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版本更新 · v2arXiv:2611.04960

An Agentic Framework for Quality-Aware and Scenario-Adaptive Image Compression

Zhenghao Chen, Lebin Zhou, Zicong Chen, Naifu Xue, Jiahao Li, Bin Li, Dong Xu, Yan Lu

原文摘要

Despite decades of progress, image codecs remain difficult to adapt to diverse real-world compression scenarios for two main reasons. First, most image codecs are optimized for a specific objective and require substantial redevelopment when the compression goal changes. Second, they typically assume clean inputs, whereas sensor-captured images often contain degradations that alter rate-quality behavior. To address these challenges, we propose Practical Image Coding Agents (PICA), a multi-agent framework that adapts existing codecs to diverse user requirements and potentially degraded inputs. PICA consists of four collaborative agents: a Perception agent that interprets user intent and analyzes image content, an Improvement agent that jointly considers bitrate and reconstruction quality to guide pre-coding restoration, a Coding agent that refines quality-control settings from global to regional levels, and an After-coding improvement agent that addresses residual degradations and compression-induced artifacts through restoration guided solely by image quality. To enable codec-agnostic regional adaptation, we introduce Agentic ROI Coding (AROIC), which treats the codec as a black box and allows the agent to automatically schedule, execute, evaluate, and reflect ROI coding plans without architectural modifications or codec-specific retraining. We integrate these four agents with a Scenario-Guided Quality-Rate (SGQR) evaluation strategy to enable more effective scenario-adaptive compression across heterogeneous codecs. Comprehensive experiments on clean, noisy, and blurred images across standard, perceptual, and machine-vision compression scenarios demonstrate that PICA consistently enhances the compression performance of both the conventional H.266/VVC codec and the neural Cheng2020 codec, outperforming competing compression methods on the Kodak, CLIC2020, and HEVC datasets.

cs.CV

新论文 · v1arXiv:2611.08561

Towards Label-Efficient Geospatial Foundation Model Adaptation via Positive-Unlabeled Learning for Building Damage Mapping

Hengwei Zhao, Qirui Wang, Zhuo Zheng, Xiaoyan Lu, Rusty Feagin, Wenzhe Jiao

原文摘要

Geospatial foundation models (GFMs) are reshaping remote sensing by shifting the field from task-specific modeling toward general-purpose geospatial intelligence. Mapping the damage to buildings stands to benefit substantially from this shift, as GFMs pretrained on large-scale Earth observation data provide generalizable geospatial representations that can facilitate effective responses to sudden-onset disasters. Although parameter-efficient fine-tuning (PEFT) facilitates GFM adaptation, parameter efficiency does not necessarily translate into label efficiency. Building damage mapping remains challenging due to scarce pre-existing labeled data or limited time for annotation. When weak supervision is introduced to alleviate the labeling bottleneck, we identify the difficulty of learning sufficiently discriminative representations as a key challenge for label-efficient GFM adaptation. To address this challenge, we propose a Positive-Unlabeled GFM Adaptation (PUMA) framework that requires annotations for only a small number of damaged buildings. More specifically, PUMA integrates non-contrastive weakly supervised representation refinement to mitigate the impact of noisy supervision on representation learning from a gradient perspective, and latent-state-based label disambiguation to enable reversible supervision refinement without requiring class prior estimation. Extensive experiments on disaster benchmark datasets from around the world demonstrated the effectiveness and robustness of PUMA. A real-world application to the 2025 Los Angeles wildfires further highlighted its potential to accurately map damage under highly limited supervision. More broadly, these findings suggest that weakly supervised PEFT offers a label-efficient pathway from GFMs to real-world applications.

cs.CV · cs.AI

新论文 · v1arXiv:2611.02759

Trace4D: Grounded Spatiotemporal Reasoning via 4D State Sequences

Wooseok Jang, Seungryong Kim, Yan Lu, Lei Ji

原文摘要

Understanding how objects and their spatial relationships evolve in 3D space over time remains challenging for vision-language models (VLMs), particularly under changing viewpoints. Recent approaches incorporate geometric information into reasoning, but explicit supervision for temporally ordered 4D state evolution and its use as intermediate evidence remains limited. We introduce \textbf{Trace4D}, which trains VLMs to predict 4D state sequences and reason over their inter-timestep changes alongside temporal visual observations. Its 4D-grounded chain-of-thought (CoT) explicitly represents 4D states, analyzes temporal visual context, and connects both as evidence for the answer. We construct Trace4D-Train from in-the-wild videos with 600K 4D perception examples and approximately 70K grounded QA examples, and train with joint supervised fine-tuning followed by geometry-aware GRPO. At inference, Trace4D predicts 4D states and reasoning directly from video without reference annotations or an external geometric model. Experiments on Trace4D-Bench and VLM4D show improved QA accuracy over the base VLMs and benefits from reasoning over 4D state changes and temporal visual observations.

