Consistent submodular maximization aims to maintain a high-utility subset of size at most $k$ as new elements arrive one by one, while changing only a limited number of elements per update. Previously, [DFL+25](STOC '25) established an information-theoretic bound of $2/3$ and gave the first polynomial-time randomized algorithm with a $0.51$-approximation guarantee. However, a fundamental question remained open: Is it possible to design an efficient algorithm for consistent submodular maximization that matches the classical offline $(1-1/e)$-approximation? In this paper, we answer this question in the negative by proving that the sharp approximation threshold achievable with polynomially many value queries and worst-case constant recourse is \[β:=2-\sqrt{2}\approx0.5858<1-1/e.\] Specifically, we develop an improved poly-time randomized algorithm, which can attain a $(β-\varepsilon)$-approximation in expectation at each fixed time with $O(\varepsilon^{-2})$ worst-case recourse. The cornerstone of this algorithm is a novel anchored sampling scheme, which uses only value queries on subsets of the elements seen so far to construct a solution that remains competitive under unknown future arrivals. Conversely, we establish a matching lower bound by showing that any fixed improvement over $β$ requires either exponentially many value queries or $Ω(k)$ changes per update. Furthermore, we characterize the impact of curvature by establishing a sharp threshold of $1-(\sqrt{2}-1)\vartheta$ for consistent submodular maximization, where $\vartheta\in[0,1]$ denotes the total curvature. Surprisingly, for weighted coverage objectives, we devise a poly-time randomized algorithm that can match the optimal $(1-1/e-\varepsilon)$-approximation with $O(\varepsilon^{-1})$ worst-case recourse, thereby separating coverage maximization from general submodular maximization in the consistent settings.
Multi-modal semantic segmentation benefits from complementary sensors, but this benefit is fragile when some modalities are degraded or missing at test time. Many existing methods rely on dedicated fusion modules or multi-branch cross-modal encoders, and the fusion often becomes unreliable when modalities are absent, leading to substantial performance drops. We propose FuseAdapt, a parameter-efficient framework that performs fusion within the adaptation space of a frozen vision foundation model (VFM), exploring whether VFM priors can serve as an effective shared backbone for multi-modal segmentation. Instead of attaching a standalone fusion network, FuseAdapt assigns each modality a lightweight adaptation branch and performs adaptation-space fusion by keeping Q/V low-rank adaptation private to each modality and routing only FFN low-rank residual activations across modalities inside the frozen backbone. The pretrained VFM remains fixed while modality-specific corrections and explicit cross-modal interaction are learned through the adaptation paths. To handle missing modalities, we further introduce Predictive Modality Modeling (PMM), a direct representation-level objective for cross-modal redundancy. During training, PMM masks a target modality and predicts its embedding from the visible ones, supervised by a teacher target computed under full-modality input. PMM is used only during training and adds no inference-time overhead. Across three multi-modal segmentation benchmarks (MCubeS, DELIVER, MUSES), FuseAdapt consistently improves both modality-complete and modality-incomplete segmentation with a small trainable budget, yielding up to +3.01 mIoU under full modalities and +11.25 mIoU under missing modalities over prior state-of-the-art. Project page: https://devinxzhang.github.io/FuseAdapt-Page/
Zihao Qi, Zhibo Zhang, Miaoxin Zhang, Jincheng Cai, Zengqiang Yan
Large Vision-Language Models (LVLMs) often process hundreds or thousands of visual tokens, resulting in substantial computational and memory overhead during inference. Existing training-free pruning methods typically estimate token importance using language-model attention, visual attention, or feature similarity. However, these methods treat visual tokens with uniform criteria and overlook that tokens may serve different roles during visual encoding. In this work, we investigate the evolution of visual token roles in LVLMs and observe that tokens progressively transition from local detail carriers to globally referenced representatives as encoding proceeds. Based on this observation, we propose BtsPruner, a training-free role-aware visual token pruning framework that preserves complementary token roles under a fixed budget. Specifically, BtsPruner first identifies the token-role transition point based on the evolution of attention concentration. It then discovers globally referenced representatives from later encoding stages and recursively retrieves local detail tokens from earlier stages to recover complementary fine-grained evidence. Extensive experiments across LLaVA-1.5, LLaVA-NeXT, Qwen-VL, InternVL, and CogVLM demonstrate that BtsPruner achieves superior performance retention under aggressive token reduction. On LLaVA-1.5-7B, BtsPruner preserves 91.6% of the dense model's performance using only 32 of 576 visual tokens (5.6%). In the high-resolution LLaVA-NeXT-7B setting, it achieves up to a 5.95x CUDA-latency speedup.
