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新论文 · v1arXiv:2611.09394

Sensed but Not Told: Hidden Physiological Adaptation Shapes LLM Persuasion

Xiaoyan Wei, Yutong Qu, Yutong Li, Haiyi Li, Wei Emma Zhang, Hsiang-Ting Chen

原文摘要

Wearable sensors, including those embedded in VR headsets, can provide LLM-based chatbots with physiological signals that users do not explicitly communicate. We tested whether such hidden input changes persuasion. In a $2\times2$ within-subjects study ($N=24$), a chatbot argued against participants' self-selected opinions with or without turn-level heart-rate and pupil-diameter features; sensing was disclosed halfway through the study. Before disclosure, sensing increased perceived persuasiveness by 1.42 points. Across the study, sensing was associated with a 0.57-point greater shift toward the chatbot's position and 3.20 times the odds of any movement toward it. Persuasiveness ratings were lower after disclosure, although disclosure was confounded with session order. Dialogue logs suggested a more declarative interaction style when sensing was on: chatbot replies contained question marks less often, and conversations contained fewer turns. These findings motivate making biosignal-driven adaptation inspectable and providing a genuinely non-sensed mode.

cs.HC

新论文 · v1arXiv:2611.09382

Exploring Weight-Space Programming: Capabilities, Generalization, and Limitations

Junru Hu, Cheng Tang, Wei Li, Hongze Zhu, Chun-Mei Feng, Qi Zhang, Yirong Chen, Ming Hu

原文摘要

Weight-Space Programming (WSP) enables reasoning agents to directly inspect and modify neural network parameters, offering an alternative to gradient-based model adaptation. However, its capabilities, cross-task generalization, and practical limitations remain insufficiently understood. We systematically investigate WSP through 16 editing trajectories across seven benchmarks and two model scales (Qwen3.5-0.8B and Qwen3.5-9B). Our findings reveal three key insights. First, WSP can achieve substantial performance gains through highly localized interventions. On full held-out evaluations, accuracy improves by up to 29.45, 4.42, 36.72, and 17.11 percentage points on MATH-500, GPQA Diamond, IFEval, and SciBench, respectively. Notably, modifying only 1,023 parameters yields a 29.45-point improvement. Second, WSP exhibits promising but uneven cross-task generalization. A Math-edited checkpoint improves GPQA Diamond, IFEval, and SciBench by 3.03, 12.18, and 20.10 points, respectively, without further editing, while leaving SciCode performance unchanged. Third, effective editing remains challenging and inconsistent. Outcomes vary substantially across trajectories, and six of the 16 trajectories retain the original weights when candidate improvements cannot be reliably validated. Together, these results highlight WSP's potential for highly localized model adaptation while revealing important challenges in intervention discovery, reliability, and cross-task transfer. Homepage: https://wsp-scope.github.io/ GitHub: https://github.com/WSP-Scope/WSP-Scope-Project

cs.AI · cs.LG

版本更新 · v2arXiv:2610.26239

CoRS: Fast Neural Flexible Job-Shop Scheduling via Composite Interval State Reuse

Sutong Jiang, Peng Zhao, Xuan Wu, Yan Wang, Jiaqi Wang, Rui Zhang, Yuan Jiang, You Zhou 等 9 位作者

原文摘要

Neural solvers for the Flexible Job-Shop Scheduling Problem (FJSP) typically refresh graph representations and update feasibility after every operation--machine decision. However, only feasibility must remain exact at every step, whereas graph encoding is substantially more expensive and can potentially be refreshed less frequently. We present CoRS, which decouples them: an interval-level graph representation is reused across multiple sequential decisions, while a stepwise feasibility state is updated after every action. This two-timescale design amortizes graph encoding without parallelizing action generation or relaxing scheduling constraints. CoRS further develops a feasibility-preserving composite-interval decoding scheme with dynamic constraint tracking and boundary state synchronization, which reduces representation refresh frequency while maintaining continuous feasible schedule construction. Furthermore, to alleviate representation staleness caused by interval-level state reuse, CoRS introduces enhanced static features as a compensation mechanism. By providing more comprehensive structural information of the scheduling problem, these features improve the model's perception of overall problem characteristics. Extensive experiments on synthetic and multiple public FJSP benchmarks demonstrate that CoRS significantly reduces inference time while maintaining competitive solution quality, achieving favorable speed-quality trade-offs under tight wall-clock budgets and low-latency scenarios.

cs.AI

新论文 · v1arXiv:2611.09377

KineCouple: Substrate-conditioned residual readout for enzyme kinetic prediction

Chun Kang, Yunbo Zhang, Fanhu Zeng, Jian Liu, Siwei Deng, Lei Sha

原文摘要

Accurate prediction of enzyme kinetic parameters can support enzyme engineering and metabolic modeling by complementing experimental characterization. Existing prediction methods often pool residue-level protein features before combining them with substrate features. Such substrate-independent pooling cannot adapt residue weighting to the substrate during aggregation, potentially diluting information relevant to a specific enzyme-substrate pair. Since the contributions of individual residues to catalysis can depend on the substrate, substrate-conditioned aggregation offers a way to emphasize residue features relevant to the prediction. We introduce KineCouple, which uses substrate queries and residue-level keys and values in cross-attention, allowing the substrate to guide residue selection before aggregation. The model preserves the global protein representation and adds a gated correction defined as the difference between the conditioned readout and a uniform readout. ProtT5 and MolT5 remain frozen, and separate models predict kcat and Km on a logarithmic scale. In pooled out-of-fold predictions on the CataPro benchmarks, KineCouple reduces kcat RMSE from 1.333 to 1.330 and increases PCC from 0.492 to 0.496 relative to reproduced CataPro. For Km, RMSE decreases from 0.998 to 0.997 and PCC increases from 0.633 to 0.634. Spearman correlation also improves for both tasks.

cs.AI · q-bio.QM

新论文 · v1arXiv:2611.09376

Can LLMs Debug Robots by Editing Their Weights?

