Long-horizon consistency is essential for video world models, yet it becomes difficult to maintain once observed content falls outside the context window. Existing memory mechanisms either retrieve history as implicit context, which remains constrained by context capacity and entangles static and dynamic information or consolidate history into explicit global representations, which struggle to model evolving dynamics and accumulate geometric errors. To overcome these limitations, we introduce \textbf{GROME}, a novel factorized memory framework that augments video world models for long-horizon coherence across both static scenes and dynamic entities. GROME operates via three synergistic components: 1)~\emph{Static-Dynamic Factorization} decouples historical evidence into static and dynamic components, preserving static scene geometry and dynamic entity states separately; 2)~\emph{Local Memory Retrieval} selects spatially aligned static history to eliminate geometric drift alongside the latest dynamic entity states to ensure temporal continuity; 3)~\emph{Training-Free Memory Injection} seamlessly grounds the factorized memory into video world models via their native conditioning pathways. Experiments on long-horizon revisit scenarios demonstrate that GROME substantially enhances scene persistence and dynamic entity fidelity over existing methods, all while preserving the visual quality and controllability of the frozen backbone without additional training. Beyond self-rollouts, GROME readily accommodates external observations as plug-and-play memory, unlocking flexible and controllable video continuation and scene exploration.
Compositional motion transfer requires a model to extract motions from multiple reference videos, and apply each motion to a user-specified object in one target scene. Existing methods normally struggle to reliably assign different reference motions to the correct target objects, thus a motion intended for one object may affect another. Meanwhile, some motion-specific tuning approaches are still facing another issue: they must run a new optimization whenever the reference video changes, making repeated transfers inefficient. To address these limitations, we propose RART, a framework that unifies object-wise motion extraction, target-region anchoring, and frame-aligned injection into a frozen video Diffusion Transformer for multi-object motion transfer. For each reference motion, RART extracts temporally ordered features from the masked reference video, and then conditions them on the target first-frame mask to form mask-anchored motion tokens. Frame-aligned motion cross-attention allows each generated frame to read only the motion tokens at the corresponding time slots, composing all object motions in one denoising process. During training, a motion-attention routing loss encourages each target region to attend to its corresponding motion tokens and reduces interference between objects. Therefore, RART can handle novel reference-target combinations without per-video optimization. Experiments show that RART achieves accurate motion preservation, efficient inference, and strong compositional generalization.
Pneumonia changes across respiration, inflammation, and organ function, while the measurements that describe it arrive at different times and are often incomplete. We introduce PULMOWORLD, a world model for longitudinal pneumonia dynamics that connects asynchronous state estimation, recursive simulation, and evidence-constrained planning. History-aware filtering separates state propagation from observation-driven correction, so a measurement updates the shared belief only when it is observed. That belief supports recursive forecasts of clinical values and modality representations, and summaries of future prognosis. Cap-MBRL searches imagined continuations inside an authorized action set and replaces a frozen fallback only when a candidate meets the risk budget and a predicted-cost margin. On the pneumonia cohort MASS, recursive forecasts are competitive with task-trained sequence models, and simulated future states retain prognostic information. Trained separately on public MIMIC-IV-CXR chest radiographs and clinical trajectories, this model improves prognostic discrimination over latest-value fusion in development and is competitive on long-horizon error on the locked pneumonia panel. In five known-mechanism MASS-Syn environments, Cap-MBRL lowers selection regret relative to direct fallback execution.
Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a rule-consistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox with no image or video generation model, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, scored by three VLM judge panels. Across nine frontier agent systems and 2,151 scored rollouts, GPT-6 Astra and Claude Opus 5.5 rank first and second with both the judges and human annotators, and the strongest system satisfies every core requirement on 76.3% of tasks. Delivery is a second axis: counting missing videos as zero changes the ranking, and three quarters of the lost videos are final renders that started too late, ran too slowly or never started, a failure of how agents plan their hour. Agents build their own rendering pipelines and inspect their own frames, yet how much they look does not predict quality. The judges' ranking of the systems closely matches blind human preferences.
