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新论文 · v1arXiv:2611.16463

Digitally Supported Transitional Care Pathways for Older Adults: A Multi-Site Co-Design Study

Camilla Gabrielsen, Roberta Bevilacqua, Lorena Rossi, Eleonora Bonifazi, Margherita Osimani, Ovidiu Anchidin, Ancuta Nemes, Ionut Anghel 等 13 位作者

原文摘要

During transitions from hospital to home, older adults are frequently affected by fragmented communication, limited coordination between levels of care, and insufficient post-discharge follow-up. Digital technologies, including remote patient monitoring (RPM), digital communication, and artificial intelligence (AI), offer opportunities to improve continuity of care. However, their integration needs to reflect the organizational and clinical contexts of different healthcare systems. This study presents the development and early implementation of digitally supported transitional care pathways within the TransCare project. Care pathways were analyzed and redesigned across three pilot sites in Italy, Romania, and Norway. Existing clinical and organizational processes were mapped to identify challenges and opportunities for improvement. Technology-augmented pathway matrices were developed to integrate RPM, digital communication tools, and AI-supported analytics across the stages of assessment, hospitalization, discharge, and post-discharge follow-up. The pathways were iteratively refined through a co-design process involving healthcare professionals, patients, caregivers, and technical partners. Early implementation experiences were subsequently analyzed across the three sites. Common challenges included fragmented communication and poor care coordination, particularly during discharge and post-discharge follow-up. However, the underlying cause and required solutions differed across the pilot sites, reflecting variations in patient profiles, healthcare organizations, available resources, and digital maturity.

cs.ET

版本更新 · v2arXiv:2609.37000

Cross-Organizational SysML Model Integration: A Survey of Challenges and AI-Supported Tasks

Zirui Li, Torsten Brix, Stephan Husung

原文摘要

Cross-organizational collaboration is widely regarded as a key promise of SysML-based Model-Based Systems Engineering (MBSE), yet practitioners still face persistent challenges when exchanging and integrating system models. In parallel, Large Language Models (LLMs) raise expectations for AI-assisted model understanding and integration, while reliability and required human oversight continue to pose challenges. This paper reports the results of an online questionnaire survey with 29 MBSE stakeholders involved in cross-organizational collaboration. Respondents rated eight predefined integration challenge categories and six AI-supported task types on five-point Likert scales. The results indicate that stakeholders perceive model integration as a multi-dimensional alignment problem across semantics, behavior, traceability, and exchange interoperability. These perceptions vary by organizational role and frequency of integration involvement. AI is rated highly useful for analysis tasks such as semantic structure analysis and inconsistency detection, and respondents predominantly prefer human-in-the-loop use with mandatory verification. These findings motivate AI support that enhances, rather than replaces, engineering responsibility in SysML-based integration.

cs.SE · cs.AI

版本更新 · v2arXiv:2610.38694

Geometry Matters in Packed 3D Attention

Amil Khan, Anantajit Subrahmanya, B. S. Manjunath

原文摘要

Packing a 3D field into a token sequence gives every token two indices: a coordinate in the sample and a position in memory. Raster, Morton, and block-contiguous layouts change the position and leave the coordinate alone. A positional mechanism indexed by sequence position can therefore learn the memory layout rather than the object, and accuracy on the training layout cannot reveal that it has. We introduce PACK3D, a local-global attention operator that separates memory layout from attention geometry. It attends exactly within a coordinate-defined neighborhood, sees the whole field through pooled summaries, and rotates queries and keys with axial RoPE at token-grid coordinates. Because keys are rotated before pooling, each query-to-summary logit is a weighted sum of query-key terms evaluated at the summarized tokens' displacements from the query. The operator is equivariant to any repacking that carries coordinates, neighborhoods, summary memberships, and within-block slots along with the tokens. When evaluated on Allen WTC-11 microscopy at 262k tokens, PACK3D and a matched packed-sequence RoPE control reach comparable Dice on the training layout. Repacking the same validation volumes then costs the packed control 0.048 macro Dice on average, with a loss in all six seeds, while PACK3D changes by 0.0001. On MSD Heart and Spleen, sequence indexing again changes more predictions under repacking, at little cost in Dice. PACK3D also exceeds a parameter-matched 3D U-Net by 0.009 Dice over six seeds, and a full PACK3D layer runs within 7-31% of window-attention latency while adding a global pathway. Geometry, not storage order, should index attention over packed 3D fields. Code is available at https://github.com/amilworks/Pack3D.

cs.CV · cs.AI · cs.LG

新论文 · v1arXiv:2611.16452

Can an LVLM Perceive Event Boundaries Like a Human?

Hyolim Kang, Jungsoo Lee, Yeji Song, Whie Jung, Janghoon Cho, Juntae Lee

原文摘要

Large Vision-Language Models (LVLMs) reason effectively about video content, but whether they perceive its event boundaries in a manner consistent with humans remains unclear. We first investigate this through Generic Event Boundary Detection (GEBD), which identifies event boundaries naturally perceived by humans in continuous video, without relying on predefined event categories. On Kinetics-GEBD dataset, LVLMs miss many boundaries when predicting directly from frames, but effectively refine candidates proposed by an unsupervised discovery method, achieving state-of-the-art unsupervised GEBD performance. We extend this discovery-refinement approach to hour-long egocentric video, where boundary discovery requires a broader semantic scale and whole-video LVLM refinement becomes impractical. We address these challenges through coarse-to-fine temporal discovery and localized LVLM accept/reject judgments. Human evaluation shows that the LVLM's agreement with group consensus falls within the range observed among human annotators, with disagreements concentrated on low-consensus cases. Using this pipeline, we construct EgoBoundary, a benchmark for event boundary detection in hour-scale egocentric video. Representative supervised and unsupervised methods degrade substantially on EgoBoundary, highlighting the challenge of long-horizon event boundary detection.

