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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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新论文 · v1arXiv:2610.38335

Learning a Prior-Data Fitted Network for Graph Foundation Models via Structural Causal Model Priors

Ziwei Zhang, Tianyin Liao, Chunyu Hu, Ge Lan, Nuo Xu, Yi Huang, Qingyun Sun, Xingxuan Zhang 等 10 位作者

Graph Foundation Models (GFMs) have recently emerged as a promising paradigm for learning transferable representations across different graphs and domains. However, existing GFMs face notable limitations, including limited pre-training scale or reliance on aligning with textual information in Large Language Models (LLMs). To overcome these limitations, recent studies have drawn inspiration from prior-data fitted networks (PFNs), which learn from large synthetic datasets and support multi-domain prediction backed by causal learning. However, existing graph PFNs encounter severe difficulties in modeling causal relationships within and across node and edge sets, generating diverse graph structures, and designing suitable architectures that can learn from complex synthetic datasets. To address these challenges, we propose **GSCM-PFN** (Graph SCM-based Prior-Data Fitted Network), a graph PFN pre-trained on synthetic data generated from an SCM-based prior that jointly models nodes and graph topology. Specifically, we (1) design a joint feature-edge-label structural causal model (SCM) to guide synthetic graph generation and capture causal relationships within and across node and edge sets; (2) introduce prior-guided node-edge dependency modeling to instantiate diverse graph generation strategies, and prove that our SCM-based generation prior is more expressive than existing priors; and (3) propose a feature-permutation-invariant dual-path graph network with theoretical guarantees for learning from diverse synthetic graphs. Experiments on 23 real-world benchmarks show that GSCM-PFN outperforms both conventional GFMs and PFN-based GFMs, without utilizing real-world graph data for pre-training. Code: https://anonymous.4open.science/r/GSCM-PFN-A3A3/

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cs.LG
arXiv ↗PDF ↗
版本更新 · v4arXiv:2403.15524

PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators

Renzhe Xu, Haotian Wang, Xingxuan Zhang, Bo Li, Peng Cui

In this paper, we present the Proportional Payoff Allocation Game (PPA-Game), which characterizes situations where agents compete for divisible resources. In the PPA-game, agents select from available resources, and their payoffs are proportionately determined based on heterogeneous weights attributed to them. Such dynamics simulate content creators on online recommender systems like YouTube and TikTok, who compete for finite consumer attention, with content exposure reliant on inherent and distinct quality. We first conduct a game-theoretical analysis of the PPA-Game. While the PPA-Game does not always guarantee the existence of a pure Nash equilibrium (PNE), we identify prevalent scenarios ensuring its existence. Simulated experiments further prove that the cases where PNE does not exist rarely happen. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over $T$ rounds. Theoretically, we establish that the regret of any agent is bounded by $O(\log^{1 + η} T)$ for any $η> 0$. Empirical results further validate the effectiveness of our online learning approach.

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cs.GT · cs.LG
arXiv ↗PDF ↗