Functional segmentation requires locating small interactive parts, such as knobs, buttons, and sockets, in indoor point clouds and returning confidence-ranked instance masks. A point-wise semantic predictor produces a continuous probability field, whereas the benchmark evaluates a discrete set of scored instances. This creates a substantial field-to-instance gap. We present TopoField, a deterministic decoder built on top of VOLT. TopoField first converts 13 test-time forward passes into a semantic consensus field, then decodes instance candidates from the consensus geometry, and finally ranks the candidates in a class-aware manner. The augmentation stage retains the processed-point identity of every fragment prediction, accumulates probabilities in a common point array, normalizes by coverage count, and fuses the resulting caches. The decoding stage separates high-confidence cores from broader support regions, constructs a symmetric radius-pruned point graph, and uses a multi-source graph-geodesic partition to split support regions that contain multiple seeds. On 561 ground-truth instances across 30 validation scenes, an IoU-0.5-valid candidate exists for 67.2% of instances, and top-1 coverage is 20.0%. These complementary measurements motivate joint attention to candidate construction and ranking. TopoField achieves 28.286% AP, 41.383% AP50, and 47.558% AP25. TopoField achieved second place on the ECCV 2026 SceneFun3D Challenge.
This report presents the implementation and validation of two end-to-end multimodal adaptation pipelines for 3D-aware visual question answering on a custom spatial dataset. The first pipeline fine-tunes HiSpatial-3B, which augments RGB observations with metric-scale 3D point maps; the second adapts Qwen3-VL through memory-efficient QLoRA-based supervised fine-tuning. The completed engineering stack covers dataset conversion, image-annotation alignment, monocular geometry preprocessing, instruction construction, mixed-domain training, checkpoint management, batch inference, and automated evaluation. On the target spatial benchmark, HiSpatial adaptation increases overall accuracy from 1.73% before fine-tuning to 79.89% at 3,600 steps. On a separately collected styled split, accuracy improves from 14.9% to 55.1%, indicating transfer beyond the original training set. The Qwen3-VL pipeline is likewise implemented end-to-end for both 8B- and 32B-scale models using mixed-domain QLoRA adaptation. The resulting accuracy improves from 20.74% to 45.27% for Qwen3-VL-8B and from 30.79% to 47.60% for Qwen3-VL-32B. Together, these results establish two complementary and reproducible adaptation pipelines for geometry-aware and general-purpose multimodal spatial reasoning. These results establish a reproducible engineering foundation for subsequent work on metric 3D reasoning, spatial grounding, and domain-adapted multimodal systems, while also identifying training-data composition as a central factor in preserving general multimodal capability during specialization.
Jiaming Hu, Shi Bo, Yan Zheng, Tian Wang, Florian Dubost, Alejandro Mottini, Junze Liu, Arvind Srinivasan 等 14 位作者
Joint-embedding predictive architectures (JEPAs) enable world models to plan from images by predicting future embeddings. However, their visual prediction objectives do not explicitly incorporate task-relevant state information, so the physical state that determines task progress may not be reliably captured in the latent space. Supervising world models with simulator state can make planning more informative, but it requires deciding which state features matter. Features are typically selected by hand or weighted uniformly, and a uniform weighting gives every standardized state feature equal influence, so redundant coordinates can overcount the same variation, while irrelevant ones can obscure task-relevant differences. To address this limitation, we propose SWIM (State Weighting with Inverse-Dynamics Model), which learns state weights from offline trajectories by predicting recorded actions from current states and observed future displacements. The learned weights quantify each feature's contribution to action prediction and define a weighted state metric for state-supervised training, which we demonstrate by aligning latent and state distances. The inverse-dynamics model is used only during training, so the resulting world model plans from images with no additional planning-time computation. Across five simulated robotic manipulation tasks, SWIM consistently improves planning success over uniform state weighting.
Few-step distillation is essential for deploying modern video diffusion models. Among existing approaches, Distribution Matching Distillation (DMD) has emerged as a highly promising paradigm by achieving strong output-space fidelity without adversarial training, while remaining flexible across various student architectures. We observe, however, that DMD fundamentally relies on an output-space objective, lacking explicit regularization on the model's internal representations. As the distillation step count aggressively shrinks, this output-only supervision becomes insufficient, causing the distilled student to degrade in both fine-grained spatial structures and coherent temporal dynamics. To address this limitation, we introduce Self Flow Forcing (SF$^2$), which incorporates a predictive representation loss into the DMD framework without altering its output objective. By providing the student and an Exponential Moving Average (EMA) teacher with heterogeneous noise levels, we establish an information asymmetry. This formulation forces the student to predict the teacher's internal representations from a more corrupted input, effectively integrating self-supervised representation alignment into distribution matching. Extensive experiments demonstrate that SF$^2$ effectively mitigates temporal flickering and consistently improves both spatial fidelity and motion quality. Furthermore, the proposed mechanism is architecture-agnostic - seamlessly supporting both bidirectional and causal models - and requires no external feature extractors, introducing minimal computational overhead.