Jusheng Zhang, Keze Wang, Liang Lin

原文摘要

A language model can repair a robot policy's lexical instruction grounding by editing just 65 token-embedding rows. We bring weight-space programming to robot foundation policies: GPT-6 Astra reads weights and uses a CPU workspace and budgeted simulator feedback, without gradient updates or new demonstrations. Three independent sessions on $π_{0.5}$ all improve success on 765 held-out paraphrases; the best raises success from 86.3\% to 92.0\% (48 repairs, four regressions; exact paired $p=1.31\times10^{-10}$). Among the 335 instructions containing edited tokens, success rises from 74.3\% to 87.5\%; the other 430 episodes have zero outcome changes. Matched random-direction edits do not help. Full replacement using the editor's own lexicon explains much of the gain but produces more regressions; its direct difference from the editor is not significant at 0.05. Across 13 further robot sessions, the editor declines 12 candidates; the sole retained edit does not show a significant held-out gain. Separately, benchmark metadata lowers FastWAM success from 70.0\% to 48.6\%, while the evaluated VLA's aggregate rate is unchanged. The evidence supports precise lexical repair, not general acquisition of missing robot capabilities.

cs.RO · cs.AI

新论文 · v1arXiv:2611.09375

Cutpurse: Decomposing Explanation-Guided Model Extraction on Tabular Data

Seyma Selcan Magara, Hanru Zhang, Fatme El Zahraa Hamad, Nico Pfeifer, Mete Akgün

原文摘要

Explanation APIs are often treated as increasing model-extraction risk, but an end-to-end attack comparison cannot show whether an explanation reveals model-specific information or merely supplies a convenient next-query coordinate. We study this distinction for explanation-guided extraction of tabular classifiers. We separate an explanation into an attribution channel, which ranks influential features, and a coordinate channel, which supplies candidate feature values for perturbing those features. We then test whether the useful bin edges are privileged to the service or reproducible from the adversary's own data. Across six datasets and five target families, using attribution rankings to choose which features to perturb provides no systematic extraction advantage. Lime's discretization bin edges can improve fidelity by up to 41 percentage points on continuous features, but those edges are quantiles of the explainer's background data rather than properties of the target model. In controlled comparisons, an attacker-side grid reproduces the useful bin-edge gains without querying an explanation API. We use these findings to derive Cutpurse, which combines a self-computed grid with diverse query generation and boundary search. Against a service that withholds bin edges, Cutpurse improves fidelity by 16.3 percentage points on continuous-feature targets. It also exceeds the undefended published attack by 7.0 percentage points. Thus, withholding default Lime bin edges alone does not prevent effective extraction under the in-domain auxiliary-input, probability-output, and same-family surrogate assumptions studied here. Our results concern default Lime and Shap configurations for tabular classifiers. They do not establish the same conclusion for other explainers, target classes, or data-free attackers.

cs.CR · cs.LG

版本更新 · v2arXiv:2604.17748

Source-Free Domain Adaptation with Vision-Language Prior

Song Tang, Yunxiang Bai, Wenxin Su, Mao Ye, Jianwei Zhang, Xiatian Zhu

原文摘要

Source-Free Domain Adaptation (SFDA) seeks to adapt a source model, which is pre-trained on a supervised source domain, for a target domain, with only access to unlabeled target training data. Relying on pseudo labeling and/or auxiliary supervision, conventional methods are inevitably error-prone. To mitigate this limitation, in this work we for the first time explore the potentials of off-the-shelf vision-language (ViL) multimodal models (e.g., CLIP) with rich whilst heterogeneous knowledge. We find that directly applying the ViL model to the target domain in a zero-shot fashion is unsatisfactory, as it is not specialized for this particular task but largely generic. To make it task-specific, we propose a novel DIFO++ approach. Specifically, DIFO++ alternates between two steps during adaptation: (i) Customizing the ViL model by maximizing the mutual information with the target model in a prompt learning manner, (ii) Distilling the knowledge of this customized ViL model to the target model, centering on gap region reduction. During progressive knowledge adaptation, we first identify and focus on the gap region, where enclosed features are entangled and class-ambiguous, as it often captures richer task-specific semantics. Reliable pseudo-labels are then generated by fusing predictions from the target and ViL models, supported by a memory mechanism. Finally, gap region reduction is guided by category attention and predictive consistency for semantic alignment, complemented by referenced entropy minimization to suppress uncertainty. Extensive experiments show that DIFO++ significantly outperforms the state-of-the-art alternatives. Our code and data are available at https://github.com/tntek/DIFO-Plus.

cs.CV

新论文 · v1arXiv:2611.09351

AUTEUR: Acoustic Plan Learning for Red-Teaming Text-to-Audio Models

Jiashu Zhang, Jiaming He, Zheming Zhang, Kaizheng Wang, Bing Li, Zhiyuan Zha, Yi Yu

