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新论文 · v1arXiv:2611.12087

Compass 1: Towards Open-World and Persistent Embodied Navigation from Monocular RGB Videos

Hai Zhang, Siqi Liang, Yanjun Guo, Shoufeng Zhang, Yunhao Wang, Hangyu Du, Haoguang Mai, Hongchen Li 等 20 位作者

原文摘要

Embodied navigation requires agents to achieve persistent spatial awareness and long-horizon execution stability in open-world environments. However, existing navigation architectures struggle to sustain both capabilities, remaining effective only over a handful of recent frames. We present Compass 1, the first embodied navigation foundation model to unify language understanding and video generation while enabling memory backtracking through nearly 2mins of visual history. Without altering the underlying architecture, we introduce History Representation, which integrates sparse visual keyframes with an explicit History Representation Map to preserve long-term spatiotemporal context. To effectively leverage this history, we further introduce History Utilization, a structured VQA supervision protocol comprising three categories: task-stage grounding, exploration consistency, and spatiotemporal target retrieval, enabling map-grounded reasoning and stable persistent long-horizon navigation. To fuel this system, we establish a complete annotation pipeline for monocular RGB videos and open-source a massive dataset featuring over 500 hours of high-quality real-world interactions and over 2,000 hours of annotated web videos. Trained mainly on the distribution of 1m height camera, Compass 1 generalizes seamlessly across diverse embodiments and scenarios, ranging from indoor environments to pedestrian-dense streets, spanning wheeled robot at 0.35m, quadruped dog at 0.5m, humanoid at 0.85m, and aerial drone at 1.5m. Compass 1achieves a dominant overall success rate of 79.4% across open-world evaluations, compared to 17.8% for the strongest baseline. It demonstrates exceptional zero-shot execution exceeding 90% on foundational tasks, a 250% boost in exploration, and an unparalleled leap from 0% to 58% in challenging persistent history backtracking.

cs.CV · cs.RO

版本更新 · v2arXiv:2509.17481

ChartHal: A Fine-grained Framework Evaluating Hallucination of Large Vision Language Models in Chart Understanding

Xingqi Wang, Yiming Cui, Xin Yao, Shijin Wang, Guoping Hu, Xiaoyu Qin

原文摘要

Large Vision-Language Models (LVLMs) have recently demonstrated remarkable progress, yet hallucination remains a critical barrier, particularly in chart understanding, which requires sophisticated perceptual and cognitive abilities as well as rigorous factual accuracy. While prior work has investigated hallucinations and chart comprehension independently, their intersection remains largely unexplored. To address this gap, we present ChartHal, a benchmark that features a fine-grained taxonomy of hallucination scenarios in chart understanding, along with a human-validated dataset of 1,062 samples. Our evaluation shows that state-of-the-art LVLMs suffer from severe hallucinations on ChartHal, including proprietary models such as GPT-5 and o4-mini, which achieve only 34.46% and 22.79% accuracy, respectively. Further analysis reveals that questions involving information absent from or contradictory to charts are especially likely to trigger hallucinations, underscoring the urgent need for more robust mitigation strategies. Code and data are available at https://github.com/ymcui/ChartHal

cs.CV · cs.AI · cs.CL

新论文 · v1arXiv:2611.07683

ReferClaw: Disambiguating User Intent for Egocentric Assistance

Hangyu Qin, Junbin Xiao, Angela Yao

原文摘要

Users of egocentric AI assistants often ask short, ambiguous questions whose intended referents cannot be uniquely resolved from video and dialogue history. For example, "Where did I leave it?" may refer to several previously handled objects. Existing VideoQA systems typically commit to a single interpretation, risking plausible but intention-misaligned answers. We introduce ReferClaw, an agentic framework that formulates egocentric streaming QA as an interactive process: the assistant asks clarifying questions to resolve user intent before answering. Three cooperating agents identify candidate interpretations, request clarification, and generate answers grounded in the resolved intent and visual evidence. A bounded, cost-aware policy balances expected information gain against user effort while limiting clarification turns and question complexity. Referclaw learns from interaction through intent-specific skill updates and process-reward-guided policy optimization with agent-level credit assignment. Evaluations on augmented egocentric QA benchmarks demonstrate improved answer accuracy and joint answer-and-grounding performance over existing baselines, alongside zero-shot transfer across datasets. These findings support interactive clarification as a practical approach to resolving online user intent in egocentric streaming assistance.

