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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

统计口径与数据新鲜度

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新论文 · v1arXiv:2610.36901

HiLo-RD: Cross-Budget Self-Distillation for Masked Diffusion Language Models

Xiang Li, Chengting Yu, Jungang Li, Yilun Zheng, Junzhuo Li, Xingyao Zhang, Wenbo Su, Xuming Hu

We propose HiLo-RD (High-to-Low Budget Representation Distillation) to improve masked diffusion language models (MDLMs) under a limited generation budget. Unlike autoregressive models, MDLMs choose both what to generate and where to commit it. This creates two coupled challenges: predicting useful content before reasoning is complete, and deciding when to fix answer tokens that shape later predictions. We identify budget-induced premature commitment: even when a correct solution fits, the model can fix answer fragments near the window boundary before resolving intermediate steps. These fragments become context for later predictions and redirect subsequent reasoning. Existing post-training methods do not directly transfer the stronger trajectories that the same model follows with a larger window. HiLo-RD addresses this gap by (1) pairing large-window teacher states with cropped small-window views and (2) matching their hidden representations at committed positions. This supervision guides both token prediction and commitment order without an external teacher. Across mathematics benchmarks, HiLo-RD improves low-budget accuracy and shortens responses; these gains extend to code generation without code-domain training. On GSM8K, accuracy rises by 9.4 percentage points as mean readable length falls by about 25%. Attention diagnostics and fixed-budget order interventions support the proposed mechanism. Together, these results show that large-window reasoning can improve small-window decoding.

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cs.LG · cs.CL
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35980

UnityBench-Mini3D: Evaluating LLM Agents for 3D Game Development in Unity

Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者

Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.

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cs.SE · cs.AI · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.34890

AIPC: Evidence-Guided Agent Workflows for PyTorch Project Deployment

Zhanwei Wu, Jianhao Su, Brian Zhang, ShengTing Huang, Weidong Feng, Gang Liu, Zhiguo Li, Wei Huang 等 14 位作者

Deploying and optimizing a PyTorch inference project on a dedicated accelerator, especially an on-device NPU, requires more than using a framework device API as with CUDA. The project must be converted into hardware-runtime artifacts and adapted to the target toolchain and application interface. Differences in model formats, quantization flows, operator support, and toolchain interfaces create cross-layer problems spanning PyTorch/ONNX models, toolchains, runtimes, and device execution. LLM Agents can invoke tools to address such problems, but may drift because of insufficient domain knowledge, large configuration and repair spaces, or poor path selection. We propose AIPC (AI Porting & Conversion), an Agent method for deploying PyTorch inference projects. AIPC combines structured Skills with toolchain, runtime, and profiling evidence to drive cross-layer diagnosis and repair, organizing model adaptation, artifact building, on-target execution, accuracy repair, and performance optimization into one deployment flow. We evaluate AIPC on the on-device NPU path of Qualcomm QAIRT across vision, speech, LLM, and diffusion models. In two optimization cases, 6/7 Skill-arm Whisper-Small runs meet predefined accuracy and latency criteria versus 0/6 control runs, while YOLO-Worldv2 achieves a 2.791x end-to-end speedup versus 1.599x for the control. Under a pre-fixed deployment contract, Skill, tool permissions, and check conditions, some runs achieve zero in-run human intervention (0-HITL). We also examine Qwen3.8-27B as a locally deployable model for driving an Agent workflow.

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cs.SE · cs.AI · cs.LG
arXiv ↗PDF ↗