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arXiv 最近完成扫描:2026-11-16 00:32 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v3arXiv:2610.28444

EvaOmni: An Evidence-Grounded Benchmark for Audio-Visual Reasoning

Xiaoxing Hu, Wenxi Yao, Chaoyuan Shi, Ziqi Ye, Xiaorong Guo, Peixuan Li, Zhuoran Sun, Ziyang Gong 等 20 位作者

原文摘要

Omni LLMs can naturally locate key audio and visual evidence and integrate information across modalities for audiovisual reasoning. Existing audio-visual reasoning benchmarks that mainly rely on multiple-choice questions usually score models solely based on answer correctness, making it difficult to assess whether a model truly forms a reasoning chain from evidence to the correct answer. In addition, textual or unimodal shortcuts may allow models to answer correctly without analyzing the necessary audio-visual evidence, further weakening the reliability of evaluation benchmarks. To address these issues, we introduce EvaOmni, an evidence-grounded benchmark containing 392 videos and 1,027 purely human-annotated question-answer pairs, covering 15 capabilities and three levels: retrieval and localization, basic understanding, and complex reasoning. We design a series of rigorous annotation procedures in which experts annotate audio and visual evidence and construct video-based distractors; humans review whether questions meet strict inspection criteria, and finally models filter textual and unimodal shortcuts. Beyond high-quality question-answer pairs, we require models to simultaneously return the answer and supporting evidence intervals in order to evaluate the complete reasoning chain. We propose the Coverage Grounded Score (C.G.) to measure how much annotated evidence a model identifies, and the Bottleneck Grounded Score (B.G.) to penalize poor temporal localization in either modality; both are incorporated into answer correctness. Across 7 open-weight and 17 proprietary Omni LLMs, Gemini3.7-Flash achieved the highest overall accuracy (79.4%), C.G. (70.8%), and B.G. (35.1%). At Level 3, it reached 79.1% accuracy, but its B.G. was only 12.3%. These results show that even the most advanced models still have room for development in grounded audio-visual reasoning.

cs.CV

新论文 · v1arXiv:2611.04711

Cycle WAM: Coupling Action and Video through Cycle Consistency

Qinglin Yang, Jiepeng Wang, Yuxing Huang, Haibin Huang, Kai Xu, Chi Zhang, Ruizhen Hu, Xuelong Li

原文摘要

Recent advances in video modeling have driven substantial progress in world action models (WAMs). Existing approaches exploit pretrained video priors by decoding actions from latent representations or inferring them from generated videos. The underlying link is causal: robot actions produce changes in the scene, and video observations of these changes provide evidence for inferring the actions that produced them. However, existing training formulations do not by themselves ensure that actions and their predicted visual consequences are consistent, potentially limiting the use of pretrained capabilities. We treat video and action as paired modalities linked by this causal relationship and learn their correspondence through a unified training framework designed to better exploit pretrained video priors. Cycle WAM first augments video-action co-training with bidirectional conversion to reinforce cross-modal correspondence and recover forward and inverse dynamics. It then introduces a differentiable cycle-reconstruction objective to further couple the two mappings. The resulting model supports both forward and inverse dynamics, with the potential to improve performance through more effective use of pretrained video priors. Cycle WAM achieves state-of-the-art performance among comparable methods on LIBERO-Pro and substantially improves DreamZero on DROID. Comparisons with UWM characterize its inverse-dynamics performance and show sharper visual detail in the displayed forward-dynamics predictions.

cs.CV · cs.AI · cs.RO

新论文 · v1arXiv:2611.02341

AgiWorld: An Agentic Video World Model for Building Persistent Worlds

Shaoheng Fang, Yiqun Mei, Hanwen Jiang, Xin Sun, Haitian Zheng, Hao Tan, Kalyan Sunkavalli, Georgios Pavlakos 等 10 位作者

