Dayou Li, Hao Wang, Qianqian Yang, Zihao Zhu, Haoquan Fang, Ziyao Zeng, Yan Han, Zihan Wang 等 26 位作者
Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.
Shuiwen Shen, Jinhua Zhang, Yan Wang, Huanqiang Zeng, Yueyun Xu, Song Gao, Haifeng Xiang, Yifu Shen
The transition of information-centric artificial intelligence to safety-critical applications is impeded by the limitations of conventional offline-training paradigms in open-world environments. This paper presents Control AI, an architecture for Online Active Learning (OAL) inspired by the continuous Prediction-Evaluation-Correction process of biological intelligence. The framework combines the hierarchical representation capacity of deep neural networks with the real-time error-feedback adaptation of adaptive control. A prediction model maps sensory input into a latent manifold, an optional latent model represents transitions in that space, and a reconstruction model maps the latent state back to observable signals. Residuals between predictions and measurements provide the internal learning signal. Spatial and temporal cross-reconstruction architectures prevent OAL from collapsing to a trivial identity mapping, while coupled, dual, and localized variants shorten error-transmission paths. Localized predictive coding style OAL is implemented through guidance-backpropagation and target-backpropagation architectures, and hybrid and scaled variants support high-dimensional deployment. The paper focuses on the architectural rationale and the progression from a conceptual feedback loop to practical large-scale configurations.
Linhan Wang, Zijian An, Mingyuan Zhang, Chen Dai, Yi Xu, Can Cui, Jiayan Wang, Zichong Yang 等 11 位作者
Video generative models provide rich physical priors for robot learning, yet existing world-action models (WAMs) face a fundamental trade-off: synchronous video generation at control rate is latency-prohibitive, while abandoning test-time visual imagination sacrifices task success. We show that visual imagination achieves both real-time inference and superior success rates when generated asynchronously off the critical path and consumed directly in latent space. We introduce GlanceWAM, which decouples imagination from control on a single shared video DiT backbone: an asynchronous proposer glances ahead on a slow clock to imagine a single lookahead frame seconds into the future in the background, while an action head decodes action chunks at control rate (48 ms) purely in latent space without blocking. Enabled by a non-interfering attention mask that isolates video representations and staleness-robust horizon training that accommodates asynchronous lookahead aging, GlanceWAM breaks the speed-success dilemma. Trained purely on demonstrations, it attains 72.2% on the 24-task RoboCasa kitchen benchmark (vs. 67.1% for synchronous Cosmos Policy) and 99.0% on LIBERO while cutting per-chunk control latency 24x relative to synchronous world-action models (48 ms on one A100). In single-arm and bimanual real-robot manipulation, it achieves higher average success than $π_{0.5}$ without any robot-data pretraining. Code is available at https://github.com/linhanwang/GlanceWAM and real-robot videos at https://linhanwang.github.io/glancewam/.
Yan Wang, Jiangyong Huang, Siyuan Huang, Baoxiong Jia
Vision-language navigation (VLN) requires an embodied agent to follow language instructions through 3D environments. Maintaining persistent episodic memory remains a challenge for VLM-based streaming agents in long-horizon navigation. We present MEMVLN, a streaming episodic memory framework that maintains a bounded bank of compressed perceptual features annotated with timesteps and action-derived relative poses, and produces compact memory tokens via cross-attention. We pair the proposed memory with a frozen pretrained geometry encoder. To learn the memory module, we design a masking-based trajectory summarization task with multi-granularity sub-trajectory decomposition, encouraging route reconstruction exclusively from episodic memory. Under navigation training restricted to the official R2R/RxR trajectories, MEMVLN achieves state-of-the-art performance on most reported metrics on standard VLN-CE benchmarks. Long-horizon analyses further characterize when episodic memory is useful. For physical evaluation, we collect 30 instruction-conditioned episodes in one physical scene, use 24 as demonstrations for post-training, and hold out six for testing. On the held-out episodes, MEMVLN improves success over the VLM baseline from 17% to 40%, and post-training further raises it to 47%.
Novel view synthesis from sparse inputs requires both geometric grounding from the observed views and generative priors of unobserved regions, motivating recent hybrid methods that combine reconstruction and generation. However, existing methods bridge the two with rendered images or explicit 3D representations such as point maps or 3D Gaussians. Generation is thus conditioned on a lossy and imperfect projection of the scene, inheriting its errors, and reconstruction receives no signal from generation to correct them. We present RoGe, an end-to-end unified reconstruction and generation framework that removes this explicit bridge. It targets roaming within a scene anchored by sparse views: given a few posed images and a camera trajectory, it synthesizes a temporally coherent video along that trajectory. From the sparse input views, RoGe builds an implicit scene representation with a feed-forward reconstruction model, and queries it with camera rays to obtain per-view geometric features. These features are injected into a video diffusion model as conditioning, without any explicit 3D intermediate. Both modules are trained jointly, so the generation objective directly shapes its own geometric conditioning. We conduct extensive experiments, where RoGe outperforms reconstruction-based, generation-based, and hybrid baselines in terms of image-level quality and video-level temporal and geometric consistency. Ablations confirm that ray-queried implicit features outperform both raw reconstruction tokens and rendered RGB as conditioning, and that joint training brings further gains. Our code will be released on https://jerry-locker.github.io/roge/.