Surface electromyographic (sEMG) signals provide information about muscle activity and function during movement. Fatigue alters multiple properties of these signals, with patterns that vary across individuals and contraction intensities. However, physiological insights into fatigue remain underused in sEMG modeling, particularly for cross-subject recognition. We introduce FatigueFormer to recognize fatigue states defined by ratings of perceived exertion (RPE). The model incorporates physiologically motivated trend grouping into sEMG encoding by organizing descriptors into increasing- and decreasing-trend streams and combining inter-window context with within-window feature interactions. To assess fatigue-state discriminability across contraction intensities, we further present an sEMG fatigue dataset collected from 30 participants at four levels of maximum voluntary contraction (MVC) and benchmark representative machine learning and deep learning methods. We evaluate performance offline under leave-one-subject-out (LOSO) and within-subject protocols and use the SWIFTIES dataset for external validation. Results support FatigueFormer's effectiveness across the examined contraction intensities and both datasets, while indicating that fatigue-related cues vary across MVC levels. An exploratory adaptation analysis shows higher FatigueFormer scores with more labeled target-user data on complete target recordings, which include calibration samples.
Large language model (LLM) agents increasingly learn through interaction, yet their training process often evolves unevenly: the policy changes with experience while the learning environment continues to provide largely fixed forms of support. As training progresses, this creates a growing mismatch between what the agent currently struggles with and what its learning process emphasizes. We call this phenomenon Agent-Learning Environment Misalignment (ALEM). We introduce SEAL, a framework for synergistic co-evolution of agents and learning environments. SEAL turns verifier-grounded execution failures into a shared diagnostic signal that coordinates two complementary forms of adaptation: it reshapes the support available in subsequent interactions and adjusts how the policy learns from collected trajectories. In this way, the learning environment follows the agent's evolving failure profile while both sides remain grounded in the same executable feedback. Across three backbones on BFCL V3, SEAL consistently improves over matched Vanilla RL, reaching 40.25% versus 30.75% with Qwen2.5-7B. A matched factorial ablation further yields a +5.00-point interaction estimate for the coupled configuration. The same trained checkpoints also show positive transfer to the evaluated BFCL V4 and $τ^2$-bench domains. These results suggest that coordinating how an agent learns with the environment it learns from is a promising direction for self-evolving tool-use agents.
Jiahao Nie, Yun Xing, Wenbin An, Qixin Zhang, Yap-Peng Tan, Alex C. Kot, Shijian Lu
Cross-Domain Few-Shot Segmentation (CD-FSS) aims to segment objects from unseen domains using only a few annotated references. Recent Segment Anything Model (SAM)-based methods have advanced CD-FSS, yet their reference-target visual matching is highly sensitive to target appearance variations. SAM3 introduces text-conditioned segmentation, enabling natural-language descriptions to guide segmentation across target images, but directly using the category name as the condition still yields unstable performance under severe domain shifts. We propose Reference Inversion for SAM3 (RI-SAM3) that leverages SAM3's large-scale vision-language pre-training to learn suitable textual tokens for each target category. RI-SAM3 comprises three core designs: (i) Bi-level Reference Inversion that learns complementary tokens before and after the frozen text encoder: the former remain anchored in SAM3's text space while the latter represent the category more flexibly; (ii) Layer-adaptive Textual Conditioning combines these tokens differently as object queries evolve across decoder layers; and (iii) Presence-aware Confidence Supervision that jointly supervises query confidence and target presence for reliable predictions. With SAM3 frozen, RI-SAM3 optimizes around 12K parameters only per category and it efficiently segments each target in a single forward pass with reusable textual conditioning without per-sample reference-target visual matching. Extensive experiments over multiple widely adopted benchmarks show that RI-SAM3 achieves superior performance consistently in CD-FSS tasks, together with strong robustness, efficiency, and generalization.
Xinbo Zhao, Yuhang Liu, Xin Zhang, Lei Le, Zhaohan Xi, Yu Yang, Yingxue Zhang
Offline multi-task reinforcement learning (MTRL) aims to learn a unified policy from heterogeneous offline datasets that generalizes across tasks. However, existing offline MTRL methods often struggle with two fundamental issues: severe per-task data scarcity and limited cross-task generalization. In this paper, we propose Language-Model Augmented Decision Transformer (LaMA-DT), a unified sequence-modeling framework that leverages a single large language model (LLM) for both trajectory augmentation and multi-task policy learning. LaMA-DT uses natural-language task descriptions to guide task-aligned trajectory augmentation through a set of supervised generation and alignment objectives, and incorporates a scoring-and-filtering mechanism to retain high-quality augmented trajectories. The same LLM is then repurposed as a language-conditioned Decision Transformer and fine-tuned on a mixture of real and augmented data. Experiments on Meta-World and MuJoCo multi-task benchmarks demonstrate that LaMA-DT consistently outperforms competitive baselines, particularly in low-data regimes, showing that language-guided data augmentation substantially improves cross-task generalization.
