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arXiv 最近完成扫描:2026-11-16 01:34 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2610.35671HF 社区推荐

Evaluating DeepSeek V4.1 Flash-1017 for loss of control and harmful manipulation risks

Yao Huang, Zhiyuan Zeng, Yu Wang, Zhitong Zhu, Dingcheng Duan, Hao Li, Shangzhi Xu, Yifan Wang 等 17 位作者

原文摘要

As frontier language models grow increasingly capable and autonomous, independent third-party evaluations are critical for characterizing their systemic safety risks. While closed-source releases are routinely accompanied by comprehensive system cards, open-weight models receive less scrutiny regarding frontier risks. To address this gap, we present an independent safety evaluation of DeepSeek V4.1 Flash-1017, the latest version of V4.1 Flash that departs from V4 with a new architecture, scaled-up training, and strong agentic capabilities. Drawing on the EU General-Purpose AI Code of Practice, we evaluate the model across 34 benchmarks, including 5 in-house suites, spanning evaluation integrity, loss of control, and harmful manipulation. Conforming to the AEF-1 standard, we compare V4.1 Flash-1017 against V4.1 Flash, earlier DeepSeek V4 models, and leading closed-source systems (GPT-6 Astra, GPT-5.6 Sol, and Gemini 3.8 Flash). Overall, V4.1 Flash-1017 shows substantial safety improvements over the V4 generation and approaches or matches leading closed-source baselines on several dimensions, while still exhibiting notable behaviors that warrant continued attention. Building on our findings, we highlight three key observations and recommendations. First, because safety can shift and even regress across minor updates, developers should integrate safety evaluation into incremental releases. Second, as final-turn outputs and end-state checks alone cannot reliably detect loss-of-control behaviors, deployments require process-level observability across both reasoning traces and action logs. Third, because public benchmarks elicit strong evaluation awareness and face data contamination risks, developing private benchmarks is essential for trustworthy frontier evaluation.

cs.CL

新论文 · v1arXiv:2610.35439HF 社区推荐

Omni-InteractScope: Benchmarking Proactive and Agentic Interaction in Continuous Omnimodal Streams

Yinsong Yan, Ling Wang, Yuxuan Wang, Yifan Yang, Ruiyang Xu, Junming Lin, Qi Chen, Meng Gao 等 14 位作者

原文摘要

Omnimodal large language models (Omni-LLMs) are increasingly expected to assist users while observing continuous audiovisual streams. However, existing evaluations provide limited insight into how reliably these models connect stream evidence and user needs to timely, sustained interventions. We introduce \textbf{Omni-InteractScope}, a benchmark of 1,479 human-annotated, cross-reviewed interactions with 1,790 temporal targets across eight task groups. It links input modalities, event triggers, intervention types, and user needs, covering event-timed tool invocation and query-free assistance alongside notifications, warnings, state tracking, and continuous responses. Our experimental results on the proposed benchmark reveal three critical limitations of current Omni-LLMs: (1) \textbf{Timely tool invocation remains unreliable}: all 12 evaluated models produce an on-time first response for at most 40\% of tool-invocation targets, and joint timing-and-tool accuracy reaches at most 32.0\%. (2) \textbf{Query-free reminders remain poorly covered}: all evaluated models achieve lower timely reference-target recall on query-free reminders than on explicit questions, measured on their respective target sets. Reminder recall never exceeds 23.0\%. (3) \textbf{End-to-end guidance coverage remains limited}: nine models cover none of the 26 guidance sequences in full, and the remaining three cover only one to three sequences each. Targeted controls further show that tool-invocation scores alone do not establish event grounding and that reminder coverage depends on response history and frequency. These findings motivate developing and evaluating streaming assistants for timely action, initiative under general user needs, and coverage of entire response sequences.

cs.AI · cs.CV · cs.HC

新论文 · v1arXiv:2610.35138HF 社区推荐

Co-Design Bench: Multimodal Collaborative Coding Evaluation for Agentic Models

Xilin Wei, Shengyuan Ding, Xinyu Fang, Tiancheng Gu, Yuchi Wang, Zhixun Li, Ziyu Liu, Yuhang Zang 等 16 位作者

