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arXiv 最近完成扫描:2026-11-15 15:59 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v4arXiv:2602.03201

SLOPE: Optimistic Potential Landscape Shaping for Model-based Reinforcement Learning

Yao-Hui Li, Zeyu Wang, Xin Li, Wei Pang, Yingfang Yuan, Zhengkun Chen, Boya Zhang, Riashat Islam 等 10 位作者

原文摘要

Model-based reinforcement learning (MBRL) is sample-efficient but struggles in sparse reward settings. A critical bottleneck arises from the lack of informative gradients in sparse settings, where standard reward models often yield flat landscapes that struggle to guide planning. To address this challenge, we propose Shaping Landscapes with Optimistic Potential Estimates (SLOPE), a novel framework that shifts reward modeling from predicting sparse scalars to constructing informative potential landscapes. SLOPE employs optimistic distributional regression to estimate high-confidence upper bounds, which amplifies rare success signals and ensures sufficient exploration gradients. Evaluations on 30+ tasks across 5 benchmarks and real-world robotic deployments, demonstrate that SLOPE consistently outperforms leading baselines in fully sparse, semi-sparse, and dense rewards. The project code is available at https://github.com/Arya87/SLOPE.

cs.LG

新论文 · v1arXiv:2610.39812

GROME: GROunding Factorized MEmory into Video World Models

Fang Yu, Xiaoxue Wu, Haiyu Zhang, Yangfu Li, Botong Zhao, Yu Qiao, Tianfan Xue, Yue Lu 等 9 位作者

原文摘要

Long-horizon consistency is essential for video world models, yet it becomes difficult to maintain once observed content falls outside the context window. Existing memory mechanisms either retrieve history as implicit context, which remains constrained by context capacity and entangles static and dynamic information or consolidate history into explicit global representations, which struggle to model evolving dynamics and accumulate geometric errors. To overcome these limitations, we introduce \textbf{GROME}, a novel factorized memory framework that augments video world models for long-horizon coherence across both static scenes and dynamic entities. GROME operates via three synergistic components: 1)~\emph{Static-Dynamic Factorization} decouples historical evidence into static and dynamic components, preserving static scene geometry and dynamic entity states separately; 2)~\emph{Local Memory Retrieval} selects spatially aligned static history to eliminate geometric drift alongside the latest dynamic entity states to ensure temporal continuity; 3)~\emph{Training-Free Memory Injection} seamlessly grounds the factorized memory into video world models via their native conditioning pathways. Experiments on long-horizon revisit scenarios demonstrate that GROME substantially enhances scene persistence and dynamic entity fidelity over existing methods, all while preserving the visual quality and controllability of the frozen backbone without additional training. Beyond self-rollouts, GROME readily accommodates external observations as plug-and-play memory, unlocking flexible and controllable video continuation and scene exploration.

cs.CV · cs.LG