Xinbo Zhao, Yuhang Liu, Xin Zhang, Lei Le, Zhaohan Xi, Yingxue Zhang
To enable effective generalization in offline meta-RL, it is essential to accurately infer the underlying task through latent task representations, which provide a compact and transferable summary of task-specific characteristics for guiding policy generation. In this paper, we propose Contrastive Task-Aware Decision Transformer (CoTA-DT), a DT-based offline meta-RL framework that learns task representations by jointly integrating four complementary components: (i) contrastive learning from offline trajectories, (ii) alignment with natural-language task descriptions, (iii) one-step supervision via a task-conditioned world model, and (iv) long-term supervision via a task-conditioned Q function. The learned task representations are used as conditioning signals for a DT-based policy, enabling task-aware meta-policy learning. To further support generalization in both zero-shot and few-shot settings, we design a language-grounded, self-adaptive strategy that enables effective and reliable adaptation to unseen tasks. Notably, in CoTA-DT, the pretrained LLM serves as a shared backbone for language encoding, world modeling, Q-function estimation, and policy learning. This unified design facilitates parameter sharing, improving both efficiency and generalization. Extensive experiments across diverse offline meta-RL benchmarks demonstrate that CoTA-DT consistently outperforms prior methods, particularly in challenging zero-shot generalization scenarios.
Fuyuan Ma, Yili Wang, Xin He, Xin Zhang, Ying Wang, Xin Wang
Dynamic graphs capture evolving interactions in Web systems, including online communication, user engagement, and recommendation. Graph foundation models aim to reuse predictive capabilities across networks, but extending this capability to dynamic graphs faces two challenges. First, node identities are graph-specific, and similar interaction patterns can appear at different temporal and activity scales, making histories difficult to represent consistently across networks. Second, the predictive roles of historical patterns vary across interaction dynamics, limiting transfer from a narrow range of training processes. In this paper, we show that a common interaction language, combined with learning across diverse interaction processes, offers a basis for dynamic graph foundation modeling. We propose CL-DGFM, a Common Language Dynamic Graph Foundation Model for temporal link prediction. Its Dynamic Interaction Tokenizer encodes interaction memory, historical connectivity, and ordered destination transitions into calibrated tabular inputs, making dynamic histories accessible to existing predictors without an additional trainable graph encoder. Its Dynamic Interaction Prior trains a pretrained tabular foundation predictor across diverse synthetic dynamics. Labeled historical context guides prediction, with a Contextual Value Adapter modulating attention values. The model transfers to real graphs without target-graph parameter updates. Experiments on TGB and TGB-Seq demonstrate competitive performance. Further comparisons show that the common language supports basic machine learning and neural models, and enables direct use of frozen tabular foundation models on dynamic graphs.
Complex video editing requires understanding complex instructions while jointly fulfilling multiple editing requests. Meeting these demands through dense model scaling substantially increases computational cost. We introduce VideoEditor-MoE, the first open-source mixture-of-experts framework for video editing. Beyond sparse MLP-MoE layers, MoE-Attention expands attention capacity through routed key--value experts while preserving global interactions among video tokens. Initialized from a 5B video editing model, VideoEditor-MoE scales to 14B and 56B parameters, with approximately 8B parameters activated per token in both variants. Comparisons with existing methods and two complementary baselines, Explicit-MoE and MLP-MoE, assess its benefits over explicit expert guidance and MLP-only expert architectures. Further analyses demonstrate that all experts remain active and reveal that learned routing responds more strongly to sample content and diffusion noise levels than to human-defined editing categories. Spatial analysis further indicates sensitivity to object-level semantic features. We also identify decoupled weight decay as a strategy for stabilizing expert scaling.
