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版本更新 · v2arXiv:2605.09410

RePO-VLA: Recovery-Driven Policy Optimization for Vision-Language-Action Models

Weijia Liufu, Xiaoyu Guo, Ruiyi Chen, Jingzhi Liu, Kaidong Zhang, Xiwen Liang, Jianqi Lin, Dawei Sun 等 19 位作者

原文摘要

Vision-Language-Action (VLA) models remain brittle in long-horizon, contact-rich manipulation because success-only imitation provides little supervision for execution drift, while failed rollouts are often discarded. We introduce RePO-VLA, a recovery-driven policy optimization framework that assigns distinct roles to success, recovery, and failure trajectories. RePO-VLA first applies Recovery-Aware Initialization (RAI), slicing each corrective suffix into a new episode so corrective actions depend on the current adverse state rather than the preceding failure. It then learns a Progress-Aware Semantic Value Function (PAS-VF), aligning spatiotemporal trajectory features with instructions and successful references. The resulting labels salvage useful failure prefixes via reliability decay, while low-value labels mark drift and terminal breakdowns, teaching differences among nominal, failed, and corrective actions. The data engine turns adverse states into planner-generated or human-collected corrective rollouts, teaching recovery to the success manifold. Value-Conditioned Refinement (VCR) trains the policy to prefer high-progress actions. At deployment, a fixed high-value token biases actions toward the learned success manifold without online failure detectors or heuristic retries. We introduce the Failure-Recovery Benchmark (FRBench), with standardized error injection and recovery-focused evaluation. Across simulated and real-world bimanual tasks, RePO-VLA improves robustness, raising adversarial success from 20% to 75% on average and up to 80% in scaled real-world trials. Code and video results are available at https://1018weijia.github.io/RePO-VLA-Web/.

cs.RO · cs.AI

版本更新 · v2arXiv:2608.29304

MEL: Coordinate-Preserving EEG Tokenization for fMRI Translation

Xiangyu Liu, Zeting Yan, Zhitong Yin, Boyang Li, Xi Zhang

原文摘要

Background and Objective: Predicting regional blood-oxygen-level-dependent (BOLD) activity from EEG provides a computational approach to studying electrophysiological-hemodynamic associations. However, changes in input representation, readout architecture, and ensembling can obscure the source of a prediction gain. We investigate the contribution of target-relative spectral estimation under matched readout conditions. Methods: MEL converts each preceding 16-second EEG history into calibrated lag-channel-frequency measurements. Four equal-dimensional representations are compared using matched Ridge and multilayer perceptron (MLP) readouts. The retrospective analysis includes 29 resting-state scans from 22 participants, participant-paired uncertainty estimates, aggregation and correspondence controls, leave-one-participant-out regression, and refitted models on an external Oddball cohort. Results: Morlet-Ridge achieved a mean scan-wise correlation of 0.508 across six regional targets and the global signal, compared with 0.432 for canonical Fourier features. The participant-paired mean difference was 0.069 (95% bootstrap confidence interval, 0.037-0.101), with improvements in 19 of 22 participants. The Morlet MLP prediction ensemble reached 0.491. Shared coordinate permutations preserved prediction after refitting, whereas sample-wise permutations degraded it. Canonical Fourier regression reached 0.377 under participant exclusion; external unseen-participant correlation was 0.026. Conclusions: Spectral estimation materially affected regional BOLD prediction without requiring additional nonlinear readout capacity. MEL provides an explicit measurement interface for controlled comparisons, but weak external results constrain its generalizability. Confirmation requires untouched participant-separated data and split-aware preprocessing.

cs.LG

新论文 · v1arXiv:2610.36068HF 社区推荐

Rollback: Experience Backtracking in World Models for Policy Improvement

Jiayi Luo, Yang Zhang, Liliang Chen, Nan Wang, Chen Gao, Boxiang Qiu, Zhuoxuan Li, Baorui Peng 等 16 位作者

原文摘要

Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and contrasts their outcomes to attribute success to individual decisions. This concentrates imagination where it matters most and distills counterfactual outcomes into fine-grained, action-level supervision without a separately learned value model. We build a scalable training system that unifies distributed world-model search with asynchronous real-robot execution, forming a self-reinforcing cycle: real-world experience continually sharpens the world model, and a sharper world model in turn drives further policy improvement. We term the world-model side of this cycle test-time physics grounding, a capability that hand-built physics simulators lack: while the world model serves as the training environment, real transitions from the policy it trains correct its dynamics through a lightweight LoRA pipeline. Experiments on three challenging real-world tasks show that Rollback improves success rates over the strongest baseline by an absolute 10.67%, 11.11%, and 11.85% on block extraction, ball tossing, and tabletop curling, respectively, while achieving more stable improvement throughout training. Although initialized from teleoperated demonstrations far below human level, Rollback surpasses the average success rate of human players on both ball tossing and tabletop curling within 8 hours of training.

cs.RO · cs.AI · cs.LG

新论文 · v1arXiv:2610.35862

Learning Force-Reactive Humanoid Loco-Manipulation

Sihang Li, Xiaofeng Guo, Jinkun Cao, Charlie Cheng, Ruihan Yang, Chen Feng, Guanya Shi, Haozhi Qi

