Although existing candidate trajectory evaluators have substantially improved end-to-end planning accuracy, their underlying mechanism remains suboptimal. Model-based evaluators typically make scoring future-aware by explicitly predicting candidate-conditioned future states over the planning horizon, which we term rollout. However, rollout incurs high inference cost and accumulates prediction errors. We argue that planning does not require reconstructing a full future scene for each candidate, but only future-relevant information for reliable comparison. We therefore propose RFWorld, a Rollout-Free World model for end-to-end trajectory evaluation. RFWorld constructs a shared scene memory and shapes it into a future-readable representation via lightweight training-time temporal readout with semantic supervision, keeping training overhead low. At inference time, candidate trajectories directly query the shared memory via sparse spatial readout for scoring, reducing computation by roughly the planning horizon times the number of candidate trajectories, while avoiding recursive rollout errors. Experiments on NAVSIM and Bench2Drive show that RFWorld learns a more planning-aligned world representation and achieves state-of-the-art performance.
Existing RAW-based detectors typically introduce learnable ISP modules to convert RAW inputs into sRGB-like formats to fit off-the-shelf detectors. However, this RAW-to-sRGB paradigm decouples representation learning from the downstream detection task. Crucially, it forces the network to inherit human-centric visual priors while discarding intrinsic RAW advantages, such as linear sensor responses and high-bit-depth, minimally processed scene cues. In this paper, we propose \textbf{ILLRAW}, an \textbf{ILL}umination-aware end-to-end \textbf{RAW} object detection framework. Instead of reconstructing visually plausible sRGB images, ILLRAW directly learns detection-oriented RAW features through a lightweight feature adapter inserted at the input stage of existing detectors. ILLRAW estimates an illumination mask and introduces channel-sensitive embeddings to model Bayer-channel responses. These features are fused by an illumination attention fusion module. Experiments show clear improvements on the diverse AODRaw benchmark and competitive performance on LOD and PascalRAW, with particularly strong results under dark exposure.
Recent advances in video generation have enabled generative video compression to reconstruct details lost during coding using pretrained spatiotemporal priors. However, a substantial gap remains between codec-induced degradation and the perturbation trajectories learned by flow-matching models. In this paper, we identify a compression-dependent directional mismatch that degradation-strength-based timestep calibration alone cannot resolve. Compressed latents remain strongly aligned across codec operating points, while their reconstruction residuals vary substantially in magnitude and direction. To bridge this gap, we propose RIFT, a Residual-Informed Flow Transfer framework for one-step generative video compression. At its core, RIFT introduces a Residual Geometry Inducer (RGI) that converts the pretrained flow prediction into a content-adaptive restoration update using decoder-visible codec cues. RGI integrates flow-timestep conditioning with a learned full-band residual-strength estimate and content-conditioned direction and gain modulation, aligning the orientation and magnitude of the update with the compression-dependent residual geometry. Extensive experiments on three public video compression benchmarks show that RIFT outperforms competing generative video compression methods. The code is publicly available on RIFT.
Visual foundation models learn rich pathological morphology but lack explicit concept-level supervision. Vision--language pretraining can provide this supervision but requires costly image--text pairs. Here, we introduce GloSAGE, a semantic self-distillation framework that uses lesion profiles predicted by a pretrained visual teacher to construct structured pathology descriptions. Reliability-guided selection identifies image--text anchors, while Knowledge-Structured Pathology Text Synthesis and Evidence-Guided Negative-pair Construction account for partially observed lesions. Image--text alignment trains projection layers while retaining the frozen visual encoder; an intermediate Semantic Transfer Layer supplies features for downstream tasks. Developed on GloMillion and evaluated across seven glomerulus- and case-level cohorts, GloSAGE supported zero-shot lesion recognition, image--text retrieval, hard-negative discrimination and concept-intervention analyses. It outperformed its source visual model in most lesion-recognition tasks and improved lesion grading, while supporting competitive case-level disease classification, injury grading and baseline renal function estimation. Ablations supported the combined contributions of knowledge-structured text and evidence-guided negatives, and the intermediate transfer layer improved mean lesion-recognition ROC-AUC relative to the complete projection output. A frozen language model conditioned on GloSAGE features generated glomerular descriptions. These findings suggest that teacher-derived lesion profiles can provide annotation-efficient semantic supervision for extending a glomerular visual foundation model.
Most action-conditioned video world models remain limited to a single player, while existing multiplayer models support only small, fixed groups of agents. We introduce FlockWorld, an artificial-life environment built on Reynolds's Boids algorithm for studying population-scale multi-agent video world models. Specifically, FlockWorld renders synchronized egocentric crops, assigns distinct colors to preserve camera-agent identity across views, exposes rule-derived accelerations as actions, and lets the number of camera agents be configured independently of the size of the surrounding population. We further introduce FlockDiT, an action-conditioned latent diffusion transformer trained with flow matching on FlockWorld data to jointly generate synchronized egocentric videos for multiple agents. Our results suggest that joint generation benefits agent detection at density-matched settings and that diffusion forcing improves rollout fidelity. Together, FlockWorld and FlockDiT provide a controlled testbed for multi-agent video generation.
Yunzhe Wang University of Southern California, Runhui Xu University of Southern California, Kexin Zheng University of Southern California, Tianyi Zhang, Jayavibhav Niranjan Kogundi, Soham Hans University of Southern California, Volkan Ustun USC Institute for Creative Technologies, University of Southern California
Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective, capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World, a natural decomposition for multi-agent environments. From these annotations, we refined 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.
尚无 AI 解读,展示原文摘要
cs.CL · cs.AI · cs.MA · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表