Reinforcement learning (RL) elevates joint audio-video generation, but optimizing heterogeneous, modality-specific audio and video rewards often introduces cross-modal interference. On-policy distillation (OPD) alleviates this issue by transferring the capabilities of specialized audio and video RL teachers into a single student model. However, a significant imbalance in cross-modal token counts leaves audio with sparse supervision, causing unstable distillation. We observe that naively increasing the audio loss weight fails to solve this problem since audio learning relies heavily on visual context, indicating richer visual cues are crucial to offset sparse audio signals. To address this, we propose OmniOPD, a modality-wise on-policy distillation framework designed for balanced and stable audio-video generation. First, we construct privileged visual information using asymmetric noise scheduling, allowing the audio teacher to generate more informative targets from cleaner video context. Second, we introduce grouped multi-noise sampling to expand audio supervision coverage and stabilize training. Third, we introduce timestep-wise importance weighting based on teacher-student transition divergence, preserving reliable supervision while down-weighting unreliable learning signals, to stabilize fluctuations in audio learning. Evaluated on JavisBench and VBench demonstrate OmniOPD preserves audio quality while significantly enhancing video generation, achieving effective joint distillation.
Xin Zhang, Yabo Chen, Yijie Fang, Wanying Qu, Haibin Huang, Chi Zhang, Feng Xu, Xuelong Li
Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D conversion approaches often suffer from object interpenetration. Furthermore, physics-based scene-level 3D generation methods exhibit spatial misalignment, stylized artifacts, and inconsistencies with the input data, restricting their use in realistic interactive video synthesis. We propose PhysOmni, a training-free framework that converts a single image into a physically consistent and controllable video through holistic scene-level 3D reconstruction. By rep?resenting the full scene geometry in a unified spatial coordinate system, PhysOmni resolves object penetration and alignment ambiguity. Unlike prior methods, this formulation enables accurate scene?level multi-object interactions and introduces richer, complex control types for advanced mechanics?based manipulation. By decoupling simulation from rendering, PhysOmni bypasses latency-heavy priors, achieving real-time physical interaction previews paired while preserving photorealistic visual fidelity. Experimental results demonstrate that PhysOmni substantially outperforms prior methods in physical fidelity, spatial coherence, and controllability. Project Page: https://zephipage.github.io/PhysOmni/
Lingwei Dang, Yan Zhou, Juntong Li, Zhenhao Zhang, Yiteng Chen, Xiaoqiang Liu, Liang An, Hongwen Zhang 等 13 位作者
World-action models (WAMs) use video-generation priors to jointly predict future observations and robot actions. Yet RGB futures entangle physical state changes with appearance, while frame-wise depth and point maps lack temporal correspondence. Existing 4D approaches either keep motion implicit in visual features or translate predicted traces into actions through a separate interface. We present Gnomon4D, a WAM that jointly generates future video, robot actions, and GeoDelta, a video-aligned 4D geometric motion field encoding the cross-frame image-plane displacement and depth change of embodiment and object points. By placing embodiment motion and object responses in a shared space, GeoDelta exposes their motion relations to the action expert at inference. Interaction-Salient Attention (InSAttn) uses these relations to focus spatial readout on task-relevant interaction regions, while Transition-Anchored Aggregation (TransAgg) aggregates evidence around changes in their relative motion, such as grasp and release. GeoDelta describes surface motion independently of embodiment-specific controls, providing a shared human--robot quasi-action for action-free pretraining on EgoManip-5000H followed by robot mid-training on Robot-30H. Gnomon4D leads on RoboTwin~2.0, VLABench, and RoboDojo, and outperforms the strongest real-robot baseline by 7.0 and 16.0 percentage points under in-distribution and out-of-distribution settings, respectively.
Linjuan Wu, Dingming Li, Yiwen Qiu, Xinze Lyu, Ye Guo, Daoxin Zhang, Zhe Xu, Weiming Lu
Social-media comments are interactions, yet they are often translated and evaluated as isolated text. This mismatch is especially problematic when meaning depends on surrounding discussion, community-specific slang, or culturally situated expressions. We introduce CULTURE-CMT, a Chinese-English benchmark for contextualized social-media comment translation that restores the post and conversational context naturally available to users. Its 572 manually verified examples are organized into Slang, Context, and Both, enabling diagnostic analysis of distinct and interacting sources of translation difficulty. To support scalable evaluation, we further develop a retrieval-augmented cultural-effectiveness Judger that combines a calibrated scoring model with dynamically retrieved cultural knowledge. CULTURE-CMT reveals several non-trivial patterns. Providing interaction context improves most model configurations, but does not eliminate culturally ineffective translations. Examples requiring both contextual grounding and culturally situated language remain substantially more difficult than either source of difficulty alone. Moreover, larger models are not consistently better, and thinking produces highly model-dependent gains, including occasional degradation. In contrast, a 27B model adapted on benchmark-disjoint social-media data achieves the lowest observed invalidity rate among the evaluated configurations under thinking inference with context. Together, these results suggest that realistic social-media translation is not simply a matter of scaling models or reasoning longer, but of learning to translate meaning as it is constructed within evolving online interactions.