原文摘要

Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts actions and per-hand force commands. A hybrid compliance whole-body controller with force tracking executes these commands while maintaining balance: an integral of the force error measured by real force/torque (F/T) sensors lets each hand track force accurately along the commanded direction and remain compliant along the others. In simulation, the controller tracks per-hand force commands of varied magnitude and direction, with little loss in whole-body motion accuracy. Across three contact-rich tasks on the robot, the force-reactive policy succeeds in 80% of rollouts, compared with 26.7% for a position-only policy trained on the same demonstrations and executed by the same controller. For more details, please visit our website: https://louis-leee.github.io/FLoRe/.

cs.RO · cs.AI · cs.LG · eess.SY

新论文 · v1arXiv:2610.35787

Selective Tie Learning: Mitigating Spurious Correlations in Preference Optimization

Christian Moya, Purav Matlia, Elliott Thornley, Guang Lin

原文摘要

Preference optimization can learn spurious correlations, and augmenting the preference data with ties (equally preferred responses) can reduce spurious reliance. However, ties differ in their corrective effect, making their selection for augmentation important. For log-linear policies, we derive each tie's influence on spurious reliance and show that taking the largest predicted reductions is first-order optimal among subsets of equal size. Computing these influences requires knowledge of the spurious features and the curvature of the training objective, which is often unavailable or expensive to estimate. To this end, we explore using the magnitude of a tie's implicit reward margin and characterize the conditions under which it is a useful proxy for predicted influence. To test the theory and its qualitative transfer to neural models, we estimate influence with a counterfactual proxy for spurious reliance and use a generalized Gauss--Newton approximation to curvature for language models. Across log-linear policies, neural models, and large language models, our selection rules consistently achieve comparable reductions in spurious reliance with fewer ties than uniform selection.

cs.LG

版本更新 · v2arXiv:2605.17912

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

Zhuohang Li, Yiding Ma, Yu Shang, Lei Jin, Shengyuan Wang, Jianjie Fang, Zhaolu Wang, Xvyuan Liu 等 29 位作者

原文摘要

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The project page including codes and demos is available at: https://world-arena.ai/.

cs.RO · cs.CV

新论文 · v1arXiv:2610.36013

OmniBrain-0: A Unified Agentic Model for Embodied Intelligence

Xiaomi Embodied Intelligence Team, Yuechen Luo, Chong He, Fang Li, Shaoqing Xu, Jingkai Wang, Menglun Su, Jiaxin Liu 等 32 位作者

原文摘要

General-purpose embodied intelligence requires robots to coordinate diverse skills over long horizons, track task progress, and recover from failures. Specialist policies alone do not ensure task-level reliability, while powerful multimodal agents rely on costly reasoning and external experience that compact models struggle to reproduce. We introduce OmniBrain-0, a lightweight unified embodied agent that coordinates manipulation and navigation through a shared high-level decision model, integrating task understanding, planning, progress tracking, and feedback-driven recovery. Our progressive training framework combines embodied pretraining, domain-specialized agent distillation, and multi-teacher on-policy distillation (MOPD). It distills powerful teachers' interaction experience into manipulation and navigation experts, then consolidates their decision capabilities into OmniBrain-0. Unification therefore occurs within the learned decision model rather than only at the tool interface. We further introduce Rubric-Guided Recursive Self-Improvement (RSI), a data flywheel in which a Meta-Agent turns execution evidence into refined rubrics, step-level reminders, and verified trajectories for domain-expert updates before their reconsolidation into OmniBrain-0 through MOPD. We evaluate OmniBrain-0 on LIBERO-Pro, LIBERO-Plus, RoboCasa365, RoboTwin 2.0, and R2R-CE Val-Unseen, as well as multiple real-world manipulation tasks. OmniBrain-0 combines strong cross-domain task performance with substantially lower inference and execution overhead than its closed-source teacher, demonstrating efficient transfer and consolidation of embodied capabilities into a compact unified agent.

cs.CL · cs.CV

新论文 · v1arXiv:2610.35773

A Unified Arena for LLM Agents across Diverse Eurogame

Fengrui Zhang, Xiang Li, Ruomeng Ding, Jiayi Yuan, Yuchen Huang, Zhaoyang Han, Xiaoliang Wang, Daoyuan Chen 等 9 位作者

原文摘要

Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.

cs.AI

新论文 · v1arXiv:2610.36011

E0.5: From Reconstructive to Future-Predictive 3D Foundations for Robotic World-Action Modeling

X-Era AI Lab Team, :, Jianhao Lai, Zhihao Zhan, Zhiquan Liao, Qichang Li, Shubin Chen, Zhiyuan Liu 等 28 位作者