cs.CV

版本更新 · v4arXiv:2511.09021

Minimal Regret Walras Equilibria for Combinatorial Markets

Aloïs Duguet, Tobias Harks, Martin Schmidt, Julian Schwarz

原文摘要

We consider combinatorial multi-item markets and propose the notion of a $Δ$-regret Walrasian equilibrium, consisting of an allocation and item prices such that prices clear the market, the allocation is capacity-feasible, and the players' strategies lead to a total regret of at most $Δ$. Regret is the sum of the players' utility gaps relative to optimal bundles at the given prices. We derive a complete characterization for the existence of $Δ$-regret equilibria by introducing the concept of a parameterized social welfare problem, where only the capacity constraints binding at a prescribed allocation are retained. Our characterization then relates the achievable regret value to the associated duality/integrality gap of the parameterized social welfare problem at that allocation. For the special case of monotone valuations and upwards-closed strategy spaces this translates to regret bounds recovering the duality/integrality gap of the original social welfare problem. We also characterize weighted buyer and seller regret by configuration-LP gaps and establish a finite exact penalty enforcing market clearing. We further derive a slack-dependent price-adjustment bound whose uniform version is sharp for prescribed allocations. Finally, these structural results translate approximation algorithms for social welfare with guarantees relative to the configuration LP into algorithms computing low-regret Walrasian equilibria. We also derive lower bounds from integrality and duality gaps and computational complexity.

cs.GT · math.OC

新论文 · v1arXiv:2611.16446

A Serious Game for Training Civil Participation in Flood Crisis Management

Solmaz Goodarzi, Arseni Ivanov, David Maruscsák, Diana Quitéria Sousa

原文摘要

Floods are among the most frequent and destructive natural disasters, requiring citizens to make critical decisions under rapidly changing conditions. Most serious games related to flooding emphasize awareness, preparedness, and education in flood management, but there is still a research gap on how to train citizens to act under pressure, uncertainty, and stress. In this paper, we position Virtual Reality (VR) serious games as a promising approach to addressing this gap by providing experiential and immersive training opportunities for citizens. We propose a conceptual VR serious game that enables participants to experience realistic flood scenarios, practice decision-making, rehearse appropriate response behaviors, and develop response-related skills in a safe and controlled environment. In addition, we suggest a research agenda and an evaluation framework focused on flood risk awareness, response capabilities, and stress-related outcomes. The framework thoughtfully integrates subjective, objective, and physiological measures to assess the effectiveness of immersive flood-response training. Finally, we present design, methodological, ethical, and user-experience considerations in VR-based disaster training, and outline future research directions for the development and evaluation of immersive serious games for flood emergency response. The present study aims to contribute to the growing intersection of serious games, extended reality, and disaster risk reduction by establishing citizen-centered response training as a significant yet under-researched field.

cs.HC

新论文 · v1arXiv:2611.16445

FPSRG: Heterogeneous User Simulation First-Person Post-Training and Multidimensional Semantic Response Grids

Ruimin Pei, Haibo Liu, Fang Zhang, Xunhua Guo

原文摘要

Simulating heterogeneous individuals with large language models is an active research direction, and heterogeneous user simulation requires models with different characteristics. We study profile construction: given dimensions, items, and scoring rules, build model configurations that can be retrieved by multidimensional target scores. We introduce First-Person Semantic Response Grids (FPSRG). Shared post-training first teaches the model to judge and answer as the participant; self-report and behavioral targets then refine dimension-specific control vectors. With the model frozen, we measure joint scores for vector-coefficient combinations, filter inadmissible configurations, and store the results in a searchable catalog. Per-token configuration routing, continuous batching, and isolated caches support parallel measurement of different profiles. Non-thinking five- and ten-dimensional Qwen instances and a thinking-mode six-dimensional instance following full-parameter post-training of Huihui demonstrate the complete workflow. With matched data, layers, and norms, refinement increases mean five-axis composite control span from 30.75 to 40.45. Within the five-dimensional 25-75 target region, the qualified five-level vector catalog covers 92.2% of fixed targets under per-axis error at most 20 and total error at most 60; combining it with the prompt catalog increases coverage to 98.7%. At a fixed coefficient range, three-, five-, and nine-level catalogs achieve 71.2%, 92.2%, and 94.6% coverage, demonstrating the gains from denser measurement. These results describe measured reachable regions under a fixed assessment protocol. Through shared adaptation, a small set of learned directions, and reusable joint measurements, FPSRG constructs heterogeneous individual configurations without retraining a model for every profile.

cs.AI

新论文 · v1arXiv:2611.16442

DesignTaste: Benchmarking AI-Generator Visual Design Against Award-Wining Works

Zhou Chen, JiaXiang Li, DanYing Pan, Ye Li, TianRui Yang, EnBao Zhang, YaNan Xiao, LiXin Sun 等 17 位作者