原文摘要

Evaluating human-AI co-design requires testing whether coding agents can translate real users' multimodal requests into working application revisions. We introduce Co-Design Bench, a reference-free benchmark of 273 tasks curated from 37,463 deduplicated queries across 26,314 real user coding sessions. Its two tracks, Multimodal Editing (ME) and Repository Editing (RE), cover localized edits with optional image, audio, video, or document inputs and coordinated repository revisions. Tasks span three capability dimensions: Grounded Understanding, UI Transformation, and Functional Implementation. The tasks pair normalized requests and runnable pre-edit applications with 2,331 hidden expert-authored acceptance criteria. Our judge-then-refute protocol grades criteria using source and browser evidence, challenges positive verdicts with a separate LLM verifier, and audits visual and interaction claims without gold code or target screenshots. Under a shared agentic harness, the strongest of ten model endpoints passes an average of 69.9% of criteria per task but fully satisfies only 26.4% of tasks. All ten endpoints achieve lower criterion completion on repository edits spanning three or four change types than on those spanning one or two. Co-Design Bench provides a testbed for studying the gap between partial requirement satisfaction and complete task success under agentic execution for real-user application revisions.

cs.AI

新论文 · v1arXiv:2610.34921HF 社区推荐

PhysEvolve: Verifier-grounded Self-evolution for Physical Reasoning with Executable Worlds

Jinyuan Hu, Yilei Jiang, Chen Tang, Minghong Cai, Xinran Liu, Xiangyu Yue

原文摘要

Physical reasoning underpins how embodied systems understand and act in the physical world, yet vision-language models (VLMs) remain unreliable on questions about dynamics and physical causality. Progress is critically constrained by the scarcity of grounded counterfactual training data, as observational videos capture only the factual trajectory that occurred. The self-evolving paradigm offers a route beyond fixed datasets by enabling models to construct their own training problems. Extending this paradigm to physics, however, requires an external source of truth that can both validate model-proposed environments and verify alternative physical outcomes under intervention. We introduce \physevolve{}, a verifier-grounded self-evolving framework that trains VLMs for causal physical reasoning from model-proposed executable worlds and simulation-authored tasks. At each round, a shared VLM proposes executable world programs and evidence schemas; a deterministic physics engine freezes each valid world, simulates matched baseline and body-elided counterfactual branches, and synthesizes discrete, answer-bound visual tasks. Exact verifier feedback from task solving updates both the shared policy via GRPO and an adaptive curriculum over physical intents. Starting from Qwen3-VL-8B-Instruct, \physevolve{} achieves targeted gains across PhysBench, CausalPhys, and ContPhy without human intervention data, improving PhysBench Throwing by $8.8$ points and ContPhy Counterfactual Removal and Goal-Pit by $7.4$ and $24.4$ points. These gains concentrate on interaction-sensitive and altered-world questions, demonstrating zero-shot transfer of causal principles to unseen complex dynamics (cloth, fluid, soft bodies) and real-world video.

cs.AI

新论文 · v1arXiv:2610.34724HF 社区推荐

Harness-Model Collaboration for Long-Horizon Continual Learning

Zhen Bi, Zhizhi Peng, Yan Wang, Xueshu Chen, Haofei Zhang, Yaobo Zhang, Zeyu Yang, Qing Shen 等 9 位作者

原文摘要

Long-horizon agents continuously encounter reusable procedural knowledge, yet existing systems typically rely either on model adaptation or external memory, trading persistent learning for rapid reuse. This limitation is especially important for Web agents that repeatedly execute related multi-step workflows. We propose HaMo, a Harness-Model collaborative framework that combines fast non-parametric experience accumulation with slow parametric adaptation. HaMo distills trajectories into strategy-level experience cards for immediate retrieval, while an experience-conditioned continual learning objective trains the model to interpret, ground, and execute retrieved strategies across changing contexts. A retrieval-coverage-based selection mechanism further identifies compact and complementary trajectories for parameter updates. Experiments show that HaMo outperforms harness-only and model-only adaptation under within-domain and cross-domain shifts, improving both retention and adaptation. These results highlight the importance of jointly preserving procedural experience and internalizing the competence to transfer and execute it across tasks.

cs.AI

新论文 · v1arXiv:2610.34386HF 社区推荐

ParetoRSI-Gym: Can AI Agents Improve Language Models Across Multiple Domains?