原文摘要

World-action models (WAMs) offer a promising framework for embodied intelligence, yet mainstream approaches remain centered on video foundation models or vision-language models. Even when geometric features extracted by 3D models such as VGGT are incorporated, they are typically passed into a video model or VLM that serves as the primary backbone, leaving 3D geometry as an auxiliary input or prediction target rather than the native foundation for world modeling. We present E0.5, a geometry-native world-action model built directly on 3D foundation models. E0.5 introduces two key innovations. First, it adopts a 3D foundation model as the primary backbone, making 3D geometry the native representation for both world modeling and action prediction. Second, it explicitly predicts future 3D states together with actions, enabling the model to capture geometric world dynamics beyond action-only modeling or future video prediction. Experiments on RoboTwin 2.0 first demonstrate the effectiveness of E0.5 without embodied-data pretraining, achieving success rates of 89.90\% and 50.09\% under clean and randomized settings, respectively. Building on these results, we further pretrain E0.5 on more than 160k robot trajectories from AgiBotWorld-Beta, jointly learning robot actions and future geometry within the pretrained 3D foundation. This embodied pretraining improves mean real-world manipulation success rates by approximately 15 and 7 percentage points on AgileX Piper and Zerith H1, respectively. Together, these results demonstrate the potential of geometry-native foundations to acquire robot interaction knowledge and transfer it to physical manipulation. E0.5 embodies this geometry-native approach as a member of the VWA family of world-action models.

cs.RO

新论文 · v1arXiv:2610.35695

Towards a Unified Framework of Optimal Input-Side Dimensional Configuration for Deep CTR Prediction

Chaohua Yang, Fuyuan Lyu, Xing Tang, Dugang Liu, Xiuqiang He, Zhong Ming

原文摘要

Deep click-through rate (CTR) prediction has achieved substantial success through increasingly expressive feature interaction architectures. However, predictive performance also depends on how input-side information is configured before interaction modeling. Existing studies have shown that selecting informative samples, features, or embedding units can improve prediction accuracy. Nevertheless, they primarily optimize these selection mechanisms independently along a single input-side dimension, overlooking their shared basic form and the inherent dependencies across input levels, thereby limiting the effectiveness of input-side dimensional configuration. To address this issue, we propose OptIDC, a unified framework for Optimal Input-side Dimensional Configuration in deep CTR prediction. OptIDC jointly learns sample, feature, and embedding-unit level configurations within a unified framework by integrating their corresponding selection mechanisms. To explicitly coordinate selection decisions across different levels, OptIDC further introduces a selection-weighted Optimal Transport mechanism that aligns coarse- and fine-grained selections via transport over finite measures, thereby alleviating cross-level selection conflicts while preserving the semantics of each input level. Moreover, OptIDC is model-agnostic and can be seamlessly integrated into existing CTR models. Extensive experiments on four real-world benchmark datasets demonstrate that OptIDC consistently achieves higher AUC than existing input-side selection methods, validating the effectiveness of unified input-side dimensional configuration.

cs.IR · cs.AI

版本更新 · v2arXiv:2607.03248

Unbiased Alignment for Large Language Models with Noisy Preferences

Jialiang Wang, Xianming Liu, Xiong Zhou, Hui Liu, Haoliang Li

原文摘要

The alignment of large language models with human preferences is commonly achieved through Reinforcement Learning from Human Feedback or Direct Preference Optimization. However, these methods are vulnerable to the significant noise prevalent in real-world preference datasets. To address this critical issue, we present a theoretical framework for unbiased alignment, introducing the Unbiased Reward Model (URM) loss and the Unbiased Direct Preference Optimization (UDPO) loss. By mathematically correcting the distortion induced by preference noise, our novel objectives enable unbiased model training directly from noisy datasets, without requiring clean ground-truth supervision. We provide rigorous theoretical analyses demonstrating that our methods are noise-tolerant, parameter downward compatible, and classification-calibrated. Comprehensive experiments across diverse datasets demonstrate that our approaches outperform state-of-the-art baselines. Code available at: https://github.com/cswjl/unbiased-alignment.

cs.LG · cs.AI

新论文 · v1arXiv:2610.35604

RoboDoctor: Training-Free Recursive Self-Improvement for Robot Policies

Heyang Yu, Haomin Li, Sihang Li, Jixin Yan, Shiyun Peng, Wanqi Zhong, Tianyu Xin, Yuan Yao 等 10 位作者

原文摘要

Generalist robot policies and language-model agents provide complementary capabilities, but completing a task also requires adapting their use to the consequences of physical interaction. We study execution as a locus of adaptation: feedback guides the current action and supplies evidence for revising subsequent decisions under fixed model weights. We introduce RoboDoctor, a training-free framework that connects diagnosis, grounded action, and persistent experience across three revision targets. The harness allocates control between policy and agent; intervention determines when to assist while preserving useful policy behavior; and operation refines physical methods through observed effects. Linked experience records retain the reason for a decision, the attempted method, its outcome, and conditions for reuse. On a curated archive of 54 RoboDojo-Sim task entries, RoboDoctor achieves a five-dimension mean score of 57.10, with a native success rate of 49.44%. Recorded interactions illustrate strategy changes, selective correction, and grasp revision. These findings characterize execution-time adaptation in the evaluated system; controlled trials remain necessary to isolate the contribution of cross-episode experience.