原文摘要

Recent interactive video world models generate visually compelling videos from a single image, following user-provided camera motion and text prompts. However, such low-level control demands substantial user effort to realize a high-level intent, and the generated world struggles to remain persistent as the exploration proceeds. In this work, we present AgiWorld, an agentic video world model that explores and builds a persistent world from a single image and a free-form instruction. For high-level planning, our agent AgiWorld-Agent designs the world and the journey through it in a world state and directs the exploration. For low-level realization, our video world model AgiWorld-WM generates the video chunk by chunk and stores it with its geometry in a spatial memory, from which the agent updates its world state. This closed loop keeps the world faithful to the user's intent and keeps the agent's world state consistent with the generated content throughout the exploration. We co-design the two levels around the shared spatial memory and an interface of metric camera trajectories and structured prompts. In AgiWorld-WM, to handle occlusion and accumulated geometric errors in the spatial memory over long rollouts, we propose occlusion-aware history selection, which retrieves past views by surface visibility, and reliability-based memory maintenance, which prefers reliable geometry and earlier observations. AgiWorld-WM achieves state-of-the-art overall performance on world revisiting and exploration benchmarks, and qualitative results and ablations show that AgiWorld builds persistent worlds from free-form instructions over minute-long journeys. Persistence thus arises not from the video model alone but from its closed loop with the agent.

cs.CV · cs.AI

新论文 · v1arXiv:2611.02008

NAS-PO: Native Attention-Strategy Policy Optimization for Vision-Language Models

Ke An, Shizhe Xiang, Yue Liu, Liang Chen, Pei Fu, Shaojie Zhang, Xiaoxing Hu, Yupei Wang

原文摘要

Reinforcement learning with verifiable rewards (RLVR) has become an effective post-training paradigm for vision-language models (VLMs). Standard RLVR, however, assigns identical outcome-derived credit to all generated tokens regardless of their perceptual relevance. Recent perception-aware methods estimate visual reliance through image perturbation or masking. These indirect proxies require perturbation branches, while corruption sensitivity does not necessarily identify the visual evidence used for reasoning. We instead shape model perception through native attention, an intrinsic model signal. Rather than treating attention as a post-hoc explanation, we formulate it as a reward-anchored, token-aligned routing signal that encourages attention patterns supporting visually grounded reasoning. To this end, we propose NAS-PO, a Native Attention-Strategy Policy Optimization framework. NAS-PO analyzes native attention with a visual mass policy that quantifies visual allocation and a conditional visual policy that captures spatial routing over visual tokens, making the optimization well-posed. Based on this, Native Attention-Strategy Advantage Shaping (NAS-AS) draws on the visual-mass policy to redistribute signed policy-gradient credit for visually engaged rollouts. The Adaptive Attention-Coupled (AAC) loss then aligns the visual-mass policy on all response tokens and the conditional visual policy on visually active ones, consolidating the visual-routing patterns that drive successful trajectories. Experiments demonstrate that NAS-PO substantially surpasses leading RL-tuned VLMs across 7 out-of-domain reasoning and perception benchmarks, with its effectiveness consistently validated across 8B and 32B. Visual-Routing Sensitivity (VRS) analysis further indicates that the optimized attention prioritizes visually load-bearing regions.

cs.CV

新论文 · v1arXiv:2611.01860

Advances in Agentic Computer Graphics

Hengyu Liu, Jihyeon Je, Ruiqi Wang, Mingxuan Wu, Haven Feng, Qixing Huang, Georgios Pavlakos, Hao Zhang 等 14 位作者

原文摘要

Computer graphics is built on code. Large language model (LLM) agents can now generate graphics code and iteratively refine it through various feedback. This capability opens the door to a potentially new paradigm of computer graphics, with graphics algorithms increasingly built around agentic systems to automate progressively complex tasks. Over the past years, research on agentic graphics has expanded rapidly across a diverse range of tasks. This rapid growth makes it increasingly difficult for manual literature reviews to keep pace with new developments. At the same time, similar ideas are often described using different terminology across these tasks, further complicating efforts to develop a systematic understanding of the field. In this report, we address these challenges through two contributions. First, we introduce a unified taxonomy for characterizing agentic systems across diverse computer graphics tasks. Second, we develop an agentic literature system that can assist human researchers in analyzing existing and newly published papers at scale. Building on these contributions, we analyze emerging research trends and discuss open challenges in coordinating agents and tools across graphics tasks, designing interfaces and representations for human-agent collaboration, sustaining long-horizon planning and refinement, and reliably evaluating interactive graphics systems.

