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arXiv 最近完成扫描:2026-11-15 06:43 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2611.14608

FreeDeshadow: Shadow Removal for User-Specified Objects With Multimodal Prompts

Zhiliang Wu, Jihao Gu, Kun Li, Hanyu Xuan, Hehe Fan, Meng Wang, Weisi Lin

原文摘要

Existing shadow removal methods either perform global shadow removal or rely on precise shadow masks to guide restoration. Such paradigms limit their ability to selectively remove the shadow cast by a user-specified object in practical applications. To this end, we introduce an object-aware controllable shadow removal task, which allows users to specify a target object through a simple prompt and removes only its cast shadow while preserving other content. However, object-shadow asymmetry makes it challenging to establish accurate correspondence between the specified object and its spatially separated cast shadow and to confine restoration to the target shadow region. To address these challenges, we propose FreeDeshadow, a unified controllable shadow removal framework that supports both visual and textual prompts. It consists of an object-aware generator and a shadow-aware local refiner. The former interprets the user prompt and produces a high-quality shadow-free proposal, while the latter establishes the correspondence between the object and its cast shadow and constrains the generated changes to the target shadow region. To support training and evaluation, we further construct PCSRD+, a large-scale dataset containing 154,571 quadruples at 1024$\times$1024 resolution and covering six types of user prompts. The visual prompts include a dot, a line, and an object mask, while the textual prompts describe the target object using attributes, spatial relations, or states. Extensive experiments demonstrate that FreeDeshadow accurately removes the shadow of the target object under both visual and textual prompts while effectively preserving non-target regions. It also outperforms existing methods in shadow removal performance and controllability. Project Page: https://wzlwlm13.github.io/FreeDeshadow

cs.CV

版本更新 · v4arXiv:2310.01830

AI-Generated Images as Data Source: The Dawn of Synthetic Era

Zuhao Yang, Yu Wei, Fangneng Zhan, Kunhao Liu, Muyu Xu, Xiaoqin Zhang, Ling Shao, Shijian Lu

原文摘要

The advancement of visual intelligence is intrinsically tethered to the availability of large-scale data. In parallel, generative Artificial Intelligence (AI) has unlocked the potential to create synthetic images that closely resemble real-world photographs. This prompts a compelling inquiry: how much visual intelligence could benefit from the advance of generative AI? This paper explores the innovative concept of harnessing these AI-generated images as new data sources, reshaping traditional modeling paradigms in visual intelligence. In contrast to real data, AI-generated data exhibit remarkable advantages, including unmatched abundance and scalability, the rapid generation of vast datasets, and the effortless simulation of edge cases. Built on the success of generative AI models, we examine the potential of their generated data in a range of applications, from training machine learning models to simulating scenarios for computational modeling, testing, and validation. We probe the technological foundations that support this groundbreaking use of generative AI, engaging in an in-depth discussion on the ethical, legal, and practical considerations that accompany this transformative paradigm shift. Through an exhaustive survey of current technologies and applications, this paper presents a comprehensive view of the synthetic era in visual intelligence. A project associated with this paper can be found at https://github.com/mwxely/AIGS .

cs.CV

新论文 · v1arXiv:2611.07398

FreePath: Neural Mean Free Path for Image Dehazing

Rongrong Gao, Jingxuan Feng, Wenyu Xu

原文摘要

Single image dehazing requires recovering scene radiance from visual responses that are weakened and veiled by participating media. Existing methods either invert explicit scattering variables, which can be unstable under complex scenes, or learn direct restoration mappings, which often discard the physical organization of haze formation. We present \emph{FreePath}, a neural mean free path framework for image dehazing. Instead of estimating atmospheric parameters, FreePath represents dehazing as feature space path state restoration, inspired by the expected distance a visual response can propagate before interacting with haze. Within a residual encoder and decoder, the Mean Free Path Residual Block learns path and collision fields to guide haze constrained correction, while FreePath State Conservation Integration preserves restored path states during deep feature aggregation. Experiments on paired CDD-11 haze images and real RTTS scenes show that FreePath consistently improves full reference fidelity, no reference perceptual quality, and visual faithfulness over representative dehazing baselines.