cs.RO · cs.CV

新论文 · v1arXiv:2610.35523

Ranking Function Generation with LLMs for Termination

Rongkang Li, Jiaxin Hu, Taolue Chen, Yong Li, Fu Song, Zhilin Wu

原文摘要

Ranking functions are a fundamental technique for proving loop termination, but constructing them manually is challenging and requires substantial expertise. We propose RAINFALL, a neuro-symbolic framework which follows the generate-verify-refine paradigm and tightly integrates LLMs with symbolic verification. RAINFALL formulates ranking function synthesis as a code-completion task by inserting placeholders into the input program and constraining the LLM to fill four predefined slots for each loop. The completed program is then checked by a symbolic verifier. If verification succeeds, a valid ranking function is obtained; otherwise, the verifier's diagnostics are translated into natural-language feedback that guides iterative refinement of the LLM's output. We evaluate RAINFALL on two public benchmark suites comprising 358 terminating C programs. Using MiniMax V2.7, RAINFALL synthesizes verifiable ranking functions for 323 programs (90.22%), outperforming all promising baselines. In particular, it solves 12 more programs than PROTON 2.1, the best-performing baseline and winner of the SV-COMP 2026 Termination category. Furthermore, combining RAINFALL with PROTON 2.1 increases the success rate to 96.65% (346/358 programs). We also conduct ablation study confirming individual contributions of placeholder contracts, few-shot examples, symbolic verification, and diagnostic information feedback. Experiments across LLMs further confirm the effectiveness of RAINFALL. Our results suggest a generic, sound framework for ranking-function synthesis and, beyond termination, LLM-assisted synthesis of formally checkable liveness certificates, both of which represent new directions of software engineering research.

cs.SE · cs.AI · cs.LO

新论文 · v1arXiv:2610.35499

Beyond "[at]": A Large-Scale Measurement of Email Address Presentation on Computer Science Scholars' Homepages

Aichun Huang, Xiang Li, Zheli Liu

原文摘要

Publishing an email address makes a scholar reachable, but also exposes it to automated collection. Yet how email addresses are presented on the Web has not been measured systematically across their content, form, and location. We measure it across 32,413 homepage records of computer-science scholars listed in CSRankings with MailScope, which preserves raw and rendered HTML, extracts addresses with a three-stage cascade (rules, then large language models, then a crawling agent), and labels each address. Among 19,517 reachable homepages, we find an address for 17,712 scholars (90.8%). Our measurement yields four main findings. (i) Presentation is diverse: only 53.8% publish plain content, the others spread over 23 subtypes of symbol substitution, code, and semantic description, and 5.5% of scholars' addresses appear only after rendering. (ii) Presentation follows hosts rather than individuals: scholars on one host share a content class in 67.9% of pairs, compared with 38.8% across hosts of one institution, whereas research output and institution rank are barely related to presentation. (iii) Content and form are coupled through code-based links, and 6.2% of scholars with non-plain selected presentations have plain-text copies of the same address elsewhere. (iv) Plain addresses are more common behind passed bot challenges, and 36.1% of redirecting homepages no longer lead to scholars. Human assessment yields 94.4% weighted exact-set agreement on 143 judgeable pages, complemented by three 500-page review rounds with human verification. Presentation is diverse but clusters by shared host, and by our label-based estimate plain-string matching misses nearly half of the addresses.

cs.IR

版本更新 · v3arXiv:2610.03363

Geometry Meets Physics: Data-Efficient Pre-Training for Unstructured Neural PDE Solvers

Luis Medrano-Navarro, Giacomo Baldan, Qiang Liu, Benjamin Holzschuh, Jan Hagnberger, Mathias Niepert, Nils Thuerey

原文摘要

Neural surrogate models for Partial Differential Equations (PDEs) on unstructured 3D geometries are often limited by poor generalization and the high cost of generating large-scale training datasets. Consequently, pre-training on massive datasets of related PDE dynamics has emerged as a critical alternative to enhance the robustness and scalability of these models. However, this strategy is neither compute- nor data-efficient, as it relies on massive pre-computed data that is very costly to generate. In this work, we introduce a disk-data-free pre-training framework tailored to both steady-state and transient regimes. For steady-state problems, we propose a geometry-driven strategy that leverages intrinsic shape descriptors to learn representations of complex 3D domains. For transient problems, we introduce a physics-driven approach based on online generation of synthetic PDE data, enabling scalable pre-training without reliance on expensive datasets. Across multiple experiments, our approach achieves faster convergence, greater data efficiency, and higher accuracy during fine-tuning, particularly under realistic low-data regimes. This methodology provides a practical pathway toward data-efficient neural emulators for large-scale simulations. Code and models are available at https://github.com/tum-pbs/GMP.

cs.AI

新论文 · v1arXiv:2610.35997

PolicyMediator: Multi-Regional Policy Learning through Mediation Agents with Evolving Skills in OPC Ecosystems

