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新论文 · v1arXiv:2611.14046

Structured Confidence Perturbation via Fisher Geometry for Adversarial Training

Chenlong Wei, Hanling Wang, Chong Zhang, Qinkai Yu, Fangyu Wu, Xiaobo Jin

原文摘要

Adversarial training is often plagued by "pseudo-attacks", perturbations that significantly increase the loss value but fail to truly alter the model's confidence structure. To address this, we propose two complementary approaches to directly attack and defend against confidence structure deformation. First, building upon the traditional loss maximization perspective, we introduce a hybrid objective that integrates cross-entropy and KL divergence, encouraging adversarial examples to simultaneously disrupt prediction accuracy and distribution consistency. Second, we geometrically reconstruct adversarial training by generating perturbations that maximize the distribution distance on the confidence manifold. Theoretical analysis shows that the optimal perturbation direction aligns with the principal eigenvectors of the Fisher information matrix. We also propose an efficient algorithm to avoid high-dimensional matrix computations. Experiments on multiple datasets and model architectures demonstrate that our method outperforms existing methods in adversarial robustness and robust transferability, particularly excelling in structural perturbations within high-confidence regions.

cs.LG · cs.CV

新论文 · v1arXiv:2611.13626

FlashMotion: Ultra-Fast Long-Term 3D Motion Generation

Kaixing Yang, Xulong Tang, Ronghui Li, Xiangyue Zhang, Ziqiao Peng, Mingshuang Luo, Chenxi Zhao, Haoyu Wu 等 13 位作者

原文摘要

3D human motion generation plays a crucial role in game development, extended reality (XR), digital humans, and embodied simulation. Beyond motion generation, practical pipelines include rigging, retargeting, and rendering, making ultra-fast long-term 3D motion generation without compromising quality valuable for real-time interactive applications. Despite promising progress, high-quality long-horizon motion generation under tight inference budgets remains challenging, owing to 2 coupled bottlenecks: (1) generative strategies that require many sampling steps for high-quality 3D motion generation and (2) model architectures with substantial per-step computational and memory costs for long sequences. We present FlashMotion, a co-designed framework for high-quality long-horizon 3D motion generation under a strict inference budget, covering text-to-motion, music-to-dance, and speech-to-gesture tasks. To enhance trajectory-level efficiency, we introduce a 3D motion-space MeanFlow formulation with kinematic and dynamic consistency constraints for few-step generation, together with an Adaptive Soft masking mechanism for temporally coherent motion editing. To improve per-step efficiency, we design a lightweight non-autoregressive BiMamba architecture with condition-guided state selection and AdaIN-based condition fusion mechanism, enhancing cross-modal alignment and generalization to longer motion sequences. Extensive experiments demonstrate that FlashMotion achieves overall state-of-the-art performance in both quality and efficiency across text-to-motion, speech-to-gesture, and music-to-dance generation. Code is available at FlashMotion (https://github.com/Sun-Happy-YKX/FlashMotion).

cs.CV

新论文 · v1arXiv:2611.13528

GEMOR-GS: Global Extrinsic-calibration-refined Mapping and Online Relocalization for 3D Gaussian-Splatting SLAM

Yuchen Yang, Ming Ding, Xinyu Wu, Hesheng Wang

原文摘要

Photorealistic and metrically consistent world representations are a primary requirement for LiDAR--inertial--visual SLAM systems that serve robots over continuous operation. 3D Gaussian splatting makes such representations attainable by supplying an explicit, renderable, and queryable scene model. We present GEMOR-GS (Global Extrinsic-calibration-refined Mapping and Online Relocalization for 3D Gaussian-Splatting SLAM) to make the Gaussian map geometrically accurate, globally refined, and re-enterable, providing a better appearance for robot perception and decision-making. To improve the 3DGS map, the LiDAR--camera extrinsic is first estimated offline by direct-method alignment over dedicated calibration segments and reused by all following online and offline processes. Under the calibrated geometry, keyframe poses and Gaussian parameters are refined alternately under a gated differentiable-rendering and LiDAR--projection objective. The final global reconstruction is then rebuilt from the refined keyframe schema with all online constraints lifted. For the robot SLAM lifecycle, the method recovers the pose from the 3DGS map after tracking loss through an XFeat bypass map, RANSAC-PnP coarse localization, and Gaussian RGB-D warp refinement. Experiments on one self-collected and five public sequences quantify each element: the offline reconstruction wins all paired keyframes against the online map by 14.3--19.9 dB, improves PSNR by approximately 9 dB over Gaussian-LIC2, and achieves 86--100% held-out relocalization success tied to extrinsic quality. The results show that GEMOR-GS improves the geometric accuracy, appearance fidelity, and re-enterability of the 3DGS map, serving as a dependable robot world model for SLAM and downstream tasks.