原文摘要

Automated red-teaming of text-to-audio models requires test prompts that pass textual screening and expose harmful acoustic content. The central challenge is to connect the sounds produced by the target model to both reusable test generation and prompt revision. Our key idea is to represent test descriptions as structured acoustic plans that organize foreground sounds, context, and vocal attributes. To this end, we propose acoustic plan learning, a framework that learns and refines these plans using waveform feedback. We train the plan generator through supervised fine-tuning followed by reinforcement learning with audio feedback while keeping the target audio model fixed. At inference time, the same trained model generates initial plans and uses feedback to revise their context and vocal attributes while preserving the foreground. Experiments across four target systems show attack success rates of 79.4% on TangoFlux and 95.6% on Kling. The resulting test prompts also transfer across open-source and closed-source models, indicating shared acoustic vulnerabilities.

cs.AI · cs.SD

新论文 · v1arXiv:2611.09340

Horizon-Coupled Obstacle Guidance for Relative-Action Diffusion Policies

Guangyuan Wang, Haishan Xia, Zitao Zhang, Kejia Chen, Yuanchen Sun, Zhenguo Sun, Donghao Zhang, Yu Zhang 等 9 位作者

原文摘要

Real-world robot deployment requires adapting learned policies to unseen obstacles without collecting new demonstrations or retraining. Existing policy-level guidance often applies obstacle corrections independently at individual horizon steps, which may address local obstacle violations but fail to coordinate the action sequence into a complete, task-directed detour. How obstacle responses should be propagated across the action horizon to coordinate complete, task-directed avoidance motion remains underexplored. We introduce an inferencetime obstacle-guidance framework for pretrained relative-action diffusion policies. It rolls out cumulative relative actions into a workspace trajectory, evaluates obstacle interactions along the trajectory with an SDF-based obstacle model, and propagates each obstacle response to all contributing action increments during denoising. Real-robot experiments across seven obstacleconstrained scenarios spanning four manipulation tasks show that our method achieves 105/140 (75.0%) collision-free task successes, compared with 8/140 (5.7%) for absolute-action pointwise guidance. Ablations show that the relative-action horizoncoupled formulation provides the larger observed improvement across both obstacle models.

cs.RO

版本更新 · v2arXiv:2610.35581

Integrate the Reward, Don't Sample It: Window Likelihood for Interruptions and Backchannels in Full-Duplex Speech Models

Guoqiang Hu, Lichao Zhang, Yizhou Peng, Yuhao Luo, Haifeng Hu, Zhongqian Sun, Wei Yang, Eng Siong Chng

原文摘要

When a user talks over a full-duplex spoken dialogue model, the model must decide whether the user is interrupting (stop) or only backchannelling (carry on). Post-training can make the model better at telling the two apart, or merely change how readily it stops. The whole-rollout GRPO runs we examine never lower both error rates: any gain in discrimination is offset by a threshold shift, and two released checkpoints discriminate no better. We trace this partly to how the reward is used. The probability that the model stops inside a short window is a known function of a few stop probabilities that the policy itself emits, yet GRPO estimates it by sampling. A window on which all rollouts agree then gives that update no gradient, even when all fail, and whole-rollout credit reaches decisions the reward never judges. Window likelihood (WL) instead samples a continuation and integrates over its stop decisions: the probability of the correct outcome is computed in closed form and its logarithm maximised. On HumDial-FDBench, across four open models with different stop interfaces, WL gives the best F1 and lowers both error rates beyond their confidence intervals, which no GRPO run does, without adding talking into silence.

eess.AS · cs.CL · cs.SD

新论文 · v1arXiv:2611.09326

ABHBench: Evaluating Moral Decision-Making of Foundation Models from an Agentic Perspective

Chaoran Li, Yukun Li, Zeyuan Zhao, Shao Zhang, Xihuai Wang, Ying Wen

原文摘要

Foundation models are increasingly deployed as agentic systems that perceive context and act autonomously, raising the need to evaluate their moral behavior as active decision-makers. Existing benchmarks, however, largely ask models to judge human actions from third-person textual vignettes, leaving untested how models behave when they themselves become the acting agent. We introduce ABHBench, a multimodal benchmark built from Detroit: Become Human, an interactive narrative game, to evaluate how foundation models make moral decisions in first-person human-android dilemmas. ABHBench places foundation models in branching narrative scenarios with visual observations, dialogue, memory, and action choices. Inspired by Asimov's Three Laws of Robotics, our framework measures Harmlessness, Obedience, and Self-preservation to capture the core tensions in human-AI relations, along with Autonomy, Stability, and Certainty to assess decision-making patterns. Across 12 foundation models, we find that moral behavior changes substantially under situated agentic context: 75% of models shift significantly between a text-only abstraction and the matched multimodal DBH scenario, and reasoning-enhanced models show no monotonic gains in consistency or human-oriented behavior. These results highlight the necessity of evaluating moral behavior in situated agentic contexts rather than relying on third-person judgment alone.

cs.AI · cs.CL · cs.CY

版本更新 · v2arXiv:2605.00722

From Points to Targets: Online Foreground Affinity and Background Learning for Infrared Small Target Detection

