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版本更新 · v3arXiv:2610.37161HF 社区推荐

WorkFactory: Turning Professional Intents into Executable Work for Scalable Agent Training

Ziyang Zeng, Tingyang Chen, Jia Deng, Qiyao Wang, Shuo Tang, Yike Yang, Tao Ren, Wayne Xin Zhao 等 13 位作者

原文摘要

Scaling supervised fine-tuning for working agents requires not only broad coverage of professional tasks, but also expert demonstrations that faithfully carry out professional workflows to completion. However, missing or inconsistent task information can disrupt expert demonstrations, weakening the resulting supervision. We introduce WorkFactory, a scalable task-construction framework that turns professional intents into executable task environments through hybrid intent sourcing, semantic workflow planning, and execution-based repair. Starting from these intents, WorkFactory constructs a Semantic Workflow Graph that explicitly represents information requirements, dependencies, and locations within the task environment. The graph guides the instantiation of task environments, while an adversarial execution-refinement loop exposes missing or inconsistent information and steers targeted repairs that preserve the original intent. Using WorkFactory, we construct 112,686 tasks spanning 612 occupations and train the WorkPilot family at 4B, 27B, and 35B-A3B scales on the resulting teacher trajectories. All three models improve over their respective base models across four professional-work benchmarks, with WorkPilot-35B-A3B rising from 879 to 1565 Elo on GDPval-AA v2.1. Scaling experiments with up to 110k tasks further show that larger models benefit more from additional task data but exhibit diminishing returns at smaller data scales, while WorkPilot's long-horizon execution evolves from verbose trajectories toward more efficient task completion. Controlled component studies quantify the negative effects of task-environment defects on downstream performance and show how semantic workflow planning and execution-based repair yield downstream gains through improved task-environment quality. The subset of data are available at https://github.com/IQuestLab/WorkFactory.

cs.AI

版本更新 · v2arXiv:2610.37364HF 社区推荐

EmbeddingGemma 2: Unified and Efficient Multimodal Representations

Henrique Schechter Vera, Sahil Dua, Jovan Andonov, Sara Smoot, Sebastian Russo, Ivan Llanos, Max Matveev, Jae Hyeon Yoo 等 77 位作者

原文摘要

We present EmbeddingGemma 2, an open multimodal embedding model which natively represents text, images, audio, video, and combinations thereof in a unified space. Our approach introduces improvements such as simplified per-layer embeddings and a multi-stage curriculum with modality and objective progression which ensure strong quality across unimodal, cross-modal, and mixed-modal evaluations. Notably, in comprehensive embedding benchmarks across all modalities, EmbeddingGemma 2 establishes a new Pareto frontier, outperforming both specialist models and models two to twelve times larger. Furthermore, our design offers flexibility for resource-constrained environments, supporting selective modality encoder loading, adjustable vision token budgets, truncatable embedding dimensions, and quantized weights. We present ablations analyzing key decisions and release EmbeddingGemma 2 to promote further research.

cs.LG · cs.CL · cs.CV · cs.SD

版本更新 · v2arXiv:2610.35013HF 社区推荐

Multiscale Policy Optimization for Long-Horizon LLM Agents

Tao Ren, Hui Yang, Jia Deng, Tingyang Chen, Qiyao Wang, Shuo Tang, Ziyang Zeng, Yuhua Jiang 等 19 位作者

原文摘要

Long-horizon LLM agents interact with their environments through complete assistant turns while generating each action token by token. We observe that critic values vary primarily across turns, motivating optimization anchored at turns with finer credit allocation among tokens. We propose Multiscale Policy Optimization (MPO), combining Multiscale Advantage Estimation (MAE) and turn-level importance sampling to align credit assignment and policy updates at the turn scale. Extensive experiments across search, tool-use, and automation tasks with 4B and 30B-A3B models demonstrate consistent gains over strong RL baselines.

cs.AI

版本更新 · v2arXiv:2610.35864HF 社区推荐

VibeVideoBench: Evaluating Multimodal Agents on Code-Driven Video Generation

Muxi Diao, Wenbin Xu, Lele Yang, Xuyang Ma, Yuzhe Chen, Jiankang Chen, Kaiyu Jiang, Changyi Liu 等 24 位作者

原文摘要

Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a rule-consistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox with no image or video generation model, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, scored by three VLM judge panels. Across nine frontier agent systems and 2,151 scored rollouts, GPT-6 Astra and Claude Opus 5.5 rank first and second with both the judges and human annotators, and the strongest system satisfies every core requirement on 76.3% of tasks. Delivery is a second axis: counting missing videos as zero changes the ranking, and three quarters of the lost videos are final renders that started too late, ran too slowly or never started, a failure of how agents plan their hour. Agents build their own rendering pipelines and inspect their own frames, yet how much they look does not predict quality. The judges' ranking of the systems closely matches blind human preferences.

cs.CV

新论文 · v1arXiv:2610.36729HF 社区推荐

Hy-Nomas: Towards Free-form Interactive World Generation

Qiaoling Chen, Jiaxiang Cheng, Xueqing Deng, Tiankai Hang, Ji Hou, Jiaqi Li, Yifan Liu, Tao Lu 等 38 位作者

原文摘要

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

cs.CV

新论文 · v1arXiv:2610.36068HF 社区推荐

Rollback: Experience Backtracking in World Models for Policy Improvement

Jiayi Luo, Yang Zhang, Liliang Chen, Nan Wang, Chen Gao, Boxiang Qiu, Zhuoxuan Li, Baorui Peng 等 16 位作者

原文摘要

Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and contrasts their outcomes to attribute success to individual decisions. This concentrates imagination where it matters most and distills counterfactual outcomes into fine-grained, action-level supervision without a separately learned value model. We build a scalable training system that unifies distributed world-model search with asynchronous real-robot execution, forming a self-reinforcing cycle: real-world experience continually sharpens the world model, and a sharper world model in turn drives further policy improvement. We term the world-model side of this cycle test-time physics grounding, a capability that hand-built physics simulators lack: while the world model serves as the training environment, real transitions from the policy it trains correct its dynamics through a lightweight LoRA pipeline. Experiments on three challenging real-world tasks show that Rollback improves success rates over the strongest baseline by an absolute 10.67%, 11.11%, and 11.85% on block extraction, ball tossing, and tabletop curling, respectively, while achieving more stable improvement throughout training. Although initialized from teleoperated demonstrations far below human level, Rollback surpasses the average success rate of human players on both ball tossing and tabletop curling within 8 hours of training.

cs.RO · cs.AI · cs.LG