Jie Li, Bin Guo, Georgina Curto, Zikang Liu, Mengqi Chen, yu li

原文摘要

One-person companies (OPCs) are emerging enterprises operated by individual entrepreneurs through digital platforms and LLM-based AI agents. These highly skilled entrepreneurs are characterized by being digital nomads, with limited reliance on local ecosystems. Governments in China use distinct regional support policies to attract mobile OPCs, turning local support into a cross-regional coordination problem. OPCs compare regions to maximize their own utility, but imperfect policy perceptions may cause them to reject otherwise suitable locations. Existing policy-learning methods optimize resources under fixed perceptions, while consensus-formation methods aggregate views without feeding cognitive changes back into policy learning. This disconnect produces mismatched location choices and inefficient regional policy adjustment. We introduce PolicyMediator, a cognition-constrained leader-multi-follower Stackelberg framework with bilateral mediation. The mediator explains verified policies to OPCs to build awareness and trust, and reports their needs and unresolved concerns to governments for policy learning. Its self-evolving skills retain, revise, or prune strategies using verification, allocation, capacity, and objective trajectories rather than mediation success alone. Across six-region simulations in China with five OPC types, five scenarios, and three OPC-simulator backbones, PolicyMediator ranks first in all 15 OPC-backbone--scenario combinations. Over the eight-baseline mean, it improves the aggregate government objective, combining economic performance, employment benefit, and policy-access equality, by 42.4% and average OPC utility by 40.9%.

cs.MA · cs.AI · cs.CY · cs.HC

版本更新 · v5arXiv:2610.04906

Scaling Verifiable Environments for Long-horizon Work Agents

Jiazheng Zhang, Long Ma, Yunxian Yang, Zhiheng Xi, Zhikai Lei, Yajie Yang, Chenyang Liao, Enyu Zhou 等 26 位作者

原文摘要

Work agents operate over digital artifacts to execute professional knowledge-intensive work, requiring training environments that support long-horizon interaction and trustworthy verification. However, hand-crafted environments incur prohibitive engineering overhead that prevents environment scaling, whereas synthesis methods sacrifice workspace complexity, realism, or grounded verifiability. To bridge this gap, we introduce WorkForge, a scalable synthesis framework for constructing verifiable work-agent environments from real-world resources. Starting from expert workflows, WorkForge first identifies the resources, decisions, and deliverables required by each workflow. It then retrieves relevant real-world files and organizes them into a workspace. WorkForge inspects the workspace to extract concrete, checkable facts about its content. These factual anchors fix which task types the workspace can support and how their outcomes can be verified. Therefore, WorkForge derives each task's instructions, solution plan, and complementary programmatic and semantic verifiers directly from these factual anchors, keeping verification traceable to observable workspace evidence. Furthermore, we construct 16.7K verifiable environments across 40 professional domains, with workspaces collectively covering 60 file types. Post-training Qwen3.5-35B-A3B-Base improves GDPVal from 45.5 to 73.6 and APEX Score from 5.0 to 21.3, while enabling Qwen3.5-27B to achieve highly competitive performance and outperform strong competitors. Our analyses confirm the efficacy of the proposed method and reveal consistent scaling behaviors across both data volume and interaction horizons.

cs.CL · cs.AI

版本更新 · v4arXiv:2608.19842

SAPO: Single-Rollout Autoregressive Policy Optimization for Agentic Reinforcement Learning

Dayang Liang, Lang Feng, Bo An, Yunlong Liu

原文摘要

Agentic reinforcement learning (RL) has emerged as an important post-training approach for enhancing the capabilities of Large Language Models (LLMs). However, existing methods face a trade-off between policy performance and resource efficiency. Conventional Proximal Policy Optimization (PPO) implementations incur substantial memory overhead from a separate critic, whereas critic-free group-relative methods require multiple rollouts and face potential learning bottlenecks on long-horizon tasks. In this work, we propose Single-rollout Autoregressive Policy Optimization (SAPO), an efficient PPO-style framework that unifies policy optimization and value learning within a single causal language model. SAPO exploits the autoregressive structure of LLMs to sequentially generate action and value estimation at distinct causal boundaries with shared parameters, and then jointly optimizes the PPO objectives and an auxiliary on-policy SARSA objective with turn-level generalized advantage estimation, where the latter is designed to facilitate value learning. Extensive experiments on ALFWorld and WebShop with Qwen2.5-1.5B/7B and Qwen3-14B demonstrate that SAPO reduces peak GPU memory usage by 24.8% and per-iteration runtime by 23.1% over strong PPO baseline, while matching or slightly improving task success rate. Our experiments also show that SAPO outperforms Group Relative Policy Optimization (GRPO) and recent cutting-edge variants in both task success and training stability.

cs.AI

版本更新 · v2arXiv:2609.19622

Geometric Gain Graph: Zero-Token Graph Construction for Multi-Hop RAG

Zeliang Li, Xiaofen Xing, Kailing Guo, Wenyu Tao, Xiangmin Xu

原文摘要

Existing Retrieval-Augmented Generation (RAG) systems struggle with multi-hop reasoning due to a fundamental inability to balance relevance and novelty. Traditional dense retrievers are constrained by surface-level matching, falling into a homogenized "Similarity Trap". Conversely, emerging Graph RAGs attempt to explore novel documents via heuristic entity extraction, but they introduce prohibitive Large Language Model (LLM) overhead and easily drift into off-topic "Novelty Traps". To fundamentally resolve this contradiction, we propose Geometric Gain Graph (G$^3$RAG), the novel zero-token graph construction paradigm for RAG. G$^3$RAG completely discards the expensive heuristic extraction by LLMs, aiming instead to directly quantify the information gain between nodes through the native document feature space. To this end, we designed a concise edge weight criterion, $\cosθ\cdot \sinθ$, which naturally maps the trade-off between relevance and novelty into a geometric measurement of directional consistency and orthogonality in the vector space, thereby driving the token-free topological construction of the graph. Furthermore, we introduce a topological penalty to suppress the excessive connectivity of high-frequency hubs, forcing the transient diffusion process toward long-tail peripheral nodes that carry critical indirect evidence. Extensive experiments demonstrate that, while entirely eliminating LLM token costs during graph construction, G$^3$RAG significantly outperforms state-of-the-art Graph RAG baselines on complex multi-hop QA benchmarks. The code is available at: https://github.com/deeplearning-LI/G3RAG

cs.IR

版本更新 · v2arXiv:2610.13706

GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Models

Zhufeng Xu, Henglei Lv, Bailin Deng, Yikang Ding, Xiaoqiang Liu, Guoxin Zhang, Hongbo Fu, Lin Gao