原文摘要

Text-to-image benchmarks commonly assess text-image alignment or overall preference. Whether models can produce good designs when a brief leaves the appearance open remains less well understood. We introduce DesignTaste, a visual design benchmark that compares generated images with award-winning works. From these works and their publicly available context, we derive 403 design briefs: 100 poster tasks from 100 Beste Plakate 2025 and 303 tasks spanning 20 categories from ADC 2026. Six leading commercial text-to-image models each generate an image from the same brief. A single model judge scores each output and the corresponding award-winning work independently on five evaluation dimensions. On each dataset, only ArtArk achieves a higher mean overall score than the award-winning works. All six models score lower in Creative Originality on both datasets. These results show that producing finished, visually appealing images does not imply that a model can develop good design solutions.

cs.CV · cs.AI

新论文 · v1arXiv:2611.16439

HALO: Human-Aligned Data Collection for WhoLe-body MObile Manipulation

Shuai Yang, Fangyi Xu, Yishu Shen, Kecheng Zheng, Yinghao Xu

原文摘要

Learning whole-body mobile manipulation requires demonstrations that coordinate bimanual actions with locomotion across extended workspaces. However, existing interfaces trade off direct robot control, perception and action alignment, and natural operator mobility, making such demonstrations difficult to collect. We introduce HALO, a human-aligned data collection system for whole-body mobile manipulation. The system aligns the operator's perception and action space with the robot while preserving direct physical feedback and natural locomotion. Operators guide the robot end-effectors through kinesthetic teaching and move a low-resistance platform without the deployed mobile base while performing bimanual manipulation. This interface enables more natural whole-body demonstrations, but the close human-robot coupling introduces discrepancies between the demonstration and deployment settings. We address these discrepancies with deployment-aligned demonstration processing, which calibrates and temporally aligns platform motion with the deployed base response and masks and inpaints demonstrator hands in recorded observations. Compared with Mobile ALOHA and VR teleoperation, HALO enables up to 2.9x faster demonstration collection while maintaining comparable or higher success rates. Policies trained with HALO perform precise manipulation tasks, including zip-tie fastening, and achieve a 73.3% success rate on a six-stage long-horizon mobile manipulation task involving repeated coordinated base and arm motion. Project page: https://robbyant-research.github.io/Lingbot-ALOHA/

cs.RO

版本更新 · v2arXiv:2608.18230

Allocating Recurrent Compute in Looped Language Models

Ruhai Lin, Yiyang Guo, Rui-Jie Zhu, Hao Ye, Jason K. Eshraghian

原文摘要

Looped language models improve reasoning and knowledge manipulation by applying shared computation repeatedly. Existing systems usually repeat an entire layer stack, although a mixer and a dense feed-forward network (FFN) perform different operations and have different costs. We ask a narrower question: what should loop? We view recurrence as repeated composition of a state update and argue that an application is valuable when it exposes a new cross-position influence direction that remains observable at the task readout. Iterative Transport Rank (ITR) describes the cumulative influence trajectory; marginal ITR describes the nonredundant influence contributed by successive applications. This view motivates MixerLoop, which repeats each Gated DeltaNet mixer while applying its dense FFN once. We compare MixerLoop with no recurrence and full-block recurrence at 15M and 110M parameters under the same data, initialization, and architecture. A finite context-off intervention tests whether later mixer applications produce distinct, non-negligible, and beneficial changes at the final language-model readout. MixerLoop surpasses FullLoop on aggregate CORE at 15M and retains 41.5% of its CORE improvement at 110M while reducing recurrent-backbone projection FLOPs by 45.9%. These results show that the benefits of recurrent depth can be retained without repeatedly executing the dense FFN.

cs.LG

新论文 · v1arXiv:2611.16433

daVinci-Prover: Agent-Native Mid-Training for Formal Theorem Proving

Wenhong Zhu, Xuefeng Li, Jiashuo Zhang, Yu Chen, Tiantian Mi, Qipeng Guo, Pengfei Liu

原文摘要

Advances in large language models (LLMs) are rapidly transforming formal theorem proving. Yet further progress remains constrained by the lack of a transparent and effective data recipe for systematically improving theorem-proving models. In this work, we argue that effective agentic provers require strong mathematical skill priors to ground theorem proving and agentic trajectories to enable long-horizon, interactive proof construction. To this end, we synthesize an agent-native 33.7B-token mid-training corpus covering decomposition, search, self-verification, and revision, together with verifier-grounded agentic trajectories. We further introduce the daVinci-Prover harness, which enables models to construct proofs and interact with a Lean verifier in an isolated workspace, and use it to collect approximately 36K high-quality agent trajectories for supervised fine-tuning. Our mid-training recipe yields an average improvement of 13.7 points over the matched Qwen3-8B SFT-only baseline across MiniF2F, FATE-M, and ProofNet. When applied to the Qwen3.5 series, our approach also yields strong performance across theorem-proving benchmarks and achieves near-saturating MiniF2F performance with memory compaction. The results highlight agent-native mid-training as an effective foundation for developing stronger interactive theorem-proving agents.

