跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1032新增论文
+792其中 AI 相关
+128已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-12 06:59 · 全站最近入库:2026-11-12 06:37各信源进度 →

统计口径与数据新鲜度

统计 2026-11-11 08:50 — 2026-11-12 08:50(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-12 06:59最近发现新增版本:2026-11-12 06:37库内论文最新更新时间:2026-11-11 08:00

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

21,675 已收录论文18,323 AI 相关6,056 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 2 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-12 06:57(北京时间)
版本更新 · v2arXiv:2610.27947

Edit in Sync: Unified End-to-End Audio-Visual Editing for Human-Centric Videos

Ziye Yuan, Minghong Cai, Xu He, Ruchang Yao, Xiao Fu, Kaixin Ding, Ming Zhang, Xiangyu Du 等 11 位作者

原文摘要

Human-centric audio-visual editing requires precise alignment of lip movements, gestures, and expressions with speech. Existing methods process inputs through independent video and audio pipelines, preventing cross-modal interaction between visual editing and audio dubbing. Many of these pipelines further rely on mask-based inpainting. As a result, they suffer from poor lip-audio synchronization, cumulative pipeline errors, and an inherent mask-size dilemma. We present AVE, the first unified end-to-end framework that jointly performs reference-guided person swapping, insertion, and deletion across both audio and video modalities without requiring spatial masks. To overcome data scarcity, we design a synthesis pipeline and introduce AVE-Dataset, the first audio-visual editing dataset to provide 100K pairs with appearance and voice references. By combining Synthetic-to-Real reconstruction with preliminary audio warm-up, our framework transcends synthetic pipeline limits and mitigates audio-video token imbalance. AVE outperforms modality-separate audio-visual editing pipelines in editing realism, temporal consistency, and audio-visual alignment.

cs.CV

新论文 · v1arXiv:2611.06627

Interactive World Simulation with Cosmos for Physical AI

NVIDIA, :, Anis Ahmad, Jon Allen, Malik Aqeel Anwar, Jesse Archer, Maciej Bala, Piotr Barejko 等 90 位作者

原文摘要

We present a shared framework that adapts Cosmos world foundation models for real-time interactive world simulation in Physical AI. By streaming visual observations in response to actions and scene controls, the framework enables users and embodied agents to interact with evolving virtual environments. It supports both predicting the visual consequences of actions and generating observations from physical state maintained by an external simulator. We demonstrate this approach across camera navigation and robot manipulation, controllable video transfer, and multi-view autonomous vehicle (AV) simulation. These examples provide a shared foundation for developing interactive virtual environments for Physical AI training and evaluation. Our code and model checkpoints are available at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3-examples. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos-simulation.

cs.AI · cs.CV · cs.LG · cs.RO