原文摘要

A camera-controlled video world model must keep a scene consistent when the camera returns to it. Memories that render stored features into the target frame can turn depth and pose errors into ghosting or duplicated structure. Positional transport avoids that resampling by relocating a historical patch's address rather than its content, but assigns full positional precision even to inaccurate projections. We present GLIMPSE, a global-local memory interface with band-wise multi-precision coordinates and geometry-conditioned spectral attenuation to reduce sensitivity to inaccurate projected addresses. Local patch memory supplies view-specific appearance, while recurrent global memory provides scene context. Footprint-guided retrieval selects historical patches under a fixed local read budget. Under matched retrieval and read budgets, GLIMPSE improves geometric correspondence and photometric consistency over deterministic positional transport.

cs.CV

新论文 · v1arXiv:2610.35323

CRIM: Composable and Reusable Item Memory for Efficient Personalized Retrieval

Haolin Li, Haipeng Zhang, Mang Li, Zhaohui Xia, Xun Zhu, Miao Li, Yu Zhang, Ji Wu

原文摘要

Large language models incur substantial training and inference costs in personalized search and recommendation, as growing interaction histories lengthen request inputs and repeatedly expose the same item text to the model. We propose \textbf{C}omposable and \textbf{R}eusable \textbf{I}tem \textbf{M}emory (CRIM), a framework that separates item-level semantic encoding from request-level history modeling. A small set of learnable summary tokens compresses each item into compact continuous memories, while segment-level readout tokens (REC tokens) introduce predictive supervision within the interaction history. These memories are independent of users and queries and can therefore be reused across requests. At inference time, CRIM composes cached memories in interaction order and incorporates an optional query to produce a personalized retrieval representation, reducing repeated item-text encoding while retaining request-dependent contextual modeling. We further introduce a joint training mechanism that combines cached memories with sampled live re-encoding. Re-encoding only a few history items per request allows the retrieval objective to jointly optimize the item and request encoders at limited computational cost, while periodic cache refreshes maintain consistency. Extensive evaluation and cost analysis on MovieLens-1M, Qilin, and our new LazSeq dataset show that CRIM achieves state-of-the-art retrieval performance with substantially lower inference costs at the same backbone scale, while limiting item re-encoding during joint training. We will publicly release our code and dataset.

cs.IR · cs.CL

新论文 · v1arXiv:2610.35312

OVM-Occ: Open-Vocabulary Monocular Occupancy Prediction via Geometry-Aware Vision-Language Distillation

Shuyang Yu, Haibo Qin, Shaohan Hu, Wei Shan, Xiaoqing Guan, You Wang, Guang Li

原文摘要

Monocular occupancy prediction in indoor scenes aims to recover a scene's 3D geometry and semantics from a single RGB image. Existing methods are restricted to a closed set of predefined categories, limiting their ability to generalize to unseen categories. This limitation is particularly critical in indoor scenes, where objects exhibit highly diverse and fine-grained semantic categories. We study open-vocabulary monocular occupancy prediction for indoor scenes and present OVM-Occ, a Gaussian-based occupancy framework with an instance-aware vision-language teacher. Specifically, we adopt Language-Embedded Gaussians as the intermediate scene representation, propose a geometry-aware deformable attention module to refine Gaussian semantic features, and construct instance-level vision-language embeddings to provide reliable semantic supervision. We further introduce geometry-aware decoupled semantic distillation to mitigate the interference between geometry learning and semantic learning. To evaluate open-vocabulary occupancy prediction performance, we introduce OpenOcc-ScanNet and OpenOcc-Replica, two extended benchmarks with more diverse and fine-grained semantic categories. Experiments show that our method achieves state-of-the-art performance in open-vocabulary monocular occupancy prediction for indoor scenes, outperforming the previous state-of-the-art approach by 12.2 mIoU and 0.6 IoU on the Occ-ScanNet dataset, with consistent gains under new open-vocabulary evaluation protocols.

