Open-vocabulary detection (OVD) recognizes categories unseen during training through textual category queries, yet achieving strong generalization with real-time efficiency remains challenging. Beyond vocabulary scaling, zero-shot generalization may benefit from reusable visual--semantic cues learned from seen data, including attributes, actions, states, and contextual relations. Existing real-time OVD methods primarily emphasize vocabulary coverage and efficient region/query--text matching; under strict efficiency constraints, compact detectors may struggle to absorb rich instance semantics and scene context. We propose RT-DETR-World, a compact DETR-style detector that transfers the rich semantics conveyed by descriptions during training while retaining lightweight query--text matching at inference. We construct GroundingCapv2 with three levels of supervision: category names for standard OVD, object descriptions conveying instance-level semantics, and image descriptions conveying object relations and scene context. These descriptions serve only as training-time semantic supervision. To help the compact detector absorb these semantics, we propose Dual-Path Description Alignment (DDA), combining a deployment-consistent MiniLM pathway with a training-only LLM teacher. MiniLM provides query--category supervision and object-description alignment, while offline teacher features supervise matched queries and global visual representations at the object and image levels, respectively. All teacher features are precomputed, and the teacher-side modules are removed after training. We further propose Relation-Aware Negative Relaxation (RNR), which uses teacher-derived semantic similarities to relax related negatives while preserving exact positives. Experiments demonstrate competitive zero-shot accuracy and a favorable accuracy--efficiency trade-off. The code will be released.
Building age is fundamental for urban infrastructure safety, operation, and planning, as it directly affects structural safety, and sustainable development. Existing methods mostly rely on detailed building information such as street view, function, or materials, which are harder to obtain than geospatial data like satellite imagery and Digital Surface Models (DSMs). However, existing methods based on those geospatial data mainly rely on optical imagery and local texture features, limiting their ability to capture structural information and distinguish buildings from different periods. Moreover, the inherent temporal ordering among building age categories is often overlooked. To address these limitations, we propose the first deep-learning framework for multi-building age estimation using widely available multi-source geospatial data, including remote sensing data and their derived products, as well as building footprint information that estimates age at both pixel and instance levels within a unified pipeline. Specifically, a large pretrained backbone with fine-tuning adapters extracts representative features, and raster-derived and property-derived fusion modules support pixel-wise and instance-wise predictions. Pixel-level estimation employs a pyramid decoder with Cosine-guided Mixture-of-Experts (CMoE) to fuse multi-source raster data across scales, capturing fine-grained building age differences, while instance-level prediction uses attention pooling and Property-Conditional Adaptive Instance Normalization (PCAdaIN) to extract instance-level representations and integrate property attributes. A Temporal Ordinal Constraint Loss (TOCL) enforces the sequential ordering of predicted ages. We also construct a building age benchmark for Hong Kong to enable comprehensive evaluation. The source code and datasets are available at https://github.com/littlebeen/RS-buildingAge.git.
We propose VT-MUSE, a Multimodal Unified SEquential representation learning framework for visuotactilemanipulation. Existing approaches often encode visual and tactile observations independently before fusion, limiting their ability to capture fine-grained cross-modal dependencies. Moreover, most methods focus on observations at the current time step and overlook the temporal evolution of contact. VT-MUSE addresses both limitations through a two-stage representation learning framework. In Stage I, modality specific encoders are jointly adapted via cross-modal temporal alignment and masked-view consistency. In Stage II, a conditional variational latent model processes masked visual sequences together with full tactile histories. Auxiliary decoders reconstruct the masked recent visual observations and predict tactile depth changes, encouraging the latent representation to retain both global visual context and local contact dynamics. The learned representation is subsequently integrated into a lightweight Transformer policy through gated cross-attention. On the simulation benchmark, VT-MUSE outperforms the strongest baseline evaluated on all tasks by 11 percentage points and also achieves substantial improvements in real-world experiments.
Event cameras offering high dynamic range and low latency have emerged as disruptive technologies in imaging. Despite growing research on leveraging these benefits for different imaging tasks, a comprehensive study of recently advances and challenges are still lacking. This limits the broader understanding of how to utilize events in universal imaging applications. In this survey, we first introduce a physical model and the characteristics of different event sensors as the foundation. Following this, we highlight the advancement and interaction of image/video enhancement tasks with events. Additionally, we explore advanced tasks, which capture richer light information with events, \eg~light field estimation, multi-view generation, and photometric. Finally, we discuss new challenges and open questions offering a perspective for this rapidly evolving field. More continuously updated resources are at this link: https://github.com/yunfanLu/Awesome-Event-Imaging
Sheng Wang, Jialu Yao, Maria V. Rossi, Shunsuke Koga, Esther Baranov, MacLean P. Nasrallah, Songhao Li, Jonathan Xu 等 25 位作者
Medical AI learns from the answers doctors record, but rarely from how they interpret the evidence to reach them. Here we introduce PathCowork, a framework that turns pathologists' narrated examinations into supervision for visual grounding and procedures that guide diagnostic AI agents. Synchronized gaze, narration and navigation link visual findings to the process of interpreting them. Across 48 sessions from 16 pathologists, the platform captured 1,028 minutes of slide review. Using these data, we trained PathCowork-1T for server deployment and PathCowork-27B for local deployment, with improved visual grounding. Across five organ-specific evaluations, agents combining this grounding with recorded diagnostic procedures achieved primary task scores averaging 17.9 and 24.1 percentage points higher than Claude Code and Codex, respectively, with shorter processing times and lower inference costs. Compared to the state-of-the-art multiple-instance learning AIs, the PathCowork agent-proposed regions achieved higher prostate-grading scores with limited slide labels. PathCowork can also help construct pathology AI benchmarks where questions derived from the recordings identified difficulties in recognizing viewing context and rejecting inapplicable premises. In summary, PathCowork proposes a new paradigm to scale up the data collection and train pathology AI through transparent reasoning from diagnostic sessions, opening a path towards systems that learn directly from routine clinical practice.
