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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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新论文 · v1arXiv:2610.35480

GPDPO: Learning from Reward Conflicts via Group Pareto-Dominance Policy Optimization

Zixuan Xu, Haoxuan Chen, Jiangxin Sun, Jian-Fang Hu

Multi-reward reinforcement learning offers a promising framework for aligning large language models (LLMs) with diverse objectives, but conflicting reward signals can induce ambiguous update directions and hinder stable optimization. Existing approaches address such conflicts through reward reweighting, gradient coordination, or rollout filtering, yet they primarily operate on per-response or group-level optimization signals and underexploit relational information among sampled responses. As a result, conflict-filtered rollouts may still contain useful supervision that is discarded during training. We propose Group Pareto-Dominance Policy Optimization (GPDPO), a multi-reward policy optimization method that recovers pairwise supervision from conflict-filtered rollouts. GPDPO identifies Pareto-dominance relations among sampled responses and converts them into auxiliary preference signals, which are jointly optimized with the original policy objective. This enables more effective reuse of existing rollouts without additional sampling or reward evaluation. Experiments on API-Bank across multiple model scales and reward configurations show that GPDPO consistently outperforms competitive multi-reward optimization baselines. Further analysis demonstrates that GPDPO reduces both group-relative and pairwise reward conflicts, supporting the effectiveness of exploiting relational supervision for multi-reward alignment. Code will be released.

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cs.LG · cs.CL
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35980

UnityBench-Mini3D: Evaluating LLM Agents for 3D Game Development in Unity

Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者

Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.

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cs.SE · cs.AI · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.34589

HARP-LoRA: Hierarchy-Conditioned Rank Projection for Low-Rank Adaptation in Scientific Table Understanding

Hossein Sholehrasa, Mohammadhossein Amini, Doina Caragea, Remya Ampadi Ramachandran, Dan Wu, Zihang Shi, Zelin Li, Lindsey Hulbert 等 11 位作者

Tabular data is widely used in scientific applications, where complex layouts, including multi-level headers, merged cells, captions, and footnotes, make information extraction difficult. This is particularly important in pharmacokinetics (PK), where values must be correctly associated with the drug, species, dose, administration route, unit, and experimental condition. Parameter-efficient fine-tuning methods such as Low-Rank Adaptation (LoRA) reduce adaptation cost but do not explicitly incorporate relationships between table values and surrounding headers. We introduce HARP-LoRA, a hierarchy-conditioned rank projection method for low-rank adaptation in scientific table understanding. HARP-LoRA extends projected LoRA by constructing token-specific intrinsic representations from the row- and column-header hierarchies of each data token. These representations condition the low-rank down-projection, incorporating hierarchical context while keeping the pretrained model and random projection tensors frozen. We evaluate HARP-LoRA on 950 manually annotated PK tables from 587 scientific articles and on WikiTableQuestions (WikiTQ) using Llama~3.2 3B, Llama~3.1 8B, and Gemma~3 27B. With Llama~3.1 8B, HARP-LoRA achieves a PK F1-score of 57.64\% and WikiTQ accuracy of 53.15\%, improving over LoRA by 1.42 and 6.56 points, respectively. With Gemma~3 27B, it achieves the best PK F1-score of 70.63\% and WikiTQ accuracy of 56.87\%. These results use only 172K, 197K, and 547K trainable parameters, far fewer than LoRA and TableLoRA. Overall, conditioning lightweight adapters on table-header hierarchies improves extraction from scientific tables and reasoning over flatter general-domain tables while maintaining parameter efficiency. Code is available at: https://github.com/hosseinsholehrasa/HARP-LoRA

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cs.CL · cs.AI · cs.IR · cs.LG
arXiv ↗PDF ↗