cs.CV

新论文 · v1arXiv:2610.35288

Proof-of-Agentness: Towards Verifying Agents on the Web

Zuyao Xu, Xiang Li

原文摘要

CAPTCHAs and bot detection have helped protect Web services from automated abuse for decades by distinguishing humans from bots. However, the emergence of LLM-powered agents introduces a new setting: Web services increasingly accommodate agents as legitimate users. Without a way to distinguish agents from other automated clients such as simple bots and scripts, these services risk large-scale automated junk submissions that waste service resources and consume users' attention or tokens. In this paper, we investigate a novel question for today's Web: "How can a Web service obtain evidence that a client is an agent?" We introduce the concept of "Proof-of-Agentness" (PoA), a mechanism for distinguishing agents from other automated clients, motivated by the parallel between human attention and an agent's inference resources. We outline two approaches: active verification through challenge-response and passive analysis of service-visible signals. Eight language models achieve an overall accuracy of 96.5% on our challenges, with an average overhead of 1,647 tokens. For passive analysis, we conduct an IRB-approved user study comparing the Web interactions of twelve human participants and representative Bot and Agent implementations, achieving an average classification accuracy of 95.8% across four classifiers, motivating further study.

cs.AI

版本更新 · v4arXiv:2610.10270

Video Prediction Policy 2: Predict Better, Act Better

Yanjiang Guo, Haodong Yan, Zhide Zhong, Zhongru Zhang, Qingyuan Yang, Qingzhou Lu, Xiaoyu Chen, Yen-Jen Wang 等 18 位作者

原文摘要

World action models (WAMs) have emerged as an important class of generalist robot policies, aiming to transfer video prediction priors to action learning. However, we find that existing WAMs frequently produce incorrect motion predictions in open-ended environment, leading to erroneous actions. We attribute this limitation to two factors: (1) base video models are not optimized for manipulation, and (2) naively incorporating action components into video models can substantially degrade their generalization capabilities. We introduce Video Prediction Policy 2 (VPP2), a WAM that enables strong zero-shot generalization in both video prediction and action generation. First, we curate a large-scale, diverse dataset of manipulation videos to continue pretraining the base video foundation model. We annotate video clips with detailed captions and perform \textit{event-level} video pretraining to promote generalization across open-ended manipulation tasks. Second, we post-train and distill the video model into a single-step visual planner with fixed prediction horizon. Finally, we introduce action module via a mixture-of-transformers (MoT) architecture to learn implicit inverse dynamics model. Experiments demonstrate three key results: (1) VPP2-14B outperforms Cosmos3-64B by 11.0\% points in video prediction instruction-following success rate on open-ended tasks; (2) VPP2 surpasses the strongest baseline by 18.5\% points in success rate on real-world zero-shot ALOHA manipulation tasks; and (3) following benchmark-specific post-training, VPP2 achieves the highest success rates among evaluated methods on the challenging LIBERO-Pro, LIBERO-OOD, and RoboDojo benchmarks.

cs.CV · cs.RO

新论文 · v1arXiv:2610.35237

Chart the Invisible: Interactive Perception for Hidden-Target Exploration in GUI Agents

Yongxiang Hu, Ruiyang Liu, Qining He, Xuan Wang, Yangfan Zhou

原文摘要

Despite rapid progress in command-line interface (CLI) tasks, recent LLM-based agents still struggle with reliable task execution through graphical user interfaces (GUIs). A key challenge is the limited content visible within a bounded viewport, especially on mobile devices, where many task-relevant targets remain hidden and can only be revealed through swipe interactions. Therefore, although most GUI agents support swipe as an action primitive, the lack of target visibility makes it difficult for them to decide when, where, and how to swipe to reveal the hidden content. Our quantitative study further shows that GUI agents incorrectly choose a click action in 47.8% of cases that require swipe exploration. To bridge this gap, this paper proposes equipping GUI agents with scrollable-region perception to support hidden-area exploration before action selection. To this end, we trained the first multimodal model for scrollable-region perception on a manually collected dataset of 667 UI screens, called Hagasu. By correctly identifying 78.5% of scrollable regions, experiments across nine GUI agents show that integrating Hagasu improves the mean end-to-end completion rate from 64.8% to 82.7% on explore-dependent tasks. To facilitate follow-up research, we release the swipe dataset and the source code of Hagasu.

cs.SE

新论文 · v1arXiv:2610.35980

UnityBench-Mini3D: Evaluating LLM Agents for 3D Game Development in Unity

Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者

原文摘要

Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.

cs.SE · cs.AI · cs.LG

新论文 · v1arXiv:2610.35150

LongSearchEval: Evaluating Long-Horizon Web Search Capabilities of Large Language Models via a Trajectory-Aware Agent Framework with Failure-Node Localization

Jialiang Liu, Shusheng Li, Wenjun Tan

原文摘要

Long-horizon web search requires LLM-based agents to integrate information across web pages through extended interactions under task-specific constraints. Evaluating this capability is important not only for measuring final answer quality, but also for assessing whether an agent acquires, verifies, and uses evidence reliably over extended interactions. Existing evaluations, however, mainly rely on simulated trajectories or on post-hoc trajectories reconstructed from final answers, rather than on retained real interaction traces, which limits the fidelity of behavioral assessment and weakens support for fine-grained error localization. To address this gap, we introduce LONGSEARCHEVAL, a trajectory-aware agent evaluation framework that combines a unified agent execution protocol with source constrained outcome verification and retrospective failure-node localization. Stage 1 verifies answer groups against agent-cited webpages without human-authored gold answers; Stage 2 audits normalized rounds and links flagged failure nodes to incorrect answer groups. We evaluate 16 models from eight families on 100 tasks, yielding 1,600 retained runs and 6,545 automatically flagged failure nodes. Trajectory collection and evaluation required 1,037 and 318 hours of cumulative runtime, respectively. Human validation yields 94.50% agreement on supplied answer-group labels and 98.11% feature-correspondence precision for audited round-group links. Together, outcome scores and linked trajectory evidence support controlled model comparison and retrospective inspection of answer-related content.