Qiancheng Zhou, Xiaodong Yue, Wenhua Zhang

原文摘要

Infrared small-target detection must identify a few faint target pixels in extensive background clutter while keeping false alarms low. Under single-point supervision, each target has only one labeled foreground pixel with unknown spatial extent during training, whereas the detector must recover complete targets from the infrared image without any point guidance at inference. Existing methods typically reconstruct regional pseudo-labels from local cues or intermediate predictions, which can introduce boundary noise around blurry target edges. Instead of turning uncertain boundaries into dense pseudo-masks, we propose Online Foreground Affinity and Background Learning (OABL), a single-stage framework that learns target structure directly from sparse points. First, for online foreground affinity learning, each annotated target point serves as a feature anchor, and local spatial proximity and intensity similarity weight the feature alignment between the point and surrounding pixels, guiding target-related representations without hard boundary labels. Second, for online background learning, we exclude the ambiguous neighborhood around each target point and select high-response false alarms outside this region as active negatives. Averaging the background loss over this active set keeps sparse target-like clutter influential as easy background pixels are suppressed. Jointly optimizing these objectives in a single stage updates the detector directly without generating or refreshing persistent pseudo-masks. Across three public datasets and the combined SIRST3 benchmark, OABL improves detection probability by 1.06--7.82 percentage points over matched PAL training at a false-alarm area rate of $2 \times 10^{-5}$ and avoids PAL's multi-stage full-pool label updates.

cs.CV

版本更新 · v2arXiv:2510.18413

Adamas: Hadamard Sparse Attention for Efficient Long-Context Inference

Siyuan Yan, Guo-Qing Jiang, Yuchen Zhang, Xiaoxing Ma, Ran Zhu, Chun Cao, Jingwei Xu

原文摘要

Large language models (LLMs) now support context windows of hundreds of thousands to millions of tokens, enabling applications such as long-document summarization, large-scale code synthesis, multi-document question answering and persistent multi-turn dialogue. However, such extended contexts exacerbate the quadratic cost of self-attention, leading to severe latency in autoregressive decoding. Existing sparse attention methods reduce these costs by attending to only a subset of key-value (KV) tokens, but fixed or coarse-grained selection strategies can miss important tokens or retain substantial redundancy under constrained token budgets. We introduce \textbf{Adamas}, an accurate and efficient token-level sparse attention mechanism for long-context inference. Adamas applies the Hadamard transform, bucketization and 2-bit compression to produce compact representations, and uses lightweight distance-based estimation for efficient top-$k$ candidate selection. The selected positions are then used to gather the corresponding original KV states for sparse attention. Comprehensive evaluations show that Adamas maintains near-lossless performance within the effective context length of Llama-3.1-8B-Instruct. In efficiency evaluations, Adamas achieves up to $6.5\times$ self-attention speedup and $1.7\times$ end-to-end decoding speedup at a 32K context length. Adamas also maintains performance comparable to full attention on challenging long-form reasoning benchmarks, including AIME 2024 and AIME 2025.

cs.CL

新论文 · v1arXiv:2611.09233

Cross-Layer TopK: Dynamically Allocating Sparsity Across Layers in Transcoders

Anyuan Zhuo, Shaohua Zhang, Tianle Li, Yuan Lin, Diandian Gu, Jun Wang, Pinyan Lu

原文摘要

Cross-Layer Transcoders (CLTs) decompose the activations of large language models into human-interpretable features and trace how these features interact across layers to form circuits, making them a key tool for mechanistic interpretability. However, training CLTs effectively and efficiently is hard. Beyond the usual trade-off between sparsity and reconstruction quality, a CLT has to model all layers at once, which adds a further challenge. The common JumpReLU recipe controls sparsity only indirectly through a penalty, while the direct extension of TopK selects a fixed number of latents in every layer. Yet reconstruction difficulty differs widely across layers, and intermediate layers are much harder than others, so giving every layer the same budget is suboptimal. We propose Cross-Layer TopK, which sets a single L0 budget for the whole model and dynamically allocates it across layers during training. In a comparison with JumpReLU and other TopK variants on Qwen3-8B-Base, this gives lower FVU while using 20% fewer active latents than JumpReLU. The better reconstruction carries over to circuit tracing, yielding more complete circuits with higher replacement and completeness scores. The fixed per-token budget of Cross-Layer TopK also makes it easy to pair with sparse decoding, which cuts both computation and communication and gives a 2.9x speedup per training step. We further show that Cross-Layer TopK follows scaling laws in both latent size and sparsity. We have open-sourced the weights of our CLT at https://huggingface.co/ByteDance-Seed/Cross-Layer-TopK-CLT.

cs.LG

版本更新 · v3arXiv:2606.01869

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang, Yongcan Yu, Yubin Wang, Haitao Yang, Yuxiang Zhang 等 11 位作者

原文摘要

Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque <canvas>. We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional .glb assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a controlled browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to estimate quality-adjusted cost and time utility. The best verification coverage is 27.8% across nine models on WorldCoder-Benchcore and 19.9% across five on WorldCoder-Benchrob, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://github.com/shuolucs/WorldCoder-Bench.

cs.AI

版本更新 · v2arXiv:2610.40748

WorldBridge: Bridging Video and Action for Task Generalization in World Action Models

Jun Cen, Yubo Guo, Hao Li, Liangkai Li, Yaoxu Lyu, Meng Wei, Zeqi Xiao, Sizhe Yang 等 12 位作者