Haojin Wang, Yangzhen Wu, Zeyi Chen, Jian Xie, Jiaying Ye, Lili Meng, Shuyun Tang, Shangding Gu 等 9 位作者

原文摘要

Recursive self-improvement (RSI) requires an agentic system to design, train, and evaluate its own successor. Data-driven post-training is a central part of that loop, yet existing evaluations measure it on a single benchmark, where an agent selects from a static pool or distills a stronger model to push one score up in one run. Real post-training is multi-domain, and a gain in one domain has to be weighed against a regression in another. We propose ParetoRSI-Gym, in which an agent searches for data, curates it, trains, reads back per-domain results, and repeats, with everything but the data held fixed: the initial LLM, the five domains (math, code, finance, medicine, science), the toolset, and the SFT pipeline. Generalization benchmarks in each domain separate capability gains from overfitting to the scores the agent optimizes against. Across three agent systems, three base models, five rounds and multiple seeds, the strongest system, Claude Code with Opus-5, raises the generalization scores of its proxy-best checkpoint by 9.2% relative to the starting model (+2.3 absolute points), averaged with equal weight over three base models and five domains, with a single-domain relative gain of up to 63% (medicine on Ministral-3-3B). Further analysis shows that the harness matters as much as the model it drives, and that each agent keeps a unique data selection strategy. We see our work as a step towards evaluation of RSI systems in real-world machine learning engineering.

cs.LG · cs.AI

新论文 · v1arXiv:2610.34283HF 社区推荐

ChronoReplay: One Answer Interface Is Not Enough for Streaming Spatial Intelligence

Yihao Hu, Yitong Lin, Pan Wang, Zhihao Wen, Hang Wang, Yiwen Zhao, Deyuan Liu, Yutong Li 等 11 位作者

原文摘要

Training a spatial VLM to answer which side an object lies on does not require it to preserve the metric displacement that determines that answer, while supervision for a distance estimate may leave categorical relations largely unconstrained. When post-training emphasizes one readout, improvements can therefore concentrate on that interface while transfer to others remains weak or even degrades; we call this observed specialization interface lock-in. ChronoReplay addresses it by replaying heterogeneous spatial supervision as chronologically ordered episodes, retaining source-native targets, and balancing supervision across families. Under the same observation access, a single ChronoReplay checkpoint improves OVO-S-Bench, OST-Bench, and UCS-Bench together, including a 13.41-point gain on OST-Bench, and achieves the highest three-benchmark mean among the supervision settings compared here. Same-data controls further separate the ingredients of this transfer: answer serialization redistributes gains across OST and UCS, family-balanced learning improves over ordinary joint SFT and natural turn weighting, and chronological replay exceeds a shifted-order control by about 2.41 OST points across two paired seeds. Adaptive frame selection then changes evidence access while keeping the trained model fixed, providing an additional inference-time gain at lower visual cost. Streaming spatial performance depends on what distinctions supervision preserves, how heterogeneous histories are organized during learning, and what causal evidence inference makes available at test time.

cs.CV

新论文 · v1arXiv:2610.34186HF 社区推荐

HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience

Yang Liu, Jiacheng Liu, Hengtao Li, Yuheng Huang, Zijian Yang, Ji Dai, Maoxin Wang, Yi Gao 等 17 位作者