Chunyu Qiang Tianjin University and Kuaishou- 快手科技, Xiaopeng Wang, Kang Yin University of Science and Technology of China, Yuzhe Liang Shanghai Jiaotong University, Yuxin Guo Tencent PCG and Institute of Automation, Chinese Academy of Sciences, Teng Ma, Ziyu Zhang, Tianrui Wang 等 13 位作者
Generative audio modeling has largely been fragmented into specialized tasks, text-to-speech (TTS), text-to-music (TTM), and text-to-audio (TTA), each operating under heterogeneous control paradigms. Unifying these modalities remains a fundamental challenge due to the intrinsic dissonance between structured semantic representations (speech/music) and unstructured acoustic textures (sound effects). In this paper, we introduce UniSonate, a unified flow-matching framework capable of synthesizing speech, music, and sound effects through a standardized, reference-free natural language instruction interface. To reconcile structural disparities, we propose a novel dynamic token injection mechanism that projects unstructured environmental sounds into a structured temporal latent space, enabling precise duration control within a phoneme-driven Multimodal Diffusion Transformer (MM-DiT). Coupled with a multi-stage curriculum learning strategy, this approach effectively mitigates cross-modal optimization conflicts. Extensive experiments demonstrate that UniSonate achieves state-of-the-art performance in instruction-based TTS (WER 1.47%) and TTM (SongEval Coherence 3.18), while maintaining competitive fidelity in TTA. Crucially, we observe positive transfer, where joint training on diverse audio data significantly enhances structural coherence and prosodic expressiveness compared to single-task baselines.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Jiale Cheng, Yusen Liu, Xinyu Zhang, Yulin Fei The Hong Kong University of Science and Technology, Wenyi Hong Department of Computer Science and Technology, Tsinghua University, Ruiliang Lyu Zhipu AI, Weihan Wang, Zhe Su 等 14 位作者
Large language models (LLMs) conventionally represent text as sequences of discrete tokens, making long-context scaling largely a matter of processing more tokens more efficiently.We instead explore a complementary direction: increasing how much original context each token represents.To this end, we introduce Glyph, a framework that renders long texts into compact visual pages and processes them with a vision-language model (VLM), allowing a fixed context window to cover substantially more text.To make visual compression practical, Glyph combines continual pre-training on rendered long-text data, an LLM-driven genetic search to identify rendering configurations that balance compression and task performance, and post-training with supervised fine-tuning and reinforcement learning.Across multiple long-context benchmarks, Glyph achieves 3–4× token compression while maintaining performance comparable to strong text-only LLMs such as Qwen3-8B, with over 4× faster prefilling and decoding and 2× faster supervised fine-tuning.Under more aggressive compression, a VLM with a 128K context window can handle tasks that would otherwise require up to 1M input tokens.Our code and model are released at https://github.com/thu-coai/Glyph.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zhenyu Liu, Yunxin Li Harbin Institute of Technology, Xuanyu Zhang, Qixun Teng, Shenyuan Jiang Dayu Algorithms Team, Xinyu Chen, Haoyuan Shi, Haolan Chen Tencent 等 15 位作者
Recent advances in unified multimodal models indicate a clear trend towards comprehensive content generation. However, the auditory domain remains a significant challenge, with music and speech often developed in isolation, hindering progress towards universal audio synthesis. This separation stems from inherent task conflicts between semantic speech and structural music modeling, and severe data imbalances, which impede the development of a truly unified model. To address these challenges, we propose UniMoE-Audio a unified speech and music generation model built upon a novel Dynamic-Capacity Mix-of-Experts (DCMoE) framework. Architecturally, UniMoE-Audio extends the conventional MoE paradigm by introducing a Top-P routing strategy for adaptive capacity allocation. To tackle data imbalance, we introduce a three-stage training curriculum: 1) Independent Specialist Training leverages original datasets to instill domain-specific knowledge into each specialists without interference; 2) MoE Integration and Warmup incorporates these specialists into the UniMoE-Audio architecture, warming up the gate module and shared expert using a subset of balanced dataset; and 3) Synergistic Joint Training trains the entire model end-to-end on the fully balanced dataset, fostering enhanced cross-domain synergy. Extensive experiments show that UniMoE-Audio not only achieves state-of-the-art performance on major speech and music generation benchmarks, but also demonstrates superior synergistic learning, mitigating the performance degradation typically seen in naive joint training. Our findings highlight the substantial potential of specialized MoE architecture and curated training strategies in advancing universal audio generation.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表