原文摘要

Achieving the broad task generalization of embodied models in physical environments remains a central challenge in robot learning. We study this challenge in World Action Models (WAMs) through two complementary capabilities: video generalization, which predicts the visual evolution of new tasks, and action generalization, which translates these predictions into executable behavior through a video-to-action bridge. By varying video and action supervision for tasks outside an initial training set, we examine their respective contributions to task transfer. On RoboTwin 2.0, using only in-distribution video-action supervision yields a 25.07% success rate on out-of-distribution tasks. Introducing videos of these tasks without their action labels raises success to 55.90%, while adding just one action-labeled demonstration per task further improves it to 70.70%. These findings suggest that broader video coverage enables task transfer by leveraging existing inverse-dynamics capabilities, while even sparse action supervision further strengthens those capabilities. Guided by this perspective, we introduce WorldBridge, a WAM with separate video and action experts connected through structured attention and trained with joint flow matching. WorldBridge incorporates visual memory at two temporal scales and action forcing, alongside a unified data processing pipeline that standardizes and filters heterogeneous robot trajectories and egocentric hand-derived supervision. Across multiple manipulation benchmarks, WorldBridge achieves state-of-the-art performance among the compared methods, including 96.23% on RoboTwin 2.0 full data setting and 80.9% on clean to random setting, 82.8% on RoboCasa GR1 TableTop, and 57.6% on DOMINO Level-1. Our study highlights the complementary roles of video prediction and action grounding in developing robots that generalize across tasks.

cs.RO

版本更新 · v4arXiv:2610.31719

Two-colour crossing minimization in complete geometric graphs is NP-hard

Zhe Zhang, Yi Liu, Dan Yang

原文摘要

Given a fixed straight-line drawing of a complete graph, we seek a two-colouring of its edges that minimizes monochromatic crossing pairs. We prove that the threshold decision problem is NP-complete, even for points in general position with integer coordinates. Thus exact minimization is NP-hard, resolving the complexity question posed at the Crossing Number Workshop in 2019. We reduce from MaxCut on permutation graphs by representing source vertices with classes of geometric edges, whose crossings encode source adjacencies. The target complete graph also contains every other edge between its points, and their freely chosen colours can affect the encoded cost. To control these interactions, we construct a large comparison grid with two stable colour phases and use program points to turn this reference into colour preferences on other edges. The optimum differs from a computable baseline plus the amplified minimum number of uncut source edges by an error small enough to distinguish consecutive source values. The reduction is deterministic, with polynomially many points and polynomial coordinate bit length.

cs.CC · cs.CG

版本更新 · v2arXiv:2611.01617

Seeing What Matters, Verifying What Pays: Load-Adaptive Speculative Decoding for Vision-Language Models

Hong Nie, Zhangchi Gao, Yuqian Liang, Jun Yu, Bo Wang, Jianqing Sun, Shengping Liu

原文摘要

Speculative decoding accelerates vision-language model (VLM) inference without altering the output distribution, yet two factors limit its gains. Existing drafters either lack the image evidence required for visually grounded tokens or pay to condition on every visual token, although a short draft block typically depends on only a few image regions. Moreover, the value of verifying additional candidates varies with GPU load, so no fixed verification structure is efficient across serving conditions. We present Uni-LaSpec, a block-parallel speculative decoding framework that addresses both factors. To improve draft quality, Uni-LaSpec reuses the verifier's own attention: the query retained from the preceding verification ranks the cached, int8-quantized visual keys, and a cross-layer vote selects a few visual tokens that the drafter fuses through gated cross-attention. Acceptance-aware training further weights each draft position by its contribution to the accepted prefix. To allocate verification, a marginal-cost criterion selects the structure per request and per round: draft trees exploit idle verifier capacity under light load, whereas a dynamic head truncates linear drafts under heavy load. Across six VLMs from three model families and 17 text and multimodal benchmarks, selecting eight visual tokens retains at least 98.6% of the acceptance obtained from the full image at sub-millisecond selection cost. With greedy decoding at concurrency one, Uni-LaSpec achieves up to 5.11x text and 3.24x multimodal throughput over autoregressive decoding. Across six load levels and three GPU types, it outperforms autoregressive decoding in every setting and matches or exceeds the best fixed verification strategy in 123 of 144 settings; under bursty arrivals, it reduces mean end-to-end latency by 47.6% relative to linear verification.

cs.AI · cs.CV

版本更新 · v3arXiv:2608.22788

TailSieve: Partial-Rollout-Guided Tail Routing for LLM Rollouts

Tianqi Xu, Lu Lv, Haoyang Huang, Wenjie Huang, Zhanming Shen, Yuhao Shen, Baolin Zhang, Xinyi Hu 等 18 位作者

原文摘要

Large-scale rollouts have become a core component of modern LLM systems, spanning reinforcement learning (RL) post-training, on-policy distillation, and sampling-heavy evaluation. Unlike online serving, which typically targets request-level latency and throughput, synchronous rollouts must collect a complete batch before proceeding. A few long-tail generations can therefore dominate an entire rollout step, and uniform routing can slow these generations further by placing them in high-concurrency decoding batches. We present TailSieve, a partial-rollout-guided framework that jointly controls tail routing and replica allocation. Motivated by the observed persistence of prompt-level tail tendencies across policy updates, TailSieve uses partial-rollout completion status as a training-free signal for identifying candidate tail groups. Selected prompts are combined with newly sampled prompts, and all responses are generated from scratch under the current policy. A hierarchical controller uses response-work history and a serving model: a fast inner loop adjusts the number of isolated groups to balance completion times, while a slower outer loop adapts how many replicas serve these groups. The resulting low-concurrency execution also enables route-specialized speculative decoding with MTP or DFlash. Across the evaluated configurations, TailSieve achieves up to $1.67\times$ speedup with routing alone and $2.59\times$ with routing and speculation combined, both over uniform group routing.