cs.CV · cs.AI · cs.MA

新论文 · v1arXiv:2611.06728

Turns Matter: Advancing Streaming Video RL via Turn-Level Credit

Shuai Dong, Kanghui Tian, Linghan Chen, Wenqi Shao, Hongrui Wu, Haowen Hou, Yongfu Zhu, Xuehui Wang 等 23 位作者

原文摘要

Streaming video understanding requires models to repeatedly decide whether to respond or continue observing. Recently, Group Relative Policy Optimization (GRPO) has been applied to this setting, with existing approaches emphasizing reward design while retaining a single trajectory-level advantage across turns. Such shared credit can reinforce redundant replies after earlier successes and discourage useful follow-ups after earlier failures. We propose TurnWise, a turn-level GRPO framework that aligns learning with individual streaming decisions. TurnWise addresses the mismatch between trajectory-level feedback and turn-level interaction, promoting informative responses and reducing redundancy. Specifically, turn-level credit assignment uses silence-completed prefix scoring to construct group-relative advantages from each decision's remaining return, separating its learning signal from earlier rewards. Turn-mean policy optimization averages token losses within each turn and then across turns, giving response and waiting decisions equal weight regardless of output length. These complementary designs improve streaming policy learning without a learned critic or additional rollouts. Extensive experiments show our method outperforms prior RL approaches for streaming video understanding.

cs.CV · cs.CL · cs.LG

新论文 · v1arXiv:2610.39812

GROME: GROunding Factorized MEmory into Video World Models

Fang Yu, Xiaoxue Wu, Haiyu Zhang, Yangfu Li, Botong Zhao, Yu Qiao, Tianfan Xue, Yue Lu 等 9 位作者

原文摘要

Long-horizon consistency is essential for video world models, yet it becomes difficult to maintain once observed content falls outside the context window. Existing memory mechanisms either retrieve history as implicit context, which remains constrained by context capacity and entangles static and dynamic information or consolidate history into explicit global representations, which struggle to model evolving dynamics and accumulate geometric errors. To overcome these limitations, we introduce \textbf{GROME}, a novel factorized memory framework that augments video world models for long-horizon coherence across both static scenes and dynamic entities. GROME operates via three synergistic components: 1)~\emph{Static-Dynamic Factorization} decouples historical evidence into static and dynamic components, preserving static scene geometry and dynamic entity states separately; 2)~\emph{Local Memory Retrieval} selects spatially aligned static history to eliminate geometric drift alongside the latest dynamic entity states to ensure temporal continuity; 3)~\emph{Training-Free Memory Injection} seamlessly grounds the factorized memory into video world models via their native conditioning pathways. Experiments on long-horizon revisit scenarios demonstrate that GROME substantially enhances scene persistence and dynamic entity fidelity over existing methods, all while preserving the visual quality and controllability of the frozen backbone without additional training. Beyond self-rollouts, GROME readily accommodates external observations as plug-and-play memory, unlocking flexible and controllable video continuation and scene exploration.

cs.CV · cs.LG

新论文 · v1arXiv:2610.37093

Learning to Look Beyond Screens: Transferable Visual Observation from GUI Grounding

Ruilin Yao, Xinyu Qiu, Tianyu Zou, Yi Rong, Shengwu Xiong, Shuheng Shen, Changhua Meng

原文摘要

Visual perception is evolving from passive recognition toward active, task-oriented observation. We investigate GUI grounding as a scalable source of spatial supervision for learning observation behaviors that transfer beyond interfaces. We introduce LBS (Look Beyond Screens), a vision-language model trained through supervised initialization on teacher-generated GUI grounding trajectories, followed by reinforcement learning for multi-turn crop-and-inspect decisions. Under fixed inference settings, LBS models based on Qwen3.5-35B-A3B and Qwen3.8-27B consistently improve over their corresponding baselines. Gains beyond supervised fine-tuning transfer to PerceptionBench for both backbones and to HR-Bench and ChartQAPro for Qwen3.5-35B-A3B, supporting observation strategies that generalize beyond GUI-specific imitation. Further analysis suggests complementary roles for the two stages: SFT establishes visual inspection primitives, while RL improves their downstream effectiveness. These findings support GUI grounding as a practical supervision paradigm for transferable active visual perception and broader multimodal reasoning. Our code and model are publicly available at https://github.com/inclusionAI/UI-Venus/tree/LBS and https://huggingface.co/inclusionAI/LBS-27B, respectively.

cs.CV · cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1021ACL Anthology · ACL 2026

OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agents

Bowen Yang, Kaiming Jin national university of singaore, National University of Singapore, Zhenyu Wu, Zhaoyang Liu Hong Kong University of Science and Technology and Shanghai AI Laboratory, Qiushi Sun University of Hong Kong, Zehao Li University of Science and Technology of China, JingJing Xie, Zhoumianze Liu 等 15 位作者

原文摘要

While Vision-Language Models (VLMs) have significantly advanced Computer-Using Agents (CUAs), current agentic frameworks struggle with robustness in novel domains and long-horizon workflows due to the absence of visual-aware tutorial retrieval and the lack of granular control over historical visual context curation and pruning. To bridge these gaps, we introduce OS-Symphony, a holistic framework that comprises an Orchestrator coordinating two key innovations for robust automation: (1) a Reflection-Memory Agent that utilizes milestone-driven long-term memory to enable trajectory-level self-correction, effectively mitigating visual context loss in long-horizon tasks; (2) Versatile Tool Agents featuring a Multimodal Searcher that adopts a “SeeAct” paradigm to navigate a browser-based sandbox to synthesize live, visually aligned tutorials, thereby resolving fidelity issues in unseen scenarios. Experimental results demonstrate that OS-Symphony delivers substantial performance gains across varying model scales, establishing new state-of-the-art results on three online benchmarks, notably achieving 65.84% on OSWorld. All research assets will be made publicly available.

cs.CL · cs.AI · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1293ACL Anthology · ACL 2026

UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructions

Chunyu Qiang Tianjin University and Kuaishou- 快手科技, Xiaopeng Wang, Kang Yin University of Science and Technology of China, Yuzhe Liang Shanghai Jiaotong University, Yuxin Guo Tencent PCG and Institute of Automation, Chinese Academy of Sciences, Teng Ma, Ziyu Zhang, Tianrui Wang 等 13 位作者

原文摘要

Generative audio modeling has largely been fragmented into specialized tasks, text-to-speech (TTS), text-to-music (TTM), and text-to-audio (TTA), each operating under heterogeneous control paradigms. Unifying these modalities remains a fundamental challenge due to the intrinsic dissonance between structured semantic representations (speech/music) and unstructured acoustic textures (sound effects). In this paper, we introduce UniSonate, a unified flow-matching framework capable of synthesizing speech, music, and sound effects through a standardized, reference-free natural language instruction interface. To reconcile structural disparities, we propose a novel dynamic token injection mechanism that projects unstructured environmental sounds into a structured temporal latent space, enabling precise duration control within a phoneme-driven Multimodal Diffusion Transformer (MM-DiT). Coupled with a multi-stage curriculum learning strategy, this approach effectively mitigates cross-modal optimization conflicts. Extensive experiments demonstrate that UniSonate achieves state-of-the-art performance in instruction-based TTS (WER 1.47%) and TTM (SongEval Coherence 3.18), while maintaining competitive fidelity in TTA. Crucially, we observe positive transfer, where joint training on diverse audio data significantly enhances structural coherence and prosodic expressiveness compared to single-task baselines.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.40ACL Anthology · ACL 2026

Uni-MMMU: A Massive Multi-discipline Multimodal Unified Benchmark

Kai Zou, Ziqi Huang, Yuhao Dong, Shulin Tian Nanyang Technological University, Dian Zheng The Chinese University of Hong Kong, Hongbo Liu, Jingwen He, Bin Liu University of Science and Technology of China 等 10 位作者

原文摘要

Unified multimodal models aim to jointly enable visual understanding and generation, yet current benchmarks rarely examine their true integration. Existing evaluations either treat the two abilities in isolation or overlook tasks that inherently couple them. To address this gap, we present Uni-MMMU, a comprehensive and discipline-aware benchmark that systematically unfolds the bidirectional synergy between generation and understanding across eight reasoning-centric domains, including science, coding, mathematics, and puzzles. Each task is bidirectionally coupled, demanding models to (i) leverage conceptual understanding to guide precise visual synthesis, or (ii) utilize generation as a cognitive scaffold for analytical reasoning. Uni-MMMU incorporates verifiable intermediate reasoning steps, unique ground truths, and a reproducible scoring protocol for both textual and visual outputs. Through extensive evaluation of state-of-the-art unified, generation-only, and understanding-only models, we reveal substantial performance disparities and cross-modal dependencies, offering new insights into when and how these abilities reinforce one another, and establishing a reliable foundation for advancing unified models.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表