原文摘要

Extending Vision-Language-Action models (VLAs) to humanoid robots requires coordinated whole-body control and diverse demonstrations that are costly to collect in real-world scenarios. Although egocentric human demonstrations provide a complementary source of task experience, differences in visual embodiment and missing robot proprioception complicate transfer to humanoid policies. To address these challenges, we introduce HuGe, a family of Humanoid Generalist VLAs pre-trained on over 2,000 hours of egocentric human and robot data. Specifically, HuGe employs three existing representative VLA architectures to predict latent motion tokens for a pretrained whole-body controller, together with hand-control signals. Based on this, we introduce a three-stage training pipeline that combines egocentric pre-training, humanoid adaptation, and downstream fine-tuning. To facilitate transfer across embodiments, we construct pseudo-proprioceptive states through simulation playback during pre-training and modify arm appearance in egocentric observations through re-rendering during downstream fine-tuning. With this pipeline, HuGe achieves the state-of-the-art on simulation benchmark HumanoidArena. Furthermore, real-world experiments on the Unitree G1 indicate that augmenting robot demonstrations with visually adapted egocentric demonstrations significantly increases success on a pick-and-drop task.

cs.RO

新论文 · v1arXiv:2610.34073HF 社区推荐

Memory Tax: Dissecting the Net Value of Agent Memory

Xuan He, Sining Zhoubian, Ruozhen Yang, Yuhao Wen, Zhineng Wang, Yuyang Hu, Ke Yang, Yuyu Zhang 等 11 位作者

原文摘要

Memory is increasingly used in long-horizon agents, yet the net value of building memory over direct retrieval from raw history remains largely unclear. Through a large-scale evaluation across multiple benchmarks and model backbones, we find many dedicated memory systems underperform naive RAG in many cases, indicating a negative net value. Taking RAG as a reference, we dissect the net value of memory into the gains and losses over direct retrieval, termed memory benefit and memory tax. These gains and losses arise because memory process changes how the raw information is organized and accessed. We view such changes as the double-edged deviations from the raw history. They are originally designed and introduced to benefit the task, for example by reorganizing facts or distilling preferences, but some may also remove or obscure evidence, giving rise to memory tax. Since memory benefit reflects the expected gains of its design, we then focus more on the overlooked memory tax, study how it arises from the system and evaluation side, and generalize the concept to more application scenarios of memory. We hope the notion of memory tax can provide a new lens and shift more attention from standalone performance to the net value of memory, informing more reliable memory designs and evaluations. We will open-source the code and results to the community. Project Page: https://hexuan21.github.io/MemoryTax/

cs.CL

新论文 · v1arXiv:2610.33624HF 社区推荐

RSI Arena: Towards Recursive Self-Improvement with Human Feedback

Yue Huang, Yanbo Wang, Lichi Li, Yuanyuan Chen, Andreas Haupt, Xiaonan Luo, Zheyuan Liu, Jihye Choi 等 18 位作者

原文摘要

Can AI agents autonomously train useful language models and improve them using feedback from users? We introduce RSI Arena, a two-stage study of autonomous post-training as a step toward recursive self-improvement. Ten frontier models act as training agents, each starting from NVIDIA Nemotron 3.5 Lightning 30B-A3B Base. During a six-day first stage, each agent has 1,000 GPU-hours and $300 in API credit on a shared 64-GPU cluster, independently selecting data, implementing training procedures, and choosing checkpoints. We evaluate their models on 20 benchmarks and through blind human evaluations. All ten agents produce working assistants, with the strongest model, trained by GPT-6 Astra, closing a median of 76% of the base-to-Instruct gap across 12 capability benchmarks. Its human-preference rating is also close to NVIDIA Instruct after statistical adjustment for answer length and formatting. In Stage 2, each agent receives the comparison records and votes involving its Stage 1 model and is given three additional days for further training. Using NVIDIA Instruct as a common reference across the two evaluation rounds, we observe an improvement from Stage 1 to Stage 2 in the style-adjusted relative rating of eight of the ten models. We show that benchmark gains were modest, with no clear link to preference gains, while some agents encouraged longer responses and one model showed increased harmful compliance on StrongREJECT. RSI Arena provides an auditable setting for studying how human feedback can guide autonomous model development. It takes a step toward recursive self-improvement with human feedback (RSIHF), in which people help define what improvement means for the AI systems they use.