Predicting future physical states stands as a central challenge in embodied intelligence. Existing video world models leave 3D dynamics implicit, action-based formulations remain tied to specific robot configurations, and 3D motion prediction models use flow-only supervision, providing a limited learning signal for physical dynamics. To circumvent these limitations, we introduce \method{}, a generative world model that jointly predicts future video and query-based 3D trajectories. By parameterizing 3D motion as continuous displacement tokens aligned with the video grid, a unified Mixture-of-Transformers (MoT) backbone jointly denoises both modalities under a rectified-flow objective. This formulation couples explicit geometric dynamics with visual evolution, effectively unlocking the physical commonsense embedded within pretrained video models. To empirically scale and validate this unified architecture, we train \method{} on a heterogeneous mixture of 1.44 million object-level samples spanning simulated and real-world domains. We further introduce WorldFlowBench, comprising 1,678 evaluation samples from 11 data sources across simulated and real-world interactions, including spatial reasoning tasks. Across all three evaluation sets, WorldFlow achieves the lowest average displacement error (ADE) and final displacement error (FDE) among the evaluated learning-based methods. Notably, on the challenging SpatialCog set, WorldFlow achieves an ADE of 0.060 m, a 54.2\% reduction compared with the strongest external baseline. It also reduces ADE and FDE by 55.9\% and 68.5\%, respectively, compared with its flow-only variant. Project page: https://worldflow-rbs.github.io/.
Embodied world models should not only imagine plausible futures, but also perceive the geometric, semantic, and motion structure of the evolving world. We present GenSight, a unified embodied world model that brings future video generation and dense perception into a single pretrained video diffusion transformer. GenSight uses a unified spatiotemporal representation for video, depth, embodiment segmentation, and first-frame-relative 2D flow. Built on a shared DiT backbone, GenSight uses lightweight task modulation to predict all modalities within the same architecture. All tasks are jointly optimized within a unified velocity prediction space. At inference, GenSight supports two complementary modes: multi-step future video generation with aligned dense predictions and single-step dense perception from an observed video. By unifying modality representation, model architecture, and prediction space, GenSight avoids separate modality-specific pipelines and couples appearance, geometry, semantics, and motion in a shared representation. It promotes cross-modal consistency and allows dense perception to benefit from the spatiotemporal priors learned through video generation. Trained on embodied manipulation data spanning multiple robot embodiments and human-hand interactions, GenSight demonstrates strong performance in both video generation and dense 4D perception, highlighting the effectiveness of unifying seeing and imagining for embodied world modeling.
Sparse-view cone-beam computed tomography is widely used for fast, low-dose volumetric imaging and lesion localization in dentistry and image-guided interventions, but it introduces severe artifacts. Feed-forward Gaussian methods transfer the reconstruction cost to training and decode each coordinate from projection-aligned features and neighboring anchors. However, information from the whole scan is written only when the field is constructed and cannot be retrieved during coordinate decoding, leaving the volume inconsistent within the scan. This is a common limitation of such methods: once the field is fixed, decoding uses only local features and reconstruction quality drops substantially. We propose SparseTokenGS, a Gaussian-based method for sparse-view cone-beam computed tomography reconstruction via a reusable token pool. Anchor Token Fusion and Point-Token Attention query this shared pool at the anchors and at the query coordinates, respectively. The local Gaussian prior is retained, and the volume is reconstructed in one forward pass, without per-scan optimization or a projection-domain loss. On three public chest and dental datasets, SparseTokenGS achieves the highest reconstruction performance among the compared methods. On clinical dental scans, reconstruction from only six projections reaches 29.51 decibels in peak signal-to-noise ratio and a structural similarity of 0.842 against the full-view reference, and off-the-shelf tooth-and-pulp segmentation keeps these structures separable for root-canal localization. Experiments on volcanic rock and chicken show performance after same-object adaptation. A reusable token pool gives feed-forward reconstruction a mechanism that keeps scan-wide context available through decoding and can benefit future rapid clinical lesion localization and analysis. The code is available at: https://github.com/FrankDengAI/SparseTokenGS.
Kuan Zhang, Dongchen Liu, Qiyue Zhao, Tianyu Xin, Yue Su, Haisheng Wang, Han Yin, Hongbo Ma 等 15 位作者
The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-step roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field, and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.