Social media translation requires preserving meaning while capturing the cultural nuances of user-generated content (UGC). However, gaps in the cultural knowledge of LLM-based evaluators can lead to inaccurate assessments and unreliable training rewards. To improve these signals, we use retrieval-enhanced cultural evaluation to train CUE-MT, a family of social media translation models. A calibrated, domain-specific Judger guides supervised data refinement and is augmented by an Agent for hard-example mining and reinforcement learning. The Agent retrieves relevant external evidence as needed and distills it into concise hints that the Judger uses to score translations and assign rewards. Across 9B, 27B, and 35B-A3B backbones, CUE-MT outperforms the evaluated open-source baselines of comparable size on CUE-MT-Bench and three public benchmarks. Human evaluation on CUE-MT-Bench shows cultural effectiveness gains of 7.44-15.12 percentage points over the strongest external baseline in each size group. Retrieval improves the Judger's four-way classification accuracy by 8.07 percentage points over a matched no-retrieval baseline that uses LLM-generated hints alone. Training ablations further support the combination of hard-example mining and Agent-enhanced rewards.
Diffusion Transformer (DiT)-based text-to-image models have recently achieved remarkable success in image synthesis. However, when directly applied beyond their training resolution, these models often suffer from severe semantic degradation, where meaningful semantic content disappears. Although existing training-free high-resolution generation methods can mitigate this issue, the inherent semantic degradation at high resolutions remains largely unresolved, leading to degraded fine-grained details. Furthermore, widely used structural guidance methods lack modeling of the structure and details in the intermediate trajectory, which degrades the quality of the generated results. In this paper, we propose a training-free framework for high-resolution image generation to address these challenges. First, we propose a text-visual scale-decoupled attention (TVSDA) module, which restores the model's ability to generate semantically meaningful content at high resolutions by preserving the global receptive field of text tokens while aligning the receptive field of image tokens with the training resolution. Second, we propose a structure-detail guidance (SDG) strategy that explicitly models structural information and fine details through scale-wise and temporal-wise guidance, overcoming the limitations of conventional low-resolution guidance. Extensive experiments demonstrate that our method significantly improves both structural coherence and detail fidelity over existing training-free DiT-based high-resolution generation approaches. The code is available at https://github.com/ljjcoder/Restoring-Semantic-Fidelity.
In an era defined by the explosive growth of data and rapid technological advancements, Multimodal Large Language Models (MLLMs) stand at the forefront of artificial intelligence (AI) systems. Designed to seamlessly integrate diverse data types-including text, images, videos, audio, and physiological sequences-MLLMs address the complexities of real-world applications far beyond the capabilities of single-modality systems. In this paper, we systematically sort out the applications of MLLM in multimodal tasks such as natural language, vision, and audio. We also provide a comparative analysis of the focus of different MLLMs in the tasks, and provide insights into the shortcomings of current MLLMs, and suggest potential directions for future research. Through these discussions, this paper hopes to provide valuable insights for the further development and application of MLLM.
Qiyu Wei, Xin Zhang, Richard Allmendinger, Mauricio A Álvarez
Causal Bayesian optimization (CBO) typically relies on the unrealistic assumption of a perfectly known causal graph. Recent methods relax this constraint by coupling optimization with structure learning, but they often waste sample budgets on structural uncertainties that are irrelevant to the optimizer. In this paper, we formalize routing-equivalence to shift the objective from full causal-graph recovery to causal belief routing, where structural differences only matter when they alter optimizer-facing objects such as admissible exploration sets and do-priors. Furthermore, we propose agentcbo, a graph-belief routing framework that incorporates LLM causal priors through guarded proposal and commit mechanisms. Specifically, a Language-Prior Agent combines LLM beliefs with constraint-based discovery to extract a protected causal backbone alongside residual uncertain edges. A Calibration Agent and a Residual Repair Agent then refine only these uncertain structures through score-gated bounded local edits. Finally, a deterministic commit gate evaluates candidate updates using routing-proxy checks before allowing them to influence intervention selection. Across ten benchmarks, agentcbo performs comparably to known-graph CBO, demonstrating that guarded LLM priors can improve fixed-budget CBO performance.