cs.CL · cs.AI

版本更新 · v2arXiv:2610.31670HF 社区推荐

Sensorimotor Alignment: A Platonic Proxy for Embodied Policy Success

Yunfei Xie, Howard H. Qian, Shiyi Lan, Kaiyu Hang, Chen Wei

原文摘要

Robot foundation models are typically evaluated through costly closed-loop rollouts, motivating low-cost offline proxies for model capability. The Platonic Representation Hypothesis (PRH) suggests that as representations improve, modalities such as vision and language converge toward a shared statistical model of reality. We ask whether motion trajectories form another such modality: as embodied models become more capable, should their sensory representations converge toward the structure of physical motion? To test this, we propose Sensorimotor Alignment ($S^2$), a training-free offline metric that measures how well a model's sensory representation aligns with the geometry of physical motion. We find that $S^2$ correlates positively with downstream robot task success across model families, making it a low-cost offline proxy for prioritizing models before closed-loop evaluation. $S^2$ can also identify promising vision-language model (VLM) backbones before costly fine-tuning into vision-language-action models (VLAs). Beyond this correlation, $S^2$ offers representation-level explanations for phenomena observed in VLAs and world action models (WAMs). With $S^2$, we extend PRH to robotics and make sensorimotor alignment measurable, offering a low-cost, representation-level view of robot foundation models that closed-loop success rates alone cannot reveal.

cs.CV · cs.LG · cs.RO

新论文 · v1arXiv:2610.32177HF 社区推荐

$Ψ$-0.6: Adaptive Streams of Thought in a Unified Vision-Language World Model

Khai Loong Aw, Klemen Kotar, Baihan Zhang, Yifan Liu, Lilian Chen, Atlas Kazemian, Rahul Venkatesh, Daniel Yamins

原文摘要

Humans reason about the physical world by flexibly combining different forms of inference as a problem unfolds. Achieving this flexibility is a major open challenge in AI: capabilities often remain separated across specialized models, limiting how they can be composed and jointly adapted to a task. We introduce $Ψ$-0.6, a unified vision-language world model that adaptively composes perception, language, geometry, and simulation within a shared reasoning process we call streams of thought. These streams interleave images, text, and explicit representations of geometry and motion, all of which the model can generate and interpret through a shared token interface. $Ψ$-0.6 surpasses leading open-weight models zero-shot on multi-view spatial reasoning, with further gains from reasoning through geometric intermediates. It also supports counterfactual simulation: generating and interpreting imagined scenes to determine, for example, whether moving an object would obstruct a pathway. Reinforcement learning from task feedback jointly optimizes the selection, generation, and use of intermediate representations, improving visual question-answering accuracy with gains that transfer to unseen benchmarks. $Ψ$-0.6 offers a path toward adaptive physical reasoning -- not only predicting the physical world but also choosing the representations through which to reason.

cs.AI · cs.CV · cs.LG

新论文 · v1arXiv:2610.32046HF 社区推荐

Can Test-Time Memory Evolution Outperform Test-Time Training for Scientific Discovery?

Yepeng Liu, Shengmai Chen, Xuandong Zhao, Chengzhi Liu, Dawn Song, Xin Eric Wang, Yuheng Bu

原文摘要

Recent \emph{test-time training} (TTT) frameworks have enabled open-weight large language models (LLMs) to outperform inference-only frameworks powered by frontier models on scientific discovery tasks. However, TTT introduces additional computational cost for online weight updates during the discovery process, making computational efficiency an important consideration when scaling to larger models. This motivates us to explore an efficient \emph{test-time adaptation} method for scientific discovery. We introduce \emph{Test-Time Memory Evolution} (TTME), a plug-and-play test-time adaptation method, as an alternative to TTT. TTME continually updates the external memory by distilling the experience to guide subsequent discovery without updating model weights. To have a clean comparison, we evaluate TTME and TTT under the same discovery framework, replacing only the test-time adaptation method. Our evaluation shows that TTME outperforms TTT on all five mathematical tasks, while reducing computational cost by $82.8$-$84.6\%$ in FLOPs and $47.7$-$58.4\%$ in runtime. These results establish TTME as an effective and computationally efficient alternative to TTT in the evaluated discovery settings.

