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版本更新 · v3arXiv:2510.15786

DexCanvas: Bridging Human Demonstrations and Robot Learning for Dexterous Manipulation

Xinyue Xu, Jieqiang Sun, Jing, Dai, Siyuan Chen, Lanjie Ma, Ke Sun, Bin Zhao 等 12 位作者

原文摘要

A dexterous hand succeeds or fails through contact, yet every scalable record of human manipulation (video, vision-based hand tracking, motion capture) observes how the hand moves and misses how it pushes. We present DexCanvas, a hybrid real-synthetic dataset of 7,000 hours of dexterous hand-object interaction with per-frame contact points and contact forces, grown from 70 hours of optical motion capture that spans 21 manipulation types, from power and precision grasps to in-hand manipulation. The forces come from a real-to-sim pipeline: one reinforcement learning (RL) policy, conditioned on object geometry and manipulation type, drives an actuated MANO hand in physics simulation to reproduce each captured object trajectory, and the simulator measures the contacts that produce the reproduced motion. The policy reproduces 87.5% of the demonstrations and still succeeds on 80.9% of rollouts from perturbed initial object poses; these perturbed rollouts expand the 70 captured hours a hundredfold. On six YCB objects absent from the capture set it succeeds 72.5% of the time. The contact channels make better policies: a Diffusion Policy that observes DexCanvas contact features succeeds 82.2% of the time, against 67.5% without them, over 18,522 trials. Contact-driven retargeting carries the same demonstrations to two dexterous robot hands, where the RL stage again produces stable rollouts. A first release of 111,857 force-annotated trajectories is publicly available on Hugging Face.

cs.RO · cs.LG

新论文 · v1arXiv:2611.04166

Say the Same, Act Differently: Diagnosing and Steering Text-Action Divergence in Reasoning VLAs

Zihao Feng, Qingzhao Zhang, Chunyu Xia, Bo Yu, Z. Morley Mao, Ramesh Govindan

原文摘要

Reasoning vision-language-action (VLA) models pair physical control with natural-language rationales that supervisors can read to monitor embodied safety. Prior attacks on VLA reasoning corrupt the rationale itself and leave visible evidence in the text. We show that visual perturbations can instead alter the physical action while keeping the generated rationale word-for-word identical. At the shared text/action interface of Alpamayo for driving and InstructVLA for manipulation, our text-neutral action-subspace (TNAS) diagnostic shows that the locally most action-sensitive direction is nearly orthogonal to the active text-loss gradients, with 1.87% and 5.28% norm overlap. At equal hidden-state perturbation norms across both models, interventions along this text-neutral residual shift actions 4.64x to 47.8x more than text-gradient perturbations, whereas text-gradient perturbations induce 21.2x to 277x more text drift. Steering visual perturbations along this direction reaches the same decoupling from the image. Across 154 obstacle-annotated driving scenes in Alpamayo, TNAS-guided attacks induce a new collision under a word-for-word identical rationale in 52.6% of scenes under full-image perturbations and 35.1% under a localized forward-camera patch, compared with 4.55% for unguided action attacks. Relative to a text-preserving baseline, TNAS guidance raises exact rationale preservation from 83.0% to 89.5% and cuts teacher-forced text drift by 68.4% at a comparable collision rate. In InstructVLA, TNAS guidance cuts text drift by 40.5% and preserves the exact response on 85.0% of examples alongside a 1.73-unit action-chunk shift. An unchanged rationale therefore cannot certify a safe action, so monitors for reasoning VLAs must verify the predicted action channel directly.

cs.LG · cs.CR · cs.CV · cs.RO

新论文 · v1arXiv:2611.03442

Subpolynomial-Query Proximal Sampling Beyond Log-Concavity

Wei Guo, Bo Yuan, Ye He, Jiaming Liang, Molei Tao, Yongxin Chen

原文摘要

We study the gradient query complexity of sampling from a density $π(x)\propto\mathrm{e}^{-V(x)}$ on $\mathbb{R}^d$, where $V$ has a $β$-Lipschitz gradient but need not be convex. Our approach uses the proximal sampler, which alternates Gaussian perturbation with sampling a position conditional on the noisy observation. We implement its observation chain using the high-order noisy conditional sampler of [OpenAI 2026], obtaining improved dimension dependence under functional inequalities. If $π$ satisfies a log-Sobolev inequality (LSI) with constant $α$, then for every fixed $ν>0$, there is a finite constant $C_ν$ depending only on $ν$ such that the algorithm returns a sample within total-variation distance $\varepsilon$ using at most $C_νκ(d+κ+\varepsilon^{-1}+\|\nabla V(x_0)\|^2/β)^ν$ queries, where $κ=β/α$ and $x_0$ is an arbitrary reference point for initialization. The analysis controls center-dependent local errors along exact proximal histories and removes the final observation noise by conditional decoding. Under a Poincaré inequality (PI), we obtain a corresponding guarantee from a warm start with a known bound on its Rényi divergence. An oracle lower bound shows that a stationary point alone, which suffices under LSI, is insufficient under PI.

stat.ML · cs.CC · cs.LG · math.ST

新论文 · v1arXiv:2611.02079

ParetoSaddler: Pareto-Guided Optimization of Agent Harnesses for Quality and Cost

Xingzhi Qian, Sungho Park, Rongyuan Tan, Jianbo Yu, Jue Zhang, Lorenzo Cavallaro, Menglin Xia, Yanzhi Chen 等 16 位作者

原文摘要

Harness optimization can substantially improve LLM agents without modifying model weights, but existing methods primarily optimize response quality. Extending them to joint quality--cost optimization introduces a challenge: applying the deployment preference during intermediate updates can prematurely reject candidates that are valuable for later improvements. We introduce ParetoSaddler, which addresses this mismatch by separating intermediate candidate promotion from final deployment selection. At each iteration, an optimizer updates a parent harness to produce a candidate, and then compares the two over repeated executions and uses Bayesian bootstrap Pareto support to promote candidates showing credible progress in either quality or cost. Promoted candidates receive broader development evaluation and remain available as parents for later optimization steps. We evaluate ParetoSaddler on ClawMark and GAIA2 using domain-disjoint splits. On ClawMark, ParetoSaddler improves quality from 70.86\% to 81.35\% while reducing cost from \$1.17 to \$1.01 per task; on GAIA2, it improves quality from 56.22\% to 62.89\% while reducing cost from \$0.78 to \$0.45 per task. The Pareto-selected harnesses also achieve higher quality at lower cost than quality-only harness optimization. Analysis shows that Pareto-aware optimization retains intermediate candidates that would be discarded by deployment preference but can support later improvements, while Bayesian bootstrap screening filters out candidates whose gains are weakly supported across runs.

cs.AI · cs.CL · cs.LG · cs.MA

新论文 · v1arXiv:2610.35980

UnityBench-Mini3D: Evaluating LLM Agents for 3D Game Development in Unity

Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者

原文摘要

Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.

cs.SE · cs.AI · cs.LG