AI 速览:提出一个基于 SMT 的可扩展 Lean 证明自动化框架 crush,用去函数化桥接高阶构造与一阶求解器,并支持可扩展的翻译与证明重建。
Lean's rich expressiveness supports higher-order functions, inductive datatypes, and user-defined abstractions, making it challenging to translate proof obligations into first-order Satisfiability Modulo Theory (SMT) queries and reconstruct kernel checked proofs. We present crush, an extensible SMT-backed proof automation framework for Lean. To bridge the gap between Lean's higher-order constructs and the solver's first-order logic, crush uses defunctionalization to encode function values and their applications. We formalize this translation for a supported higher-order fragment and prove its soundness. Moreover, crush provides metaprogramming interfaces for extending both Lean-to-SMT translation and the reconstruction of Lean proofs from solver certificates without modifying the translation pipeline. We implement crush as both a tactic and a backend for other third-party automation systems. We show that across four such use cases that target verification and general proof automation, crush discharges more obligations than the competing backends and reconstructs more kernel-checked proofs than the baselines.
Minyan Luo, Yuxin Zhang, Meng Zhao, Xincan Wang, Fuzhang Wu, Tong-Yee Lee, Oliver Deussen, Fan Tang 等 9 位作者
An outstanding creative advertising image should both attract attention and communicate a product's positioning. How to choose a persuasive conceptual bridge before rendering begins is challenging for advertising generation. We present AdMuse, a skill-guided multi-agent framework that distills high-quality advertisements into reusable creative skills for cross-domain advertising strategy. Rather than retrieving isolated exemplars, AdMuse abstracts recurring bridge patterns into a skill library that can guide new product briefs. At generation time, AdMuse coordinates skill routing, multi-candidate ideation and selection, and VLM-guided visual refinement: diverse skills propose alternative concepts, relative judgment selects the most promising direction, and vision-language feedback helps realize the selected intent in the final image. This design treats advertising creativity as a structured decision process rather than a single prompt-writing step. Experiments across diverse product and brand positionings show that AdMuse produces visually compelling advertisements that faithfully communicate product positioning.
Ruijie Du, Hao Chen, Xin Zhang, Dongjing Wang, Ze Zhang, Xudong Shen, Runze Wu, Dongjin Yu
In multi-behavior recommendation, auxiliary behaviors such as clicks, add-to-cart, and purchases can provide richer supervisory information for predicting target behaviors. Although existing graph and hypergraph methods are capable of modeling high-order relationships among users, items, and behaviors, they still have limitations in heterogeneous semantics, user-specific weighting, and sequence dependency modeling. While standard Transformers excel at sequence modeling, their shared feedforward mapping struggles to accommodate the differentiated requirements of heterogeneous latent patterns in multi-behavior scenarios. To address this, this paper proposes the Personalized Hypergraph-enhanced Kolmogorov-Arnold Network Transformer (PHKT). Specifically, we design a personalized dynamic hypergraph module that performs behavior-aware weighting of item similarities based on users' historical behavior sequences to capture user-specific heterogeneous high-order relationships. Meanwhile, a Transformer is used as the temporal backbone to model the evolution of short- and long-term preferences, and KAN is introduced to replace the traditional MLP in the feedforward network to enhance fine-grained modeling capability for nonlinear responses to different latent patterns. Experiments on three real datasets, Tmall, RetailRocket, and IJCAI, show that PHKT consistently outperforms nine strong baseline models across multiple evaluation metrics, demonstrating its effectiveness in multi-behavior preference modeling and target behavior prediction.
The ability to navigate outdoors safely and independently is crucial yet challenging for people with low vision (PLV). While various augmented reality (AR) systems for low vision have been designed and evaluated in ideal lab environments, no research has investigated their real-world feasibility and challenges. We present NavSight, a mobile AR application that assists PLV in outdoor navigation by recognizing important outdoor objects (e.g., curb, vehicle) and rendering real-time visual augmentations. Through a seven-day diary study with 12 PLV in real-world settings, we characterize the impact of NavSight on scene perception, users' configuration strategies on what objects to augment and how to augment them across scenarios, how users made sense of and responded to recognition errors, and the social acceptability of using NavSight in public. We further identify environmental factors affecting recognition, such as weather conditions, lighting and shadows, and nonstandard road markings and textures, as well as usability issues in daily use. We discuss these real-world challenges and derive design implications for future AI-powered assistive AR systems for outdoor use.