cs.CV

新论文 · v1arXiv:2610.40190

AdMuse: Skill-Guided Creative Advertising Image Generation

Minyan Luo, Yuxin Zhang, Meng Zhao, Xincan Wang, Fuzhang Wu, Tong-Yee Lee, Oliver Deussen, Fan Tang 等 9 位作者

原文摘要

An outstanding creative advertising image should both attract attention and communicate a product's positioning. How to choose a persuasive conceptual bridge before rendering begins is challenging for advertising generation. We present AdMuse, a skill-guided multi-agent framework that distills high-quality advertisements into reusable creative skills for cross-domain advertising strategy. Rather than retrieving isolated exemplars, AdMuse abstracts recurring bridge patterns into a skill library that can guide new product briefs. At generation time, AdMuse coordinates skill routing, multi-candidate ideation and selection, and VLM-guided visual refinement: diverse skills propose alternative concepts, relative judgment selects the most promising direction, and vision-language feedback helps realize the selected intent in the final image. This design treats advertising creativity as a structured decision process rather than a single prompt-writing step. Experiments across diverse product and brand positionings show that AdMuse produces visually compelling advertisements that faithfully communicate product positioning.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1082ACL Anthology · ACL 2026

From Off-Policy to On-Policy: Enhancing GUI Agents via Bi-level Expert-to-Policy Assimilation

Zezhou Wang, Ziyun Zhang, Xiaoyi Zhang Microsoft, Zhuzhong Qian, Yan Lu Microsoft Research Asia

原文摘要

Vision-language models are increasingly deployed as computer-use agents (CUAs) that operate desktops and browsers. Top-performing CUAs are framework-based systems that decompose planning and execution, while end-to-end screenshot-to-action policies are easier to deploy but lag behind on benchmarks such as OSWorld-Verified. GUI datasets like OSWorld pose two bottlenecks: they expose only a few hundred interactive, verifiable tasks and environments, and expert trajectories must be gathered by interacting with these environments, making such data hard to scale. We therefore ask how reinforcement learning from verifiable rewards (RLVR) can best exploit a small pool of exist expert trajectories to train end-to-end policies. Na"ively mixing these off-policy traces into on-policy RLVR is brittle: even after format conversion, expert trajectories exhibit structural mismatch and distribution shift from the learner. We propose BEPA (Bi-Level Expert-to-Policy Assimilation), which turns static expert traces into policy-aligned guidance via self-rolled reachable trajectories under the base policy (LEVEL-1) and a per-task, dynamically updated cache used in RLVR (LEVEL-2). On OSWorld-Verified, BEPA improves UITARS1.5-7B success from 22.87% to 32.13% and raises a held-out split from 5.74% to 10.30%, with consistent gains on MMBench-GUI and Online-Mind2Web. Our code and data are available at an anonymous repository: https://anonymous.4open.science/r/ACL_BEPA.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1163ACL Anthology · ACL 2026

CSPO: Alleviating Reward Ambiguity for Structured Table-to-LaTeX Generation

Yunfan Yang, Cuiling Lan Microsoft, Jitao Sang Beijing Jiaotong University, Yan Lu Microsoft Research Asia

原文摘要

Tables contain rich structured information, yet when stored as images their contents remain “locked” within pixels. Converting table images into LaTeX code enables faithful digitization and reuse, but current multimodal large language models (MLLMs) often fail to preserve structural, style, or content fidelity. Conventional post-training with reinforcement learning (RL) typically relies on a single aggregated reward, leading to reward ambiguity that conflates multiple behavioral aspects and hinders effective optimization. We propose Component-Specific Policy Optimization (CSPO), an RL framework that disentangles optimization across LaTeX tables components—structure, style, and content. In particular, CSPO assigns component-specific rewards and backpropagates each signal only through the tokens relevant to its component, alleviating reward ambiguity and enabling targeted component-wise optimization. To comprehensively assess performance, we introduce a set of hierarchical evaluation metrics. Extensive experiments demonstrate the effectiveness of CSPO, underscoring the importance of component-specific optimization for reliable structured generation.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表