cs.AI · cs.LG

版本更新 · v2arXiv:2611.07084

DMuon-2: Scaling Matrix Optimizers in Data Parallelism with Topology-Aware Matrix Ownership and Communication

Starrick Liu, Ruizhi Chengze, Lufang Chen, Michael Zhao, Ran Yu, Xiaofan Li, Dance Kuzi, Yue Zhang 等 13 位作者

原文摘要

Matrix optimizers such as Muon update whole weight matrices, which conflicts with the element- or row-wise sharding of data-parallel runtimes. Once parameters are sharded as well, matrix optimizers incur extra communication or repeated computation. We present DMuon, a matrix-granular optimizer runtime for PyTorch FSDP (ZeRO-2/3) and HSDP. DMuon assigns each matrix a unique owner, which performs the Newton--Schulz (NS) iteration and optimizer update on the full matrix, and balances the load across owners by computational cost. On HSDP, ownership is global across replicas, so the cluster keeps a single copy of gradients and optimizer state, and updated parameters are published across nodes as soon as they are ready, overlapping subsequent computation. This layout makes every collective sparse and variable in length, so DMuon schedules these collectives as their data becomes ready and routes them along the cluster's two-level network. On up to 256 H100 GPUs, across three dense LLMs and two VLA models, DMuon matches or exceeds the training throughput of PyTorch FSDP2 with AdamW, reaching 1.05$\times$ that of FSDP2 with AdamW at the median on 256 GPUs. The optimized parameter gathering and gradient reduction absorb the extra communication and computation a matrix optimizer requires. Against a gather-then-replicate Muon baseline, DMuon's throughput is 2.1 times as high at the median.

cs.DC

新论文 · v1arXiv:2611.09191

Bootstrap Your Own AV-Proxies: Adaptive Contrastive and Prototype Learning for Audio-Visual Segmentation

Junbo Zhang, Hang Su, Zhaofan Li, Hang Dong, Chao Sun

原文摘要

Audio-Visual Segmentation (AVS) aims to accurately segment sounding objects in video frames by leveraging audio-visual correspondence cues. However, it remains challenging due to the intrinsic semantic incompleteness within a single modality and the semantic gap between audio and visual representations. Traditional feature-fusion decoding approaches struggle to suppress fusion noise effectively, while recent methods that incorporate data-dependent priors often increase the complexity of modeling audio-visual correlations, leading to poor cross-domain generalization. To address these issues, we propose a novel adaptive contrastive and prototype learning framework, BYOAVP, for AVS. Specifically, we design a Self-Supervised Audio Enhancement (SSAE) module that introduces contrastive learning to adaptively align audio representations with gradient-blocked visual embeddings, thus narrowing the semantic gap between modalities. Furthermore, a Dynamic Prototype Constraint (DPC) module is developed to refine pixel-wise category perception via momentum-based prototype updating, while enhancing localization of sounding regions through cross-modal interaction. Extensive experiments demonstrate that our method achieves SOTA performance across two AVS benchmarks and six sub-tasks, exhibiting strong robustness and generalization ability.

cs.CV

版本更新 · v2arXiv:2611.04241

AceAction-5M: Hierarchical Goals for Generalist Action Learning Across 3D Game Worlds

Kailing Li, Ruoxuan Zhang, Zheyuan Zhou, Boyang Chu, Yingshan Lei, Hongxia Xie, Liang Du, Zixun Sun

原文摘要

Video games provide a practical setting for collecting vision-language-action (VLA) data, whose acquisition in physical environments is costly. Existing datasets, however, remain limited by restricted game coverage, sparse language supervision, or temporal hierarchies that do not necessarily reflect changes in task objectives. We introduce AceAction, a dataset of human gameplay across multiple 3D games for learning skill composition and subgoal transitions. AceAction organizes demonstrations around complete tasks, linking overall instructions, ordered subgoals, and local skill instructions to temporally aligned visual observations and keyboard-and-mouse actions. To construct these annotations, we develop a vision-language model pipeline that identifies subgoals from changes in objectives or interaction targets, anchors navigation goals to visually recognizable waypoints, and composes adjacent subgoals into task instructions. The resulting demonstrations cover navigation, reconnaissance, combat, interaction, and recovery, with explicit stage boundaries that connect task progression to fine-grained control. We assess annotation quality through model-based verification and human inspection. An audit of 500 trajectories yields a 95.8% pass rate across independent reviewer assessments. AceAction provides a data foundation for studying how agents execute, combine, and switch skills to follow complex instructions in dynamic game environments.

cs.AI

新论文 · v1arXiv:2611.09175

SIFR: Stable Signed Flow Reinforcement

Runlong Liao, Xingqian Xu, Lizhang Chen, Baiyu Su, Yufan Huang, Zhonghao Wang, Akash Gokul, Ming-Yu Liu 等 10 位作者