cs.CL

新论文 · v1arXiv:2611.16426

SoScale: Second-Order Scale Search for FP4 Quantization

Pengxiang Zhao, Xing Li, Hui-Ling Zhen, Weizhe Lin, Xianzhi Yu, Zhenhua Dong

原文摘要

Low-bit quantization reduces the memory footprint and inference cost of large language models (LLMs), yet accurate FP4 quantization remains challenging. Practical formats such as MXFP4, NVFP4, and HiF4 pair a 4-bit floating-point payload with block-wise or hierarchical scale codes, making accuracy highly sensitive to how each local distribution is scaled. Default maximum-absolute-value scaling preserves dynamic range, but can spend scarce FP4 levels on rarely occupied outlier regions and leave dense tensor values poorly resolved. Existing scale-search methods minimize local element-wise reconstruction error, optimizing tensor fidelity rather than layer-output fidelity. We propose SoScale, a second-order weight scale-code search method for hierarchical FP4 quantization. SoScale searches hardware-valid scale codes under a Hessian-aware layer reconstruction objective and couples this search with GPTQ-style error recovery, selecting scales by their impact on layer outputs. Across Qwen3 models, SoScale consistently reduces downstream quantization degradation under MXFP4, NVFP4, and HiF4.

cs.LG · cs.AI

版本更新 · v2arXiv:2609.03681

WISE: World-model-guided Imagination Scheduling for Efficient Post-training of Vision-Language-Action Models

Chenhao Zhang, Hanyu Zhao, Zihan Que, Hang Cheng, Tengfei Pan, Long Zeng

原文摘要

Post-training VLA policies typically rely on supervised fine-tuning with costly expert demonstrations or reinforcement learning with expensive and potentially unstable real-world exploration. World models offer a promising alternative by evaluating candidate behaviors through imagined futures, yet effective post-training requires more than accurate prediction: imagination must be scheduled where it is useful, bounded within reliable horizons, and translated into trustworthy policy supervision. In robotic manipulation, the value of imagination varies substantially across execution stages, while extended rollouts can accumulate prediction errors and introduce unreliable learning signals. We introduce WISE (World-model-guided Imagination Scheduling for Efficient Post-training of Vision-Language-Action Models), a unified framework that coordinates when and how world-model imagination is used during policy refinement. WISE selectively invokes imagination at interaction-relevant states, performs bounded multi-view rollouts, evaluates candidate futures using progress and completion signals, and uses their relative outcomes to refine actions generated from real interaction contexts. Extensive experiments with both $π_0$ and $π_{0.5}$ demonstrate consistent improvements across diverse manipulation tasks while reducing GPU computation time by approximately 80% compared with full imagination. Real-world evaluations further show substantial gains in robustness and generalization under diverse real-world distribution shifts.

cs.RO

新论文 · v1arXiv:2611.16425

RMIT-ADM+S at TREC RAG 2026: Research Agents, Retriever Ablations, and Open-Weight Replication

Oleg Zendel, Kun Ran, Chenglong Ma, Nguyen Khoi Vo, Shuai Wang

原文摘要

We describe the RMIT-ADM+S team's participation in the TREC 2026 Retrieval-Augmented Generation (RAG) track using the ClimbMix corpus. We submitted seven research-agent runs using proprietary OpenAI and open-weight models, exploring different retrieval strategies, writer models, and agent workflows. Pre-submission ablations identified writer selection and adjacent-chunk expansion as the main factors affecting answer quality. In the official NIST evaluation, six of seven runs exceeded the track median across all three rubric/nugget collections. Our best-performing run, brief-hybrid, achieved the highest all-item coverage among our submissions and tied the track maximum (0.892) for Batch-1 vital coverage. Human side-by-side preferences differed across evaluation batches: the open-weight owa-glm5 led Batch 1 despite lower automated coverage, while sol-research-first led Batch 2. These findings highlight differences between automated coverage measures and human preferences, as well as the potential of lower-cost open-weight models for research-agent systems.

cs.IR · cs.AI · cs.CL

版本更新 · v2arXiv:2611.14281

UniFlow-RS: Unified Generative Prediction for Heterogeneous Remote-Sensing Tasks

Jianlong He, Liang Liao, Jing Xiao, Chaofeng Chen, Gui-Song Xia

原文摘要

Remote-sensing foundation models increasingly unify representations across sensing modalities and downstream tasks, yet their prediction mechanisms remain largely task-specific. Separate decoders, prediction heads, and objectives leave prediction fragmented across tasks. This naturally raises a question: can heterogeneous remote-sensing tasks share the prediction process? UniFlow-RS answers this question with a single latent flow-matching predictor shared across tasks. This requires addressing two key challenges: unifying heterogeneous prediction spaces and harmonizing joint optimization across tasks. First, we cast heterogeneous task outputs into structured visual targets in a common latent space, allowing them to be modeled by the same pretrained flow predictor. Task-dependent conditioning further accommodates differences in input configurations. Second, we optimize all tasks with a common Flow Matching objective, eliminating task-specific prediction losses. To mitigate optimization mismatch across tasks and modalities, we introduce Task-Modality Adaptive Timestep Sampling (TMAS), which dynamically allocates training timesteps according to the online learning state of each task-modality group. Using a single shared model, UniFlow-RS handles six tasks and thirteen datasets, surpassing recent task-specific state-of-the-art methods on several benchmarks while remaining competitive on the others. Beyond these benchmarks, the same checkpoint demonstrates strong zero-shot transfer across unseen datasets, task settings, occlusion conditions, and near-infrared false-color imagery, without target-specific adaptation. Codes are available at https://github.com/MindVision-AI/UniFlow-RS.

cs.CV

新论文 · v1arXiv:2611.16424

PhysCapBench: A Cross-Domain Benchmark for Physically Grounded Video Captioning

Haofeng Wang, Pengcheng Wen, Ruiqi Li, Yuhao Zhang, Tiange Zhang, Boren Zheng, Xuanyi Liu, Siyu Tao 等 15 位作者