cs.RO · cs.CV

版本更新 · v2arXiv:2605.26399

OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following

Qiaomu Miao, Haoyu Wu, Jingyi Xu, Minh Hoai, Dimitris Samaras

原文摘要

Understanding human gaze behavior is essential for complex scene comprehension and human-computer interaction. Traditional gaze following models are typically restricted to pure spatial localization, lacking the high-level capacity to reason about semantic targets or complex social contexts. Furthermore, these models often process individuals sequentially, requiring redundant computations over the same scene image for multi-person inference. While recent Vision-Language Models (VLMs) offer the exceptional semantic reasoning needed to address gaze-related semantic tasks, their reliance on discrete text generation inherently limits precision in continuous spatial tasks like gaze localization. To bridge this gap, we propose OmniGF, a unified vision-language framework that adapts foundational VLMs for highly scalable multi-person gaze reasoning. The model adopts a dual-branch decoding strategy: a structured language branch generates discrete reasoning states, while a continuous spatial branch directly taps into the VLM's dense hidden states. Supervising these extracted representations with high-resolution gaze target heatmaps effectively overcomes the spatial bottleneck of text-only coordinate generation. Furthermore, to explicitly ground the model in multi-person scenes, we augment the input with head embeddings encoded from cropped head images, providing fine-grained appearance and orientation cues for all individuals simultaneously. By modeling all individuals and leveraging the strong semantic capability of VLMs, OmniGF seamlessly integrates precise spatial gaze target estimation, semantic gaze prediction, and complex social gaze reasoning. Extensive experiments demonstrate that our framework establishes new state-of-the-art performance across multiple standard benchmarks. Code is available at https://github.com/cvlab-stonybrook/omnigf.

cs.CV

新论文 · v1arXiv:2611.11697

SurgTAP-3D: A Large-Scale Cross-Surgery Video Dataset with Contact-Aware 3D Motion Tracking

Jiaxin Guo, Wenzhen Dong, Taoyu Wu, Haomin Kuang, Mengya Xu, Kejian Shi, Ziyi Wang, Tongfan Guan 等 12 位作者

原文摘要

Understanding 3D scene dynamics in minimally invasive surgery (MIS) is a fundamental step toward physically intelligent and autonomous surgical systems. However, existing public datasets offer limited scalability and diversity in real-world clinical scenarios. Moreover, annotations typically focus on either tissue or instruments alone, overlooking tool-tissue interactions. This gap limits applications such as augmented reality guidance and autonomous surgery driven by vision-language-action (VLA) models or world models, which demand large-scale, high-quality 3D supervision. In this work, we construct SurgTAP-3D, a large-scale in-vivo pseudo-3D surgical motion tracking dataset and benchmark, comprising 520K frames, 4,549 action clips, and 1.4M 2D/3D point trajectories from diverse robotic and manual procedures under unified action categories. To make annotation scalable, we design a unified framework for surgical 3D point tracking that converts uncalibrated monocular surgical videos into structured 4D annotations through contact-region prompting, active-tool segmentation, dynamic bundle adjustment, and global 4D refinement. This pipeline adapts foundation priors to surgical videos and produces temporally consistent trajectories, pseudo-scale geometry, camera poses, and instrument masks. The dataset captures realistic challenges inherent to surgical environments, including occlusions, smoke, bleeding, and rapid instrument motion. We establish a comprehensive benchmark on SurgPose, SurgT, and STIR, covering both instrument and tissue tracking. We demonstrate instrument displacement estimation, deformable surface reconstruction, and foundation-model fine-tuning. Extensive experiments and analysis demonstrate the effectiveness of our dataset and annotation framework for 3D surgical point tracking, reconstruction, and surgical action understanding. Homepage: https://wrld.github.io/surgtap-3d/