cs.CV

新论文 · v1arXiv:2610.39301HF 社区推荐

Youtu-Parsing-Omni: One Encoder, One Schema, All Modalities

Yunhang Shen, Zhangquan Chen, Xiaotian Li, Zhongpeng Cai, Qing Zhou, Zekai Zhang, Kun Zhang, Zezhong Wu 等 30 位作者

原文摘要

We present Youtu-Parsing-Omni, an omni-modal parser that converts documents, images, audio, and video into structured records grounded in space and time, providing a perception layer for agents that read, locate, and cite evidence across modalities. Its design rests on one encoder for every modality and one schema for every task. Youtu-Omni-Encoder, initialized from a pre-trained language model to strengthen text reading, encodes all modalities with shared weights in a unified space-time coordinate system, and a few fusion layers let video frames attend to concurrent audio, bringing cross-modal fusion and temporal alignment into perception itself. OmniSchema unifies the outputs of all ten parsing tasks, allowing a single self-evolving post-training procedure, OmniSchema-Aware On-Policy Distillation (OSAD), to provide a shared token-role-based objective across tasks. In each round, the model is trained on its own rollouts against token-level targets from a reference-conditioned copy of itself, which is then refreshed with the trained weights, so that the parser and its supervision co-evolve. With a single 5 B-parameter checkpoint, Youtu-Parsing-Omni achieves state-of-the-art performance on OmniDocBench v1.6 (96.96 Overall) and leads all open-weight models on OmniParsingBench (75.08 Avg.), with its advantage concentrated on audio and video. It also achieves the best overall chart-parsing score (95.02) and the highest exact chemical-fingerprint agreement among compared systems, and matches a dedicated optical-music model in character-level transcription of typeset sheet music while staying far ahead of general-purpose systems. Code and model weights are publicly available.

cs.CV

新论文 · v1arXiv:2610.38360

SparseTokenGS: Gaussian-based Sparse-View CBCT Reconstruction via Reusable Token Pool

Zihan Deng, Zhenzhen Gong, Yujie Liu, Jiaxin Gong, Dingkun Liu, Kexian Xie, Yixing Huang, Peng Jin 等 13 位作者

原文摘要

Sparse-view cone-beam computed tomography is widely used for fast, low-dose volumetric imaging and lesion localization in dentistry and image-guided interventions, but it introduces severe artifacts. Feed-forward Gaussian methods transfer the reconstruction cost to training and decode each coordinate from projection-aligned features and neighboring anchors. However, information from the whole scan is written only when the field is constructed and cannot be retrieved during coordinate decoding, leaving the volume inconsistent within the scan. This is a common limitation of such methods: once the field is fixed, decoding uses only local features and reconstruction quality drops substantially. We propose SparseTokenGS, a Gaussian-based method for sparse-view cone-beam computed tomography reconstruction via a reusable token pool. Anchor Token Fusion and Point-Token Attention query this shared pool at the anchors and at the query coordinates, respectively. The local Gaussian prior is retained, and the volume is reconstructed in one forward pass, without per-scan optimization or a projection-domain loss. On three public chest and dental datasets, SparseTokenGS achieves the highest reconstruction performance among the compared methods. On clinical dental scans, reconstruction from only six projections reaches 29.51 decibels in peak signal-to-noise ratio and a structural similarity of 0.842 against the full-view reference, and off-the-shelf tooth-and-pulp segmentation keeps these structures separable for root-canal localization. Experiments on volcanic rock and chicken show performance after same-object adaptation. A reusable token pool gives feed-forward reconstruction a mechanism that keeps scan-wide context available through decoding and can benefit future rapid clinical lesion localization and analysis. The code is available at: https://github.com/FrankDengAI/SparseTokenGS.

cs.CV · cs.AI