原文摘要

Reward-based fine-tuning of flow models requires effectively promoting high-reward and suppressing low-reward samples, while maintaining training stability over many rounds of iterative updates. Iterative reward fine-tuning provides a simple starting point, but the positive reward weights give no explicit unfitting signal, and repeated reweighting concentrates the distribution and causes collapse. We propose Stable Signed Flow Reinforcement (SIFR), which replaces the reward weights by signed advantages to supply the missing unfitting signal, and constrains the velocity drift from a reference model to stabilize the updates, with a Lagrange multiplier that adapts the regularization strength to a prescribed drift budget. We further show that existing flow RL methods fall within this framework: they implicitly minimize the signed loss, differing in their regularization choices. We validate SIFR on SD3.5 Medium (2.5B) and FLUX.2 Klein (9B) and scale it to Cosmos 3 Super Text2Image (64B): across all 12 backbone--reward pairs with preference and rule-based rewards, it matches or exceeds existing methods, reaches their peak rewards much faster, and keeps improving over long training where they plateau or collapse.

cs.LG · cs.AI · cs.CV

版本更新 · v2arXiv:2605.18094

Learning to Solve Compositional Geometry Routing Problems

Mingfeng Fan, Jianan Zhou, Jiaqi Cheng, Yifeng Zhang, Jie Zhang, Guillaume Adrien Sartoretti

原文摘要

We study the Compositional Geometry Routing Problem (CGRP), a unified superclass of traditional routing problems that covers point-only, line-only, area-only, and arbitrary hybrid task geometries, providing a broad abstraction for real-world routing scenarios. Beyond standard point-based routing, CGRP with non-point tasks can be inherently asymmetric, tightly coupled travel routes with the intrinsic path, and enlarges the action space with numerous feasible yet often irrelevant options, thereby posing significant challenges for both representation learning and decision-making. To address these challenges, we propose DiCon, a differential attention-assisted solver with contrastive learning, as a plug-and-play framework that tackles the problem from two complementary angles. First, we introduce a differential attention mechanism that actively suppresses the probability mass on less competitive candidate actions. Second, we design a double-level contrastive learning objective to promote robust global instance representations and regularize geometry-aware task representations. Extensive experiments demonstrate that DiCon achieves strong performance, broad versatility, and superior generalization across diverse CGRP instances with different compositions.

cs.AI

新论文 · v1arXiv:2611.09159

UniExit: A Unified Latency-Aware Early-Exit Runtime for Heterogeneous Edge AI

Yuhang Guan, Huanle Zhang, Xiaomin Ouyang, Zhidan Liu

原文摘要

Edge applications increasingly combine CNN-based perception with edge-deployable Transformer-based language models, but deploying such heterogeneous workloads on resource-constrained devices is challenging because inference latency varies with both input difficulty and runtime hardware state. Early-exit inference reduces computation by terminating at intermediate stages, yet existing methods are often model-specific and rely on static latency profiles that become stale under dynamic edge conditions. This paper presents UniExit, a unified latency-aware early-exit runtime for heterogeneous edge AI. UniExit abstracts CNN blocks and Transformer layers as ordered stages and applies a common latency-aware routing policy while retaining model-specific quality mechanisms. It predicts the cost of reaching the next exit from runtime state and inference progress to make budget-aware continue-or-exit decisions. UniExit combines runtime-state-aware latency prediction, cache-based prediction reuse, trend-aware fallback, and CNN-specific exit stabilization to provide low-overhead and robust online control. We implement UniExit on multiple edge and edge-cloud platforms and evaluate it with representative CNN and Transformer-based language-model workloads. Across single-workload, concurrent heterogeneous, and edge-cloud settings, UniExit consistently improves deadline satisfaction and latency-accuracy trade-offs over existing progressive inference baselines, while reducing redundant exit-module computation and task-level energy consumption.

cs.DC

版本更新 · v2arXiv:2610.21613

To Think or Not to Think: Pre-Decisional Reasoning Budgets for Referring Audio-Visual Segmentation

Haojie Hu, Senda Chen, Ying Shen, Lin Zhang

原文摘要

Multimodal reasoning systems increasingly assume that longer chain-of-thought (CoT) uniformly improves downstream grounding. We show that this assumption fails in referring audio-visual segmentation (Ref-AVS): simple queries can be harmed by excessive reasoning, creating an "overthinking trap" associated with phrase and localization drift, while genuinely ambiguous queries still benefit from multi-step reasoning. To systematically study this, we construct counterfactual reasoning-budget labels under a five-fold out-of-fold evaluation protocol. Our results recast adaptive Ref-AVS reasoning as a pre-decisional representation problem: before the first generated token, the generation-onset state contains linearly decodable information predictive of whether additional reasoning will improve segmentation. A linear probe predicts binary reasoning need with 70.1% accuracy, substantially outperforming text-only features and uncertainty-based proxy signals. As a router, the onset-state controller improves over downstream confidence routing and closely matches Short-then-Decide while using far fewer tokens. Proxy comparisons show that the onset representation contains predictive information not fully recovered by the evaluated hand-crafted features. Reusing this onset state for lightweight, single forward-pass routing reduces autoregressive token consumption by 60% while retaining about 96% of always-long performance. It further provides a cost-quality trade-off on $R^2$-AVSBench without target-label tuning, rather than an accuracy improvement over always-long. Error analysis links harmful long reasoning to phrase and localization drift, illustrating the benefit of bypassing unnecessary reasoning on simple queries. Ultimately, our results support efficient adaptive reasoning in Ref-AVS through pre-decisional internal representations.