cs.CV · cs.RO

版本更新 · v2arXiv:2607.16189

Searching Videos as Trees: Self-Correcting Agents for Grounded Long Video QA

Ce Zhang, Ziyang Wang, Yulu Pan, Oluwatumininu Oguntola, Pranav Wagh, Qiyu Wu, Hiromi Wakaki, Mohit Bansal 等 9 位作者

原文摘要

Grounded long-video question answering (Grounded LVQA) requires answering a question about a long video while localizing the short evidence interval that supports the answer. Recent agentic methods frame this task as multi-turn exploration with a single crop_video(start, end) action, which supports coarse-to-fine narrowing but provides no primitive for fine-to-coarse backtracking. As a result, these agents typically converge prematurely and cannot recover from an early mistake. We propose VideoTreeSearch (VTS), a framework that casts grounded LVQA as iterative self-correcting search over an adaptive temporal tree. VTS constructs a non-uniform tree through adaptive temporal segmentation so that each node corresponds to a semantically coherent segment, and trains an agent to navigate the tree through four discrete operations: zoom_in, zoom_out, shift, and answer. These operations expose backtracking and recovery as explicit, learnable primitives rather than implicit behaviors. To train this navigation, we introduce a trajectory synthesis pipeline that produces multi-step paths through the tree, including deliberate detours into incorrect branches followed by recovery. We use these trajectories for supervised fine-tuning, followed by reinforcement learning with grounding and answer-accuracy rewards. On three Grounded LVQA benchmarks (CG-Bench, Haystack-LVBench, Haystack-Ego4D), VTS outperforms the strongest prior multi-turn cropping agents by +12.5 mIoU on CG-Bench and +7.4 T-F1 on Haystack-Ego4D. The learned policy also transfers to general long-video QA, surpassing all prior multi-turn cropping agents on Video-MME, MLVU, and LVBench by up to +7.1 accuracy points. Ablations confirm that self-correcting hierarchical search is the central mechanism behind these gains: removing either adaptive descent or explicit backtracking substantially degrades performance.

cs.CV

版本更新 · v2arXiv:2610.31111

Where Do Long Captions Fail? Position-Aware Diagnosis and Reinforcement Learning for Detailed Image Captioning

Yuanze Hu, Zhichao Yang, Junwei Jing, Xin Yang, Wenxuan Liu, Tinghai Zhang, Jia Fu, Hongzhi Zhang 等 12 位作者

原文摘要

Detailed image captioning is usually framed as an amount problem: a model should mention more visual facts while avoiding hallucination. However, autoregressive VLMs generate captions as ordered sequences, and later generations may be produced under weaker or noisier visual grounding. We therefore argue that long-form captioning should be studied not only by what facts are mentioned, but also by where they appear. We introduce a position-aware rubric representation that decomposes dense human references into atomic visual claims, verifies generated captions against those claims, and induces a quartile-wise composition of supported, hallucinated, and generic content. This lens reveals two qualitatively different failures in long captions: models tend to produce unsupported specificity in the middle, while the final portion often escapes into vague, non-evidential language rather than simply accumulating more hallucination. A same-reference human control does not exhibit these patterns; additional human audits examine the visual validity of the induced labels. Motivated by this diagnosis, we propose PAGER (Position-Aware Grounded Evidence Reinforcement), a GRPO training objective with separate signals for supported fine-grained middle evidence, evidence-bearing tail continuation, claim coverage, and content-aware length control. The result is a closed loop: the same ordered claim representation identifies where long captions fail and supplies the position-specific reward needed to repair those failures. Experiments on detailed-caption benchmarks show that PAGER improves position-wise grounding and pairwise caption preference while preserving competitive global caption quality.

cs.CV

版本更新 · v2arXiv:2607.08839

Mixture of Probes: Learning from Privileged Modalities in Multimodal LLMs Through Probing