Linear attention and state space models (SSMs) offer efficient alternatives to softmax attention by maintaining a fixed-size recurrent state, but this design requires careful management to preserve useful historical associations and limit interference. The delta rule helps reduce interference through correction of the value associated with each key, but it does not explicitly account for how related value features are distributed across the state. We observe that a state $\boldsymbol{S}\in\mathbb{R}^{d_k\times d_v}$ can be viewed as a bank of $d_k$ addresses storing $d_v$-dimensional values. While a key-side read $\boldsymbol{S}^\top\boldsymbol{k}$ retrieves the value associated with $\boldsymbol{k}$, a value-side read $\boldsymbol{S}\boldsymbol{e}$ aggregates addresses whose stored value features match the selector $\boldsymbol{e}$. Based on this observation, we propose Dual DeltaNet (DDN), which extends Kimi Delta Attention (KDA) with a two-sided delta rule. The key-side delta rule reads with the current key to correct its associated value, while the complementary value-side delta rule reads with selected features of the current value to reorganize the addresses it occupies. We derive a chunkwise parallel training algorithm and a rank-2 recurrence that increases arithmetic intensity during inference. Compared with KDA, GDN-2, and Mamba-3, DDN achieves the strongest overall performance across language modeling, zero-shot downstream tasks, and retrieval, while incurring modest training and inference overhead relative to KDA. Code: https://github.com/ReichtumQian/DualDeltaNet
Reinforcement learning (RL) has substantially improved the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. However, effective agentic RL remains challenging: sparse outcome-only rewards provide limited guidance for assigning credit to individual steps within long interaction trajectories. Existing approaches often introduce dense intermediate supervision, such as process reward models or auxiliary self-supervised signals, which increases supervision and tuning complexity and may limit generalization across tasks and domains. We present AEM, a supervision-free credit assignment method that adaptively modulates entropy dynamics during RL training to improve the exploration-exploitation trade-off. Since in agentic RL the environment is typically affected by a complete response, rather than an individual token, our analysis lifts entropy dynamics from the token level to the response level, aligning uncertainty estimation with the effective action granularity of LLM agents and reducing sensitivity to token-level sampling noise. We further show that entropy drift under natural-gradient updates is governed by the interaction between the sampled-response advantage and its relative surprisal. Motivated by this result, AEM derives a practical response-level uncertainty proxy and uses it to rescale advantages, leveraging the evolving balance between positive and negative samples to naturally transition from exploration to exploitation. Extensive experiments on ALFWorld, WebShop, and SWE-bench-Verified with models ranging from 1.5B to 32B demonstrate that AEM consistently improves strong RL baselines, including a +1.4\% gain when integrated into a state-of-the-art software-engineering RL training framework.
Continuous visual world simulation requires coupling evolving scene geometry with temporally persistent appearance. We present UniWorld, a unified framework that integrates depth trajectories and reference appearance within a shared video generation model. The central design maintains visual and geometric histories on a common timeline. Noise-aligned overlapping continuation places generated history at the prescribed sampling noise level and commits only newly generated latents. Rolling depth latent state preserves the corresponding geometric controls, incrementally reads newly available geometry, and keeps the conditioning fixed within each sampling window. Together, these mechanisms ensure exact preservation of latent history while bounding the active depth state by the window size. We evaluate continuous generation, paired history interventions, and long-horizon behavior across diverse scene categories. The same generator supports estimated, native, and on-demand simulator depth, while cached and incremental execution paths produce bitwise-identical outputs. Appearance changes and geometric control branches operate through the same interface without modifying committed history. The measured steady-state DiT execution path achieves real-time generation throughput, demonstrating the efficiency of UniWorld for continuous visual world simulation. Project page: https://zephipage.github.io/UniWorld.
Subjective judgments such as offensiveness often vary substantially across individuals, motivating pluralistic modeling approaches that incorporate annotators' socio-demographic information to capture this variation. However, prior findings on the benefits of socio-demographic information for pluralistic modeling are mixed, calling for a systematic analysis of both its effectiveness and the mechanisms through which it improves prediction. In this work, we study $\textbf{when}$ and $\textbf{where}$ socio-demographics benefit pluralistic offensiveness modeling, as well as $\textbf{the role of explicit reasoning}$ in leveraging this information. Across three multi-annotator datasets with prompted and trained LLMs, we first show that demographic gains are small and inconsistent for individual predictions but become clearer at the group and population levels, because aggregation attenuates the idiosyncratic variation that masks small but systematic demographic signals. Second, using a reasoning and prediction format that explicitly decomposes individual judgment into an overall baseline and a demographic-specific deviation, we show that the gains arise from both components: demographic information improves baseline estimation and enables meaningful demographic-specific shifts, and interventions show that better component estimates improve final predictions. Finally, comparing direct demographic conditioning with explicit reasoning about how the text interacts with annotator demographics, we find that reasoning yields more accurate baseline and shift estimates as well as final predictions, whereas conditioning alone rarely produces informative shifts. These results suggest that the mixed evidence in prior work may partly stem from individual-level evaluation, and that the value of socio-demographic information depends on both how it is evaluated and how models are guided to use it.