Da Li, Yuxiao Luo, Keping Bi Chinese Academy of Sciences, Jiafeng Guo Institute of Computing Technolgy, Chinese Academy of Sciences, Wei Yuan Kuaishou- 快手科技, Biao Yang, Yan Wang, Fan Yang Kuaishou- 快手科技 等 10 位作者
Multimodal Large Language Models advance multimodal representation learning by acquiring transferable semantic embeddings, thereby substantially enhancing performance across a range of vision-language tasks, including cross-modal retrieval, clustering, and classification. An effective embedding is expected to comprehensively preserve the semantic content of the input while simultaneously emphasizing features that are discriminative for downstream tasks. Recent approaches demonstrate that MLLMs can be adapted into competitive embedding models via large-scale contrastive learning, enabling the simultaneous optimization of two complementary objectives. We argue that the two aforementioned objectives can be decoupled: a comprehensive understanding of the input enables the embedding model to achieve superior performance on downstream tasks via contrastive learning. In this paper, we propose CoMa, a compressed pre-training phase, which serves as a warm-up stage for contrastive learning. Experiments demonstrate that with only a small amount of pre-training data, we can transform an MLLM into a competitive embedding model. CoMa achieves new state-of-the-art results among MLLMs of comparable size on the MMEB, realizing optimization in both efficiency and effectiveness. Our project is available at https://github.com/Trustworthy-Information-Access/CoMa.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Xueyan Wang, Dingyi Yang, Qin Jin Renmin University of China
We present HowToNarrate, the first general-domain benchmark for Synchronized Video Narration. The benchmark contains 3.2K videos across seven domains, segmented into 37.5K clips with aligned narrations and associated external knowledge. Effective narration requires models to understand visual scenes, incorporate relevant knowledge, and produce coherent, length-appropriate descriptions. We systematically benchmark current Multimodal LLMs (MLLMs) on these abilities. Our analysis shows that existing MLLMs overemphasize knowledge retrieval while largely neglecting prior context (receiving less than 10% attention). Moreover, they often conflate narration context with external knowledge, leading to redundancy and incoherence. To mitigate these issues, we propose VideoNarrationAgent, a multi-agent framework that combines context compression, knowledge retrieval, and narration generation. Experiments demonstrate that our method significantly improves MLLM performance. Furthermore, instruction tuning on HowToNarrate enhances both context-awareness and length control, boosting Qwen2.5-VL’s score from 25 to 84. We will release all data and code to support future research in synchronized video narration.
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cs.CL · cs.MA · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Qingyan Wang, Lianwei Wu, Botao Wang, Wangkang, Yaxiong Wang Hefei University of Technology
The rapid growth of short video platforms has made multimodal fake news more prevalent. Existing detectors suffer from two major limitations: (I) global-alignment bias that overemphasizes holistic cross-modal matching and thus misses subtle, localized inconsistencies; and (II) LLM-based methods that leverage powerful generative reasoning to identify cognitive forgeries but inherently suffer from hallucinations and high inference latency. To overcome these limitations, we propose PCDD, a novel Perception-Cognition Dual-driven Detector that jointly observes the form and probes the logic for short video fake news detection. The perception stream exposes fine-grained cross-modal conflicts by amplifying localized inconsistencies into explicit discrepancies. The cognition stream transfers reasoning capabilities from LLMs to a lightweight student to mine cognitive forgeries, while reducing the risk of hallucinations and eliminating reliance on LLMs at inference. Experiments on real-world datasets show that PCDD consistently outperforms baselines, while improving interpretability and robustness in data scarcity scenarios. Our code is available at: https://github.com/SeinCore/PCDD.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Xueqing Peng Yale University, Lingfei Qian Yale University, Yan Wang Yale University, Ruoyu Xiang, Yueru He Columbia University, Yang Ren Yale University, Mingyang Jiang, Vincent Jim Zhang 等 47 位作者
Real-world financial analysis involves information across multiple languages and modalities, from reports and news to scanned filings and meeting recordings. Yet most existing evaluations of LLMs in finance remain text-only, monolingual, and largely saturated by current models. To bridge these gaps, we present MultiFinBen, the first expert-annotated multilingual (five languages) and multimodal (text, vision, audio) benchmark for evaluating LLMs in realistic financial contexts. MultiFinBen introduces two new task families: multilingual financial reasoning, which tests cross-lingual evidence integration from filings and news, and financial OCR, which extracts structured text from scanned documents containing tables and charts. Rather than aggregating all available datasets, we apply a structured, difficulty-aware selection based on advanced model performance, ensuring balanced challenge and removing redundant tasks. Evaluating 21 leading LLMs shows that even frontier multimodal models like GPT-4o achieve only 46.01% overall, stronger on vision and audio but dropping sharply in multilingual settings. These findings expose persistent limitations in multilingual, multimodal, and expert-level financial reasoning. All datasets, evaluation scripts, and leaderboards are publicly released.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表