cs.AI

新论文 · v1arXiv:2610.35082

CoSA: The Conflict of Skills Attack in Real-World LLM Agent Ecosystems

Yujia Zheng, Tianhao Li, Shangzhi Xu, Yuekai Huang, Ziyou Jiang, Zhaoyang Li, Yuyao Ge, Junran Peng 等 9 位作者

原文摘要

Agent Skills allow LLM agents to combine reusable capabilities, but checking each Skill in isolation cannot rule out policy violations when they are composed. We term such failures Conflict of Skills (CoS): artifacts or assessment signals produced for one purpose may be reused downstream without preserving the restrictions or authorization needed for their new use. Using controlled executions of publicly available Skills and matched single-Skill controls, we identify four recurring mechanisms behind CoS. Building on these findings, we introduce the Conflict of Skills Attack (CoSA), which adds locally admitted Skills to an existing pool to supply missing business operations (capability supplementation) or reshape artifact exchange, decision reuse, and target/action bindings (relationship reshaping). CoSA leaves existing Skills and runtime permissions unchanged. To evaluate this threat under autonomous Skill selection, we introduce CoSA-Bench, built from real-world Skills and controlled services, with 288 tasks across recruiting, finance, IT, and business, covering data leakage, unauthorized state modification, and unsafe execution. Across five LLMs and three agent harnesses, additions capped at 5% of each original pool raise the policy-violation rate from 35.02% to 58.45%, an increase of 23.43 percentage points. Trace analysis links compliant-to-violating transitions to cross-Skill dependencies involving the additions. Finally, we develop a lightweight harness-level guard that checks information flow and authorization before consequential actions. On OpenClaw recruiting tasks across five models, the guard reduces violations from 65.28% to 6.67%, while policy-compliant task completion on matched benign controls changes from 66.67% to 65.00%.

cs.CL · cs.AI · cs.CR

版本更新 · v3arXiv:2607.27703

SpatialCLI: Learning to Reason With Spatial Tools, Then Without Them

Yang Zhou, Zixuan Huang, Sunzhu Li, Zhuo Yang, Chen Zhang, Shunian Chen, Caijun Yan, Jianyao Xu 等 13 位作者

原文摘要

Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning. However, a fundamental capability mismatch remains: general VLMs can reason about the overall task but often miss the visual details that determine success, while specialist vision models can capture those details but cannot translate them into task-level decisions. In this work, we propose SpatialCLI, a framework that teaches VLMs to reason with spatial tools and progressively internalize the specialist perceptual capabilities they provide. SpatialCLI proceeds in three stages: (1) Call exposes specialist vision models as spatial tools to augment the VLM's perception; (2) Learn uses Cold-Start SFT and agentic RL to improve tool use; and (3) Internalize verbalizes successful tool-use trajectories to internalize specialist perceptual capabilities. We further introduce SpatialCLI-Bench, a 516-example benchmark for compositional perception across localization, segmentation, depth, and pose. On MindCube, SpatialCLI raises Qwen3-VL-8B-Instruct from 29.3% to 84.6% with tools, surpassing GPT-5.6 Sol with tools (72.1%), while retaining 73.8% without tools after internalization.

cs.AI

版本更新 · v2arXiv:2605.16090

A Cross-Modal Prompt Injection Attack against Large Vision-Language Models with Image-Only Perturbation

Hao Yang, Zhuo Ma, Yang Liu, Yilong Yang, Guancheng Wang, JianFeng Ma

原文摘要

Large vision-language models (LVLMs) have emerged as a powerful paradigm for multimodal intelligence, but their growing deployment also expands the attack surface of prompt injection. Despite this growing concern, existing attacks still suffer from a critical limitation: the injected prompt for one modality only steers the model's interpretation of that singular input. Alternatively, these attacks remain multimodal but fail to achieve cross-modal prompt perturbation. To bridge this gap, we introduce a novel cross-modal prompt injection attack CrossMPI, which can steer the model's interpretation of both textual and visual inputs via image-only prompt injection. Our design is underpinned by the following key breakthroughs. First, we turn the focus of the injected prompt perturbation optimization from the visual embedding space (typically with only $10^5$ parameters) to the model hidden state space (for multimodal information integration and with $10^7$ parameters). Then, two strategies are adopted to mitigate the optimization challenges posed by the larger parameter space. To constrain the optimized model parameter space, we introduce a layer selection strategy that identifies the layers most critical to multimodal integration. Interestingly, deviating from the past experience, our analysis reveals that the optimal layers for LVLM prompt perturbation reside in the middle of the model rather than the last. To constrain the image perturbation space, we propose a new distance-decremental perturbation budget assignment strategy that allocates budgets decrementally as the pixel distance to semantic-critical regions increases. Extensive experiments across multiple LVLMs and datasets show that our method significantly outperforms baseline approaches.

cs.CR · cs.CV