cs.AI · cs.LG

新论文 · v1arXiv:2610.33106HF 社区推荐

VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team

Wenbo Hu, Ken Li, Jiazhe Wei, Yukang Cao, Weiyi Hong, Jiayi Dai, Chenjun Bai, Jiajun Liang 等 16 位作者

原文摘要

Large language model agents have enabled software development through natural-language interaction, but extending this paradigm to end-to-end game development remains challenging. Building a playable game requires coordinating code, scenes, assets, animations, physics, and configurations, while allowing developers to validate their integrated behavior through interactive testing. We introduce VibeGame, a framework for creating complete 2D game projects from natural-language prompts and optional reference images. Its AI-native game engine represents project state as schema-validated structured text and provides frame-synchronous runtime control, enabling agents to inspect game states, execute actions, and verify behavior at their own pace. Built upon this interface, we design an Adversarial Agent Team of eight specialized agents to separate implementation from review, so that problems are found and fixed through multi-round loops. For each conducted and accepted project, we further introduce a training-free self-evolution mechanism to distill it into reusable skeletons, modules, and collaboration contracts for future development. We evaluate prompt-assets-to-game (PA2G), where agents are given an asset library, and prompt-to-game (P2G), where agents generate their own art. On a GameCraft-Bench subset, VibeGame in P2G consistently outperforms a range of agent harnesses in either P2G or PA2G with the same underlying model, including GPT-6.1-Sol.

cs.MA

新论文 · v1arXiv:2610.30132HF 社区推荐

LongZero: Enhancing Long-Context Reasoning in LLMs from Zero Data

Zhennan Wan, Jianfei Chen

原文摘要

Reinforcement learning (RL) is an effective way to strengthen the long-context reasoning of large language models (LLMs), but it needs training data that are long, diverse, challenging, and verifiable. Human annotation of such data is expensive, naturally occurring data are too scarce to sustain RL, and existing synthesis methods depend on external corpora or stronger teacher models, which become harder to obtain as the trained models get stronger. Recently, RL from zero data, in which a model learns from tasks it proposes itself, has achieved excellent performance, but existing methods target short-context tasks. Therefore, we propose $\textbf{LongZero}$, a method that lets an LLM improve its own long-context reasoning without any external data. Instead of writing questions and answers over existing documents, LongZero first has the model synthesize the question and answer with its supporting evidence in a compact structured form, and only then separately expands the evidence into a long multi-document context. LongZero combines these self-written multi-hop reasoning tasks with self-written multi-round retrieval tasks and trains the model with GRPO. We evaluate LongZero on two LLMs across five long-context reasoning benchmarks and compare it with RL on data synthesized from external corpora. Experimental results show that LongZero can generalize to real tasks, and outperforms both baselines, suggesting a viable and promising path to improving long-context reasoning of LLMs.

cs.CL · cs.LG

新论文 · v1arXiv:2610.29927HF 社区推荐

Your Benchmark Is an Empirical Measure Over Difficulty

Yifan Sun, Naicheng Yu, Jiawen Gong, Jingyan Shen, Huan Zhang

原文摘要

A benchmark is not merely a collection of test questions; it naturally induces an empirical measure over difficulty. In this work, we develop this measure-based view of benchmark evaluation. This perspective allows us to identify and formalize two central failure modes: measure mismatch, where the benchmark difficulty distribution differs from the intended difficulty distribution, and coverage gaps, where uncovered regions along the difficulty axis prevent benchmarks from detecting meaningful localized training progress. We propose two diagnostic metrics that capture these two failure modes and provide rigorous theoretical guarantees. Empirically, we analyze 25 popular benchmarks spanning 7 domains using carefully estimated item difficulties. Our results show that many benchmarks implicitly overweight certain difficulty regions, so their leaderboard conclusions should be interpreted with caution; others leave substantial portions of the difficulty axis uncovered, limiting their ability to monitor the model improvement process. Finally, we turn diagnosis into action by introducing BenchFill, a simple difficulty-targeted item rewriting algorithm that effectively reduces local coverage gaps.

