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arXiv 最近完成扫描:2026-11-15 15:59 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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版本更新 · v3arXiv:2606.02357

With Tools or Because of Tools? Tracing Capability Gains in Multimodal Agents

Jiawei Guo, Donglei Yu, Yu Chen, Xiang Wang, Shuai Li, Xinpei Zhao, Huaxing Liu, Qinghao Wang 等 9 位作者

原文摘要

Tool-augmented multimodal agents show strong benchmark gains, often taken as evidence that agents have learned to use tools. We argue that this interpretation can be premature: a tool-call trace alone does not show whether the tool supplied answer-critical information. We study two representative ``thinking with images'' agents, Thyme and DeepEyesV2, across real-world understanding, OCR, chart understanding, and mathematical reasoning. Each agent is compared with its Tool-Free counterpart and with a Pure-Text Reasoner trained from the same source pool without tool-calling trajectories. Tool access yields little consistent aggregate improvement, does not reliably reduce generated-token cost, and leaves only a small tool-only solved set: 93% of DeepEyesV2's tool-solved problems and 96% of Thyme's are also solved by at least one non-tool setting. Mechanism ablations further show that the full tool-use loop does not consistently outperform either the tool-call format or the returned execution result alone. In the settings we study, the analyzed agents appear to learn tool-calling patterns more reliably than tool-contributed capabilities, suggesting that evaluation should distinguish tool availability from whether tools actually expand what agents can solve.

cs.CV · cs.AI

版本更新 · v2arXiv:2605.15843

WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

Jichen Hu, Jiawei Guo, Jiazhong Cen, Chen Yang, Sikuang Li, Wei Shen

原文摘要

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models. Project page: https://sjtu-deepvisionlab.github.io/WorldAct

cs.CV

版本更新 · v2arXiv:2512.24193

PointRAFT: 3D deep learning for high-throughput prediction of potato tuber weight from partial point clouds

Pieter M. Blok, Haozhou Wang, Hyun Kwon Suh, Peicheng Wang, James Burridge, Wei Guo

原文摘要

Key phenotypic traits, such as crop size, volume, and weight, can be estimated non-destructively from point clouds. In practice, however, point clouds of crops are typically incomplete due to self-occlusion, leading to systematic errors when estimating these traits. To overcome this limitation, crop traits can be inferred directly from incomplete point clouds using deep learning-based regression networks. These networks, however, may perform suboptimally, because their predictions do not incorporate prior geometric knowledge of the crop. Such geometric knowledge is often available in structured settings, such as on a potato harvester, where the fixed distance between the camera and the conveyor belt allows tuber height to be derived from the point cloud. To exploit this geometric cue, we introduce PointRAFT, a high-throughput point cloud regression network that incorporates object height through a dedicated height embedding. We hypothesized that this height embedding improves tuber weight estimation from partial point clouds. To test this hypothesis, we collected 26,688 point clouds of 859 potato tubers on an operational harvester, spanning four cultivars and three growing seasons. On a test set of 5,254 point clouds representing 172 tubers, PointRAFT achieved a mean absolute error (MAE) of 11.7 g and a root mean squared error (RMSE) of 17.1 g, outperforming six point cloud regression networks without a height embedding. Requiring only 6.3 ms per point cloud for preprocessing and inference, PointRAFT is fast enough for high-throughput weight estimation on a commercial potato harvester. Beyond potato weight estimation, PointRAFT provides a versatile regression network applicable to a wide range of 3D phenotyping and robotic perception tasks. The code, network weights, and a subset of the dataset are publicly available at https://github.com/pieterblok/pointraft.

cs.CV · cs.AI

版本更新 · v2arXiv:2610.06938

UniPro: Unified Multi-Mode Medical Image Segmentation from 2D Images to 3D Volumes via Propagation

Bangwei Guo, Yunhe Gao, Meng Ye, Yang Zhou, Difei Gu, Guoning Zhang, Leon Axel, Dimitris Metaxas

原文摘要

Medical image segmentation remains fragmented along two axes: segmentation paradigms and data dimensionality. Existing methods are typically developed separately for semantic, in-context, and interactive segmentation, and are further specialized to either native 2D images or 3D volumetric data. In clinical practice, however, segmentation workflows take many forms: a case may be initialized by semantic prediction, reference-guided segmentation, or user interaction. Regardless of how it begins, fine-grained refinement is naturally performed on 2D views; for volumetric scans, such 2D edits must propagate coherently to the rest of the volume. We present UniPro, a unified model that bridges segmentation paradigms and data dimensionality, using propagation to extend 2D segmentation to 3D volumes. Our key insight is that volumetric propagation and in-context segmentation share the same reference-conditioned prediction mechanism, differing only in whether the reference image-mask pairs come from other cases or from previously segmented neighboring slices. Building on this view, UniPro supports semantic, in-context, interactive, and propagation-based segmentation within a single slice-based framework, using class priors, reference exemplars, user clicks, and neighboring-slice predictions as mode-specific conditioning inputs. To improve propagation reliability, UniPro further incorporates bidirectional and 3D supervision to regularize slice-wise propagation beyond per-slice losses. Extensive experiments across diverse modalities and anatomies show that UniPro achieves strong performance across all segmentation settings, enabling annotation-efficient 3D segmentation from sparse 2D initialization and reducing slice-by-slice correction effort.

cs.CV