原文摘要

Physical AI aims to learn transferable physical knowledge from real-world experience to understand, predict, and act in the physical world. Internet videos and embodied demonstrations provide complementary observations of motion, interaction, and state evolution. A foundational data challenge is to measure and preserve this physical information as training supervision. In video-language pretraining, captions express observed processes in language, yet a semantically correct description can omit the interactions and transitions that define those processes. Rich physical experience in video does not automatically translate into sufficient language supervision. This gap calls for a yardstick to assess annotation quality, compare captioning strategies, and guide training-data refinement. Motivated by our data construction for world-model pretraining, we introduce PhysCapBench, to our knowledge the first unified physical-caption benchmark spanning all three domains: third-person scenes, egocentric manipulation, and handheld-gripper demonstrations. It provides human-verified annotations for 1,500 video sequences and evaluates accuracy and coverage through seven physical dimensions. We examine downstream utility through video reconstruction and manipulation-policy fine-tuning. Physical captions reduce reconstruction LPIPS by 8.6-9.5% on third-person videos and 26.9-30.9% on egocentric videos relative to metadata captions. Training-instruction enrichment improves both PhysCapBench scores and policy success, including a 7.5-percentage-point gain for pi0.5 on a RoboTwin 2.0 subtask. PhysCapBench makes the physical content of language supervision inspectable and comparable, providing a cross-domain basis for its evaluation and improvement.

cs.CV · cs.AI

新论文 · v1arXiv:2611.16422

BlinkMimic: Training a Humanoid Motion Tracker in Minutes on a Single GPU

Fuyi Chen

原文摘要

Whole-body motion tracking lets a humanoid robot follow reference motions, but training a tracking policy for a library of motions has usually taken hours of GPU time. SuperMimic showed that the policy can instead be trained by backpropagating through a world model learned from parallel simulation, and InstantTrack added Muon updates, a residual policy around the reference and an averaged deployed policy. We build on both and present BlinkMimic, a recipe that makes this training faster. On a simulated Unitree G1, BlinkMimic trains one policy for all 40 LAFAN1 clips in 3.4 minutes on a single RTX 4090, measured until three consecutive checkpoints reach a normalized return of at least 0.82 with no failed clip (mean of three seeds). We split training time into the cost of an iteration, the iterations needed to fit the motions, and the iterations needed to remove the last failures, and assign each component, inherited or new, to one of these terms. The new components are a step size that decreases once training has progressed, resets directed by failures of the deployed policy under deployment conditions, and GPU graph capture of the whole iteration. A leave-one-out ablation with three seeds per component shows which term each component affects, and further measurements of the gradient, the update rule and the failure cases explain these effects. Code and per-seed results are available at https://github.com/fuyichen0725/blinkmimic.

cs.RO · cs.LG

版本更新 · v4arXiv:2610.32955

Measure Before You Train: Typed Decision Models vs. a Classical Baseline vs. a Generative LLM for Routing a Personal Multilingual Inbox

Federico Lucca

原文摘要

Personal email agents decide, for every message, its type and urgency and whether to draft a reply, create a task or ignore it. In production these decisions are delegated to a generative LLM or to rules, and their error rate is rarely measured: the stored labels were written by the system itself. We describe Foyer, a self-hosted personal inbox agent, and a measurement protocol (stratified sampling, frozen snapshots, thread-grouped splits, secret redaction, human labels in the review loop) that produces ground truth before any training. On 231 emails in Italian and English we compare eleven systems: the stored production type, a TF-IDF + logistic-regression baseline, local and hosted typed decision models (Tev1, Nimble, Jeva, Jev) and generative LLMs. Four results. The stored production type scores 28% against a 57% majority class. With about two hundred labels a logistic regression has the highest point accuracy on every field (type 0.77 +/- 0.02 over five seeds) at a thousandth of the latency, but on every field at least one hosted model is statistically indistinguishable from it (exact McNemar, Holm-corrected). A generative model recovers part of the sender's relationship to the owner from the text (0.60); inheritance from the contact is right 98.6% of the time where the sender was seen before: it belongs in the contact graph, not in the prompt. Per-email accuracy is not the product metric: composed into actions, the classifier ignores 18% of the emails that needed action, against 4% for the best generative model; a cost-chosen threshold cuts that to 10%, indistinguishable from the hosted decision model's; on the adversarial corpus the thresholded classifier is the cheapest system above a missed-email price of 4. Two blind annotators agree with the reference at kappa 0.81 and 0.86 on type. v4 corrects threshold results computed on a truncated corpus in v1-v3.

cs.CL · cs.HC · cs.LG

版本更新 · v2arXiv:2610.14894

Pro-t-VAE: Closed-Form Student's t Mixtures for Robust Prototype Discovery

Zhikang Xu, Jiarui Xing, Jian Wang

原文摘要

We present a robust deep generative framework for unsupervised image prototype discovery, built on a heavy-tailed Student's t mixture prior, that bridges statistical robustness and mathematical tractability. Existing generative approaches typically rely on noise-prone Gaussian priors or computationally intensive diffusion models; neither simultaneously provides explicit latent structure nor exact analytic optimization. While diffusion models can yield strong priors, iterative sampling and intractable likelihoods limit scalability and interpretability for prototype discovery. We address these issues by constructing a Student's t latent space via a Bayesian scale-mixture formulation. This yields a fully closed-form augmented ELBO for unsupervised Student's t mixture variational autoencoders, which, to our knowledge, is the first such objective applied to robust image prototype discovery, avoiding biased variational approximations and high computational costs in prior heavy-tailed or diffusion-based frameworks. Treating precision as a latent variable automatically modulates each data point's influence, downweighting outliers to learn a data-dependent measure of trust. The result is improved robustness, accuracy, and efficiency, with well-separated latent representations and more stable manifold learning than state-of-the-art methods. We validate our model on standard vision benchmarks and challenging neuroimaging tasks. In brain MRI-driven neurodegenerative disease analysis, our model recovers clean, anatomically coherent prototypes where clinical noise often collapses rare subtypes. These results highlight the ability of our framework to preserve anatomy-associated patterns for precise discovery in clinical settings. Our code is available at: https://github.com/xuzhikangnba/torch-tvae.