cs.LG · cs.AI · cs.CL

版本更新 · v2arXiv:2610.26030HF 社区推荐

Truncate or Not? A Scaling Study of Looped Transformers with Truncated Backpropagation

Xuyuan Xiong, Siyu Chen, Zihan Shao, Yue Su, Weiyang Jin, Ping Luo, Zhuoran Yang, Xihui Liu

原文摘要

Looped transformers reuse a shared block of layers to increase computational depth without increasing the number of trainable parameters. They are trained with backpropagation through time (BPTT). To save training compute, BPTT is often truncated to the last few loops, but truncation yields biased gradients that may weaken the benefit of looping. In this work, we study the value of truncation in looped transformer training in a systematic way: we jointly vary model size, training tokens, and forward and backward loop counts across nearly 600 training runs and fit a unified scaling law that captures the effects of looping and truncation through effective parameters. Despite the training-compute savings of truncation, our fitted law favors full BPTT when forward and backward loop counts are jointly optimized. In matched-compute runs, full BPTT through fewer loops consistently outperforms truncated settings of the same compute. The law further shows that at fixed model size, the compute-optimal loop count and training-token budget both grow with compute. When model size is also free, the law identifies two fully trained loops as the best looped setting. Experimentally, this setting achieves lower validation loss than the compute-optimal non-looped model with about 27% fewer non-embedding parameters and only 8% more training compute.

cs.LG · stat.ML

新论文 · v1arXiv:2610.33066HF 社区推荐

OvisOCR3 Technical Report

Yu Xia, Yinglun Li, Yuhui Chen, Jinlong Huang, Yuyang Wanyan, Shengze Shi, Yifei Song, Yue Duan 等 15 位作者

原文摘要

We introduce OvisOCR3, a 0.8B model for a broad range of OCR-related tasks. OvisOCR3 unifies document parsing, general OCR, key information extraction (KIE), document figure captioning, and cross-page table reconstruction in a single model. We train the model on real and synthetic data through continued pretraining and use domain-balanced mid-training to balance supervision across tasks with different data volumes and response lengths. Multi-teacher on-policy distillation transfers expertise from five domain-specific 4B teachers into the shared model, followed by mixed-task reinforcement learning with domain-specific rewards. We compare OvisOCR3 with general-purpose vision-language models and specialized OCR models on public and in-house benchmarks covering all five task families. In these comparisons, it achieves an overall score of 96.74 on OmniDocBench v1.6 and the highest overall scores on PureDocBench, Real5-OmniDocBench, and MDPBench. On OCRBench v2, it ranks first, scoring 65.9 and 61.3 on the English and Chinese splits, respectively. It also outperforms the baselines on OCRBench and all four KIE benchmarks. On DocFigCapBench, it achieves the highest localization F1 and a caption score close to that of Qwen3.8-Max. For cross-page tables, it leads in Relation F1 on CrossTabBench and truncated-table TEDS on MPDocBench-Parse. These results demonstrate that a compact 0.8B model can achieve strong performance across diverse OCR-related tasks. OvisOCR3 is available at https://huggingface.co/ATH-MaaS/OvisOCR3.

cs.CV · cs.LG

版本更新 · v2arXiv:2610.24520HF 社区推荐

HABIT-Bench: Evaluating Habit Induction from Longitudinal Weak Evidence in Agent Memory

Junming Zhang, Rubin Wei, Xu Cheng, Hao Sun, Jiarui Wang, Ruoxi Cheng, Xiquan Wang, Peisong Wu 等 10 位作者

