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arXiv 最近完成扫描:2026-11-15 21:08 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2611.09882

FlowMoP:随机多人运动预测

FlowMoP: Stochastic Multi-Person Motion Prediction

Aadya Agrawal, Ho Kei Cheng, Alexander Schwing

AI 速读 基于摘要

提出基于条件流匹配的多人三维运动预测框架,联合生成多智能体多样且交互感知的未来运动分布。

cs.CV · cs.LG

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Predicting the future motion of multiple people is inherently stochastic: the same observed history admits many plausible continuations depending on intent, coordination, and social context. Yet the dominant paradigm in multi-person 3D motion prediction remains deterministic, with existing methods producing a fixed number of outputs per agent. In contrast, we present a conditional flow matching framework that jointly generates diverse future motions for multiple agents, modeling both global trajectories and root-relative poses. A B-spline reparameterization compresses the generative state space while enforcing temporal smoothness, and a dual-stream transformer conditions each agent's predictions on observed neighbor motion for interaction-aware forecasting. Our method achieves state-of-the-art performance on CMU-Mocap (UMPM) and 3DPW, outperforming deterministic baselines on joint position error, pose error, and final displacement error despite producing a full predictive distribution. We additionally establish the first motion prediction baseline on WorldPose, a large-scale professional soccer dataset, where social conditioning demonstrably concentrates predictive uncertainty along interaction-constrained directions.

版本更新 · v2arXiv:2603.04399

SimpliHuMoN:简化人体运动预测

SimpliHuMoN: Simplifying Human Motion Prediction

Aadya Agrawal, Alexander Schwing

AI 速读 基于摘要

作者提出一种简洁的端到端 Transformer 模型,用统一的架构同时处理姿态预测、轨迹预测及二者联合的人体运动预测。

cs.CV · cs.LG

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Human motion prediction combines the tasks of trajectory forecasting and human pose prediction. For each of the two tasks, specialized models have been developed. Combining these models for holistic human motion prediction is non-trivial, and recent methods have struggled to compete on established benchmarks for individual tasks. To address this, we propose a simple yet effective transformer-based model for human motion prediction. The model employs a stack of self-attention modules to effectively capture both spatial dependencies within a pose and temporal relationships across a motion sequence. This simple, streamlined, end-to-end model is sufficiently versatile to handle pose-only, trajectory-only, and combined prediction tasks without task-specific modifications. We demonstrate that this approach achieves state-of-the-art results across all tasks through extensive experiments on a wide range of benchmark datasets, including Human3.6M, AMASS, ETH-UCY, and 3DPW.

版本更新 · v2arXiv:2607.18539

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

Yen-Chi Cheng, Chen Gao, Chuhan Chen, Tuotuo Li, Rajvi Shah, Ayush Saraf, Changil Kim, Liangyan Gui 等 11 位作者

原文摘要

Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.

cs.CV