cs.LG

版本更新 · v2arXiv:2610.22321

AVC-Reward: Event-Centric Audio-Video Consistency Evaluation

Yuruo Wu, Kaihang Pan, Kai Shen, Jiacheng Li, Shuyuan Tu, Li Tuoyu, Juncheng Li, Siliang Tang

原文摘要

As joint audio-video generation models become more capable, they can generate audio-visual scenes exhibiting three forms of complexity: multi-event composition, multi-layer audio mixture, and asymmetric cross-modal relations. However, current evaluations largely reuse metrics from earlier simple and unidirectional tasks. They typically evaluate an audio-video clip as a whole and rely on simple predefined relations, making them unsuitable for these increasingly complex scenes. We propose an event-centric evaluation framework that disentangles audio and visual events at the event level, analyzes each event independently, cross-validates relations across modalities, and aggregates the judgments into a coarse-to-fine, three-level consistency metric. The metric assesses global narrative harmony, event-level temporal synchronization, and fine-grained attribute alignment, providing a general formulation for audio-video consistency evaluation across diverse generation settings and cross-modal relations. We instantiate the metric as AVC-Reward, a trainable audio-video reward model. To evaluate the agreement between automatic judgments and human perception across generation paradigms and relation complexities, we construct AVC-Benchmark, which is primarily built from diverse positive and negative samples generated by various types of audio-video generation models. AVC-Reward achieves state-of-the-art alignment with human judgment among automatic methods, provides interpretable rationales that localize failures, and improves the audio-video consistency of a joint generation model when used as an online reinforcement-learning signal. Project page: https://tsuki0512.github.io/AVC-Reward.github.io/

cs.CV · cs.AI

新论文 · v1arXiv:2611.16409

Experience-Handoff Reinforcement Learning for Recursive Self-Improvement

Doyoung Kim, Byeongguk Jeon, Kailin Zhang, Sherry Yang

原文摘要

It is common to train Large Language Models (LLMs) for agentic tasks with Reinforcement Learning (RL) from scalar rewards. However, this throws away the fine-grained information about the environment that the agent experienced during the trial (e.g., error logs). To utilize this rich information, recent works wrap the agent in a harness that refines its own inputs through reflection or compaction and hands past experience to future rollouts, but the construction of the handed-off artifacts (e.g., a playbook) is itself not learned. We want the best of both worlds: gradient updates from a scalar reward, while also utilizing environment information to hand off experience. As a concrete testbed, we fix the Agentic Context Engineering (\ace{}) harness and train one model to act, reflect, and curate task-local playbooks. Our method, \acerl{}, evaluates candidate experience-handoff artifacts by their downstream effect on future actor rollouts, and co-optimizes the role-specific behaviors (action generator, insight reflector, and playbook curator) under a fixed scaffold. Across agentic benchmarks, \acerl{} achieves higher held-out performance than baseline methods. The results suggest that agent training should optimize not only the actions in the current rollout, but also the model-written experience that future rollouts inherit.

cs.LG · cs.CL

新论文 · v1arXiv:2611.16408

Gravity and Flight: Learning to Navigate Fine-Grained Remote Sensing Scenes

Yuheng Zong, Minghua Wang, Xin Zhao, Xiaobin Liu, Yongjian Dong, Chanho Eom

原文摘要

Vision-language models are increasingly capable, yet their reasoning in complex remote sensing scenes can remain coarse-grained and insufficiently grounded in task-relevant visual evidence. We propose Gravity and Flight (G&F), a framework for scene specialization with limited supervision that separates visual and reasoning verification while coupling policy updates. It combines Evidence-of-Thought supervised fine-tuning (EoT-SFT) and Relational Transfer Policy Optimization (RTPO). EoT-SFT teaches fine-grained observation and faithful reasoning through description, analysis, and supported conclusions. RTPO independently samples responses to scene-matched image pairs with fine-grained visual differences under a shared task. Its rubric-based verification combines Gravity, which checks visual fidelity and description coverage, and Flight, which takes descriptions as premises to assess evidence use and relations between paired judgments. Their scores and task correctness yield a shared pair-level advantage that couples policy updates from both responses. Using 1,008 demonstrations and 500 training pairs for harbor specialization, G&F achieves a mean score of 69.12 across six evaluation sets, exceeding the backbone and supervised initialization by 9.76 and 4.56 points. Matched controls show gains over single-image and joint-input RL, and removing either verification view reduces performance. Applying G&F to urban specialization also improves on the base model and supervised initialization across three evaluation subsets. Project details and updates are available at https://github.com/Z0ngL1ng/Gravity-and-Flight.

cs.CV

新论文 · v1arXiv:2611.16404

ReSID: Rethinking Long-Tail Retrieval in Generative Recommendation through Item Reachability