原文摘要

In long-term interactions with large language model (LLM) agents, users reveal habits through their choices and actions. These habits capture implicit user information that agents must infer across conversations. However, individual observations may provide only partial evidence about a habit or when it applies. Retaining past interactions alone does not ensure that agents can infer habits and apply them appropriately. We introduce HABIT-Bench to evaluate how well agent memory systems infer habits from weak evidence and apply them to later requests. We construct synthetic user histories from task-oriented dialogue data and controlled habit graphs. The histories span hundreds of sessions across food, finance, software, and travel. Four-choice tasks assess agents' ability to infer user habits and apply them appropriately. They include temporary exceptions, changes in habits, and suggestions that users have not accepted. Sampled tasks undergo independent human review. We evaluate eight memory methods with Qwen3-235B-A22B and GLM-5.3-Flash. The best-performing memory method achieves 33.61\% macro accuracy across the four domains. Performance remains limited even when annotated evidence is supplied directly. These results expose a persistent gap between access to past interactions and the ability to infer and appropriately use user habits.

cs.AI

新论文 · v1arXiv:2610.22990HF 社区推荐

PersonaCUABench: Benchmarking Computer-Use Agents Serving Diverse Personas

Haoming Li, Defu Cao, Xu Hu, Yingtao Luo, Yiyang Wang, Xianghe Xu, Jiashu He, Wanting Jiang 等 26 位作者

原文摘要

Computer-use agents (CUAs) are commonly evaluated against fixed task specifications, but users may omit requirements, add constraints, or require approval before consequential actions. Completing the benchmark instruction does not guarantee serving the person who asked. We introduce PersonaCUABench, which holds 74 tasks across 11 domains fixed and varies only who asks. A persona agent, playing one of 44 personas in four groups, rewrites each instruction in that user's own words and answers the CUA's questions, while the CUA sees only the dialogue, never the profile or the original instruction. Across nine backbones (3,330 runs), mean task completion falls by 36% relative to the original requests. The losses have two sources: in 59.9% of cells that lose points, the agent engages with what the user asked for and still gets it wrong, and 11.2% are stops the user requested that the checker scores as failures. Even when a persona request is fully completed, the user gives the top satisfaction rating in only 62.7% of cells, against 84.1% for the original requests. CUAs should therefore be evaluated not only on task completion but also on whether they meet the requirements and constraints users express. Code: https://github.com/MatrAIx-ai/PersonaCUABench. Project page: https://matraix.ai/research/persona-cua.html

cs.HC · cs.AI · cs.CY · cs.LG

新论文 · v1arXiv:2610.22507HF 社区推荐

RealCLI: Toward a Unified Evaluation of Human-Agent Collaboration for CLI Agents

Yunqi Liu, Peiyu Wang, Bingli Wang, Leo Luo, Xuanwu Song, Xudong Ma, Hongxin Li, Yaxin Du 等 24 位作者

原文摘要

Command-line interface (CLI) agents increasingly execute longer-horizon tasks, yet existing benchmarks either assume that user instructions remain fixed throughout execution or evaluate task outcomes without capturing runtime collaboration quality. In this paper, we present REALCLI, a paired benchmark that unifies the evaluation of task execution and human-agent collaboration quality on realistic CLI tasks. To comprehensively measure collaboration, REALCLI builds a five-dimensional framework, operationalized into 22 sub-dimensions and 51 interaction scenario templates. REALCLI provides two modes for paired comparison: REALCLI-EXEC supplies complete specifications upfront, whereas REALCLI-COLLAB introduces a scripted user that delivers progressive information, corrections, constraint revisions, and authorization decisions. Evaluations reveal profound capability gaps in frontier agents: the best configuration attains an average score of only 49.2%, and when evaluated by the joint collaboration score ($J_{\mathrm{collab}}$), the peak performance reaches merely 37.6%. These results show that task effectiveness diverges sharply from collaboration quality, with models consistently struggling in steerability, trust calibration, and safety boundary management. REALCLI provides a rigorous, reproducible foundation for measuring and advancing collaborative CLI agents.

cs.CL