cs.CV · cs.AI

新论文 · v1arXiv:2610.38278

BudSplat: Feed-forward 3D Gaussian Splatting under a Rendering Budget

Muyu Xu, Fangneng Zhan, Yu Wei, Ling Shao, Shijian Lu

原文摘要

Feed-forward 3D Gaussian Splatting has recently emerged as a promising alternative to per-scene optimization, enabling fast novel view synthesis by predicting Gaussian primitives directly from input images. However, it quickly faces a bottleneck of rendering efficiency while scaling from sparse to dense multi-view inputs, which offer more geometric constraints but produce a rapidly growing set of candidate Gaussians. Existing solutions cannot reliably distinguish redundant primitives, leading to many redundant primitives from repeatedly observed regions and increased rendering cost without much gain in visual quality. We propose BudSplat, a compact feed-forward 3DGS framework that learns to keep the most valuable Gaussians under a limited primitive count. BudSplat has two novel designs. The first is a detail-aware importance score that is extracted from multi-level visual tokens, providing an explicit cue for regions where pruning is likely to harm perceptual quality. The score can be injected into voxel fusion to preserve high-value local contributors during multi-view aggregation. The second is quality-aware Gaussian pruning that selects a compact set of primitives by jointly considering rendering contribution and detail importance. The quality-aware pruning enables local quota redistribution that helps avoid over-allocating primitives to large redundant regions. Experiments on RE10K, DL3DV, and ACID show that BudSplat achieves a favorable trade-off among rendering quality and efficiency.

cs.CV

版本更新 · v4arXiv:2503.02891

Vision Transformers on the Edge: A Comprehensive Survey of Model Compression and Acceleration Strategies

Shaibal Saha, Lanyu Xu

原文摘要

In recent years, vision transformers (ViTs) have emerged as powerful and promising techniques for computer vision tasks such as image classification, object detection, and segmentation. Unlike convolutional neural networks (CNNs), which rely on hierarchical feature extraction, ViTs treat images as sequences of patches and leverage self-attention mechanisms. However, their high computational complexity and memory demands pose significant challenges for deployment on resource-constrained edge devices. To address these limitations, extensive research has focused on model compression techniques and hardware-aware acceleration strategies. Nonetheless, a comprehensive review that systematically categorizes these techniques and their trade-offs in accuracy, efficiency, and hardware adaptability for edge deployment remains lacking. This survey bridges this gap by providing a structured analysis of model compression techniques, software tools for inference on edge, and hardware acceleration strategies for ViTs. We discuss their impact on accuracy, efficiency, and hardware adaptability, highlighting key challenges and emerging research directions to advance ViT deployment on edge platforms, including graphics processing units (GPUs), application-specific integrated circuit (ASICs), and field-programmable gate arrays (FPGAs). The goal is to inspire further research with a contemporary guide on optimizing ViTs for efficient deployment on edge devices.

cs.CV · cs.AR

新论文 · v1arXiv:2610.34473

PhysCreator: Creating Physically-Attributed 3D Assets at Will

Shiyan Zheng, Ming Li, Lei Han, Xiangyu Xu

原文摘要

Significant advancements in 3D asset creation have enabled high-fidelity 3D generation from images. However, most existing representations remain inherently static, lacking the ability to model physically plausible behaviors under dynamic interactions. We present \textbf{PhysCreator}, a unified framework that directly generates simulation-ready 3D representations with spatially varying physical properties from images. Unlike prior approaches that treat physical attributes as simple post-hoc predictions or rely on expensive per-instance optimization, we reformulate physical property estimation within a unified 3D representation learning framework. We introduce a voxel-aligned latent space by lifting image observations into a spatially structured 3D representation, in which geometry, appearance, and physical properties are jointly modeled and inferred in a feed-forward manner. To enable scalable learning without densely annotated physical ground truth, we leverage vision-language distillation to transfer material-aware semantic priors from powerful vision-language models into spatially grounded voxel-level supervision. Experiments demonstrate that our method achieves superior visual quality, physical plausibility, and generalization compared to prior approaches.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.412ACL Anthology · ACL 2026