Self-driving laboratories (SDLs) are laboratory systems that couple experimental planning, automated execution, and measurement feedback in a closed loop. Integrating flexible robot control with the typed application programming interfaces (APIs) and continuous measurements exposed by laboratory instruments remains an execution-interface challenge. To address this challenge, we propose a traceable framework comprising four components: LAM (Lab Action Model), OpenSDL, Safe-SDL, and L3-Bench. LAM is a proposed measurement-conditioned policy architecture that extends vision-language-action paradigms to generate both continuous robot trajectories and typed instrument API calls. OpenSDL is an execution substrate with an initial control implementation, designed to map role-level operations to heterogeneous devices, coordinate execution, and record timestamped causal events. The proposed Safe-SDL runtime gate combines pre-dispatch schema and resource checks with signal temporal logic monitoring during execution, including extended waiting periods. L3-Bench (Level-3 Laboratory Benchmark) specifies an episode-level evaluation protocol covering physical outcomes, timing, reproducibility, safety violations, and fault recovery. Together, these components provide an end-to-end design for linking hybrid action generation, monitored device execution, measurement feedback, and experimental evaluation, addressing coordination and traceability challenges in SDL workflows.
Motivation: DNA data storage offers high information density and long-term stability, but accurate sequence reconstruction remains challenging under limited sequencing coverage and strong insertion, deletion, and substitution (IDS) noise. Existing reconstruction methods mainly rely on local evidence within individual read clusters. When sequencing coverage is low or indel-induced phase shifts become pronounced, such local evidence may be insufficient to distinguish closely competing candidate sequences. Results: We present Cross-Cluster Context-Guided Phase Dynamic Programming (CCP-DP), which uses dataset-level cross-cluster information to complement cluster-local evidence and selectively refines ambiguous provisional consensuses. Under the main benchmark settings, CCP-DP achieved exact reconstruction rates of 95.36%-99.98% and outperformed existing methods on multiple datasets. At $5\times$ coverage, CCP-DP improved exact reconstruction by 6.2-17.5 percentage points over the stronger of BBS and CPL across the tested IDS conditions, while maintaining low reconstruction error and computational overhead. Overall, CCP-DP introduces cross-cluster shared information as a complementary source of evidence for DNA sequence reconstruction under challenging conditions. Availability: Source code is available at https://github.com/ZixinZ3899/CCP-DP.
Zhuohang Li, Yiding Ma, Yu Shang, Lei Jin, Shengyuan Wang, Jianjie Fang, Zhaolu Wang, Xvyuan Liu 等 29 位作者
World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The project page including codes and demos is available at: https://world-arena.ai/.
General-purpose embodied intelligence requires robots to coordinate diverse skills over long horizons, track task progress, and recover from failures. Specialist policies alone do not ensure task-level reliability, while powerful multimodal agents rely on costly reasoning and external experience that compact models struggle to reproduce. We introduce OmniBrain-0, a lightweight unified embodied agent that coordinates manipulation and navigation through a shared high-level decision model, integrating task understanding, planning, progress tracking, and feedback-driven recovery. Our progressive training framework combines embodied pretraining, domain-specialized agent distillation, and multi-teacher on-policy distillation (MOPD). It distills powerful teachers' interaction experience into manipulation and navigation experts, then consolidates their decision capabilities into OmniBrain-0. Unification therefore occurs within the learned decision model rather than only at the tool interface. We further introduce Rubric-Guided Recursive Self-Improvement (RSI), a data flywheel in which a Meta-Agent turns execution evidence into refined rubrics, step-level reminders, and verified trajectories for domain-expert updates before their reconsolidation into OmniBrain-0 through MOPD. We evaluate OmniBrain-0 on LIBERO-Pro, LIBERO-Plus, RoboCasa365, RoboTwin 2.0, and R2R-CE Val-Unseen, as well as multiple real-world manipulation tasks. OmniBrain-0 combines strong cross-domain task performance with substantially lower inference and execution overhead than its closed-source teacher, demonstrating efficient transfer and consolidation of embodied capabilities into a compact unified agent.