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新论文 · v1arXiv:2611.02474

Gnomon4D: Learning Where and When to Focus for Geometric Motion-Grounded World-Action Modeling

Lingwei Dang, Yan Zhou, Juntong Li, Zhenhao Zhang, Yiteng Chen, Xiaoqiang Liu, Liang An, Hongwen Zhang 等 13 位作者

World-action models (WAMs) use video-generation priors to jointly predict future observations and robot actions. Yet RGB futures entangle physical state changes with appearance, while frame-wise depth and point maps lack temporal correspondence. Existing 4D approaches either keep motion implicit in visual features or translate predicted traces into actions through a separate interface. We present Gnomon4D, a WAM that jointly generates future video, robot actions, and GeoDelta, a video-aligned 4D geometric motion field encoding the cross-frame image-plane displacement and depth change of embodiment and object points. By placing embodiment motion and object responses in a shared space, GeoDelta exposes their motion relations to the action expert at inference. Interaction-Salient Attention (InSAttn) uses these relations to focus spatial readout on task-relevant interaction regions, while Transition-Anchored Aggregation (TransAgg) aggregates evidence around changes in their relative motion, such as grasp and release. GeoDelta describes surface motion independently of embodiment-specific controls, providing a shared human--robot quasi-action for action-free pretraining on EgoManip-5000H followed by robot mid-training on Robot-30H. Gnomon4D leads on RoboTwin~2.0, VLABench, and RoboDojo, and outperforms the strongest real-robot baseline by 7.0 and 16.0 percentage points under in-distribution and out-of-distribution settings, respectively.

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cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.13706

GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Models

Zhufeng Xu, Henglei Lv, Bailin Deng, Yikang Ding, Xiaoqiang Liu, Guoxin Zhang, Hongbo Fu, Lin Gao

A camera-controlled video world model must keep a scene consistent when the camera returns to it. Memories that render stored features into the target frame can turn depth and pose errors into ghosting or duplicated structure. Positional transport avoids that resampling by relocating a historical patch's address rather than its content, but assigns full positional precision even to inaccurate projections. We present GLIMPSE, a global-local memory interface with band-wise multi-precision coordinates and geometry-conditioned spectral attenuation to reduce sensitivity to inaccurate projected addresses. Local patch memory supplies view-specific appearance, while recurrent global memory provides scene context. Footprint-guided retrieval selects historical patches under a fixed local read budget. Under matched retrieval and read budgets, GLIMPSE improves geometric correspondence and photometric consistency over deterministic positional transport.

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arXiv ↗PDF ↗