Muyu Zou, Shunye Tang, Yi Xu, Haibo Xing, Yandong Wang, Lingyu Mu, Jinxin Hu

原文摘要

Generative recommendation (GR) represents items with discrete Semantic IDs (SIDs) and casts retrieval as sequence generation. Under skewed interaction distributions and tight serving budgets, GR struggles to retrieve long-tail items. In this work, we are the first to study long-tail reachability across the complete pipeline of SID construction, decoding, and matching. We find that under equal code lengths, parallel SID construction consistently outperforms sequential SIDs on tail items. Moreover, even when full generation fails, decoded sequences carry locally consistent information that retrieves relevant tail items via partial matching. Yet this recovery is bounded by upstream search, failing once beam search prunes all prefixes completable within a fixed mismatch tolerance. Motivated by these findings, we propose ReSID to jointly preserve and recover tail candidates. Built on long parallel SIDs, ReSID pairs popularity-debiased and user-semantic-aware beam search to keep promising paths alive with partial SID matching to recover items from surviving tokens. ReSID achieves state-of-the-art long-tail retrieval while maintaining competitive overall accuracy, with lower latency and higher throughput under narrow beams. ReSID is deployed in our production system, serving main user traffic with substantial business gains. We release our complete code and model checkpoints to support full reproducibility and real-world deployment at https://github.com/Gabriel-reina/ReSID.

cs.IR

新论文 · v1arXiv:2611.16402

Teach with Blinks: Breaking Linguistic Momentum in On-Policy Distillation for Fine-Grained Multimodal Perception

Tangzheng Lian, Hang Zhang, Guanyu Hu, Renjiu Hu, Zhensong Zhang, Jiankang Deng, Jifei Song

原文摘要

On-policy distillation (OPD) has emerged as an effective post-training approach to improving fine-grained perception in multimodal large language models by amortizing costly inference-time zooming operations into a single-pass recipe. However, vanilla OPD is inherently susceptible to linguistic momentum: the teacher can follow the student's erroneous prefixes, thus weakening corrective supervision. To address this, we propose Blink On-Policy Distillation (BlinkOPD), in which the teacher "blinks" at every token: it reads the same prefix once with its eyes open and once with its eyes closed. A first-glance gain further strengthens the correction on rollouts that conflict with the teacher. By extracting more effective supervision from each on-policy trajectory, BlinkOPD achieves state-of-the-art average performance across six fine-grained benchmarks using only 500 training images (12x less data) than existing OPD methods. Beyond fine-grained perception, BlinkOPD also demonstrates strong zero-shot improvements across ten held-out benchmarks spanning general visual perception, visual hallucination, and multimodal reasoning abilities. Code: https://github.com/Supltz/BlinkOPD

cs.CV

新论文 · v1arXiv:2611.16395

TriGen: A Generative Paradigm for Trigger-Induced Recommendation

Muyu Zou, Haibo Xing, Shunye Tang, Liyan Tie, Lingyu Mu, Yandong Wang, Jinxin Hu

原文摘要

Generative recommendation typically operates under the User-Induced Recommendation (UIR) setting, predicting target items by autoregressively generating semantic IDs as a passive continuation of long-term user history. However, this paradigm overlooks Trigger-Induced Recommendation (TIR), an essential industrial scenario where a user click triggers an immediate follow-up feed. In TIR, recommendations must dynamically align with the instant trigger intent without compromising historical preference continuity. Traditional TIR methods rely on discriminative scoring and cannot guide token-level generation, while existing generative models lack mechanisms to reconcile this structural tension. To address this challenge, we propose TriGen, establishing a tailored generative paradigm for trigger-induced recommendation. TriGen introduces calibrated tail injection to re-encode local history, adaptively arbitrates between persistent tastes and immediate impulses via dynamic gating, and applies position-specific transformations to sustain level-aware trigger guidance across decoding steps. Extensive offline evaluations confirm consistent gains over competitive baselines. Furthermore, online A/B tests across six country markets demonstrate significant revenue and GMV improvements, leading to the full production deployment of TriGen.

cs.IR

新论文 · v1arXiv:2611.16393

TransXplainRRG: A Radiologist-Evaluated LVLM for Chest Radiograph Report Generation

Chayan Mondal, Duc-Son Pham, Tele Tan, Ashu Gupta, Vincent T. Y. Tiong, Shreya Ghosh, Tom Gedeon

原文摘要

Recent advancements in Large Vision-Language Models (LVLM) enhance X-ray report generation, but often neglect clinical context, overlook workflow integration, and lack explainability, which hinders clinical adoption due to interpretability and reliability concerns. This paper addresses the dual challenges of performance and expert explainability in automated X-ray report generation for clinical AI applications. Our proposed approach, TransXplainRRG, utilises an off-the-shelf Swin Transformer model along with a transformer-based text encoder that incorporates patient medical history to generate a radiology report. Further, we explore an expert-guided `inside-out' approach and extract only abnormal findings for radiology report refinement. Thus, this study bridges the gap between high-performance automation and interpretability critical for clinical practice by combining state-of-the-art transformer-based vision encoders, text encoders, and LLMs. TransXplainRRG is trained and tested on the large-scale MIMIC-CXR dataset and further evaluated on the unseen IU X-Ray dataset to demonstrate its generalizability and robustness. We employed the GREEN metric as a complementary measure of clinical consistency, achieving scores of 0.327 on MIMIC-CXR and 0.605 on IU X-Ray, both higher than those achieved by MAIRA-2 under the same evaluation setting. It also performed competitively across standard evaluation metrics, frequently matching or surpassing state-of-the-art models. Additionally, we introduce qualitative evaluation metrics developed from radiologists' viewpoints and conduct a preliminary radiologist evaluation on 100 generated reports to assess their clinical relevance. Quantitative and qualitative analyses further demonstrate the potential of our TransXplainRRG framework for reliable and explainable radiology report generation.