Dominick Reilly, Qiyu Wu, Hiromi Wakaki, Srijan Das, Yuki Mitsufuji

原文摘要

Multimodal Large Language Models (MLLMs) are typically designed under the assumption that all modalities available during training will also be accessible at inference. However, many real-world settings violate this assumption, requiring models to operate under a privileged modality setting, where auxiliary modalities are available only during training. While these modalities contain valuable information, existing MLLMs largely fail to leverage them effectively, as they treat modalities as interchangeable inputs rather than sources of complementary supervision. We propose Mixture of Probes (MoP), a novel framework that disentangles modality-specific and modality-general signals within the MLLM, allowing the model to preserve modality-dependent structure while learning transferable representations across modalities. At its core, MoP achieves this through a structured probing mechanism that extracts and organizes information from intermediate representations of a shared modality encoder, rather than relying only on final-layer alignment as done in existing MLLMs. To support this disentanglement, we further introduce MoP Cross-modal Training (MoP-X), a training strategy for MoP centered around a probe disentanglement loss that prevents probe collapse and encourages cross-modal learning. We evaluate MoP across two domains spanning eight tasks and four modalities under a comprehensive evaluation protocol tailored to the privileged modality setting, where each modality is independently treated as the sole input at inference time. MoP consistently outperforms strong MLLM baselines, achieving up to 65% relative improvement, demonstrating that auxiliary modalities, even when unavailable at inference, can provide substantial gains when effectively leveraged during training. Code, model checkpoints, and evaluation protocols will be made available at https://github.com/Sony/MoP.

cs.CV · cs.LG

新论文 · v1arXiv:2610.36876

HoloRecon: Incremental Reconstruction of Long-Range Panoramas with Global Consistency

Zhuoxiao Li, Xinyi Liu, Hongye Hou, Jing OU, Kang Du, Shuai Zhang, Dongli Wu, Taoyu Wu 等 11 位作者

原文摘要

Long-sequence panoramic reconstruction requires detailed scene geometry and globally consistent camera poses across distant revisits. Panoramic SLAM and incremental SfM rely on feature correspondences, but repeated, similar structures and small partial overlap make reliable long-range connections difficult to establish, leaving accumulated drift unresolved. Feed-forward models offer detailed local geometry, but their high computational costs limit inference window size, necessitating additional constraints for global consistency. This motivates combining continuous feature-based tracking and sparse mapping with rapid, high-quality local reconstruction from feed-forward models to achieve accurate localization and globally consistent dense mapping over long sequences. We therefore propose a panoramic reconstruction framework that couples an ORB-based sparse panoramic mapping frontend with a fine-tuned feed-forward model. Our key insight is that predicted local geometry enables 3D verification of feature matches across distant revisits, yielding long-range camera constraints even between regions. We calibrate predicted depths with sparse landmarks and use verified connections to optimize the global pose graph, updating dense geometry with the corrected camera poses. We also introduce PanoRecon, a seven-scene benchmark with repetitive architecture, large and small loops, and reference camera poses and LiDAR geometry for evaluating global consistency. Our method achieves the lowest mean absolute trajectory error and high F-1 Score among the evaluated methods. Project Page:https://zhuoxiaoli.github.io/HoloRecon_page/

