors in specialized domains.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表