cs.MM

版本更新 · v2arXiv:2610.22457

Erase the Mark, Preserve the Motion: Temporally Consistent Removal of Video Watermarks

Yifan Liao, Zhen Sun, Zhicong Huang, Jiaming He, Zongmin Zhang, Xi Ai, Cheng Hong, Xinhu Zheng 等 9 位作者

原文摘要

Recent advances in video generation have increased the demand for reliable watermarking for copyright protection, yet the robustness of video watermarks against removal attacks remains underexplored. Most watermark-removal methods originate from the image domain: signal optimization injects imperceptible pixel-domain perturbations, whereas generative resynthesis produces a visually similar instance through diffusion synthesis. When extended to videos, the former introduces temporally varying noise that causes visible flickering, while the latter regenerates fine-grained structures inconsistently across frames, leading to structural motion inconsistency. To evaluate video watermark robustness, we propose PoseRegen, a pose-consistent reconstruction framework that removes watermarks while preserving the original content and motion. PoseRegen first applies a temporally shared viewpoint transformation to disrupt watermark-bearing spatial patterns and then jointly reconstructs the transformed sequence with a pose-conditioned video model. A frozen video DiT processes the complete sequence with its reference-video latent, and full-sequence Flow Matching supervision keeps identity and background consistent across frames. To further preserve motion structure, we introduce a lightweight Pose-Conditioned Motion Consistency Adapter that adapts the frozen backbone to temporally ordered pose guidance and constrains body-part trajectories throughout reconstruction. Experiments on eleven video watermarking schemes show that PoseRegen reduces the average bit accuracy to 0.505, near random guessing, while outperforming the strongest baseline by 9.34% on motion-related VBench metrics. These results reveal a practical vulnerability of current video watermarks and highlight the need to evaluate robustness jointly with temporal and motion quality.

cs.CR · cs.CV

版本更新 · v4arXiv:2609.24997

VideoGen-Agent: Reinforcing Video Generation Agents

Binxu Li, Haoyi Duan, Yuhui Zhang, Yaohui Zhang, Zihao Lin, Kaituo Feng, Hui Yuan, Suozhi Huang 等 13 位作者

原文摘要

Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools. Project page: https://andyca111.github.io/VideoGen_Agent/

cs.CV

新论文 · v1arXiv:2611.09129

TouchAnnotator: Multi-Source Tactile Supervision with Privileged-View Distillation

Ao Li, Zhihao Yuan, Chubin Zhang, Kunrui Huang, Sheng Xu, Zengjue Chen, Junjie Wang, Jiawei Li 等 9 位作者

原文摘要

Egocentric video captures human-object interaction at scale but rarely includes tactile labels for hidden contact and pressure. We introduce TouchAnnotator, an ego-only bimanual tactile annotator trained with multi-source tactile supervision and privileged-view distillation. A canonical hand field unifies glove pressure, geometry-derived human contact, and robot fingertip deformation from six datasets and three embodiments, while source-aware masks preserve valid targets. During training, an EMA teacher observes synchronized ego and wrist views and distills hand-local representations and tactile predictions into a student that uses only ego video and estimated pose at inference. Compact past-clip memory supplies temporal context. We evaluate on EgoTouch, zero-shot FPHA transfer, and 860 synchronized glove recordings. The model transfers to bare-hand contact and produces qualitatively coherent tactile responses across bare-hand, gloved-hand, and robot embodiments. On measured recordings, it improves temporal accuracy by 5.38 points and Volumetric IoU by 5.02 points under a shared protocol. These results show that heterogeneous human--robot supervision and privileged training views can turn egocentric video into dense tactile annotations.

cs.CV

新论文 · v1arXiv:2611.09124

Toward the Era of Agentic Embodied Intelligence

Chao Liang, Ke Chen, Fengxiaoxiao Li, Shibo Huang, Yufeng Sun, Zhaokai Yin, Jianhuan Lai, Haozhe Feng 等 10 位作者

原文摘要

Foundation models increasingly guide robot actions, yet sustained autonomy requires efficient control and failure recovery. We introduce A2-MEAS, an embodied multi-agent framework built around code as a scaling interface. Learned correction codes combine corrective language, spatial evidence, execution history, and action proposals. MetaBrain provides training supervision and runtime guidance. A correction encoder and adapter absorb this knowledge into policy weights during training, while fresh codes adapt behavior with frozen weights at deployment. The action model, A2-WLA, adds motion-aware history and a latent world model to a vision-language-action policy. Surprisingly, this simple design with action pretraining and task specialization reaches 0.5755 Q-score on the 50-task BEHAVIOR 2026 public subset before online correction, 2.21x the 2025 winner's reported 0.2605 across different benchmark editions and training configurations. On all 100 BEHAVIOR 2026 public tasks, A2-MEAS achieves 0.6411 Q-score and 45.40% task success. On RoboTwin 2.0, A2-WLA achieves 93.98% average success, rising to 95.05% with the complete system. Across 12 real-robot tasks in five household settings, A2-WLA achieves 57.92% average success versus 26.67% for pi0.5. In long-horizon pour-over coffee preparation, a history-conditioned adapter raises post-failure completion at two filter-handling steps from 14% to 94% and from 8% to 82%, compared with A2-WLA retries. Our training infrastructure delivers 427.1 samples per second, 4.03x the throughput of a pi0.5 reference implementation on matched hardware. We will release the system, models, training scripts, and infrastructure to support efficient embodied learning.

cs.RO