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新论文 · v1arXiv:2611.06627

Interactive World Simulation with Cosmos for Physical AI

NVIDIA, :, Anis Ahmad, Jon Allen, Malik Aqeel Anwar, Jesse Archer, Maciej Bala, Piotr Barejko 等 90 位作者

We present a shared framework that adapts Cosmos world foundation models for real-time interactive world simulation in Physical AI. By streaming visual observations in response to actions and scene controls, the framework enables users and embodied agents to interact with evolving virtual environments. It supports both predicting the visual consequences of actions and generating observations from physical state maintained by an external simulator. We demonstrate this approach across camera navigation and robot manipulation, controllable video transfer, and multi-view autonomous vehicle (AV) simulation. These examples provide a shared foundation for developing interactive virtual environments for Physical AI training and evaluation. Our code and model checkpoints are available at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3-examples. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos-simulation.

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cs.AI · cs.CV · cs.LG · cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2608.14207

MMUSV-Sim: A Maritime Simulation Platform for Multi-USV Cooperative Perception

Ziao Li, Jianxiong Ye, Biao Tang, Leping Zhang, Kun Zuo, Siyu Huang, Mengtang Li, Deyu Meng 等 9 位作者

Perception from a single unmanned surface vehicle (USV) is limited by sensing range, field of view, and occlusions caused by islands, port infrastructure, and nearby vessels. Multi-USV cooperative perception can alleviate these limitations by integrating complementary observations from distributed viewpoints. However, progress is constrained by the high cost of coordinated sea trials, the scarcity of multi-USV datasets, and the lack of integrated maritime simulation and evaluation tools. We present MMUSV-Sim, a perception-oriented maritime simulation and data-generation platform built on Unreal Engine 5 and Project AirSim. It supports configurable maritime scenarios, synchronized multimodal acquisition across multiple USVs, and consistent 3D annotations in a shared world frame. Using MMUSV-Sim, we construct MarU2U-200m, a synchronized multi-USV RGB--LiDAR dataset with 341 sequences and 14,385 scene frames. We establish a cooperative bird's-eye-view (BEV) vessel detection benchmark with LiDAR and RGB--LiDAR inputs. Experimental results show that Early Fusion improves LiDAR detection AP@0.5 from 64.26 to 81.46 compared with the single-USV baseline. RGB features further improve intermediate fusion, increasing AP@0.5 by up to 4.55 percentage points. LiDAR and RGB transfer experiments also show the value of the generated data as a pretraining source for real maritime detection. The project are available at https://github.com/lizaowo/MMUSV-Sim

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cs.RO · cs.CV
arXiv ↗PDF ↗