cs.CV

新论文 · v1arXiv:2610.34734

FGD2HF: Frequency-guided Dual-domain Hypergraph Fusion for Semantic Segmentation

Xiaofan Yang, Wei Pan, Yubin Liu, Junyu Wu, Junming Zhang, Jie Zhao

原文摘要

Frequency-domain information is beneficial for semantic segmentation. However, existing frequency-based methods often suffer from insufficient frequency utilization, inefficient fusion, and high computational complexity. To address these issues, we propose FGD2HF, a dual-domain fusion network that leverages frequency features to guide spatial-domain fusion and enhancement. Specifically, we introduce a novel Hybrid-Attention Encoder (NAHA) that jointly models local and global relationships through neighborhood and hypergraph attention, enhancing the network's ability to extract effective features. We further introduce a Wavelet Transform and Enhancement (WTE) module to extract and refine low- and high-frequency cues from preceding-stage features, followed by Frequency-guided Dual-domain Fusion (FGDF) modules that use frequency cues to condition current-stage spatial grouping and feature propagation. This design incorporates both global and local frequency guidance into spatial feature modulation, enhancement and fusion with low computational cost. Extensive comparisons with numerous state-of-the-art semantic segmentation methods demonstrate that our method is highly competitive. Our full FGD2HF-B model achieves 48.7% mIoU on ADE20K (+0.3% over SegMAN-B with 18% fewer GFLOPs), 83.2% mIoU on Cityscapes (comparable to SegMAN-B with 21% fewer GFLOPs), and 1.1% higher mIoU than VWFormer-T on SBD with 21% fewer GFLOPs, while also achieving significant improvements in boundary segmentation accuracy.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1021ACL Anthology · ACL 2026

OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agents

Bowen Yang, Kaiming Jin national university of singaore, National University of Singapore, Zhenyu Wu, Zhaoyang Liu Hong Kong University of Science and Technology and Shanghai AI Laboratory, Qiushi Sun University of Hong Kong, Zehao Li University of Science and Technology of China, JingJing Xie, Zhoumianze Liu 等 15 位作者

原文摘要

While Vision-Language Models (VLMs) have significantly advanced Computer-Using Agents (CUAs), current agentic frameworks struggle with robustness in novel domains and long-horizon workflows due to the absence of visual-aware tutorial retrieval and the lack of granular control over historical visual context curation and pruning. To bridge these gaps, we introduce OS-Symphony, a holistic framework that comprises an Orchestrator coordinating two key innovations for robust automation: (1) a Reflection-Memory Agent that utilizes milestone-driven long-term memory to enable trajectory-level self-correction, effectively mitigating visual context loss in long-horizon tasks; (2) Versatile Tool Agents featuring a Multimodal Searcher that adopts a “SeeAct” paradigm to navigate a browser-based sandbox to synthesize live, visually aligned tutorials, thereby resolving fidelity issues in unseen scenarios. Experimental results demonstrate that OS-Symphony delivers substantial performance gains across varying model scales, establishing new state-of-the-art results on three online benchmarks, notably achieving 65.84% on OSWorld. All research assets will be made publicly available.

cs.CL · cs.AI · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1431ACL Anthology · ACL 2026

MirrorCAPTCHA: Wild CAPTCHA, Wild Distribution, Wild Web-based Platform Meet Multimodal LLM Agents

Xiangyu Wu, Yuwei Hu Alibaba Group, Tianyu Cui Alibaba Group, Yueying Tian, Qing-Guo Chen Alibaba Group, Zhao Xu Alibaba Group, Weihua Luo Alibaba International Digital Commerce Group, Kaifu Zhang Alibaba Group 等 10 位作者

原文摘要

The path to fully autonomous web agents is currently hindered by a critical bottleneck: their limited ability to handle CAPTCHA. Existing agent benchmarks largely ignore this practical challenge, failing to evaluate an agent’s real-world capacity to solve CAPTCHA. To bridge this gap, we conduct a comprehensive analysis of real-world CAPTCHA distributions and introduce MirrorCAPTCHA, a benchmark annotated with Weighted Pass Rate and a newly proposed metric Completion Degree. MirrorCAPTCHA is designed to serve as a “mirror” that faithfully reflects the automation capabilities of agents in real scenarios. We filter 2095 websites from Common Crawl, identify the CAPTCHA deployed on these sites, and cluster them into 18 distinct categories using K-means algorithm. To ensure practicality, we extract a web subgraph from Common Crawl covering these websites and use random walks to simulate real-world CAPTCHA encounter frequencies, yielding a realistic measure of agents’ ability. Additionally, we develop a lightweight synthetic data pipeline to train Ovis2-Agent-CAPTCHA-8B, which significantly outperforms current state-of-the-art closed-source models on MirrorCAPTCHA, achieving a 9.4% higher average Weighted Pass Rate and a 2.13% higher average Completion Degree than the runner-up, Gemini-2.5-Pro.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表