UniMoE-Audio: Unified Speech and Music Generation with Dynamic-Capacity Mixture-of-Experts

Zhenyu Liu, Yunxin Li Harbin Institute of Technology, Xuanyu Zhang, Qixun Teng, Shenyuan Jiang Dayu Algorithms Team, Xinyu Chen, Haoyuan Shi, Haolan Chen Tencent 等 15 位作者

原文摘要

Recent advances in unified multimodal models indicate a clear trend towards comprehensive content generation. However, the auditory domain remains a significant challenge, with music and speech often developed in isolation, hindering progress towards universal audio synthesis. This separation stems from inherent task conflicts between semantic speech and structural music modeling, and severe data imbalances, which impede the development of a truly unified model. To address these challenges, we propose UniMoE-Audio a unified speech and music generation model built upon a novel Dynamic-Capacity Mix-of-Experts (DCMoE) framework. Architecturally, UniMoE-Audio extends the conventional MoE paradigm by introducing a Top-P routing strategy for adaptive capacity allocation. To tackle data imbalance, we introduce a three-stage training curriculum: 1) Independent Specialist Training leverages original datasets to instill domain-specific knowledge into each specialists without interference; 2) MoE Integration and Warmup incorporates these specialists into the UniMoE-Audio architecture, warming up the gate module and shared expert using a subset of balanced dataset; and 3) Synergistic Joint Training trains the entire model end-to-end on the fully balanced dataset, fostering enhanced cross-domain synergy. Extensive experiments show that UniMoE-Audio not only achieves state-of-the-art performance on major speech and music generation benchmarks, but also demonstrates superior synergistic learning, mitigating the performance degradation typically seen in naive joint training. Our findings highlight the substantial potential of specialized MoE architecture and curated training strategies in advancing universal audio generation.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.571ACL Anthology · ACL 2026

Investigating Cross-Modal Skill Injection: Scenarios, Methods, and Hyperparameters

Zhiyu Xu Peking University, Lean Wang DeepSeek and Peking University, Yuanxin Liu Peking University, Lei Li, Hao Zhou Tencent, Fandong Meng WeChat AI, Tencent Inc., Jie Zhou, Xu Sun Peking University

原文摘要

Vision-Language Models (VLMs) have demonstrated remarkable proficiency in general multi-modal understanding; yet they struggle to efficiently acquire continually evolving domain-specific skills. Conventional approaches to enhancing VLM capabilities, such as Supervised Fine-Tuning (SFT), require extensive dataset curation and substantial computational resources. Model merging has emerged as an efficient alternative that enables the transfer of domain-specific expertise from Large Language Models (LLMs) to VLMs without incurring additional training data requirements or significant computational overhead. Unlike conventional merging of homogeneous LLMs, which mainly aggregates existing capabilities, cross-modal skill injection aims to induce emergent cross-modal capabilities by integrating a domain-expert LLM into a VLM. However, existing research lacks a systematic analysis of the applicability and methodology of cross-modal skill injection. In this study, we investigate cross-modal skill injection across three main aspects: scenarios, methods, and hyperparameters. For scenarios, we find that cross-modal skill injection generally performs well in instruction-following and cross-lingual settings, yet struggles with mathematical reasoning. For methods, we find that classic approaches such as TA and DARE consistently achieve superior performance over alternative merging methods. We also provide a systematic and quantitative analysis of the hyperparameter tuning that these classic methods critically depend on.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表