cs.CV · cs.AI

版本更新 · v4arXiv:2602.10437

Control Reinforcement Learning: Interpretable Token-Level Steering of LLMs via Sparse Autoencoder Features

Seonglae Cho, Zekun Wu, Adriano Koshiyama

原文摘要

Sparse autoencoders (SAEs) decompose language model activations into interpretable features, but existing methods reveal only which features activate, not which change model outputs when amplified. We introduce Control Reinforcement Learning (CRL), which trains a policy to select SAE features for steering at each token, producing interpretable intervention logs: the learned policy identifies features that change model outputs when amplified. Adaptive Feature Masking encourages diverse feature discovery while preserving singlefeature interpretability. The framework yields new analysis capabilities: branch point tracking locates tokens where feature choice determines output correctness; critic trajectory analysis separates policy limitations from value estimation errors; layer-wise comparison reveals syntactic features in early layers and semantic features in later layers. On Gemma 2 2B across MMLU, BBQ, GSM8K, HarmBench, and XSTest, CRL achieves improvements while providing per-token intervention logs. These results establish learned feature steering as a mechanistic interpretability tool that complements static feature analysis with dynamic intervention probes

cs.LG · cs.AI · cs.CL

新论文 · v1arXiv:2611.16388

Strategically Robust Multi-Agent Control

Boris Velasevic, Nicolas Lanzetti, Eric Mazumdar

原文摘要

A key source of uncertainty in multi-agent systems is the behavior of other agents. Game-theoretic control approaches ignore this uncertainty, while robust control approaches treat others as fully adversarial. In this paper, we introduce strategically robust multi-agent control to populate the spectrum between these two paradigms. Specifically, in dynamic games, we propose that players are strategically robust and seek protection against misspecified control policies of the other players. This formulation induces a novel equilibrium concept, strategically robust dynamic equilibrium, that interpolates between game-theoretic control and robust control. We study this concept across canonical open- and closed-loop settings and show that accounting for strategic robustness also has computational benefits over classic approaches in game-theoretic control. Numerical experiments on vehicle platooning, inventory management, and network control illustrate resilience to misspecification, and also exhibit a "free-lunch" phenomenon in which strategic robustness can improve performance or social welfare.

math.OC · cs.GT · eess.SY

新论文 · v1arXiv:2611.16384

Beyond Compressing Everything: Contrastive Memory Learning for Selective Context Compression

Sikui Zhang, Haowei Liu, Ziyun Gan, Chunfeng Yuan, Guangze Gao, Nian Liu, Boyu Cai, Bo Li 等 12 位作者

原文摘要

As large language models (LLMs) advance toward increasingly long inputs, soft context compression offers a promising approach to efficient inference by converting long inputs into compact memory slots. Under limited memory budgets, effective context compression remains challenging because task-relevant evidence varies substantially across queries, ranging from localized evidence to multiple distant spans or information dispersed throughout the full document. Instead of compressing everything indiscriminately, we propose CoMem, a query-guided selective context compression framework that learns memory representations conditioned on both the document and the query. CoMem develops Contrastive Compressor Learning to achieve query-sensitive yet context-preserving memory representations. To inject a strong prior over query-dependent evidence distributions, we devise a same-context hard negative mining strategy by pairing a single document with multiple queries, requiring the compressor to selectively retain information according to each query's distinct evidence needs. To address the restricted information flow imposed by causal masking, we further enable bidirectional attention among memory slots. Experiments demonstrate that CoMem consistently outperforms existing context compression methods across compression ratios on question answering and RULER-NIAH benchmarks. Our code is available at https://github.com/scar-on/CoMem.

cs.CL · cs.AI

版本更新 · v2arXiv:2608.23740

AgentRoom: Concurrent Multi-Agent Coding in a CRDT-Backed Shared Workspace

Seonglae Cho, Donghyun Lee

原文摘要

Concurrent multi-agent coding offers a division of labor across modules, robustness through redundancy and parallel exploration at the natural granularity of multi-file projects. Realtime collaborative editing protocols solve this coordination problem for human teams with Conflict-free Replicated Data Types (CRDTs), but the LLMs underneath generate one token at a time, and existing multi-agent coding systems inherit this serial limit, since they either sequence agents through phase handoffs or pool independent samples without coordination, and a single agent abandons up to half of hard tasks with a one-file stub-and-exit. AgentRoom is a realtime collaborative editing protocol for concurrent coding agents. Its runtime layer exposes file-level claim, status and broadcast as MCP tools on a CRDT-merged shared filesystem. Five frontier coding-CLI models ran four backend coding tasks, with cross-language checks in Python DevBench and Rust+axum. For CLI-stable models, AgentRoom with 2 agents abandons fewer tasks than Solo and varies less from run to run. At matched compute, one positive mean LLM-judge contrast puts AgentRoom over parallel-merge. The other contrast, a bundle probe, puts full AgentRoom above each partial case: an ordering rather than a percentage split. Coordination, not parallelism or CRDT-merge, is the key design choice.

cs.AI · cs.SE